empserver/src/lib/commands/dump.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

781 lines
16 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* dump.c: Dump sector information
*
* Known contributors to this file:
* Jeff Wallace, 1989
* Steve McClure, 1997 (added timestamping)
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "file.h"
#include "commands.h"
#include "optlist.h"
int
dump(void)
{
struct sctstr sect;
s_char dirstr[20];
int nsect;
int n, i;
struct nstr_sect nstr;
int field[128];
struct natstr *np;
time_t now;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
(void)strcpy(dirstr, ". $");
n = 1;
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
nsect = 0;
np = getnatp(player->cnum);
if (!player->argp[2]) {
for (n = 1; n <= 80; n++)
field[n - 1] = n;
field[n - 1] = 0;
} else {
n = 2;
i = 0;
while (player->argp[n]) {
if (!strcmp("des", player->argp[n])) {
field[i++] = 1;
} else if (!strcmp("sdes", player->argp[n])) {
field[i++] = 2;
} else if (!strcmp("eff", player->argp[n])) {
field[i++] = 3;
} else if (!strcmp("mob", player->argp[n])) {
field[i++] = 4;
} else if (!strcmp("*", player->argp[n])) {
field[i++] = 5;
} else if (!strcmp("off", player->argp[n])) {
field[i++] = 6;
} else if (!strcmp("min", player->argp[n])) {
field[i++] = 7;
} else if (!strcmp("gold", player->argp[n])) {
field[i++] = 8;
} else if (!strcmp("fert", player->argp[n])) {
field[i++] = 9;
} else if (!strcmp("ocontent", player->argp[n])) {
field[i++] = 10;
} else if (!strcmp("uran", player->argp[n])) {
field[i++] = 11;
} else if (!strcmp("work", player->argp[n])) {
field[i++] = 12;
} else if (!strcmp("avail", player->argp[n])) {
field[i++] = 13;
} else if (!strcmp("terr", player->argp[n])) {
field[i++] = 14;
} else if (!strcmp("civ", player->argp[n])) {
field[i++] = 15;
} else if (!strcmp("mil", player->argp[n])) {
field[i++] = 16;
} else if (!strcmp("uw", player->argp[n])) {
field[i++] = 17;
} else if (!strcmp("food", player->argp[n])) {
field[i++] = 18;
} else if (!strcmp("shell", player->argp[n])) {
field[i++] = 19;
} else if (!strcmp("gun", player->argp[n])) {
field[i++] = 20;
} else if (!strcmp("pet", player->argp[n])) {
field[i++] = 21;
} else if (!strcmp("iron", player->argp[n])) {
field[i++] = 22;
} else if (!strcmp("dust", player->argp[n])) {
field[i++] = 23;
} else if (!strcmp("bar", player->argp[n])) {
field[i++] = 24;
} else if (!strcmp("oil", player->argp[n])) {
field[i++] = 25;
} else if (!strcmp("lcm", player->argp[n])) {
field[i++] = 26;
} else if (!strcmp("hcm", player->argp[n])) {
field[i++] = 27;
} else if (!strcmp("rad", player->argp[n])) {
field[i++] = 28;
} else if (!strcmp("u_del", player->argp[n])) {
field[i++] = 29;
} else if (!strcmp("f_del", player->argp[n])) {
field[i++] = 30;
} else if (!strcmp("s_del", player->argp[n])) {
field[i++] = 31;
} else if (!strcmp("g_del", player->argp[n])) {
field[i++] = 32;
} else if (!strcmp("p_del", player->argp[n])) {
field[i++] = 33;
} else if (!strcmp("i_del", player->argp[n])) {
field[i++] = 34;
} else if (!strcmp("d_del", player->argp[n])) {
field[i++] = 35;
} else if (!strcmp("b_del", player->argp[n])) {
field[i++] = 36;
} else if (!strcmp("o_del", player->argp[n])) {
field[i++] = 37;
} else if (!strcmp("l_del", player->argp[n])) {
field[i++] = 38;
} else if (!strcmp("h_del", player->argp[n])) {
