empserver/src/lib/commands/rout.c
Markus Armbruster 6ae4eca045 Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
2009-03-24 21:46:01 +01:00

112 lines
3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* rout.c: Show empire deliver routes
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "commands.h"
#include "item.h"
#include "map.h"
#include "optlist.h"
#include "path.h"
int
rout(void)
{
struct ichrstr *ip;
struct nstr_sect ns;
struct natstr *natp;
struct sctstr sect;
struct nscstr cond[NS_NCOND];
int ncond;
struct range relrange;
int row;
int y;
int ry;
i_type i_del;
int dir;
char *p;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static char *mapbuf = NULL;
static char **map = NULL;
int i;
if (!(ip = whatitem(player->argp[1], "What item? ")))
return RET_SYN;
i_del = ip->i_uid;;
if (!snxtsct(&ns, player->argp[2]))
return RET_SYN;
if (!mapbuf)
mapbuf = malloc(WORLD_Y * MAPWIDTH(3));
if (!map) {
map = malloc(WORLD_Y * sizeof(char *));
if (map && mapbuf) {
for (i = 0; i < WORLD_Y; i++)
map[i] = &mapbuf[MAPWIDTH(3) * i];
} else if (map) {
free(map);
map = NULL;
}
}
if (!mapbuf || !map) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in rout\n");
return RET_FAIL;
}
ncond = ns.ncond;
memcpy(cond, ns.cond, sizeof(struct nscstr) * ncond);
ns.ncond = 0;
natp = getnatp(player->cnum);
xyrelrange(natp, &ns.range, &relrange);
blankfill(mapbuf, &ns.range, 3);
border(&relrange, " ", " ");
while (nxtsct(&ns, &sect)) {
if (!player->owner)
continue;
p = &map[ns.dy][ns.dx * 2];
dir = sect.sct_del[i_del] & 0x7;
if (dir && nstr_exec(cond, ncond, &sect))
memcpy(p, routech[dir], 3);
p[1] = dchr[sect.sct_type].d_mnem;
}
for (row = 0, y = ns.range.ly; row < ns.range.height; y++, row++) {
ry = yrel(natp, y);
pr("%4d %s %-4d\n", ry, map[row], ry);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
border(&relrange, " ", " ");
return RET_OK;
}