empserver/include/empobj.h
Markus Armbruster d111522fe8 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-04-29 10:33:19 +02:00

100 lines
2.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empobj.h: General empire objects.
*
* Known contributors to this file:
* Ron Koenderink, 2006
* Markus Armbruster, 2006-2014
*/
#ifndef EMPOBJ_H
#define EMPOBJ_H
#include "commodity.h"
#include "game.h"
#include "land.h"
#include "loan.h"
#include "lost.h"
#include "nat.h"
#include "nuke.h"
#include "plane.h"
#include "sect.h"
#include "ship.h"
#include "trade.h"
#include "types.h"
struct empobj {
/*
* initial part must match struct emptypedstr
* valid if EFF_TYPED is set in table's flags
*/
signed ef_type: 8;
unsigned seqno: 12;
unsigned generation: 12;
int uid;
time_t timestamp;
/* end of part matching struct emptypedstr */
natid own; /* valid if EFF_OWNER is in table's flags */
coord x; /* valid if EFF_XY is in table's flags */
coord y; /* valid if EFF_XY is in table's flags */
/* remaining are valid for sectors and units */
signed char type;
signed char effic;
signed char mobil;
unsigned char off;
/* remaining are valid for units */
short tech;
char group; /* valid if EFF_GROUP is in table's flags */
coord opx, opy;
short mission;
short radius;
};
union empobj_storage {
struct empobj gen;
struct comstr comm;
struct gamestr game;
struct lndstr land;
struct lonstr loan;
struct loststr lost;
struct natstr nat;
struct nukstr nuke;
struct plnstr plane;
struct realmstr realm;
struct sctstr sect;
struct shpstr ship;
struct trdstr trade;
};
#define get_empobj(type, n, p) ef_read((type), (n), (p))
#define put_empobj(type, n, p) ef_write((type), (n), (p))
#define get_empobjp(type, n) ((struct empobj *)ef_ptr((type), (n)))
extern char *empobj_chr_name(struct empobj *gp);
extern int empobj_in_use(int, void *);
#endif