empserver/src/lib/commands/budg.c
Markus Armbruster 77a9f94c69 (calc_all): Change all parameters into out-parameters. Previously,
caller had to zero some.  Caller changed.

(goodsect): Remove; use sct_typematch() instead.

(change_prio): New.
(budg): Use it to replace ugly and confusing priority change code.

(budg): Use prexpense() for industries as well.  Fixes cost output
alignment bug.

(budg): Use splur() & friends.
2004-08-19 17:33:29 +00:00

435 lines
12 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* budg.c: Calculate production levels, prioritize
*
* Known contributors to this file:
* Thomas Ruschak, 1992
* Ville Virrankoski, 1995
* Steve McClure, 1997-2000
*/
#include <string.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "nsc.h"
#include "sect.h"
#include "product.h"
#include "nat.h"
#include "item.h"
#include "file.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "optlist.h"
#include "budg.h"
#include "commands.h"
static void calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs,
int *Nuws, int *bars, int *Nbars, int *mil,
int *ships, int *sbuild, int *nsbuild, int *smaint,
int *units, int *lbuild, int *nlbuild, int *lmaint,
int *planes, int *pbuild, int *npbuild, int *pmaint);
static int change_prio(struct natstr *np, char code, char *newval);
static char *dotsprintf(char *buf, char *format, int data);
static void prexpense(long int cash, int *expensesp, int priority, int amount);
int
budg(void)
{
int i, res;
long p_sect[SCT_MAXDEF+1][2];
int taxes, Ncivs, Nuws, bars, Nbars, mil;
int ships, sbuild, nsbuild, smaint;
int units, lbuild, nlbuild, lmaint;
int planes, pbuild, npbuild, pmaint;
int n, etu;
int income, expenses;
struct natstr *np;
char buf[1024];
char in[80];
etu = etu_per_update;
np = getnatp(player->cnum);
if (player->argp[1]) {
res = change_prio(np, player->argp[1][0], player->argp[2]);
if (res != RET_OK) {
putnat(np);
return res;
}
}
player->simulation = 1;
calc_all(p_sect,
&taxes, &Ncivs, &Nuws, &bars, &Nbars, &mil,
&ships, &sbuild, &nsbuild, &smaint,
&units, &lbuild, &nlbuild, &lmaint,
&planes, &pbuild, &npbuild, &pmaint);
income = taxes + bars;
expenses = 0;
pr("Sector Type\t\tAbbr\tProduction\tPriority\t Cost\n");
for (i = 0; i <= SCT_MAXDEF; i++) {
if (!p_sect[i][1] && np->nat_priorities[i] == -1)
continue;
if (!pchr[dchr[i].d_prd].p_cost &&
np->nat_priorities[i] == -1 && i != SCT_ENLIST)
continue;
pr("%-17s\t%c\t", dchr[i].d_name, dchr[i].d_mnem);
if (i == SCT_ENLIST)
pr("%ld mil \t", p_sect[i][0]);
else if (pchr[dchr[i].d_prd].p_cost != 0)
pr("%ld %-7s\t", p_sect[i][0], pchr[dchr[i].d_prd].p_sname);
else
pr("\t\t");
if (np->nat_priorities[i] != -1)
pr("%d", np->nat_priorities[i]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[i], p_sect[i][1]);
}
if (lbuild) {
sprintf(buf, "%d unit%s", nlbuild, splur(nlbuild));
pr("Unit building\t\tL\t%-16s", buf);
if (np->nat_priorities[PRI_LBUILD] != -1)
pr("%d", np->nat_priorities[PRI_LBUILD]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[PRI_LBUILD], -1 * lbuild);
}
if (lmaint) {
sprintf(buf, "%d unit%s", units, splur(units));
pr("Unit maintenance\tA\t%-16s", buf);
if (np->nat_priorities[PRI_LMAINT] != -1)
pr("%d", np->nat_priorities[PRI_LMAINT]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[PRI_LMAINT], -1 * lmaint);
}
if (sbuild) {
sprintf(buf, "%d ship%s", nsbuild, splur(nsbuild));
pr("Ship building\t\tS\t%-16s", buf);
if (np->nat_priorities[PRI_SBUILD] != -1)
pr("%d", np->nat_priorities[PRI_SBUILD]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[PRI_SBUILD], -1 * sbuild);
}
if (smaint) {
sprintf(buf, "%d ship%s", ships, splur(ships));
pr("Ship maintenance\tM\t%-16s", buf);
