empserver/src/lib/commands/scut.c
Markus Armbruster 6ae4eca045 Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
2009-03-24 21:46:01 +01:00

226 lines
6.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* scut.c: Scuttle ships, planes or land units
*
* Known contributors to this file:
* Markus Armbruster, 2004-2008
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "empobj.h"
#include "optlist.h"
#include "unit.h"
int
scut(void)
{
struct nstr_item ni;
union empobj_storage item;
int type;
struct mchrstr *mp;
char *p;
char prompt[128];
char buf[1024];
struct sctstr sect;
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
switch (*p) {
case 's':
type = EF_SHIP;
break;
case 'p':
type = EF_PLANE;
break;
case 'l':
type = EF_LAND;
break;
default:
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
sprintf(prompt, "%s(s)? ", ef_nameof(type));
if (!(p = getstarg(player->argp[2], prompt, buf)))
return RET_SYN;
if (!snxtitem(&ni, type, p, NULL))
return RET_SYN;
if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
|| islist(p))) {
char y_or_n[80], bbuf[80];
if (type == EF_SHIP) {
if (*p == '*')
sprintf(bbuf, "all ships");
else if (*p == '~')
sprintf(bbuf, "all unassigned ships");
else if (issector(p))
sprintf(bbuf, "all ships in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "fleet %c", *p);
else
sprintf(bbuf, "ships %s", p);
} else if (type == EF_LAND) {
if (*p == '*')
sprintf(bbuf, "all land units");
else if (*p == '~')
sprintf(bbuf, "all unassigned land units");
else if (issector(p))
sprintf(bbuf, "all units in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "army %c", *p);
else
sprintf(bbuf, "units %s", p);
} else {
if (*p == '*')
sprintf(bbuf, "all planes");
else if (*p == '~')
sprintf(bbuf, "all unassigned planes");
else if (issector(p))
sprintf(bbuf, "all planes in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "wing %c", *p);
else
sprintf(bbuf, "planes %s", p);
}
sprintf(y_or_n, "Really scuttle %s? ", bbuf);
if (!confirm(y_or_n))
return RET_FAIL;
}
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
if (opt_MARKET) {
if (ontradingblock(type, &item.ship)) {
pr("You cannot scuttle an item on the trading block!\n");
continue;
}
}
if (type == EF_SHIP) {
mp = &mchr[(int)item.ship.shp_type];
if (opt_TRADESHIPS && (mp->m_flags & M_TRADE)) {
if (!scuttle_tradeship(&item.ship, 1))
continue;
}
} else if (type == EF_LAND) {
if (item.land.lnd_ship >= 0) {
pr("%s is on a ship, and cannot be scuttled!\n",
prland(&item.land));
continue;
}
}
pr("%s scuttled in %s\n",
obj_nameof(&item.gen),
xyas(item.gen.x, item.gen.y, player->cnum));
getsect(item.gen.x, item.gen.y, &sect);
if (sect.sct_own == item.gen.own)
unit_drop_cargo(&item.gen, sect.sct_own);
item.gen.effic = 0;
put_empobj(type, item.gen.uid, &item.gen);
}
return RET_OK;
}
int
scuttle_tradeship(struct shpstr *sp, int interactive)
{
float cash = 0;
float ally_cash = 0;
int dist = -1;
struct sctstr sect;
struct mchrstr *mp;
struct natstr *np;
char buf[512];
struct natstr *natp;
mp = &mchr[(int)sp->shp_type];
getsect(sp->shp_x, sp->shp_y, &sect);
if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
&& getrel(getnatp(sect.sct_own), sp->shp_own) >= FRIENDLY) {
dist = mapdist(sp->shp_x, sp->shp_y,
sp->shp_orig_x, sp->shp_orig_y);
/* Don't disclose distance to to pirates */
if (sp->shp_own == sp->shp_orig_own)
mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
if (dist < trade_1_dist)
cash = 0;
else if (dist < trade_2_dist)
cash = 1.0 + trade_1 * dist;
else if (dist < trade_3_dist)
cash = 1.0 + trade_2 * dist;
else
cash = 1.0 + trade_3 * dist;
cash *= mp->m_cost;
cash *= sp->shp_effic / 100.0;
if (sect.sct_own != sp->shp_own) {
ally_cash = cash * trade_ally_cut;
cash *= (1.0 + trade_ally_bonus);
}
}
if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
if (interactive) {
pr("You won't get any money if you scuttle in %s!",
xyas(sp->shp_x, sp->shp_y, player->cnum));
sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
return confirm(buf);
} else
return 0;
}
if (interactive) {
player->dolcost -= cash;
} else {
natp = getnatp(sp->shp_own);
natp->nat_money += cash;
putnat(natp);
wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
}
if (ally_cash) {
np = getnatp(sect.sct_own);
np->nat_money += ally_cash;
putnat(np);
wu(0, sect.sct_own,
"Trade with %s nets you $%d at %s\n",
cname(sp->shp_own),
(int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
if (sp->shp_own != sp->shp_orig_own)
nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
else
nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
} else if (sp->shp_own != sp->shp_orig_own)
nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
return 1;
}