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Markus Armbruster 6f3f78481d mission: Don't permit SAMs on escort missions
The mission code doesn't treat SAMs specially: they take off, fly out,
maybe fight, fly home, and land.  Landing triggers the oops in
pln_put1().

Letting SAMs escort makes no sense.  Fix the mission command to reject
them.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-17 21:24:29 +01:00
build-aux build-aux/git-version-gen: Refresh from Gnulib commit 4f78c231f4 2021-01-17 21:24:28 +01:00
doc doc/coding: Improve section "Portability" a bit 2021-01-17 21:24:29 +01:00
include retreat: Drop unused parameter @code 2021-01-17 21:24:29 +01:00
info info/Plane-types: Document SAM, ABM and a-sat missile abilities 2021-01-17 21:24:29 +01:00
m4 m4/my_lib_readline: Fix check for additional libraries 2021-01-17 21:24:28 +01:00
man fairland: Fix island growth and correct its bias 2021-01-05 10:41:36 +01:00
scripts Update copyright notice 2021-01-17 21:24:29 +01:00
src mission: Don't permit SAMs on escort missions 2021-01-17 21:24:29 +01:00
tests Update copyright notice 2021-01-17 21:24:29 +01:00
.gitignore Make: Fix configure generated for dist-client 2017-08-13 14:31:07 +02:00
.travis.yml Bind Travis notifications to main mirror 2017-09-02 15:37:01 +02:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
configure.ac Update copyright notice 2021-01-17 21:24:29 +01:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
GNUmakefile.in Update copyright notice 2021-01-17 21:24:29 +01:00
INSTALL build-aux INSTALL: Refresh from automake 1.16.3 2021-01-17 21:24:28 +01:00
Make.mk Update copyright notice 2021-01-17 21:24:29 +01:00
README Update copyright notice 2021-01-17 21:24:29 +01:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.  See
    also doc/contributing.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001) with the X/Open
    System Interfaces Extension, GNU make, Perl, and either nroff or
    GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If configure reports "readline: no" in its configuration summary,
    fancy line editing doesn't work in the client.  Commonly caused by
    not having development libraries installed.  On Linux, try
    installing readline-devel.

    If configure reports "terminfo: no" in its configuration summary,
    highlighting doesn't work in the client.  Commonly caused by not
    having development libraries installed.  On Linux, try installing
    ncurses-devel.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try

        SHELL=/usr/xpg4/bin/sh
        PATH=/usr/xpg6/bin:/usr/xpg4/bin:/usr/ccs/bin:$PATH

    See standards(5) for details.

    Likewise, AIX needs XPG_SUS_ENV=ON.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver/> (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at <http://www.wolfpackempire.com/>.

Have fun!

Wolfpack!