field[i++] = 39;
} else if (!strcmp("r_del", player->argp[n])) {
field[i++] = 40;
} else if (!strcmp("u_cut", player->argp[n])) {
field[i++] = 41;
} else if (!strcmp("f_cut", player->argp[n])) {
field[i++] = 42;
} else if (!strcmp("s_cut", player->argp[n])) {
field[i++] = 43;
} else if (!strcmp("g_cut", player->argp[n])) {
field[i++] = 44;
} else if (!strcmp("p_cut", player->argp[n])) {
field[i++] = 45;
} else if (!strcmp("i_cut", player->argp[n])) {
field[i++] = 46;
} else if (!strcmp("d_cut", player->argp[n])) {
field[i++] = 47;
} else if (!strcmp("b_cut", player->argp[n])) {
field[i++] = 48;
} else if (!strcmp("o_cut", player->argp[n])) {
field[i++] = 49;
} else if (!strcmp("l_cut", player->argp[n])) {
field[i++] = 50;
} else if (!strcmp("h_cut", player->argp[n])) {
field[i++] = 51;
} else if (!strcmp("r_cut", player->argp[n])) {
field[i++] = 52;
} else if (!strcmp("dist_x", player->argp[n])) {
field[i++] = 53;
} else if (!strcmp("dist_y", player->argp[n])) {
field[i++] = 54;
} else if (!strcmp("c_dist", player->argp[n])) {
field[i++] = 55;
} else if (!strcmp("m_dist", player->argp[n])) {
field[i++] = 56;
} else if (!strcmp("u_dist", player->argp[n])) {
field[i++] = 57;
} else if (!strcmp("f_dist", player->argp[n])) {
field[i++] = 58;
} else if (!strcmp("s_dist", player->argp[n])) {
field[i++] = 59;
} else if (!strcmp("g_dist", player->argp[n])) {
field[i++] = 60;
} else if (!strcmp("p_dist", player->argp[n])) {
field[i++] = 61;
} else if (!strcmp("i_dist", player->argp[n])) {
field[i++] = 62;
} else if (!strcmp("d_dist", player->argp[n])) {
field[i++] = 63;
} else if (!strcmp("b_dist", player->argp[n])) {
field[i++] = 64;
} else if (!strcmp("o_dist", player->argp[n])) {
field[i++] = 65;
} else if (!strcmp("l_dist", player->argp[n])) {
field[i++] = 66;
} else if (!strcmp("h_dist", player->argp[n])) {
field[i++] = 67;
} else if (!strcmp("r_dist", player->argp[n])) {
field[i++] = 68;
} else if (!strcmp("road", player->argp[n])) {
field[i++] = 69;
} else if (!strcmp("rail", player->argp[n])) {
field[i++] = 70;
} else if (!strcmp("defense", player->argp[n])) {
field[i++] = 71;
} else if (!strcmp("fallout", player->argp[n])) {
field[i++] = 72;
} else if (!strcmp("coast", player->argp[n])) {
field[i++] = 73;
} else if (!strcmp("c_del", player->argp[n])) {
field[i++] = 74;
} else if (!strcmp("m_del", player->argp[n])) {
field[i++] = 75;
} else if (!strcmp("c_cut", player->argp[n])) {
field[i++] = 76;
} else if (!strcmp("m_cut", player->argp[n])) {
field[i++] = 77;
} else if (!strcmp("terr1", player->argp[n])) {
field[i++] = 78;
} else if (!strcmp("terr2", player->argp[n])) {
field[i++] = 79;
} else if (!strcmp("terr3", player->argp[n])) {
field[i++] = 80;
} else {
pr("Unrecognized field %s\n", player->argp[n]);
}
if (n++ > 100) {
pr("Too many fields\n");
return RET_FAIL;
}
}
field[i] = 0;
}
if (player->god)
pr(" ");
time(&now);
pr("DUMP SECTOR %ld\n", (long)now);
if (player->god)
pr("own ");
pr("x y");
n = 0;
while (field[n]) {
pr(" ");
switch (field[n]) {
case 1:
pr("des");
break;
case 2:
pr("sdes");
break;
case 3:
pr("eff");
break;
case 4:
pr("mob");
break;
case 5:
pr("*");
break;
case 6:
pr("off");
break;
case 7:
pr("min");
break;
case 8:
pr("gold");
break;
case 9:
pr("fert");
break;
case 10:
pr("ocontent");
break;
case 11:
pr("uran");
break;
case 12:
