Persistent game state encodes "who carries what" by storing the carrier uid in the cargo. Cargo lists augment that: they store lists of cargo for each carrier. They are not persistent. New unit_cargo_init() to compute the cargo lists from game state. Call it in ef_init_srv() and at the end of update_main(). New unit_onresize() to resize the cargo list data structure. Installed as units' struct empfile callback onresize to make them resize automatically with the unit files. New unit_carrier_change() to update cargo lists when carriers change in game state. Convenience wrappers pln_carrier_change(), lnd_carrier_change() and nuk_carrier_change(). Call them from prewrite callbacks to keep cargo lists in sync with game state. To make that work, unused units must not point to a carrier. Add new pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created units. Change lnd_prewrite() and nuk_prewrite() to take dead land units and nukes off their carrier. pln_prewrite() did that already. New unit_cargo_first(), unit_cargo_next() to traverse cargo lists. Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(), lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(), pln_next_on_unit() and nuk_on_plane(). The latter is disabled for now because it clashes with an existing function.
99 lines
3.3 KiB
C
99 lines
3.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* nuke.h: Definitions for things having to do with nukes
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#ifndef NUKE_H
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#define NUKE_H
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#include <time.h>
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#include "types.h"
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#define N_MAXNUKE 20
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#define MIN_DRNUKE_CONST 0.001
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struct nukstr {
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/* initial part must match struct empobj */
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short ef_type;
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short nuk_uid;
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unsigned nuk_seqno;
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time_t nuk_timestamp; /* Last time this nuke was touched */
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natid nuk_own;
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coord nuk_x, nuk_y; /* current loc of device */
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signed char nuk_type; /* index in nchr[] */
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signed char nuk_effic; /* unused, always 100% */
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signed char nuk_mobil; /* unused, always 0 */
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unsigned char nuk_off; /* repairs stopped? (unused) */
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short nuk_tech; /* nuke's tech level */
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char nuk_stockpile; /* group membership, unused */
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coord nuk_opx, nuk_opy; /* Op sector coords, unused */
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short nuk_mission; /* mission code, unused */
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short nuk_radius; /* mission radius, unused */
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/* end of part matching struct empobj */
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short nuk_ship; /* currently aboard ship (unused) */
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short nuk_plane; /* currently aboard plane */
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short nuk_land; /* currently aboard land (unused) */
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};
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struct nchrstr {
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char *n_name; /* warhead unit name */
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int n_lcm; /* costs to build */
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int n_hcm;
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int n_oil;
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int n_rad;
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int n_blast; /* blast radius */
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int n_dam; /* damage at center */
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int n_cost;
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int n_tech; /* tech needed to build */
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int n_weight;
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int n_flags; /* description of capability */
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signed char n_type; /* index in nchr[] */
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};
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#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
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#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
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#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
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#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
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/* Work required for building */
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#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
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(((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
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extern struct nchrstr nchr[N_MAXNUKE + 1];
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/* src/lib/common/cargo.c */
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extern void nuk_carrier_change(struct nukstr *, int, int, int);
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#if 0 /* clashes with the one in src/lib/subs/nuke.c */
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extern int nuk_on_plane(struct plnstr *);
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#endif
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#endif
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