empserver/src/lib/global/file.c
Markus Armbruster 654335c621 New Empire table game, to be used for global stuff:
(gamestr, EF_GAME, game_ca): New.
(empfile): Declare the table.
(ef_open_srv, ef_close_srv): Open and close it.
(main): Create it.
(empobj_storage): New member game.

(EF_DYNMAX): New.
(EF_IS_GAME_STATE): Use it.
2007-07-14 14:49:58 +00:00

200 lines
7.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* file.c: Empire game data file descriptions.
*
* Known contributors to this file:
* Markus Armbruster, 2005
*/
#include <config.h>
#include <stddef.h>
#include "commodity.h"
#include "file.h"
#include "game.h"
#include "land.h"
#include "loan.h"
#include "lost.h"
#include "nat.h"
#include "news.h"
#include "nsc.h"
#include "nuke.h"
#include "plane.h"
#include "power.h"
#include "product.h"
#include "sect.h"
#include "ship.h"
#include "trade.h"
#include "treaty.h"
/* Number of elements in ARRAY. */
#define SZ(array) (sizeof(array) / sizeof((array)[0]))
/* Initializers for members flags... */
/* Unmapped cache */
#define UNMAPPED_CACHE(type, flags) \
sizeof(type), (flags), NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL
/*
* Mapped cache, array with known size.
* Members cids, fids are not set.
*/
#define ARRAY_CACHE(array, flags) \
sizeof(*(array)), (flags), (char *)(array), \
SZ((array)), 0, 0, 0, -1, NULL, NULL, NULL
/*
* Mapped cache, array with unknown size.
* Members csize, cids, fids are not set.
*/
#define PTR_CACHE(ptr, flags) \
sizeof(*(ptr)), (flags), (char *)(ptr), \
0, 0, 0, 0, -1, NULL, NULL, NULL
/*
* Array-backed table.
* The array's last element is the sentinel.
*/
#define ARRAY_TABLE(array, flags) \
sizeof(*(array)), (flags), (char *)(array), \
SZ((array)), 0, SZ((array)) - 1, SZ((array)) - 1, -1, NULL, NULL, NULL
/* Common configuration table flags */
#define EFF_CFG (EFF_RDONLY | EFF_MEM | EFF_STATIC)
struct empfile empfile[] = {
/*
* How this initializer works:
*
* Members uid, name, file, size, cadef, and the EFF_IMMUTABLE
* bits of flags get their final value.
* If flags & EFF_STATIC, the cache is mapped here, and members
* cache, csize get their final value.
* Members baseid, cids, fids and the EFF_MEM|EFF_RDONLY bits of
* flags are initialized according the initial cache contents.
* Member fd is initialized to -1.
* Members init, postread, prewrite get initialized to NULL, but
* that can be changed by users.
*
* Whatever of the above can't be done here must be done in
* ef_init().
*/
/*
* Keep in mind that player command arguments are matched against
* values of member name: no whitespace there, please.
*/
/* Dynamic game data */
{EF_SECTOR, "sect", "sector", sect_ca,
UNMAPPED_CACHE(struct sctstr, EFF_XY | EFF_OWNER)},
{EF_SHIP, "ship", "ship", ship_ca,
UNMAPPED_CACHE(struct shpstr, EFF_XY | EFF_OWNER | EFF_GROUP)},
{EF_PLANE, "plane", "plane", plane_ca,
UNMAPPED_CACHE(struct plnstr, EFF_XY | EFF_OWNER | EFF_GROUP)},
{EF_LAND, "land", "land", land_ca,
UNMAPPED_CACHE(struct lndstr, EFF_XY | EFF_OWNER | EFF_GROUP)},
{EF_NUKE, "nuke", "nuke", nuke_ca,
UNMAPPED_CACHE(struct nukstr, EFF_XY | EFF_OWNER)},
{EF_NEWS, "news", "news", news_ca,
UNMAPPED_CACHE(struct nwsstr, 0)},
{EF_TREATY, "treaty", "treaty", treaty_ca,
