empserver/src/lib/commands/best.c
Markus Armbruster 92fcbc22a7 (player_coms, best): bestdistpath' and bestpath' violate the rule
that commands must be unique within the first four letters.  best()
implements both.  It calls BestDistPath() for the former, and
BestLandPath() for the latter.  However, BestDistPath() is just a
wrapper around BestLandPath(); it does exactly the same.  Drop
`bestdistpath'.
2004-01-13 18:23:26 +00:00

81 lines
2.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* best.c: Show the best path between two sectors
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "item.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "nat.h"
#include "commands.h"
int
best(void)
{
double cost;
s_char *BestDistPath(), *BestLandPath(), *s;
struct sctstr s1, s2;
struct nstr_sect nstr, nstr2;
s_char buf[1024];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
if (!snxtsct(&nstr2, player->argp[2]))
return RET_SYN;
while (!player->aborted && nxtsct(&nstr, &s1)) {
if (s1.sct_own != player->cnum)
continue;
snxtsct(&nstr2, player->argp[2]);
while (!player->aborted && nxtsct(&nstr2, &s2)) {
if (s2.sct_own != player->cnum)
continue;
s = BestLandPath(buf, &s1, &s2, &cost, MOB_ROAD);
if (s != (s_char *)0)
pr("Best path from %s to %s is %s (cost %1.3f)\n",
xyas(s1.sct_x, s1.sct_y, player->cnum),
xyas(s2.sct_x, s2.sct_y, player->cnum), s, cost);
else
pr("No owned path from %s to %s exists!\n",
xyas(s1.sct_x, s1.sct_y, player->cnum),
xyas(s2.sct_x, s2.sct_y, player->cnum));
}
}
return 0;
}