if (np->nat_priorities[PRI_SMAINT] != -1)
pr("%d", np->nat_priorities[PRI_SMAINT]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[PRI_SMAINT], -1 * smaint);
}
if (pbuild) {
sprintf(buf, "%d plane%s", npbuild, splur(npbuild));
pr("Plane building\t\tP\t%-16s", buf);
if (np->nat_priorities[PRI_PBUILD] != -1)
pr("%d", np->nat_priorities[PRI_PBUILD]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[PRI_PBUILD], -1 * pbuild);
}
if (pmaint) {
sprintf(buf, "%d plane%s", planes, splur(planes));
pr("Plane maintenance\tN\t%-16s", buf);
if (np->nat_priorities[PRI_PMAINT] != -1)
pr("%d", np->nat_priorities[PRI_PMAINT]);
prexpense(np->nat_money + income, &expenses,
np->nat_priorities[PRI_PMAINT], -1 * pmaint);
}
if (p_sect[SCT_EFFIC][1]) {
pr("Sector building\t\t\t\t%8ld sct(s)\t\t%8ld\n",
p_sect[SCT_EFFIC][0], p_sect[SCT_EFFIC][1]);
expenses += p_sect[SCT_EFFIC][1];
}
if (mil) {
n = (mil - np->nat_reserve * money_res * etu) / (etu * money_mil);
sprintf(in, "%d mil, %d res", n, (int)np->nat_reserve);
pr("Military payroll\t\t%-32s%8d\n", in, -mil);
expenses -= mil;
}
if (p_sect[SCT_CAPIT][0]) {
n = p_sect[SCT_CAPIT][0];
sprintf(in, "%d %s%s",
n,
opt_BIG_CITY ? "cit" : "capital",
opt_BIG_CITY ? iesplur(n) : splur(n));
pr("%s maintenance\t\t%-32s%8ld\n",
opt_BIG_CITY ? "City" : "Capital", in, p_sect[SCT_CAPIT][1]);
expenses += p_sect[SCT_CAPIT][1];
}
pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
if (taxes) {
sprintf(in, "%d civ%s, %d uw%s",
Ncivs, splur(Ncivs), Nuws, splur(Nuws));
pr("Income from taxes\t\t%-32s%+8d\n", in, taxes);
}
if (bars) {
sprintf(in, "%d bar%s", Nbars, splur(Nbars));
pr("Income from bars\t\t%-32s%+8d\n", in, bars);
}
pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
pr("Balance forward\t\t\t\t\t\t %10ld\n", np->nat_money);
pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
pr("Estimated new treasury%s\n",
dotsprintf(buf, "%50d", np->nat_money + income - expenses));
if (((np->nat_money + income - expenses) < 0) && !player->god) {
pr("After processsing sectors, you will be broke!\n");
pr("Sectors will not produce, distribute, or deliver!\n\n");
}
player->simulation = 0;
return RET_OK;
}
static void
calc_all(long p_sect[][2],
int *taxes, int *Ncivs, int *Nuws, int *bars, int *Nbars, int *mil,
int *ships, int *sbuild, int *nsbuild, int *smaint,
int *units, int *lbuild, int *nlbuild, int *lmaint,
int *planes, int *pbuild, int *npbuild, int *pmaint)
{
register int y, z;
struct natstr *np;
int sm = 0, sb = 0, pm = 0, pb = 0, lm = 0, lb = 0;
int *bp;
long pop = 0;
int n, civ_tax, uw_tax, mil_pay;
struct sctstr *sp;
int etu = etu_per_update;
long tmp_money;
lnd_money[player->cnum] = sea_money[player->cnum] = 0;
air_money[player->cnum] = 0;
mil_dbl_pay = 0;
memset(p_sect, 0, sizeof(**p_sect) * (SCT_MAXDEF+1) * 2);
*taxes = *Ncivs = *Nuws = *bars = *Nbars = *mil = 0;
*ships = *sbuild = *nsbuild = *smaint = 0;
*units = *lbuild = *nlbuild = *lmaint = 0;
*planes = *pbuild = *npbuild = *pmaint = 0;
np = getnatp(player->cnum);
bp = (int *)calloc(WORLD_X * WORLD_Y * 8, sizeof(int));
for (n = 0; NULL != (sp = getsectid(n)); n++) {
fill_update_array(bp, sp);
if (sp->sct_own == player->cnum) {
sp->sct_updated = 0;
tax(sp, np, etu, &pop, &civ_tax, &uw_tax, &mil_pay);
*Ncivs += sp->sct_item[I_CIVIL];
*Nuws += sp->sct_item[I_UW];
*taxes += civ_tax + uw_tax;
*mil += mil_pay;
if (sp->sct_type == SCT_BANK) {
*bars += bank_income(sp, etu);
*Nbars += sp->sct_item[I_BAR];
}
}
}
tpops[player->cnum] = pop;
*mil += (int)(np->nat_reserve * money_res * etu);
*mil += (int)upd_slmilcosts(np->nat_cnum, etu);
for (y = 1; y <= PRI_MAX; y++) {
