Find a file
Markus Armbruster 71320ed67f New update scheduler:
(schedulefil): New.
(set_dirs, set_paths): Rename.  Initialize schedulfil.
(read_schedule): New.  Can read several updates, which will be used in
later changesets.
(update_time): Change to array.  Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again.  Deities can simply edit the schedule
file to schedule updates.  Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler.  Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced.  Users
changed.  wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.

(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones.  Fixes
update command not to lie about the next scheduled demand update.

(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.
2007-07-11 22:27:29 +00:00
doc Fix indentation. 2007-07-10 21:03:22 +00:00
include New update scheduler: 2007-07-11 22:27:29 +00:00
info New update scheduler: 2007-07-11 22:27:29 +00:00
m4 Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
man New update scheduler: 2007-07-11 22:27:29 +00:00
scripts Update copyright notice. 2007-01-09 19:09:31 +00:00
src New update scheduler: 2007-07-11 22:27:29 +00:00
.cvsignore (info, html): Implement. 2005-12-22 10:09:17 +00:00
bootstrap Use touch to touch stamp files, > doesn't update mtime of existing 2006-03-09 21:21:58 +00:00
compile Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.guess Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.sub Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
configure.ac Update copyright notice. 2007-01-09 19:09:31 +00:00
COPYING Update to current version from http://www.gnu.org/licenses/gpl.txt: 2006-01-22 21:29:04 +00:00
CREDITS Update. 2006-03-07 19:06:36 +00:00
depcomp Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
GNUmakefile.in Update copyright notice. 2007-01-09 19:09:31 +00:00
INSTALL Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
install-sh Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
Make.mk Some variables were recursively expanded unintentionally. Fix. 2007-07-11 19:52:24 +00:00
README Update copyright notice. 2007-01-09 19:09:31 +00:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken
Stevens, Steve McClure

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you're pulling from CVS, check out and run bootstrap.  This
    requires recent versions of Autoconf and Automake to be installed.

(2) Building a server

    Prerequisites: GNU make and, ANSI C, a curses library, Perl, nroff
    or GNU troff (`groff'), Bourne Shell and the common utilities,
    conforming to the Single UNIX Specification Version 2.

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports SUSv2, but you need to set up your environment
    for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
http://sourceforge.net/projects/empserver (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at "http://www.wolfpackempire.com".

Have fun!

Wolfpack!