empserver/src/lib/common/damage.c
2004-03-06 07:16:45 +00:00

207 lines
4.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* damage.c: Damage stuff.
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1997
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "nuke.h"
#include "xy.h"
#include "nsc.h"
#include <fcntl.h>
#include "file.h"
#include "optlist.h"
#include "damage.h"
#include "common.h"
#include "gen.h"
#include "subs.h"
void
item_damage(int pct, short *item)
{
int i, lose;
for (i = 1; i <= I_MAX; ++i) {
if (opt_SUPER_BARS && i == I_BAR)
continue;
lose = roundavg((double)item[i] * pct * 0.01);
if (i == I_CIVIL || i == I_MILIT || i == I_UW)
lose = ldround(people_damage * lose, 1);
item[i] = item[i] >= lose ? item[i] - lose : 0;
}
}
void
ship_damage(struct shpstr *sp, int dam)
{
if (dam <= 0)
return;
if (dam > 100)
dam = 100;
mpr(sp->shp_own, "\t%s takes %d\n", prship(sp), dam);
sp->shp_effic = damage((int)sp->shp_effic, dam);
if (sp->shp_mobil > 0)
sp->shp_mobil = damage((int)sp->shp_mobil, dam);
if (opt_FUEL && sp->shp_fuel)
sp->shp_fuel = damage((int)sp->shp_fuel, dam);
item_damage(dam, sp->shp_item);
}
void
shipdamage(struct shpstr *sp, int dam)
{
ship_damage(sp, (int)(dam / (1.0 + sp->shp_armor / 100.0)));
}
void
land_damage(struct lndstr *lp, int dam)
{
if (dam <= 0)
return;
if (dam > 100)
dam = 100;
mpr(lp->lnd_own, "\t%s takes %d\n", prland(lp), dam);
if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
/* Spies die! */
lp->lnd_effic = 0;
} else {
lp->lnd_effic = damage((int)lp->lnd_effic, dam);
if (lp->lnd_mobil > 0)
lp->lnd_mobil = damage((int)lp->lnd_mobil, dam);
if (opt_FUEL && lp->lnd_fuel)
lp->lnd_fuel = damage((int)lp->lnd_fuel, dam);
item_damage(dam, lp->lnd_item);
}
}
void
landdamage(struct lndstr *lp, int dam)
{
double damage_factor, m;
m = (double)land_mob_max;
/* fortification reduces damage */
damage_factor = m / (m + ((double)lp->lnd_harden));
if (damage_factor == 0.0)
damage_factor = 1.0;
/* vulnerable units take more damage */
damage_factor *= lp->lnd_vul / 100.0;
land_damage(lp, ldround(damage_factor * dam, 1));
}
void
planedamage(struct plnstr *pp, int dam)
{
if (dam <= 0)
return;
if (dam > 100)
dam = 100;
mpr(pp->pln_own, "\t%s takes %d\n", prplane(pp), dam);
pp->pln_effic = damage((int)pp->pln_effic, dam);
if (pp->pln_mobil > 0)
pp->pln_mobil = damage((int)pp->pln_mobil, dam);
}
/*
* nukedamage() actually just calculates damage
* rather than inflicting it.
*/
int
nukedamage(struct nchrstr *ncp, int range, int airburst)
{
int dam;
int rad;
rad = ncp->n_blast;
if (airburst)
rad = (int)(rad * 1.5);
if (rad < range)
return 0;
if (airburst) {
/* larger area, less center damage */
dam = (int)((ncp->n_dam * 0.75) - (range * 20));
} else {
/* smaller area, more center damage */
dam = (int)(ncp->n_dam / (range + 1.0));
}
if (dam < 5)
dam = 0;
return dam;
}
int
damage(register int amt, int pct)
{
register int tmp;
register int lost;
if (amt <= 0)
return 0;
tmp = amt * pct;
lost = tmp / 100;
if ((random() % 100) < (tmp % 100))
lost++;
return amt - lost;
}
/* asymptotic damage to commodities, efficiency, and sectors */
int
effdamage(register int amt, int dam)
{
return damage(amt, PERCENT_DAMAGE(dam));
}
int
commdamage(register int amt, int dam, int vtype)
{
int lost;
if (vtype == V_BAR && opt_SUPER_BARS)
return amt;
lost = amt - effdamage(amt, dam);
if (vtype == V_MILIT || vtype == V_CIVIL || vtype == V_UW)
lost = ldround(people_damage * lost, 1);
return amt - lost;
}