Missed in commit f1fc0df
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Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
106 lines
3.9 KiB
Text
106 lines
3.9 KiB
Text
Welcome to Empire 4, code-named Wolfpack.
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Empire is a multi-player, client/server Internet based war game.
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Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
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Ken Stevens, Steve McClure, Markus Armbruster
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License (in file
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`COPYING'), or (at your option) any later version.
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See file `CREDITS' for a list of contributors.
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Directory `doc' has additional information. File `doc/README'
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describes the files there and what they talk about.
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To build the server and set up a game, follow the steps below.
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(1) Unpacking the source tree
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If you downloaded a tarball, unpack it.
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If you cloned a git repository, run bootstrap. This requires
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recent versions of Autoconf and Automake to be installed. See
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also doc/contributing.
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(2) Building a server
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Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
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curses library, Perl, and either nroff or GNU troff (`groff').
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See file `INSTALL' for detailed compilation and installation
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instructions. Quick guide for the impatient: run configure; make;
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make install. The last step is optional; everything runs fine
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right from the build tree.
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If configure reports "readline: no" in its configuration summary,
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fancy line editing doesn't work in the client. Commonly caused by
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not having development libraries installed. On Linux, try
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installing readline-devel.
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If configure reports "terminfo: no" in its configuration summary,
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highlighting doesn't work in the client. Commonly caused by not
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having development libraries installed. On Linux, try installing
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ncurses-devel.
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If make fails without doing anything, you're probably not using
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GNU make. Some systems have it installed as `gmake'.
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Solaris supports POSIX.1-2001, but you need to set up your
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environment for that. Try passing
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SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
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to make. See standards(5) for details.
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(3) Creating a game
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* Create a configuration for your game. make install installs one
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in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
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chose something else with configure). You can use pconfig to
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create another one.
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* Edit your configuration file. See doc/econfig for more
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information.
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Unless you put your configuration file in the default location
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(where make install installs it), you have to use -e with all
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programs to make them use your configuration.
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* Run files to set up your data directory.
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* Run fairland to create a world. For a sample world, try
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`fairland 10 30'. This creates file ./newcap_script, which will
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be used below. You can edit it to change country names and
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passwords.
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Check out fairland's manual page for more information.
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* Start the server. For development, you want to run it with -d
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in a debugger, see doc/debugging. Do not use -d for a real
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game!
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* Log in as deity POGO with password peter. This guide assumes
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you use the included client `empire', but other clients should
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work as well.
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For help, try `info'.
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To change the deity password, use `change re <password>'.
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* Create countries with `exec newcap_script'.
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Your game is now up!
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Naturally, there's more to running a real game than that, but that's
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beyond the scope of this file.
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Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
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<http://sourceforge.net/projects/empserver/> (registration required).
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For more information or help, try rec.games.empire on Usenet, or send
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e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
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can. Also check out our web site at <http://www.wolfpackempire.com/>.
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Have fun!
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Wolfpack!
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