empserver/src/lib/commands/map.c

94 lines
2.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* map.c: Display a map of sectors.
*
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
*/
#include <config.h>
#include "commands.h"
#include "land.h"
#include "map.h"
#include "optlist.h"
#include "ship.h"
int
map(void)
{
int unit_type = EF_BAD;
int bmap = 0;
char *str;
char buf[1024];
char prompt[128];
if (**player->argp != 'm') {
if (**player->argp == 'b')
bmap = 'b';
else if (**player->argp == 'n') {
unit_type = EF_NUKE;
if (player->argp[0][1] == 'b')
bmap = 'b';
else
bmap = 'n';
} else {
if (**player->argp == 'l')
unit_type = EF_LAND;
else if (**player->argp == 'p')
unit_type = EF_PLANE;
else if (**player->argp == 's')
unit_type = EF_SHIP;
else {
logerror("map: bad player->argp[0]");
return RET_SYN;
}
if (player->argp[0][1] == 'b')
bmap = 'b';
}
}
if (player->argp[1] == NULL) {
if (unit_type == EF_BAD) {
str = getstring("(sects)? ", buf);
} else {
sprintf(prompt, "(sects, %s)? ", ef_nameof(unit_type));
str = getstring(prompt, buf);
}
if (!str || !*str)
return RET_SYN;
} else
str = player->argp[1];
if (unit_type == EF_BAD)
unit_type = EF_SHIP;
return do_map(bmap, unit_type, str, player->argp[2]);
}