empserver/include/lost.h
Ron Koenderink 79ee88f7c6 (nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj.  Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
2006-07-07 15:15:43 +00:00

57 lines
1.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* lost.h: Definitions for lost items
*
* Known contributors to this file:
* Steve McClure, 1997
*/
#ifndef LOST_H
#define LOST_H
struct loststr {
/* initial part must match struct empobj */
short ef_type;
natid lost_owner; /* Who lost it */
/* end of part matching struct empobj */
int lost_uid; /* lost ID (assigned, otherwise unused) */
char lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
short lost_id; /* ID of lost thing */
coord lost_x;
coord lost_y;
time_t lost_timestamp; /* When it was lost */
};
#define getlost(n, p) ef_read(EF_LOST, (n), (p))
#define putlost(n, p) ef_write(EF_LOST, (n), (p))
/* src/lib/subs/lostsub.c */
extern void makelost(char, natid, short, coord, coord);
extern void makenotlost(char, natid, short, coord, coord);
#endif