empserver/include/types.h

64 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* types.h: Empire types
*
* Known contributors to this file:
* Markus Armbruster, 2006
*/
#ifndef TYPES_H
#define TYPES_H
typedef unsigned char natid; /* NSC_NATID must match this */
typedef short coord;
struct emp_qelem;
struct empobj;
struct lndstr;
struct lndstr;
struct lonstr;
struct natstr;
struct nchrstr;
struct nstr_item;
struct nstr_sect;
struct nukstr;
struct plist;
struct plnstr;
struct range;
struct sctstr;
struct shiplist;
struct shpstr;
struct trdstr;
struct trtstr;
struct comstr;
struct cmndstr;
struct ulist;
union empobj_storage;
#endif