empserver/include/nuke.h
Markus Armbruster 64a53c90f0 Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
2008-09-08 21:30:39 -04:00

99 lines
3.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.h: Definitions for things having to do with nukes
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#ifndef NUKE_H
#define NUKE_H
#include <time.h>
#include "types.h"
#define N_MAXNUKE 20
#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct empobj */
short ef_type;
short nuk_uid;
unsigned nuk_seqno;
time_t nuk_timestamp; /* Last time this nuke was touched */
natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_type; /* index in nchr[] */
signed char nuk_effic; /* unused, always 100% */
signed char nuk_mobil; /* unused, always 0 */
unsigned char nuk_off; /* repairs stopped? (unused) */
short nuk_tech; /* nuke's tech level */
char nuk_stockpile; /* group membership, unused */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct empobj */
short nuk_ship; /* currently aboard ship (unused) */
short nuk_plane; /* currently aboard plane */
short nuk_land; /* currently aboard land (unused) */
};
struct nchrstr {
char *n_name; /* warhead unit name */
int n_lcm; /* costs to build */
int n_hcm;
int n_oil;
int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
int n_cost;
int n_tech; /* tech needed to build */
int n_weight;
int n_flags; /* description of capability */
signed char n_type; /* index in nchr[] */
};
#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
/* Work required for building */
#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
(((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
extern struct nchrstr nchr[N_MAXNUKE + 1];
/* src/lib/common/cargo.c */
extern void nuk_carrier_change(struct nukstr *, int, int, int);
#if 0 /* clashes with the one in src/lib/subs/nuke.c */
extern int nuk_on_plane(struct plnstr *);
#endif
#endif