When a player moves more than 1023 sectors in a single navigate command, we overrun the buffer holding the path taken. Remote hole, but it requires a ship that can go that far, and even a ship with speed 1000 would need a tech level well in excess of 1000 for that. Thus, the hole is purely theoretical for even remotely sane game configurations. First known version with the flaw is 4.0.0. Fix by going back the older behavior: don't print the total path taken, but do print what the path finder does. Context diff of an example: [0:634] Command : nav 3 6,0 Flagship is od oil derrick (#3) +Using path 'n' h = k . . j d <67.2:67.2: 6,0> h od oil derrick (#3) stopped at 6,0 -Path taken: n This is how march works. Removes the only use of shp_nav_one_sector()'s unusual return value 2. Return 1 instead. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
1436 lines
72 KiB
Text
1436 lines
72 KiB
Text
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 640
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Play#1 input cens * ?shell>0
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Play#1 command census
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Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
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Play#1 output Play#1 1 CENSUS del dst
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Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
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Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 0% 0 0 1
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Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 0% 0 0
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Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 0% 0 0
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Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 0% 0 0
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Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 1
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Play#1 output Play#1 1 5 sectors
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Play#1 output Play#1 6 0 640
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Play#1 input comm * ?shell>0
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Play#1 command commodity
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Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
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Play#1 output Play#1 1 COMMODITIES deliver-- distribute
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Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 5 sectors
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Play#1 output Play#1 6 0 640
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Play#1 input fire se 1,0 6,0
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Play#1 command fire
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Play#1 output Play#1 6 0 639
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Play#1 input fire se -4,0 6,0
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Play#1 command fire
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Play#1 output Play#1 6 0 638
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Play#1 input fire se -2,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Fort not efficient enough to fire!
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Play#1 output Play#1 6 0 637
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Play#1 input fire se 0,0 0,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 You can't fire upon yourself!
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Play#1 output Play#1 6 0 636
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Play#1 input fire se 0,0 1,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 No such sector exists!
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Play#1 output Play#1 6 0 635
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Play#1 input fire se 0,0 666
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 No such ship exists!
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Play#1 output Play#1 6 0 634
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Play#1 input move m 0,0 1 nh
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Play#1 command move
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Play#1 output Play#1 1 No mobility used
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Play#1 output Play#1 1 127 mob left in 0,0
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Play#1 output Play#1 6 0 633
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Play#1 input fire se 0,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Not enough military in sector 0,0!
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Play#1 output Play#1 6 0 632
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Play#1 input move m 1,1 1 yh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 1
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Play#1 output Play#1 1 126 mob left in 1,1
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Play#1 output Play#1 6 0 631
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Play#1 input move g 0,0 1 nh
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Play#1 command move
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Play#1 output Play#1 1 No mobility used
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Play#1 output Play#1 1 127 mob left in 0,0
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Play#1 output Play#1 6 0 630
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Play#1 input fire se 0,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Not enough guns in sector 0,0!
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Play#1 output Play#1 6 0 629
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Play#1 input move g 1,1 1 yh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 3
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Play#1 output Play#1 1 123 mob left in 1,1
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Play#1 output Play#1 6 0 628
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Play#1 input move s 0,0 1 nh
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Play#1 command move
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Play#1 output Play#1 1 No mobility used
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Play#1 output Play#1 1 127 mob left in 0,0
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Play#1 output Play#1 6 0 627
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Play#1 input fire se 0,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Not enough shells in sector 0,0!
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Play#1 output Play#1 6 0 626
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Play#1 input move s 1,1 1 yh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 1
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Play#1 output Play#1 1 122 mob left in 1,1
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Play#1 output Play#1 6 0 625
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Play#1 input fire se 4,0 -12,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 624
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Play#1 input fire se 4,0 0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 623
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Play#1 input fire se 4,0 13
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 622
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Play#1 input fire se 4,0 12
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 621
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 620
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 619
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
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Play#1 output Play#1 6 0 618
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 617
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 Target out of range.
