empserver/src/lib/commands/sdump.c

399 lines
8.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sdump.c: Dump ship information
*
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
#include <config.h>
#include "commands.h"
#include "ship.h"
int
sdump(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
int field[128];
struct natstr *np;
int n, i, npln, nch, nxl;
time_t now;
if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
prdate();
if (!player->argp[2]) {
for (n = 1; n <= 34; n++)
field[n - 1] = n;
field[n - 1] = 0;
} else {
n = 2;
i = 0;
while (player->argp[n]) {
if (!strcmp("type", player->argp[n])) {
field[i++] = 1;
} else if (!strcmp("x", player->argp[n])) {
field[i++] = 2;
} else if (!strcmp("y", player->argp[n])) {
field[i++] = 3;
} else if (!strcmp("flt", player->argp[n])) {
field[i++] = 4;
} else if (!strcmp("eff", player->argp[n])) {
field[i++] = 5;
} else if (!strcmp("civ", player->argp[n])) {
field[i++] = 6;
} else if (!strcmp("mil", player->argp[n])) {
field[i++] = 7;
} else if (!strcmp("uw", player->argp[n])) {
field[i++] = 8;
} else if (!strcmp("food", player->argp[n])) {
field[i++] = 9;
} else if (!strcmp("pln", player->argp[n])) {
field[i++] = 10;
} else if (!strcmp("he", player->argp[n])) {
field[i++] = 11;
} else if (!strcmp("xl", player->argp[n])) {
field[i++] = 12;
} else if (!strcmp("land", player->argp[n])) {
field[i++] = 13;
} else if (!strcmp("mob", player->argp[n])) {
field[i++] = 14;
} else if (!strcmp("fuel", player->argp[n])) {
field[i++] = 15;
} else if (!strcmp("tech", player->argp[n])) {
field[i++] = 16;
} else if (!strcmp("shell", player->argp[n])) {
field[i++] = 17;
} else if (!strcmp("gun", player->argp[n])) {
field[i++] = 18;
} else if (!strcmp("petrol", player->argp[n])) {
field[i++] = 19;
} else if (!strcmp("iron", player->argp[n])) {
field[i++] = 20;
} else if (!strcmp("dust", player->argp[n])) {
field[i++] = 21;
} else if (!strcmp("bar", player->argp[n])) {
field[i++] = 22;
} else if (!strcmp("oil", player->argp[n])) {
field[i++] = 23;
} else if (!strcmp("lcm", player->argp[n])) {
field[i++] = 24;
} else if (!strcmp("hcm", player->argp[n])) {
field[i++] = 25;
} else if (!strcmp("rad", player->argp[n])) {
field[i++] = 26;
} else if (!strcmp("def", player->argp[n])) {
field[i++] = 27;
} else if (!strcmp("spd", player->argp[n])) {
field[i++] = 28;
} else if (!strcmp("vis", player->argp[n])) {
field[i++] = 29;
} else if (!strcmp("rng", player->argp[n])) {
field[i++] = 30;
} else if (!strcmp("fir", player->argp[n])) {
field[i++] = 31;
} else if (!strcmp("origx", player->argp[n])) {
field[i++] = 32;
} else if (!strcmp("origy", player->argp[n])) {
field[i++] = 33;
} else if (!strcmp("name", player->argp[n])) {
field[i++] = 34;
} else {
pr("Unrecognized field %s\n", player->argp[n]);
}
if (n++ > 100) {
pr("Too many fields\n");
return RET_FAIL;
}
}
field[i] = 0;
}
if (player->god)
pr(" ");
time(&now);
pr("DUMP SHIPS %ld\n", (long)now);
if (player->god)
pr("own ");
pr("id");
n = 0;
while (field[n]) {
switch (field[n]) {
case 1:
pr(" type");
break;
case 2:
pr(" x");
break;
case 3:
pr(" y");
break;
case 4:
pr(" flt");
break;
