Several headers define macros that use ef_ptr() without including "file.h". Fix that. Drop redundant inclusions elsewhere. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
239 lines
6.3 KiB
C
239 lines
6.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* radmap.c: Do a radar map given an x,y location, effic, and other
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Markus Armbruster, 2004-2010
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*/
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#include <config.h>
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#include <stdlib.h>
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#include "map.h"
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#include "misc.h"
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#include "nat.h"
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#include "nsc.h"
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#include "optlist.h"
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#include "plane.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "xy.h"
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static int rad_range(int, double, int);
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static char rad_char(struct sctstr *, int, int, natid);
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/* More dynamic world sized buffers. We create 'em once, and then
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* never again. No need to keep creating/tearing apart. We may
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* want to do this in other places too where it doesn't matter. */
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static char **rad;
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static char *radbuf;
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static signed char **vis;
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static signed char *visbuf;
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/*
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* Draw a radar map for radar at @cx,@cy.
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* @eff is the radar's efficiency, @tlev its tech level, @spy its power.
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* Submarines are detected at fraction @seesub of the range.
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*/
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void
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radmap(int cx, int cy, int eff, double tlev, int spy, double seesub)
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{
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int visib, rng;
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struct sctstr sect;
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struct shpstr ship;
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struct plnstr plane;
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struct nstr_sect ns;
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struct nstr_item ni;
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int x, y;
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int row;
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int n;
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int range = rad_range(eff, tlev, spy);
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int changed = 0;
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if (!radbuf)
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radbuf = malloc(WORLD_Y * MAPWIDTH(1));
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if (!visbuf)
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visbuf = malloc(WORLD_Y * MAPWIDTH(1));
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if (!rad) {
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rad = malloc(WORLD_Y * sizeof(char *));
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if (rad && radbuf) {
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for (x = 0; x < WORLD_Y; x++)
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rad[x] = &radbuf[(WORLD_X + 1) * x];
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}
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}
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if (!vis) {
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vis = malloc(WORLD_Y * sizeof(signed char *));
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if (vis && visbuf) {
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for (x = 0; x < WORLD_Y; x++)
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vis[x] = &visbuf[(WORLD_X + 1) * x];
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}
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}
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if (!radbuf || !visbuf || !rad || !vis) {
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pr("Memory error in radmap2, tell the deity.\n");
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return;
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}
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memset(visbuf, 0, (WORLD_Y * (WORLD_X + 1)));
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pr("%s efficiency %d%%, max range %d\n",
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xyas(cx, cy, player->cnum), eff, range);
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snxtsct_dist(&ns, cx, cy, range);
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blankfill(radbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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rad[ns.dy][ns.dx] = rad_char(§, ns.curdist, range,
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player->cnum);
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changed += map_set(player->cnum, ns.x, ns.y, rad[ns.dy][ns.dx], 0);
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}
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if (changed)
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writemap(player->cnum);
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snxtitem_dist(&ni, EF_PLANE, cx, cy, range);
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while (nxtitem(&ni, &plane)) {
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if (plane.pln_own == 0)
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continue;
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/* Used to have 'ghosts' when scanning whole world --ts */
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x = deltx(&ns.range, (int)plane.pln_x);
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y = delty(&ns.range, (int)plane.pln_y);
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if (pln_is_in_orbit(&plane) && plane.pln_own != player->cnum) {
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vis[y][x] = 100;
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rad[y][x] = '$';
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}
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}
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snxtitem_dist(&ni, EF_SHIP, cx, cy, range);
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_own == 0)
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continue;
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/* Used to have 'ghosts' when scanning whole world --ts */
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x = deltx(&ns.range, (int)ship.shp_x);
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y = delty(&ns.range, (int)ship.shp_y);
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visib = shp_visib(&ship);
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rng = (int)(range * visib / 20.0);
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if (ni.curdist > rng)
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continue;
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if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
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ni.curdist > rng * seesub)
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continue;
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if (visib > vis[y][x]) {
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vis[y][x] = visib;
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/* &~0x20 makes it a cap letter */
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rad[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
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}
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}
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/*
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* make the center of the display 0
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* so ve et al can find it.
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*/
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rad[delty(&ns.range, cy)][deltx(&ns.range, cx)] = '0';
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n = ns.range.height;
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for (row = 0; row < n; row++)
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pr("%s\n", rad[row]);
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pr("\n");
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}
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/*
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* Return distance from left edge of @r to @x.
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* Value is between 0 (inclusive) and WORLD_X (exclusive).
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* @x must be normalized.
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*/
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int
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deltx(struct range *r, coord x)
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{
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if (x >= r->lx)
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return x - r->lx;
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return x + WORLD_X - r->lx;
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}
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/*
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* Return distance from top edge of @r to @y.
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* Value is between 0 (inclusive) and WORLD_Y (exclusive).
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* @y must be normalized.
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*/
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int
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delty(struct range *r, coord y)
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{
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if (y >= r->ly)
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return y - r->ly;
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return y + WORLD_Y - r->ly;
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}
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/*
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* Update @owner's bmap for radar at @cx,@cy.
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* @eff is the radar's efficiency, @tlev its tech level, @spy its power.
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*/
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void
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rad_map_set(natid owner, int cx, int cy, int eff, double tlev, int spy)
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{
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struct nstr_sect ns;
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struct sctstr sect;
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int range = rad_range(eff, tlev, spy);
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int changed = 0;
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char ch;
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snxtsct_dist(&ns, cx, cy, range);
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while (nxtsct(&ns, §)) {
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ch = rad_char(§, ns.curdist, range, owner);
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changed += map_set(owner, ns.x, ns.y, ch, 0);
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}
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if (changed)
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writemap(owner);
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}
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/*
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* Range of a radar with @eff efficiency, @tlev tech, and @spy power.
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*/
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static int
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rad_range(int eff, double tlev, int spy)
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{
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int range;
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range = (int)techfact(tlev, spy);
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range = (int)(range * (eff / 100.0));
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if (range < 1)
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range = 1;
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return range;
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}
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/*
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* Return character to use in radar maps for sector @SP.
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* @dist is the distance from the radar, @range its range.
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* Country @cn is using the radar.
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*/
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static char
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rad_char(struct sctstr *sp, int dist, int range, natid cn)
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{
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if (sp->sct_own == cn
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|| sp->sct_type == SCT_WATER
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|| sp->sct_type == SCT_MOUNT
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|| sp->sct_type == SCT_WASTE
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|| dist <= range / 3)
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return dchr[sp->sct_type].d_mnem;
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return '?';
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}
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