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Play#1 output Play#1 6 0 616
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Play#1 input fire se 4,0 14,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
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Play#1 output Play#1 6 0 615
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Play#1 input fire se 4,0 2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
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Play#1 output Play#1 6 0 614
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Play#1 input move s 2,0 20 gh
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Play#1 command move
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Play#1 output Play#1 1 Total movement cost = 7
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Play#1 output Play#1 1 120 mob left in 2,0
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Play#1 output Play#1 6 0 613
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Play#1 input fire se 0,0 -2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 3.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
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Play#1 output Play#1 6 0 612
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Play#1 input fire se 2,0 -2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
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Play#1 output Play#1 6 0 611
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Play#1 input fire se 4,0 -2,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
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Play#1 output Play#1 6 0 610
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Play#1 input __cmd added -3 -3 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 607
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Play#1 input fire se 0,0 2,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
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Play#1 output Play#1 6 0 606
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Play#1 input fire se 2,0 2,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
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Play#1 output Play#1 6 0 605
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Play#1 input fire se 4,0 2,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
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Play#1 output Play#1 6 0 604
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Play#1 input fire se 0,0 9
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
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Play#1 output Play#1 6 0 603
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Play#1 input fire se 2,0 9
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 3 damage.
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Play#1 output Play#1 1 cs cargo ship (#9) takes 2
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Play#1 output Play#1 6 0 602
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 603
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Play#1 input fire se 0,0 23
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 3.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
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Play#1 output Play#1 6 0 602
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Play#1 input fire se 2,0 23
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage.
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Play#1 output Play#1 6 0 601
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Play#1 input fire se 4,0 23
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage.
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Play#1 output Play#1 6 0 600
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Play#1 input fire se 4,0 21
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage.
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Play#1 output Play#1 1 cs cargo ship (#21) sunk!
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Play#1 output Play#1 6 0 599
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Play#1 input fire se 0,0 22
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Play#1 command fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
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Play#1 output Play#1 6 0 598
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Play#1 input fire se 2,0 22
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
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Play#1 output Play#1 6 0 597
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Play#1 input fire se 4,0 22
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
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Play#1 output Play#1 6 0 596
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Play#1 input fire se 4,0 20
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Play#1 command fire
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Play#1 output Play#1 1 Sector 4,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage.
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Play#1 output Play#1 1 cs cargo ship (#20) sunk!
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Play#1 output Play#1 6 0 595
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Play#1 input comm * ?shell>0
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Play#1 command commodity
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Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
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Play#1 output Play#1 1 COMMODITIES deliver-- distribute
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Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 5 sectors
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Play#1 output Play#1 6 0 595
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Play#1 input ctld
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Play#1 output Play#1 1 Bye-bye
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Play#1 logout 1
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Play#1 output Play#1 3 so long...
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Conn2 output Conn2 2 Empire server ready
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Conn2 input user tester
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Conn2 output Conn2 0 hello tester
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Conn2 input coun POGO
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Conn2 output Conn2 0 country name POGO
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Conn2 input pass peter
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Conn2 output Conn2 0 password ok
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Conn2 input play
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Conn2 login 0 127.0.0.1 tester
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Play#0 output Play#0 2 2
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Play#0 output Play#0 1
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Play#0 output Play#0 1 *** Server configured for testing ***
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Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
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Play#0 output Play#0 6 0 640
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Play#0 input terr * ?terr=2&eff<100 1
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Play#0 command territory
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Play#0 output Play#0 6 0 640
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Play#0 input cens * ?terr=1
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Play#0 command census
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Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 CENSUS del dst
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Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
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Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1
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Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
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Play#0 output Play#0 1 6 sectors
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Play#0 output Play#0 6 0 640
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Play#0 input comm * ?terr=1
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Play#0 command commodity
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Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
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Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
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Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
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Play#0 output Play#0 1 6 sectors
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Play#0 output Play#0 6 0 640
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Play#0 input sinf * ?terr=1
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Play#0 command sinfrastructure
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Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
|
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 8 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input __cmd added 3 0 0
|
|
Play#0 command __cmd
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn3 output Conn3 2 Empire server ready
|
|
Conn3 input user tester
|
|
Conn3 output Conn3 0 hello tester
|
|
Conn3 input coun 1
|
|
Conn3 output Conn3 0 country name 1
|
|
Conn3 input pass 1
|
|
Conn3 output Conn3 0 password ok
|
|
Conn3 input play
|
|
Conn3 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input ship * ?shell>0
|
|
Play#1 command ship
|
|
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
|
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
|
Play#1 output Play#1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#1 output Play#1 1 6 ships
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input carg * ?shell>0
|
|
Play#1 command cargo
|
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 ships
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input fire sh 666 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 594
|
|
Play#1 input fire sh 9 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Ships 9 cannot fire guns!
