empserver/src/lib/subs/coastal.c

117 lines
3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* coastal.c: Routines to calculate the coastal flag
*
* Known contributors to this file:
* Ron Koenderink, 2005
*/
#include <config.h>
#include "prototypes.h"
#include "file.h"
#include "path.h"
static void
update_coastal_flag(struct sctstr *sp, struct sctstr *sectp)
{
int n;
struct sctstr sect;
for (n = 1; n <= 6; n++) { /* Directions */
getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], &sect);
if (sectp && sectp->sct_x == sect.sct_x &&
sectp->sct_y == sect.sct_y)
continue;
if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER ||
sect.sct_type == SCT_BSPAN) {
if (!sp->sct_coastal) {
sp->sct_coastal = 1;
putsect(sp);
}
return;
}
}
if (sp->sct_coastal) {
sp->sct_coastal = 0;
putsect(sp);
}
}
static void
coastal_sea_to_land(struct sctstr *sp, int des)
{
int n;
struct sctstr sect;
update_coastal_flag(sp, NULL);
for (n = 1; n <= 6; n++) { /* Directions */
getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], &sect);
update_coastal_flag(&sect, sp);
}
}
static void
coastal_land_to_sea(struct sctstr *sp, int des)
{
int n;
struct sctstr sect;
sp->sct_coastal = 1;
putsect(sp);
for (n = 1; n <= 6; ++n) { /* Directions */
getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], &sect);
if (!sect.sct_coastal) {
sect.sct_coastal = 1;
putsect(&sect);
}
}
}
void
set_coastal(struct sctstr *sp, int des)
{
int old_water = 0;
int new_water = 0;
if (sp->sct_type == SCT_WATER || sp->sct_type == SCT_BTOWER ||
sp->sct_type == SCT_BSPAN)
old_water = 1;
if (des == SCT_WATER || des == SCT_BTOWER || des== SCT_BSPAN)
new_water = 1;
if (new_water == old_water)
return;
else if (new_water)
coastal_land_to_sea(sp, des);
else
coastal_sea_to_land(sp, des);
}