Several headers define macros that use ef_ptr() without including "file.h". Fix that. Drop redundant inclusions elsewhere. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
96 lines
2.6 KiB
C
96 lines
2.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* ship.c: Ship pre-write data massage
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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#include "lost.h"
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#include "misc.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "ship.h"
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#include "unit.h"
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#include "update.h"
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void
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shp_postread(int n, void *ptr)
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{
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struct shpstr *sp = ptr;
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if (sp->shp_uid != n) {
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logerror("shp_postread: Error - %d != %d, zeroing.\n",
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sp->shp_uid, n);
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memset(sp, 0, sizeof(struct shpstr));
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}
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player->owner = (player->god || sp->shp_own == player->cnum);
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if (opt_MOB_ACCESS & sp->shp_own && !update_running)
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mob_inc_ship(sp, game_tick_to_now(&sp->shp_access));
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}
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void
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shp_prewrite(int n, void *old, void *new)
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{
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struct shpstr *oldsp = old;
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struct shpstr *sp = new;
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natid own = sp->shp_effic < SHIP_MINEFF ? 0 : sp->shp_own;
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if (!own) {
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sp->shp_effic = 0;
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if (sp->shp_own)
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mpr(sp->shp_own, "\t%s sunk!\n", prship(sp));
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}
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item_prewrite(sp->shp_item);
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/* We've avoided assigning to sp->shp_own, in case oldsp == sp */
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if (oldsp->shp_own != own) {
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lost_and_found(EF_SHIP, oldsp->shp_own, own,
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sp->shp_uid, sp->shp_x, sp->shp_y);
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CANT_HAPPEN(!oldsp->shp_own
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&& unit_update_cargo((struct empobj *)oldsp));
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}
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sp->shp_own = own;
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if (!own || sp->shp_x != oldsp->shp_x || sp->shp_y != oldsp->shp_y)
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unit_update_cargo((struct empobj *)sp);
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}
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char *
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prship(struct shpstr *sp)
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{
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return prbuf("%s %s(#%d)",
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mchr[(int)sp->shp_type].m_name, sp->shp_name,
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sp->shp_uid);
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}
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