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input fire sh 1 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Ship #1 is crippled!
|
|
Play#1 output Play#1 6 0 592
|
|
Play#1 input fire sh 2 2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 591
|
|
Play#1 input fire sh 2 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 590
|
|
Play#1 input fire sh 2 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 589
|
|
Play#1 input unload m 2 13
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 588
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough mil on ship #2
|
|
Play#1 output Play#1 6 0 587
|
|
Play#1 input load m 2 13
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 586
|
|
Play#1 input unload g 2 10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 585
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough guns on ship #2
|
|
Play#1 output Play#1 6 0 584
|
|
Play#1 input load g 2 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 583
|
|
Play#1 input unload s 2 200
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 582
|
|
Play#1 input fire sh 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Not enough shells on ship #2
|
|
Play#1 output Play#1 6 0 581
|
|
Play#1 input load s 2 200
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 580
|
|
Play#1 input fire sh 3 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 579
|
|
Play#1 input fire sh 3 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input fire sh 3 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 577
|
|
Play#1 input fire sh 3 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 576
|
|
Play#1 input fire sh 3 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
|
|
Play#1 output Play#1 6 0 575
|
|
Play#1 input fire sh 3 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
|
Play#1 output Play#1 6 0 574
|
|
Play#1 input unload g 3 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 573
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
|
Play#1 output Play#1 6 0 572
|
|
Play#1 input load g 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 571
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
|
Play#1 output Play#1 6 0 570
|
|
Play#1 input load g 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 569
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
|
Play#1 output Play#1 6 0 568
|
|
Play#1 input load g 3 7
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 567
|
|
Play#1 input unload s 3 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 566
|
|
Play#1 input navi 3 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
|
Play#1 output Play#1 6 0 565
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
|
Play#1 output Play#1 6 0 564
|
|
Play#1 input navi 3 gh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
|
Play#1 output Play#1 6 0 563
|
|
Play#1 input load s 3 2
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 562
|
|
Play#1 input navi 3 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
|
Play#1 output Play#1 6 0 561
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
|
Play#1 output Play#1 6 0 560
|
|
Play#1 input navi 3 gh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input load s 3 169
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 558
|
|
Play#1 input unload m 3 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 557
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
|
Play#1 output Play#1 6 0 556
|
|
Play#1 input load m 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
|
Play#1 output Play#1 6 0 554
|
|
Play#1 input load m 3 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
|
Play#1 output Play#1 6 0 552
|
|
Play#1 input load m 3 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input fire sh 2 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#2) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
|
|
Play#1 output Play#1 6 0 550
|
|
Play#1 input fire sh 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input fire sh 5 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
|
|
Play#1 output Play#1 6 0 548
|
|
Play#1 input fire sh 6 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
|
|
Play#1 output Play#1 6 0 547
|
|
Play#1 input fire sh 5 11
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
|
|
Play#1 output Play#1 1 sub sunk!
|
|
Play#1 output Play#1 6 0 546
|
|
Play#1 input fire sh 6 10
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
|
Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
|
|
Play#1 output Play#1 1 sub sunk!