case 5:
pr(" eff");
break;
case 6:
pr(" civ");
break;
case 7:
pr(" mil");
break;
case 8:
pr(" uw");
break;
case 9:
pr(" food");
break;
case 10:
pr(" pln");
break;
case 11:
pr(" he");
break;
case 12:
pr(" xl");
break;
case 13:
pr(" land");
break;
case 14:
pr(" mob");
break;
case 15:
pr(" fuel");
break;
case 16:
pr(" tech");
break;
case 17:
pr(" shell");
break;
case 18:
pr(" gun");
break;
case 19:
pr(" petrol");
break;
case 20:
pr(" iron");
break;
case 21:
pr(" dust");
break;
case 22:
pr(" bar");
break;
case 23:
pr(" oil");
break;
case 24:
pr(" lcm");
break;
case 25:
pr(" hcm");
break;
case 26:
pr(" rad");
break;
case 27:
pr(" def");
break;
case 28:
pr(" spd");
break;
case 29:
pr(" vis");
break;
case 30:
pr(" rng");
break;
case 31:
pr(" fir");
break;
case 32:
pr(" origx");
break;
case 33:
pr(" origy");
break;
case 34:
pr(" name");
break;
}
n++;
}
pr("\n");
nships = 0;
np = getnatp(player->cnum);
while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
nships++;
npln = shp_nplane(&ship, &nch, &nxl, NULL);
if (player->god)
pr("%d ", ship.shp_own);
pr("%d", ni.cur);
n = 0;
while (field[n]) {
switch (field[n++]) {
case 1:
pr(" %.4s", mchr[(int)ship.shp_type].m_name);
break;
case 2:
pr(" %d", xrel(np, ship.shp_x));
break;
case 3:
pr(" %d", yrel(np, ship.shp_y));
break;
case 4:
pr(" %c", ship.shp_fleet ? ship.shp_fleet : '~');
break;
case 5:
pr(" %d", ship.shp_effic);
break;
case 6:
pr(" %d", ship.shp_item[I_CIVIL]);
break;
case 7:
pr(" %d", ship.shp_item[I_MILIT]);
break;
case 8:
pr(" %d", ship.shp_item[I_UW]);
break;
case 9:
pr(" %d", ship.shp_item[I_FOOD]);
break;
case 10:
pr(" %d", npln - nch - nxl);
break;
case 11:
pr(" %d", nch);
break;
case 12:
pr(" %d", nxl);
break;
case 13:
pr(" %d", shp_nland(&ship));
break;
case 14:
pr(" %d", ship.shp_mobil);
break;
case 15:
pr(" 0");
break;
case 16:
pr(" %d", ship.shp_tech);
break;
case 17:
pr(" %d", ship.shp_item[I_SHELL]);
break;
case 18:
pr(" %d", ship.shp_item[I_GUN]);
break;
case 19:
pr(" %d", ship.shp_item[I_PETROL]);
break;
case 20:
pr(" %d", ship.shp_item[I_IRON]);
break;
case 21:
pr(" %d", ship.shp_item[I_DUST]);
break;
case 22:
pr(" %d", ship.shp_item[I_BAR]);
break;
case 23:
pr(" %d", ship.shp_item[I_OIL]);
break;
case 24:
pr(" %d", ship.shp_item[I_LCM]);
break;
case 25:
pr(" %d", ship.shp_item[I_HCM]);
break;
case 26:
pr(" %d", ship.shp_item[I_RAD]);
break;
case 27:
pr(" %d", shp_armor(&ship));
break;
case 28:
pr(" %d", shp_speed(&ship));
break;
case 29:
pr(" %d", shp_visib(&ship));
break;
case 30:
pr(" %d", shp_frnge(&ship));
break;
case 31:
pr(" %d", shp_glim(&ship));
break;
case 32:
/*
* Disclosing construction site allows pirates to find
* harbors. Disclose it only to the original owner
* and to deities. Else dump illegal coordinates
* 1,0
*/
if (ship.shp_own == ship.shp_orig_own || player->god)
pr(" %d", xrel(np, ship.shp_orig_x));
else
pr(" 1");
break;
case 33:
/* see case 32 */
if (ship.shp_own == ship.shp_orig_own || player->god)
pr(" %d", yrel(np, ship.shp_orig_y));
else
pr(" 0");
break;
case 34:
pr(" %c%s%c", '"', ship.shp_name, '"');
break;
}
}
pr("\n");
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}