empserver/doc
2012-02-21 18:11:13 +01:00
..
backups Coding style, comments, spelling... 2006-05-26 18:46:50 +00:00
bug-reports Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
CHANGES Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
CHANGES2.3 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
CHANGES3.0 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
CHANGES4.X Final change log polish for 4.3.29 2012-01-20 20:21:51 +01:00
clients-howto Clarify what happens when the player aborts commands 2012-02-21 18:11:13 +01:00
coding Don't use 0 as null pointer constant, part 1 2009-03-24 21:45:44 +01:00
configuration Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
debugging Update doc/debugging for recent commit a9611a57 2011-07-10 21:17:01 +02:00
econfig Document the new update scheduler. 2007-07-11 22:34:21 +00:00
files Update for new build process. 2006-01-21 20:06:16 +00:00
pthreads Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
README Fix trailing whitespace 2008-09-17 21:31:40 -04:00
schedule New utility program empsched. 2007-07-13 16:49:13 +00:00
threads Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
unicode Update for flash.c rev. 1.20: flash and wall no longer break lines. 2007-01-20 18:59:49 +00:00
WACKY_IDEAS Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
WISH_LIST Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00
xdump Update examples in doc/xdump to current server's output 2011-06-25 16:44:04 +02:00

    Documentation is like sex: when it is good, it is very, very good;
    and when it is bad, it is better than nothing.
        --- Dick Brandon

These files should be better than nothing:

files
	What's where.

backups
	Recommendations for how to do backups when running a game.

clients-howto
	Material useful for client writers.

troubleshooting
	Some common problems and solutions.

configuration
	How to turn options on and off, change game parameters, etc...

debugging
	Hints on debugging.

econfig
	Details about the syntax of data/econfig.

bug-reports
	What to do if you find a bug.

threads
	Dave Pare explains how lwp threads work.

pthreads
	Sasha Mikheev's notes on Empire's threading abstraction, and
	its LWP and POSIX threads implementation.

coding
	Guidelines for coding style

unicode
	Design and implementation of Empire's Unicode support.

CHANGES
	Revision history for all the changes that were coded in the Empire2
	project.  A much more readable version of this may be found in
	"info History" (brief) or "info Empire2" (detailed).

CHANGES2.3
	All changes since revision 2.3

CHANGES3.0
	All changes since revision 3.0

CHANGES4.X
	All changes since revision 4.0

WISH_LIST
	things which maybe should be coded sometime.

WACKY_IDEAS
	things which shouldn't be coded except possibly as an option.