empserver/src/lib/commands/flash.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

202 lines
5.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* flash.c: Flash a message to another player
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include <config.h>
#include <time.h>
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "file.h"
#include "commands.h"
int
flash(void)
{
struct natstr *us;
struct natstr *to;
char buf[1024]; /* UTF-8 */
int tocn;
char *sp; /* points into player->combuf[], UTF-8 */
us = getnatp(player->cnum);
if ((tocn = natarg(player->argp[1], "to which country? ")) < 0)
return RET_SYN;
to = getnatp(tocn);
if (us->nat_stat == STAT_GOD) {
/* We are gods, we can flash anyone */
} else if (us->nat_stat == STAT_VIS) {
/* We are a visitor. We can only flash the gods. :) */
if (to->nat_stat != STAT_GOD) {
pr("Visitors can only flash the gods.\n");
return RET_SYN;
}
} else {
/* Ok, we are a normal country, can we flash them? */
if (to->nat_stat != STAT_GOD && getrel(to, player->cnum) < FRIENDLY) {
pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
return RET_SYN;
}
}
if (player->argp[2]) {
for (sp = player->combuf; *sp && *sp != ' '; ++sp) ;
for (++sp; *sp && *sp != ' '; ++sp) ;
buf[0] = ':';
if (player->flags & PF_UTF8)
strcpy(buf+1, sp);
else
copy_utf8_to_ascii_no_funny(buf+1, sp);
sendmessage(us, to, buf, 1);
} else {
sendmessage(us, to, "...", 1);
while (ugetstring("> ", buf)) {
if (*buf == '.')
break;
sendmessage(us, to, buf, 0);
}
sendmessage(us, to, "<EOT>", 0);
}
return RET_OK;
}
int
wall(void)
{
struct natstr *us;
char buf[1024]; /* UTF-8 */
char *sp; /* points into player->combuf[], UTF-8 */
us = getnatp(player->cnum);
if (player->argp[1]) {
for (sp = player->combuf; *sp && *sp != ' '; ++sp) ;
buf[0] = ':';
if (player->flags & PF_UTF8)
strcpy(buf+1, sp);
else
copy_utf8_to_ascii_no_funny(buf+1, sp);
sendmessage(us, 0, buf, 1);
} else {
sendmessage(us, 0, "...", 1);
while (ugetstring("> ", buf)) {
if (*buf == '.')
break;
sendmessage(us, 0, buf, 0);
}
sendmessage(us, 0, "<EOT>", 0);
}
return RET_OK;
}
/*
* Send flash message MESSAGE from US to TO.
* MESSAGE is UTF-8. Long messages are broken into several parts.
* A header identifying US is prepended to each part. The first
* header is more verbose if ONESHOT.
*/
int
sendmessage(struct natstr *us, struct natstr *to, char *message, int oneshot)
{
struct player *other;
struct tm *tm;
time_t now;
int sent = 0;
struct natstr *wto;
char c;
int pos;
pos = ufindpfx(message, 60);
c = message[pos];
if (c)
message[pos] = '\0';
time(&now);
tm = localtime(&now);
for (other = player_next(0); other != 0; other = player_next(other)) {
if (other->state != PS_PLAYING)
continue;
if (to && other->cnum != to->nat_cnum)
continue;
if (!(wto = getnatp(other->cnum)))
continue;
if (!to && !player->god && getrel(wto, player->cnum) != ALLIED)
continue;
if (!player->god && !(wto->nat_flags & NF_FLASH))
continue;
if (player == other)
continue;
if (oneshot)
if (to)
pr_flash(other, "FLASH from %s (#%d) @ %02d:%02d%s\n",
us->nat_cnam, us->nat_cnum, tm->tm_hour,
tm->tm_min, message);
else
pr_flash(other, "BROADCAST from %s (#%d) @ %02d:%02d%s\n",
us->nat_cnam, us->nat_cnum, tm->tm_hour,
tm->tm_min, message);
else
pr_flash(other, "%s (#%d): %s\n",
us->nat_cnam, us->nat_cnum, message);
player_wakeup(other);
sent++;
}
if (player->god) {
if (to)
if (sent)
pr("Flash sent to %s\n", to->nat_cnam);
else
pr("%s is not logged on\n", to->nat_cnam);
else if (sent)
pr("Broadcast sent to %d players\n", sent);
else
pr("No-one is logged in\n");
}
if (to && !player->god) {
/* If they are allied with us, we would normally see that
* they are logged in anyway, so just tell us */
if ((getrel(to, player->cnum) == ALLIED) && !sent) {
if (to->nat_flags & NF_FLASH)
pr("%s is not logged on\n", to->nat_cnam);
else
pr("%s is not accepting flashes\n", to->nat_cnam);
}
}
if (c) {
message[pos] = c;
sendmessage(us, to, &message[pos], 0);
}
return 0;
}