pr("work");
break;
case 13:
pr("avail");
break;
case 14:
pr("terr");
break;
case 15:
pr("civ");
break;
case 16:
pr("mil");
break;
case 17:
pr("uw");
break;
case 18:
pr("food");
break;
case 19:
pr("shell");
break;
case 20:
pr("gun");
break;
case 21:
pr("pet");
break;
case 22:
pr("iron");
break;
case 23:
pr("dust");
break;
case 24:
pr("bar");
break;
case 25:
pr("oil");
break;
case 26:
pr("lcm");
break;
case 27:
pr("hcm");
break;
case 28:
pr("rad");
break;
case 29:
pr("u_del");
break;
case 30:
pr("f_del");
break;
case 31:
pr("s_del");
break;
case 32:
pr("g_del");
break;
case 33:
pr("p_del");
break;
case 34:
pr("i_del");
break;
case 35:
pr("d_del");
break;
case 36:
pr("b_del");
break;
case 37:
pr("o_del");
break;
case 38:
pr("l_del");
break;
case 39:
pr("h_del");
break;
case 40:
pr("r_del");
break;
case 41:
pr("u_cut");
break;
case 42:
pr("f_cut");
break;
case 43:
pr("s_cut");
break;
case 44:
pr("g_cut");
break;
case 45:
pr("p_cut");
break;
case 46:
pr("i_cut");
break;
case 47:
pr("d_cut");
break;
case 48:
pr("b_cut");
break;
case 49:
pr("o_cut");
break;
case 50:
pr("l_cut");
break;
case 51:
pr("h_cut");
break;
case 52:
pr("r_cut");
break;
case 53:
pr("dist_x");
break;
case 54:
pr("dist_y");
break;
case 55:
pr("c_dist");
break;
case 56:
pr("m_dist");
break;
case 57:
pr("u_dist");
break;
case 58:
pr("f_dist");
break;
case 59:
pr("s_dist");
break;
case 60:
pr("g_dist");
break;
case 61:
pr("p_dist");
break;
case 62:
pr("i_dist");
break;
case 63:
pr("d_dist");
break;
case 64:
pr("b_dist");
break;
case 65:
pr("o_dist");
break;
case 66:
pr("l_dist");
break;
case 67:
pr("h_dist");
break;
case 68:
pr("r_dist");
break;
case 69:
pr("road");
break;
case 70:
pr("rail");
break;
case 71:
pr("defense");
break;
case 72:
pr("fallout");
break;
case 73:
pr("coast");
break;
case 74:
pr("c_del");
break;
case 75:
pr("m_del");
break;
case 76:
pr("c_cut");
break;
case 77:
pr("m_cut");
break;
case 78:
pr("terr1");
break;
case 79:
pr("terr2");
break;
case 80:
pr("terr3");
break;
}
n++;
}
pr("\n");
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
nsect++;
/* census */
if (player->god)
pr("%d ", sect.sct_own);
pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
n = 0;
while (field[n]) {
pr(" ");
switch (field[n++]) {
case 1:
pr("%c", dchr[sect.sct_type].d_mnem);
break;
case 2:
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr("_");
break;
case 3:
pr("%d", sect.sct_effic);
break;
case 4:
pr("%d", sect.sct_mobil);
break;
case 5:
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : '.');
break;
case 6:
pr("%d", sect.sct_off);
break;
case 7:
pr("%d", sect.sct_min);
break;
case 8:
pr("%d", sect.sct_gmin);
break;
case 9:
pr("%d", sect.sct_fertil);
break;
case 10:
pr("%d", sect.sct_oil);
break;
case 11:
pr("%d", sect.sct_uran);
break;
case 12:
pr("%d", sect.sct_work);
break;
case 13:
pr("%d", sect.sct_avail);
break;
case 14:
pr("%d", sect.sct_terr);
break;
case 15:
pr("%d", sect.sct_item[I_CIVIL]);
break;
case 16:
pr("%d", sect.sct_item[I_MILIT]);
break;
case 17:
pr("%d", sect.sct_item[I_UW]);
break;
case 18:
pr("%d", sect.sct_item[I_FOOD]);
break;
/* commodity */
case 19:
pr("%d", sect.sct_item[I_SHELL]);
break;
case 20:
pr("%d", sect.sct_item[I_GUN]);
break;
case 21:
pr("%d", sect.sct_item[I_PETROL]);
break;
case 22:
pr("%d", sect.sct_item[I_IRON]);
break;
case 23:
