105 lines
2.8 KiB
C
105 lines
2.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* fort.c: Increase the fortification value of land units
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*
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* Known contributors to this file:
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* Steve McClure, 1999
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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#include "optlist.h"
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int
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fort(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int fort_amt, hard_amt;
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char *p;
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char buf[1024];
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if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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p = getstarg(player->argp[2], "Amount: ", buf);
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if (!p || !*p)
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return RET_SYN;
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fort_amt = atoi(p);
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if (fort_amt > land_mob_max)
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fort_amt = land_mob_max;
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nunits = 0;
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while (nxtitem(&ni, &land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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getland(land.lnd_uid, &land);
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if (land.lnd_mobil < 0)
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continue;
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if (land.lnd_ship >= 0) {
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pr("%s is on a ship and can't be fortified\n", prland(&land));
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continue;
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}
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if (land.lnd_land >= 0) {
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pr("%s is on a land unit and can't be fortified\n",
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prland(&land));
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continue;
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}
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hard_amt = fort_amt;
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/* This is use for things like "fort * -67" which will
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use all mobility down to leaving 67 left. */
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if (hard_amt < 0) {
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hard_amt = land.lnd_mobil + hard_amt;
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}
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if (hard_amt <= 0)
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continue;
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if (lnd_fortify (&land, hard_amt) <= 0) {
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pr("%s can't be fortified%s\n", prland(&land),
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land.lnd_harden >= land_mob_max ? " any further" : "");
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continue;
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}
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nunits++;
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pr("%s hardened to %d\n", prland(&land), land.lnd_harden);
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putland(land.lnd_uid, &land);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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