UNMAPPED_CACHE(struct trtstr, 0)},
{EF_TRADE, "trade", "trade", trade_ca,
UNMAPPED_CACHE(struct trdstr, 0)},
{EF_POWER, "pow", "power", NULL,
UNMAPPED_CACHE(struct powstr, 0)},
{EF_NATION, "nat", "nation", nat_ca,
UNMAPPED_CACHE(struct natstr, EFF_OWNER)},
{EF_LOAN, "loan", "loan", loan_ca,
UNMAPPED_CACHE(struct lonstr, 0)},
{EF_MAP, "map", "map", NULL,
0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},
{EF_BMAP, "bmap", "bmap", NULL,
0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},
{EF_COMM, "commodity", "commodity", commodity_ca,
UNMAPPED_CACHE(struct comstr, 0)},
{EF_LOST, "lost", "lostitems", lost_ca,
UNMAPPED_CACHE(struct loststr, EFF_OWNER)},
{EF_REALM, "realm", "realms", realm_ca,
UNMAPPED_CACHE(struct realmstr, EFF_OWNER)},
{EF_GAME, "game", "game", game_ca,
UNMAPPED_CACHE(struct gamestr, 0)},
/* Static game data (configuration) */
{EF_ITEM, "item", "item.config", ichr_ca,
ARRAY_CACHE(ichr, EFF_CFG)},
{EF_PRODUCT, "product", "product.config", pchr_ca,
ARRAY_CACHE(pchr, EFF_CFG)},
{EF_SECTOR_CHR, "sect-chr", "sect.config", dchr_ca,
ARRAY_CACHE(dchr, EFF_CFG)},
{EF_SHIP_CHR, "ship-chr", "ship.config", mchr_ca,
ARRAY_CACHE(mchr, EFF_CFG)},
{EF_PLANE_CHR, "plane-chr", "plane.config", plchr_ca,
ARRAY_CACHE(plchr, EFF_CFG)},
{EF_LAND_CHR, "land-chr", "land.config", lchr_ca,
ARRAY_CACHE(lchr, EFF_CFG)},
{EF_NUKE_CHR, "nuke-chr", "nuke.config", nchr_ca,
ARRAY_CACHE(nchr, EFF_CFG)},
{EF_NEWS_CHR, "news-chr", NULL, rpt_ca,
ARRAY_TABLE(rpt, EFF_CFG)},
{EF_INFRASTRUCTURE, "infrastructure", "infra.config", intrchr_ca,
ARRAY_CACHE(intrchr, EFF_CFG)},
{EF_TABLE, "table", NULL, empfile_ca,
ARRAY_TABLE(empfile, EFF_CFG)},
{EF_META, "meta", NULL, mdchr_ca,
PTR_CACHE(mdchr_ca, EFF_CFG)},
/* Symbol tables */
#define SYMTAB(type, name, tab) \
{(type), (name), NULL, symbol_ca, PTR_CACHE((tab), EFF_CFG)}
SYMTAB(EF_AGREEMENT_STATUS, "agreement-status", agreement_statuses),
SYMTAB(EF_LAND_CHR_FLAGS, "land-chr-flags", land_chr_flags),
SYMTAB(EF_LEVEL, "level", level),
SYMTAB(EF_META_FLAGS, "meta-flags", meta_flags),
SYMTAB(EF_META_TYPE, "meta-type", meta_type),
SYMTAB(EF_MISSIONS, "missions", missions),
SYMTAB(EF_NATION_FLAGS, "nation-flags", nation_flags),
SYMTAB(EF_NATION_REJECTS, "nation-rejects", nation_rejects),
SYMTAB(EF_NATION_RELATIONS, "nation-relationships", nation_relations),
SYMTAB(EF_NATION_STATUS, "nation-status", nation_status),
SYMTAB(EF_NUKE_CHR_FLAGS, "nuke-chr-flags", nuke_chr_flags),
SYMTAB(EF_PACKING, "packing", packing),
SYMTAB(EF_PAGE_HEADINGS, "page-headings", page_headings),
SYMTAB(EF_PLAGUE_STAGES, "plague-stages", plague_stages),
SYMTAB(EF_PLANE_CHR_FLAGS, "plane-chr-flags", plane_chr_flags),
SYMTAB(EF_PLANE_FLAGS, "plane-flags", plane_flags),
SYMTAB(EF_RESOURCES, "resources", resources),
SYMTAB(EF_RETREAT_FLAGS, "retreat-flags", retreat_flags),
SYMTAB(EF_SECTOR_NAVIGATION, "sector-navigation", sector_navigation),
SYMTAB(EF_SHIP_CHR_FLAGS, "ship-chr-flags", ship_chr_flags),
SYMTAB(EF_TREATY_FLAGS, "treaty-flags", treaty_flags),
/* Views */
{EF_COUNTRY, "country", NULL, cou_ca, UNMAPPED_CACHE(struct natstr, 0)},
/* Sentinel */
{EF_BAD, NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL},
};