empserver/include/unit.h
Markus Armbruster 64a53c90f0 Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
2008-09-08 21:30:39 -04:00

56 lines
2.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* unit.h: Generalize unit data structures and functions.
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
* Markus Armbruster, 2006
*/
#include "empobj.h"
struct ulist {
struct emp_qelem queue; /* list of units */
double mobil; /* how much mobility the unit has left */
struct empobj_chr *chrp; /* pointer to characteristics unit */
union empobj_storage unit; /* unit */
coord x, y; /* x,y it came from LAND only */
int eff; /* LAND only */
int supplied; /* LAND only */
};
extern void unit_cargo_init(void);
extern void unit_carrier_change(struct empobj *, int, int, int);
extern int unit_cargo_first(int, int, int);
extern int unit_cargo_next(int, int);
extern int unit_onresize(int);
extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor);
extern char *unit_path(int, struct empobj *, char *);
extern void unit_view(struct emp_qelem *);