(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
57 lines
1.8 KiB
Perl
57 lines
1.8 KiB
Perl
.TH Command DEMOBILIZE
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.NA demobilize "Change military into civilians"
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.LV Basic
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.SY "demobilize <SECTS> <NUMBER>"
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The demob command returns soldiers from the military
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back to civilian life.
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In addition,
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you have the option of placing the returning GI's
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into the nation's active reserve.
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The active reserve provides a pool of available military
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for a small salary (usually the same amount generated by a civilian)
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and provides for quick mobilization of military
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during a threat to national security.
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.s1
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If <NUMBER> is a positive number, that many military will be
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demobilized in each sector, regardless of any military already there.
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.s1
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If <NUMBER> is a negative number, military beyond -<NUMBER> will be
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demobilized in each sector.
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.s1
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As a result of demobilization,
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and as a \*Qthank you\*U for serving their country in its time of need,
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a \*QGI Bill\*U is given to each soldier to the tune of $5 each.
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.s1
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Troops can only be demobilized in sectors which have greater than
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60% efficiency, and only in \*Qhome sectors\*U
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(that is, not in occupied territory).
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.s1
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When troops are successfully demobilized in a given sector,
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the number of new civilians is printed,
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and the number in parentheses shows the total
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number of military left in that sector.
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.s1
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You have the option of placing civilians on active reserve.
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Civilians on active reserve can later be enlisted
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but you must pay them to stay on.
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Generally civilian on active reserve costs one tenth of what
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a military costs.
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.s1
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.EX demob -2:0,0 1
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.NF
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New civilians on active reserve? (y/n) y
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1 demobilized in -2,0 (19 mil left)
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1 demobilized in 0,0 (9 mil left)
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Total new civilians : 2
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Military reserve stands at 2 (up 2)
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.FI
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.s1
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.EX demob -2:0,0 1 y
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.NF
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1 demobilized in -2,0 (18 mil left)
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1 demobilized in 0,0 (8 mil left)
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Total new civilians : 2
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Military reserve stands at 4 (up 2)
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.FI
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.s1
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.SA "enlist, Populace"
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