empserver/include/item.h
Markus Armbruster 5ec392227a (IPKG): New.
(ichr): Set IPKG packing bonus for all sectors to 1.
(move): Use it.  No functional change.
(deliver, dodistribute): Use it.  Inefficient sectors now get IPKG
instead of NPKG packing bonus, cutting civilian packing bonus from 10
to 1.

(dodistribute): Export uses the better of sector or distribution
center packing bonus.  Previously, it assumed that distribution center
WPKG packing is always best.  Which is currently true, but needlessly
breaks the abstraction.
2004-08-28 08:43:57 +00:00

68 lines
2.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* item.h: Definitions for item characteristics stuff
*
* Known contributors to this file:
*
*/
#ifndef _ITEM_H_
#define _ITEM_H_
typedef enum {
IPKG, /* "inefficient" packaging (eff<60) */
NPKG, /* no special packaging */
WPKG, /* "warehouse" packaging */
UPKG, /* "urban" packaging */
BPKG /* "bank" packaging */
} i_packing;
enum {
NUMPKG = BPKG + 1
};
struct ichrstr {
int i_mnem; /* usually the initial letter */
int i_vtype; /* var type */
int i_value; /* mortgage value */
int i_sell; /* can this be sold? */
int i_lbs; /* how hard to move */
int i_pkg[NUMPKG]; /* units for reg, ware, urb, bank */
s_char *i_name; /* full name of item */
};
/* variables using this structure */
extern struct ichrstr ichr[];
/* procedures using/returning this struct */
extern struct ichrstr *whatitem(char *, char *);
extern struct ichrstr *item_by_name(char *);
#endif /* _ITEM_H_ */