46 lines
1.5 KiB
Perl
46 lines
1.5 KiB
Perl
.TH Introduction SUGGESTIONS
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.NA Suggestions "Suggestions for enhancements to the game"
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.LV Expert
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.nf
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Whenever I think about new things for empire, I evaluate them in this
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order:
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1) Is it fun?
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This is subjective, of course. The real question should be "Will the
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majority of Empire players find this enjoyable?"
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2) Is is complicated?
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What sorts of new commands are needed? How will the player use the new
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feature? Do new commands need to be added? How much will this change impact
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the user?
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3) Is is code-able?
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How difficult is it to do? Does it involve minor changes, or a major
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re-write? Many ideas have merit, but are prohibitively difficult to implement.
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4) Is it realistic?
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In general, realism is good, in that it makes the game more intuitive,
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and easier for new players to learn.
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5) Is it play-balanced?
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It is important that the delicate balance between offense and
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defense not be tipped one way or the other. For example, a stacking
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limit for land units would tip the balance too far in favour of the
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defender. Or, allowing more than one ship to assault at a time would
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tip the balance in favour of the attacker.
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6) Is it important?
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If the change involves adding detail to the game, is the detail
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important enough? Does the change go beyond the general level of Empire
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abstraction? For example, a change to allow you to name each of your mil
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would obviously be beyond Empire's general detail level. A command to name
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ships is stretching it.
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.fi
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.SA "Introduction"
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