181 lines
4.7 KiB
C
181 lines
4.7 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure, Markus Armbruster
|
|
*
|
|
* Empire is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* bridgefall.c: Knock a bridge down
|
|
*
|
|
* Known contributors to this file:
|
|
* Steve McClure, 1998
|
|
* Markus Armbruster, 2004-2010
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include "file.h"
|
|
#include "land.h"
|
|
#include "misc.h"
|
|
#include "nsc.h"
|
|
#include "nuke.h"
|
|
#include "optlist.h"
|
|
#include "path.h"
|
|
#include "plague.h"
|
|
#include "plane.h"
|
|
#include "prototypes.h"
|
|
#include "sect.h"
|
|
#include "xy.h"
|
|
|
|
static void knockdown(struct sctstr *);
|
|
|
|
/*
|
|
* Check bridges at and around SP after damage to SP.
|
|
* If SP is an inefficent bridge, splash it.
|
|
* If SP can't support a bridge, splash unsupported adjacent bridges.
|
|
* Write back splashed bridges, except for SP; writing that one is
|
|
* left to the caller.
|
|
*/
|
|
void
|
|
bridge_damaged(struct sctstr *sp)
|
|
{
|
|
int des;
|
|
|
|
if (sp->sct_effic >= SCT_MINEFF)
|
|
return;
|
|
|
|
des = sp->sct_type;
|
|
if (des == SCT_BSPAN || des == SCT_BTOWER)
|
|
knockdown(sp);
|
|
if ((des == SCT_BHEAD || des == SCT_BTOWER) && !opt_EASY_BRIDGES)
|
|
bridgefall(sp);
|
|
}
|
|
|
|
void
|
|
bridgefall(struct sctstr *sp)
|
|
{
|
|
int i;
|
|
int j;
|
|
struct sctstr sect;
|
|
struct sctstr bh_sect;
|
|
int nx;
|
|
int ny;
|
|
int nnx;
|
|
int nny;
|
|
|
|
if (CANT_HAPPEN(opt_EASY_BRIDGES))
|
|
return;
|
|
|
|
for (i = 1; i <= 6; i++) {
|
|
nx = sp->sct_x + diroff[i][0];
|
|
ny = sp->sct_y + diroff[i][1];
|
|
getsect(nx, ny, §);
|
|
if (sect.sct_type != SCT_BSPAN)
|
|
continue;
|
|
for (j = 1; j <= 6; j++) {
|
|
nnx = nx + diroff[j][0];
|
|
nny = ny + diroff[j][1];
|
|
if (nnx == sp->sct_x && nny == sp->sct_y)
|
|
continue;
|
|
getsect(nnx, nny, &bh_sect);
|
|
if (bh_sect.sct_type == SCT_BHEAD &&
|
|
bh_sect.sct_newtype == SCT_BHEAD)
|
|
break;
|
|
if (bh_sect.sct_type == SCT_BTOWER)
|
|
break;
|
|
}
|
|
if (j > 6) {
|
|
knockdown(§);
|
|
putsect(§);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Knock down a bridge span. Note that this does NOT write the
|
|
* sector out to the database, it's up to the caller to do that. */
|
|
static void
|
|
knockdown(struct sctstr *sp)
|
|
{
|
|
struct lndstr land;
|
|
struct plnstr plane;
|
|
struct nukstr nuke;
|
|
struct nstr_item ni;
|
|
|
|
mpr(sp->sct_own,
|
|
"Crumble... SCREEEECH! Splash! Bridge%s falls at %s!\n",
|
|
sp->sct_type == SCT_BTOWER ? " tower" : "",
|
|
xyas(sp->sct_x, sp->sct_y, sp->sct_own));
|
|
if (!SCT_MINES_ARE_SEAMINES(sp))
|
|
sp->sct_mines = 0;
|
|
sp->sct_type = SCT_WATER;
|
|
sp->sct_newtype = SCT_WATER;
|
|
sp->sct_own = 0;
|
|
sp->sct_oldown = 0;
|
|
sp->sct_mobil = 0;
|
|
sp->sct_effic = 0;
|
|
|
|
/* Sink all the units */
|
|
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
|
|
while (nxtitem(&ni, &land)) {
|
|
if (land.lnd_own == 0)
|
|
continue;
|
|
if (land.lnd_ship >= 0)
|
|
continue;
|
|
mpr(land.lnd_own, " AARGH! %s tumbles to its doom!\n",
|
|
prland(&land));
|
|
land.lnd_effic = 0;
|
|
putland(land.lnd_uid, &land);
|
|
}
|
|
/* Sink all the planes */
|
|
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
|
|
while (nxtitem(&ni, &plane)) {
|
|
if (plane.pln_own == 0)
|
|
continue;
|
|
if (plane.pln_flags & PLN_LAUNCHED)
|
|
continue;
|
|
if (plane.pln_ship >= 0)
|
|
continue;
|
|
mpr(plane.pln_own, " AARGH! %s tumbles to its doom!\n",
|
|
prplane(&plane));
|
|
plane.pln_effic = 0;
|
|
putplane(plane.pln_uid, &plane);
|
|
}
|
|
/* Sink all the nukes */
|
|
snxtitem_xy(&ni, EF_NUKE, sp->sct_x, sp->sct_y);
|
|
while (nxtitem(&ni, &nuke)) {
|
|
if (nuke.nuk_own == 0)
|
|
continue;
|
|
if (nuke.nuk_plane >= 0)
|
|
continue;
|
|
mpr(nuke.nuk_own, " %s sinks to the bottom of the sea!\n",
|
|
prnuke(&nuke));
|
|
nuke.nuk_effic = 0;
|
|
putnuke(nuke.nuk_uid, &nuke);
|
|
}
|
|
memset(sp->sct_item, 0, sizeof(sp->sct_item));
|
|
memset(sp->sct_del, 0, sizeof(sp->sct_del));
|
|
memset(sp->sct_dist, 0, sizeof(sp->sct_dist));
|
|
sp->sct_pstage = PLG_HEALTHY;
|
|
sp->sct_ptime = 0;
|
|
sp->sct_che = 0;
|
|
sp->sct_che_target = 0;
|
|
}
|