empserver/include/update.h
Markus Armbruster 6bad464348 Avoid SCT_TYPE_MAX, use ARRAY_SIZE() instead
The next commit will get rid of SCT_TYPE_MAX.  Prepare.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-19 08:56:38 +01:00

158 lines
4.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* update.h: Definitions related to the update
*
* Known contributors to this file:
* Ville Virrankoski, 1995
* Markus Armbruster, 2004-2020
*/
#ifndef UPDATE_H
#define UPDATE_H
#include "sect.h"
#define IMPORT 0
#define EXPORT 1
enum {
BUDG_SHP_BUILD,
BUDG_SHP_MAINT,
BUDG_PLN_BUILD,
BUDG_PLN_MAINT,
BUDG_LND_BUILD,
BUDG_LND_MAINT,
BUDG_SCT_BUILD,
BUDG_SCT_MAINT,
BUDG_BLD_MAX = BUDG_SCT_MAINT
};
struct budg_item {
double money; /* money delta */
int count; /* #things making/consuming the money */
};
/* A nation's budget for an update */
struct budget {
/* production by sector type */
struct budg_item prod[ARRAY_SIZE(dchr) - 1];
/* level production output */
float level[4];
/* building and maintenance */
struct budg_item bm[BUDG_BLD_MAX + 1];
/* population, taxes, military payroll, bank interest */
struct budg_item civ, mil, uw, bars;
/* treasury */
int start_money; /* at beginning of update */
double money; /* current */
/* population before growth */
int oldowned_civs;
};
/* main.c */
extern int update_running;
extern struct budget nat_budget[MAXNOC];
/* age.c */
extern int age_people(int, int);
extern void age_levels(int);
/* anno.c */
extern void delete_old_announcements(void);
/* bp.c */
extern struct bp *bp_alloc(void);
extern int bp_skip_sect(struct bp *, struct sctstr *);
extern int bp_skip_unit(struct bp *, struct empobj *);
extern void bp_consider_unit(struct bp *, struct empobj *);
extern void bp_set_from_sect(struct bp *, struct sctstr *);
extern void bp_to_sect(struct bp *, struct sctstr *);
/* deliver.c */
extern void dodeliver(struct sctstr *);
/* distribute.c */
extern int dodistribute(struct sctstr *, int, double);
/* fallout.c */
extern void fallout(int);
/* finish.c */
extern void finish_sects(int);
/* human.c */
extern void do_feed(struct sctstr *, struct natstr *, int, int);
extern int feed_people(short *, int);
extern double food_needed(short *, int);
extern int famine_victims(short *, int);
/* land.c */
extern void prep_lands(int, struct bp *);
extern void prod_land(int, struct bp *, int);
/* main.c */
/* in server.h */
/* material.c */
extern int get_materials(struct sctstr *, short[], int);
/* mobility.c */
extern void mob_inc_all(int);
extern void mob_inc_sect(struct sctstr *, int);
extern void mob_inc_ship(struct shpstr *, int);
extern void mob_inc_plane(struct plnstr *, int);
extern void mob_inc_land(struct lndstr *, int);
extern void mob_access_all(void);
/* move_sat.c */
extern void move_sat(struct plnstr *);
/* nat.c */
extern void prod_nat(int);
/* nxtitemp.c */
/* in nsc.h */
/* plague.c */
extern void do_plague(struct sctstr *, int);
extern int plague_people(struct natstr *, short *, int *, int *, int);
extern void plague_report(natid, int, int, int, int, char *, char *);
/* plane.c */
extern void prep_planes(int, struct bp *);
extern void prod_plane(int, struct bp *, int);
/* populace.c */
extern void check_pop_loss(struct sctstr *);
extern void populace(struct sctstr *, int);
extern int total_work(int, int, int, int, int, int);
/* prepare.c */
extern void prepare_sects(int, struct bp *);
extern void prep_one_sect(struct sctstr *, int, struct bp *);
extern void pay_reserve(struct natstr *, int);
/* produce.c */
extern void produce(struct natstr *, struct sctstr *);
extern double prod_output(struct sctstr *, double);
extern double prod_materials_cost(struct pchrstr *, short[], int *);
extern double prod_resource_limit(struct pchrstr *, unsigned char *);
extern double prod_eff(int, float);
/* removewants.c */
extern int update_removewants(void);
/* revolt.c */
extern void revolt(struct sctstr *);
extern void guerrilla(struct sctstr *);
/* sect.c */
extern double buildeff(struct sctstr *);
extern void produce_sect(int, struct bp *);
/* ship.c */
extern void prep_ships(int, struct bp *);
extern void prod_ship(int, struct bp *, int);
#endif