civilians. Fix. Closes #905200. Claimed security troops shoot more than you asked for. This is wrong. They save you mobility. Fix. Closes #781117.
34 lines
1.3 KiB
Perl
34 lines
1.3 KiB
Perl
.TH Command SHOOT
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.NA shoot "Dispose of enemy civilians or uncompensated workers"
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.LV Basic
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.SY "shoot c <SECTS> <NUMBER>"
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.SY "shoot u <SECTS> <NUMBER>"
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The shoot command allows you to shoot recalcitrant civilans or
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uncompensated workers.
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In order to be able to keep the populace under control
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(i.e., not have them rebel),
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you must have one military for every ten civilians.
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Any land units in the sector count towards the mil necessary for control.
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.s1
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Each civ or uw shot uses mobility (see \*Qinfo Mobility\*U for the
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exact formula).
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.s1
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Fractions are rounded randomly up or down, depending on size. For example,
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a 0.8 cost has an 80% chance of being 1, and a 20% chance of being 0.
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.s1
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<NUMBER> is a positive number
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that is the number of people shot per sector.
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.s1
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After the program has collected any necessary information
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it will list each sector where your troops shoot down the poor
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helpless people along with the number of people murdered.
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.s1
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If all the civilians in the sector are removed,
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and it was a conquered sector,
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it will become completely controlled by you,
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and you will be notified of this fact.
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.s1
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Having security troops in the sector will make the firing squads use
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less mobility (they're enthusiastic).
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.s1
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.SA "convert, Mobility, Citizens, Populace, Occupation"
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