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input navi 5 jh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
|
|
Play#1 output Play#1 6 0 544
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
|
|
Play#1 output Play#1 6 0 542
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 541
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
|
|
Play#1 output Play#1 6 0 540
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 539
|
|
Play#1 input fire sh 5 24
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
|
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input carg * ?shell>0
|
|
Play#1 command cargo
|
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 6 ships
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn4 output Conn4 2 Empire server ready
|
|
Conn4 input user tester
|
|
Conn4 output Conn4 0 hello tester
|
|
Conn4 input coun POGO
|
|
Conn4 output Conn4 0 country name POGO
|
|
Conn4 input pass peter
|
|
Conn4 output Conn4 0 password ok
|
|
Conn4 input play
|
|
Conn4 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 0% 7 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
|
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
|
Play#0 output Play#0 1 9 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
|
Play#0 output Play#0 1 9 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input __cmd added 3 0 0
|
|
Play#0 command __cmd
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn5 output Conn5 2 Empire server ready
|
|
Conn5 input user tester
|
|
Conn5 output Conn5 0 hello tester
|
|
Conn5 input coun 1
|
|
Conn5 output Conn5 0 country name 1
|
|
Conn5 input pass 1
|
|
Conn5 output Conn5 0 password ok
|
|
Conn5 input play
|
|
Conn5 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input land * ?shell>0
|
|
Play#1 command land
|
|
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
|
Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 42% 0 0
|
|
Play#1 output Play#1 1 4 units
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input lcarg * ?shell>0
|
|
Play#1 command lcargo
|
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 units
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input fire la 666 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 6 0 537
|
|
Play#1 input fire la 9 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 9 cannot fire!
|
|
Play#1 output Play#1 6 0 536
|
|
Play#1 input fire la 1 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
|
|
Play#1 output Play#1 6 0 535
|
|
Play#1 input fire la 2 3,1
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
|
Play#1 output Play#1 6 0 534
|
|
Play#1 input fire la 2 1,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 No such sector exists!
|
|
Play#1 output Play#1 6 0 533
|
|
Play#1 input fire la 2 666
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 No such ship exists!
|
|
Play#1 output Play#1 6 0 532
|
|
Play#1 input lunload m 2 10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 531
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
|
|
Play#1 output Play#1 6 0 530
|
|
Play#1 input lload m 2 10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 529
|
|
Play#1 input lunload g 2 12
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 528
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
|
|
Play#1 output Play#1 6 0 527
|
|
Play#1 input lload g 2 12
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 526
|
|
Play#1 input lunload s 2 80
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 525
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
|
Play#1 output Play#1 6 0 524
|
|
Play#1 input lload s 2 80
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 523
|
|
Play#1 input load land 9 2
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 522
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
|
Play#1 output Play#1 6 0 521
|
|
Play#1 input unload land 9 2
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lload land 9 2
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 519
|
|
Play#1 input fire la 2 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
|
Play#1 output Play#1 6 0 518
|
|
Play#1 input lunload land 9 2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 517
|
|
Play#1 input fire la 3 -12,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 516
|
|
Play#1 input fire la 3 0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 515
|
|
Play#1 input fire la 3 13
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 514
|
|
Play#1 input fire la 3 12
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 513
|
|
Play#1 input fire la 3 6,0
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
|
|
Play#1 output Play#1 6 0 512
|
|
Play#1 input fire la 3 2,-2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
|
Play#1 output Play#1 6 0 511
|
|
Play#1 input lunload g 3 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 510
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
|
Play#1 output Play#1 6 0 509
|
|
Play#1 input lload g 3 11
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 508
|
|
Play#1 input lunload s 3 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 507
|
|
Play#1 input march 3 gh
|
|
Play#1 command march
|
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
|
|
Play#1 output Play#1 6 0 506
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
|
Play#1 output Play#1 6 0 505
|
|
Play#1 input march 3 jh
|
|
Play#1 command march
|
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
|
|
Play#1 output Play#1 6 0 504
|
|
Play#1 input lload s 3 51
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 503
|
|
Play#1 input fire la 2 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
|
Play#1 output Play#1 6 0 502
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
|
Play#1 output Play#1 6 0 501
|
|
Play#1 input march 3 yyyh
|
|
Play#1 command march
|
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
|
|
Play#1 output Play#1 6 0 500
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 499
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
|
Play#1 output Play#1 6 0 498
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 497
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
|
Play#1 output Play#1 1 \007Kaboom!!!
