74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure, Markus Armbruster
|
|
*
|
|
* Empire is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* sstat.c: Show the stats of your ships
|
|
*
|
|
* Known contributors to this file:
|
|
* Steve McClure, 1996
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include "commands.h"
|
|
#include "ship.h"
|
|
|
|
int
|
|
sstat(void)
|
|
{
|
|
int nships;
|
|
struct nstr_item ni;
|
|
struct shpstr ship;
|
|
|
|
if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
|
|
return RET_SYN;
|
|
|
|
nships = 0;
|
|
while (nxtitem(&ni, &ship)) {
|
|
if (!player->owner || ship.shp_own == 0)
|
|
continue;
|
|
if (nships++ == 0) {
|
|
pr("shp# %22.22s x,y eff tech def spd vis rng fir\n",
|
|
"ship-type");
|
|
}
|
|
pr("%4d %-22.22s ", ship.shp_uid, mchr[(int)ship.shp_type].m_name);
|
|
prxy("%4d,%-4d", ship.shp_x, ship.shp_y);
|
|
pr(" %3d%% %4d %3d %3d %3d %3d %3d",
|
|
ship.shp_effic,
|
|
ship.shp_tech,
|
|
shp_armor(&ship), shp_speed(&ship), shp_visib(&ship),
|
|
shp_frnge(&ship), shp_glim(&ship));
|
|
pr("\n");
|
|
}
|
|
if (nships == 0) {
|
|
if (player->argp[1])
|
|
pr("%s: No ship(s)\n", player->argp[1]);
|
|
else
|
|
pr("%s: No ship(s)\n", "");
|
|
return RET_FAIL;
|
|
} else
|
|
pr("%d ship%s\n", nships, splur(nships));
|
|
return RET_OK;
|
|
}
|