for (z = 0; z <= PRI_MAX; z++)
if (np->nat_priorities[z] == y)
switch (z) {
case PRI_SMAINT:
tmp_money = lnd_money[player->cnum];
*ships = prod_ship(etu, player->cnum, bp, 0);
*smaint = lnd_money[player->cnum] - tmp_money;
sm = 1;
break;
case PRI_SBUILD:
tmp_money = sea_money[player->cnum];
*nsbuild = prod_ship(etu, player->cnum, bp, 1);
*sbuild = sea_money[player->cnum] - tmp_money;
sb = 1;
break;
case PRI_LMAINT:
tmp_money = lnd_money[player->cnum];
*units = prod_land(etu, player->cnum, bp, 0);
*lmaint = lnd_money[player->cnum] - tmp_money;
lm = 1;
break;
case PRI_LBUILD:
tmp_money = lnd_money[player->cnum];
*nlbuild = prod_land(etu, player->cnum, bp, 1);
*lbuild = lnd_money[player->cnum] - tmp_money;
lb = 1;
break;
case PRI_PMAINT:
tmp_money = air_money[player->cnum];
*planes = prod_plane(etu, player->cnum, bp, 0);
*pmaint = air_money[player->cnum] - tmp_money;
pm = 1;
break;
case PRI_PBUILD:
tmp_money = air_money[player->cnum];
*npbuild = prod_plane(etu, player->cnum, bp, 1);
*pbuild = air_money[player->cnum] - tmp_money;
pb = 1;
break;
default:
produce_sect(player->cnum, etu, bp, p_sect, z);
break;
}
}
/* 0 is maintain, 1 is build */
if (!sm) {
tmp_money = sea_money[player->cnum];
*ships = prod_ship(etu, player->cnum, bp, 0);
*smaint = sea_money[player->cnum] - tmp_money;
}
if (!sb) {
tmp_money = sea_money[player->cnum];
*nsbuild = prod_ship(etu, player->cnum, bp, 1);
*sbuild = sea_money[player->cnum] - tmp_money;
}
if (!lm) {
tmp_money = lnd_money[player->cnum];
*units = prod_land(etu, player->cnum, bp, 0);
*lmaint = lnd_money[player->cnum] - tmp_money;
}
if (!lb) {
tmp_money = lnd_money[player->cnum];
*nlbuild = prod_land(etu, player->cnum, bp, 1);
*lbuild = lnd_money[player->cnum] - tmp_money;
}
if (!pm) {
tmp_money = air_money[player->cnum];
*planes = prod_plane(etu, player->cnum, bp, 0);
*pmaint = air_money[player->cnum] - tmp_money;
}
if (!pb) {
tmp_money = air_money[player->cnum];
*npbuild = prod_plane(etu, player->cnum, bp, 1);
*pbuild = air_money[player->cnum] - tmp_money;
}
/* produce all sects that haven't produced yet */
produce_sect(player->cnum, etu, bp, p_sect, -1);
lnd_money[player->cnum] = sea_money[player->cnum] = 0;
air_money[player->cnum] = 0;
free(bp);
}
static int
change_prio(struct natstr *np, char code, char *newval)
{
int idx, i, prio;
char *p;
char buf[1024];
switch (code) {
case 'P':
idx = PRI_PBUILD;
break;
case 'S':
idx = PRI_SBUILD;
break;
case 'L':
idx = PRI_LBUILD;
break;
case 'A':
idx = PRI_LMAINT;
break;
case 'M':
idx = PRI_SMAINT;
break;
case 'N':
idx = PRI_PMAINT;
break;
case 'C':
for (i = 0; i <= PRI_MAX; ++i)
np->nat_priorities[i] = -1;
return RET_OK;
default:
idx = sct_typematch(player->argp[1]);
if (idx < 0 || idx == SCT_CAPIT)
return RET_SYN;
}
if (!(p = getstarg(newval, "Priority? ", buf)))
return RET_SYN;
if (isdigit(p[0])) {
prio = atoi(p);
if (prio < 0 || PRI_MAX < prio) {
pr("Priorities must be between 0 and %d!\n", PRI_MAX);
return RET_FAIL;
}
for (i = 0; i <= PRI_MAX; i++) {
if (i != idx && prio && np->nat_priorities[i] == prio) {
pr("Priorities must be unique!\n");
return RET_FAIL;
}
}
} else if (p[0] == '~')
prio = -1;
else
return RET_SYN;
np->nat_priorities[idx] = prio;
return RET_OK;
}
static char *
dotsprintf(char *buf, char *format, int data)
{
sprintf(buf, format, data);
return memset(buf, '.', strspn(buf, " "));
}
static void
prexpense(long int cash, int *expensesp, int priority, int amount)
{
if (cash > *expensesp) {
if (priority) {
pr("\t\t%8d\n", amount);
*expensesp += amount;
} else
pr("\t\t(%7d)\n", amount);
} else {
if (priority) {
pr("\t\t[%7d]\n", amount);
*expensesp += amount;
} else
pr("\t\t[(%6d)]\n", amount);
}
}