|
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
|
Play#1 output Play#1 6 0 496
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 495
|
|
Play#1 input fire la 3 0,2
|
|
Play#1 command fire
|
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
Play#1 output Play#1 1 Target out of range.
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input lcarg * ?shell>0
|
|
Play#1 command lcargo
|
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
|
Play#1 output Play#1 1 4 units
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn6 output Conn6 2 Empire server ready
|
|
Conn6 input user tester
|
|
Conn6 output Conn6 0 hello tester
|
|
Conn6 input coun POGO
|
|
Conn6 output Conn6 0 country name POGO
|
|
Conn6 input pass peter
|
|
Conn6 output Conn6 0 password ok
|
|
Conn6 input play
|
|
Conn6 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * ?terr=2&eff<100 1
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?terr=1
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
|
Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 0% 2 0 1
|
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?terr=1
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
|
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input sinf * ?terr=1
|
|
Play#0 command sinfrastructure
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 road rail defense
|
|
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
|
|
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
|
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
|
Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
|
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
|
|
Play#0 output Play#0 1 6 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship * ?eff<100
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
|
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
|
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
|
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
|
Play#0 output Play#0 1 9 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg * ?eff<100
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
|
Play#0 output Play#0 1 9 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane * ?eff<100
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 *: No plane(s)
|
|
Play#0 output Play#0 1 command failed
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land * ?eff<100
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg * ?eff<100
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input nuke *
|
|
Play#0 command nuke
|
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
|
Play#0 output Play#0 1 2 nukes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input terr * 0
|
|
Play#0 command territory
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 0
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for you at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 1
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 1 at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 2
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
|
|
Play#0 output Play#0 1 spy infiltrator #0 takes 1
|
|
Play#0 output Play#0 1 spy infiltrator #10 takes 1
|
|
Play#0 output Play#0 1 spy infiltrator #12 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #20 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #22 takes 1
|
|
Play#0 output Play#0 1 tra train #32 takes 1
|
|
Play#0 output Play#0 1 rad radar unit #33 takes 1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
|
|
Play#0 output Play#0 1 rad radar unit #20 takes 2
|
|
Play#0 output Play#0 1 rad radar unit #22 takes 2
|
|
Play#0 output Play#0 1 tra train #32 takes 5
|
|
Play#0 output Play#0 1 rad radar unit #33 takes 2
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#23) takes 1
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#23) takes 21
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#21) takes 20
|
|
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
|
|
Play#0 output Play#0 1 rad radar unit #21 lost!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #26 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#22) takes 40
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#20) takes 22
|
|
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
|
|
Play#0 output Play#0 1 rad radar unit #20 lost!
|
|
Play#0 output Play#0 1 sam Sea Sparrow #25 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
|
|
Play#0 output Play#0 1 sb submarine (#13) takes 28
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
|
|
Play#0 output Play#0 1 sb submarine (#12) takes 32
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
|
|
Play#0 output Play#0 1 sb submarine (#11) takes 29
|
|
Play#0 output Play#0 1 sb submarine (#11) sunk!
|
|
Play#0 output Play#0 1 spy infiltrator #11 lost!
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#10) takes 27
|
|
Play#0 output Play#0 1 sb submarine (#10) sunk!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 35
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 29
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#24) takes 31
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 3
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 3 at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Main shutdown
|