When the required level is too low for production, produce() returns early. Except when simulating. Messed up when Empire 3 made the update code work for budget. This can make budget show level production even when it's not actually possible. In the stock game, this can happen for tech and research, which require education > 5.0. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
5 lines
106 B
Text
5 lines
106 B
Text
budget
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| BUG: stopped city pays no maintenance
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| TODO is it accurate?
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production *
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| TODO is it accurate?
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