empserver/info/break.t
Markus Armbruster 4c68d14cc0 break: Honor new designation of sanctuaries
Breaking sanctuary turns 100% sanctuaries into capitals, all others
into highways.  Before Empire 3, sanctuaries always became capitals.

Give deities more control over initial state of countries than
choosing between 100% capital and <100% highway sectors: turn
sanctuaries into their new designation on break.  Except make a
capital when the new designation is sanctuary (which it normally is).

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-08 13:36:32 +02:00

16 lines
526 B
Perl

.TH Command BREAK
.NA break "Break sanctuary and begin to play"
.LV Basic
.SY "break"
In Empire your sectors are initially sanctuaries.
While in sanctuary your people don't eat, work or reproduce.
They also can't be attacked.
.s1
Break removes the sanctuary protection from your country and forces
your people to work for a living.
Sanctuaries become capitals, unless the deity set up a different new
designation.
You can't do any country development commands until you break out
of sanctuary.
.s1
.SA "Sector-types, Nations"