161 lines
4.7 KiB
C
161 lines
4.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* actofgod.c: Deity meddling subroutines
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*
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* Known contributors to this file:
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* Markus Armbruster, 2013
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*/
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#include <config.h>
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#include <stdarg.h>
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#include "actofgod.h"
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#include "file.h"
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#include "news.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "unit.h"
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static void
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nreport_divine_aid(natid whom, int goodness)
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{
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if (opt_GODNEWS && getnatp(whom)->nat_stat != STAT_GOD && goodness)
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nreport(player->cnum, goodness > 0 ? N_AIDS : N_HURTS, whom, 1);
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}
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void
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report_god_takes(char *prefix, char *what, natid from)
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{
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if (from && from != player->cnum) {
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wu(0, from, "%s%s taken from you by an act of %s!\n",
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prefix, what, cname(player->cnum));
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nreport_divine_aid(from, -1);
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}
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}
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void
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report_god_gives(char *prefix, char *what, natid to)
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{
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if (to && to != player->cnum) {
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wu(0, to, "%s%s given to you by an act of %s!\n",
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prefix, what, cname(player->cnum));
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nreport_divine_aid(to, 1);
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}
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}
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/*
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* Report deity meddling with sector SP.
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* Print a message (always), send a bulletin to the sector owner and
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* report news (sometimes).
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* NAME names what is being changed in the sector.
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* If CHANGE is zero, the meddling is a no-op (bulletin suppressed).
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* If CHANGE is negative, it's secret (bulletin suppressed).
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* If a bulletin is sent, report N_AIDS news for positive GOODNESS,
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* N_HURTS news for negative GOODNESS
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* The bulletin's text is like "NAME of sector X,Y changed <how> by an
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* act of <deity>, where <deity> is the deity's name, and <how> comes
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* from formatting printf-style FMT with optional arguments.
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*/
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void
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divine_sct_change(struct sctstr *sp, char *name,
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int change, int goodness, char *fmt, ...)
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{
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va_list ap;
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char buf[4096];
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va_start(ap, fmt);
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vsnprintf(buf, sizeof(buf), fmt, ap);
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va_end(ap);
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if (!change) {
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pr("%s of %s unchanged\n",
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name, xyas(sp->sct_x, sp->sct_y, player->cnum));
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return;
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}
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pr("%s of %s changed %s\n",
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name, xyas(sp->sct_x, sp->sct_y, player->cnum), buf);
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if (change > 0 && sp->sct_own && sp->sct_own != player->cnum) {
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wu(0, sp->sct_own, "%s of %s changed %s by an act of %s\n",
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name, xyas(sp->sct_x, sp->sct_y, sp->sct_own),
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buf, cname(player->cnum));
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nreport_divine_aid(sp->sct_own, goodness);
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}
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}
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/*
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* Report deity meddling with UNIT.
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* Just like divine_sct_change(), only for ships, planes, land units,
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* nukes.
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*/
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void
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divine_unit_change(struct empobj *unit, char *name,
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int change, int goodness, char *fmt, ...)
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{
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va_list ap;
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char buf[4096];
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va_start(ap, fmt);
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vsnprintf(buf, sizeof(buf), fmt, ap);
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va_end(ap);
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if (!change) {
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pr("%s of %s unchanged\n", name, unit_nameof(unit));
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return;
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}
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pr("%s of %s changed %s\n", name, unit_nameof(unit), buf);
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if (change > 0 && unit->own && unit->own != player->cnum) {
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wu(0, unit->own, "%s of %s changed %s by an act of %s\n",
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name, unit_nameof(unit), buf, cname(player->cnum));
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nreport_divine_aid(unit->own, goodness);
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}
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}
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/*
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* Report deity giving/taking commodities to/from WHOM.
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* Give AMT of IP in PLACE.
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*/
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void
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report_divine_gift(natid whom, struct ichrstr *ip, int amt, char *place)
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{
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if (whom && whom != player->cnum && amt) {
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if (amt > 0) {
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if (opt_GODNEWS && getnatp(whom)->nat_stat != STAT_GOD)
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nreport(player->cnum, N_GIFT, whom, 1);
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wu(0, whom, "%s gave you %d %s in %s\n",
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cname(player->cnum), amt, ip->i_name, place);
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} else {
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if (opt_GODNEWS && getnatp(whom)->nat_stat != STAT_GOD)
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nreport(whom, N_TAKE, player->cnum, 1);
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wu(0, whom, "%s stole %d %s from %s\n",
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cname(player->cnum), -amt, ip->i_name, place);
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}
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}
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}
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