pr("%d", sect.sct_item[I_DUST]);
break;
case 24:
pr("%d", sect.sct_item[I_BAR]);
break;
case 25:
pr("%d", sect.sct_item[I_OIL]);
break;
case 26:
pr("%d", sect.sct_item[I_LCM]);
break;
case 27:
pr("%d", sect.sct_item[I_HCM]);
break;
case 28:
pr("%d", sect.sct_item[I_RAD]);
break;
/* cutoff */
case 29:
pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
break;
case 30:
pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
break;
case 31:
pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
break;
case 32:
pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
break;
case 33:
pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
break;
case 34:
pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
break;
case 35:
pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
break;
case 36:
pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
break;
case 37:
pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
break;
case 38:
pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
break;
case 39:
pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
break;
case 40:
pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
break;
case 41:
pr("%d", sect.sct_del[I_UW] & ~0x7);
break;
case 42:
pr("%d", sect.sct_del[I_FOOD] & ~0x7);
break;
case 43:
pr("%d", sect.sct_del[I_SHELL] & ~0x7);
break;
case 44:
pr("%d", sect.sct_del[I_GUN] & ~0x7);
break;
case 45:
pr("%d", sect.sct_del[I_PETROL] & ~0x7);
break;
case 46:
pr("%d", sect.sct_del[I_IRON] & ~0x7);
break;
case 47:
pr("%d", sect.sct_del[I_DUST] & ~0x7);
break;
case 48:
pr("%d", sect.sct_del[I_BAR] & ~0x7);
break;
case 49:
pr("%d", sect.sct_del[I_OIL] & ~0x7);
break;
case 50:
pr("%d", sect.sct_del[I_LCM] & ~0x7);
break;
case 51:
pr("%d", sect.sct_del[I_HCM] & ~0x7);
break;
case 52:
pr("%d", sect.sct_del[I_RAD] & ~0x7);
break;
/* level */
case 53:
pr("%d", xrel(getnatp(player->cnum), sect.sct_dist_x));
break;
case 54:
pr("%d", yrel(getnatp(player->cnum), sect.sct_dist_y));
break;
case 55:
pr("%d", sect.sct_dist[I_CIVIL]);
break;
case 56:
pr("%d", sect.sct_dist[I_MILIT]);
break;
case 57:
pr("%d", sect.sct_dist[I_UW]);
break;
case 58:
pr("%d", sect.sct_dist[I_FOOD]);
break;
case 59:
pr("%d", sect.sct_dist[I_SHELL]);
break;
case 60:
pr("%d", sect.sct_dist[I_GUN]);
break;
case 61:
pr("%d", sect.sct_dist[I_PETROL]);
break;
case 62:
pr("%d", sect.sct_dist[I_IRON]);
break;
case 63:
pr("%d", sect.sct_dist[I_DUST]);
break;
case 64:
pr("%d", sect.sct_dist[I_BAR]);
break;
case 65:
pr("%d", sect.sct_dist[I_OIL]);
break;
case 66:
pr("%d", sect.sct_dist[I_LCM]);
break;
case 67:
pr("%d", sect.sct_dist[I_HCM]);
break;
case 68:
pr("%d", sect.sct_dist[I_RAD]);
break;
case 69:
pr("%d", sect.sct_road);
break;
case 70:
pr("%d", sect.sct_rail);
break;
case 71:
pr("%d", sect.sct_defense);
break;
case 72:
if (opt_FALLOUT)
pr("%d", sect.sct_fallout);
else
pr("0");
break;
case 73:
pr("%d", sect.sct_coastal);
break;
case 74:
pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
break;
case 75:
pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
break;
case 76:
pr("%d", sect.sct_del[I_CIVIL] & ~0x7);
break;
case 77:
pr("%d", sect.sct_del[I_MILIT] & ~0x7);
break;
case 78:
pr("%d", sect.sct_terr1);
break;
case 79:
pr("%d", sect.sct_terr2);
break;
case 80:
pr("%d", sect.sct_terr3);
break;
}
}
pr("\n");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}