empserver/src/lib/commands/swap.c
Markus Armbruster 49780e2c6c Extend the common header of struct empobj to include uid
Make sure all members of unit empobj_storage share uid in addition to
ef_type.

Add matching uid member to struct gamestr, struct natstr and struct
sctstr, and set them.

Swap struct empobj members uid and own to make that easier, and update
struct comstr, struct lndstr, struct lonstr, struct loststr, struct
nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr,
struct trdstr, struct trtstr accordingly.

Note that the uid isn't properly set for struct nwsstr, struct lonstr,
struct trdstr, struct comstr and struct loststr.  To be fixed.
2008-03-05 22:48:20 +01:00

108 lines
3.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* swap.c: Swap two sectors on the map
*
* Known contributors to this file:
* Ken Stevens, 1995
*/
#include <config.h>
#include "commands.h"
static void print_res(struct sctstr *);
/*
* Syntax: swap <SECT> <SECT>
*/
int
swaps(void)
{
struct sctstr secta, sectb, tmp;
char buf[1024];
char *p;
if (!(p = getstarg(player->argp[1], "First sector : ", buf)) ||
!sarg_xy(p, &secta.sct_x, &secta.sct_y) ||
!getsect(secta.sct_x, secta.sct_y, &secta))
return RET_SYN;
print_res(&secta);
if (!(p = getstarg(player->argp[2], "Second sector : ", buf)) ||
!sarg_xy(p, &sectb.sct_x, &sectb.sct_y) ||
!getsect(sectb.sct_x, sectb.sct_y, &sectb))
return RET_SYN;
print_res(&sectb);
if (!confirm ("Are you sure these are the two sectors you wish to swap? "))
return RET_FAIL;
tmp = secta;
/* change the location of secta to that of sectb */
secta.sct_x = sectb.sct_x;
secta.sct_y = sectb.sct_y;
secta.sct_uid = sectb.sct_uid;
secta.sct_dist_x = sectb.sct_x;
secta.sct_dist_y = sectb.sct_y;
secta.sct_coastal = sectb.sct_coastal;
/* change the location of sectb to where secta was */
sectb.sct_x = tmp.sct_x;
sectb.sct_y = tmp.sct_y;
sectb.sct_uid = tmp.sct_uid;
sectb.sct_dist_x = tmp.sct_x;
sectb.sct_dist_y = tmp.sct_y;
sectb.sct_coastal = tmp.sct_coastal;
/* update coastal flag & put sectors */
putsect(&sectb);
set_coastal(&secta, sectb.sct_type, secta.sct_type);
putsect(&secta);
getsect(sectb.sct_x, sectb.sct_y, &sectb);
set_coastal(&sectb, secta.sct_type, sectb.sct_type);
putsect(&sectb);
pr("done\n");
return RET_OK;
}
static void
print_res(struct sctstr *sp)
{
pr("own sect eff min gold fert oil uran\n");
pr("%3d ", sp->sct_own);
prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
pr(" %c", dchr[sp->sct_type].d_mnem);
if (sp->sct_newtype != sp->sct_type)
pr("%c", dchr[sp->sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sp->sct_effic);
pr(" %4d", sp->sct_min);
pr("%5d", sp->sct_gmin);
pr("%5d", sp->sct_fertil);
pr("%4d", sp->sct_oil);
pr("%5d", sp->sct_uran);
pr("\n");
}