empserver/src/lib/commands/ndump.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

92 lines
2.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* ndump.c: Dump nuke information
*
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "nuke.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
int
ndump(void)
{
int i;
struct nstr_item nstr;
struct nukstr nuk;
time_t now;
int nnukes;
if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
return RET_SYN;
prdate();
if (player->god)
pr(" ");
time(&now);
pr("DUMP NUKES %ld\n", (long)now);
if (player->god)
pr("own ");
pr("id x y num type\n");
nnukes = 0;
while (nxtitem(&nstr, &nuk)) {
if (!player->god && !player->owner)
continue;
if (nuk.nuk_own == 0)
continue;
nnukes++;
for (i = 0; i < N_MAXNUKE; i++) {
if (nuk.nuk_types[i] > 0) {
if (player->god)
pr("%d ", nuk.nuk_own);
pr("%d ", nuk.nuk_uid);
prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
pr(" %d", nuk.nuk_types[i]);
pr(" %.5s", nchr[i].n_name);
pr("\n");
}
}
}
if (nnukes == 0) {
if (player->argp[1])
pr("%s: No nuke(s)\n", player->argp[1]);
else
pr("%s: No nuke(s)\n", "");
return RET_FAIL;
} else
pr("%d nuke%s\n", nnukes, splur(nnukes));
return RET_OK;
}