374 lines
10 KiB
C
374 lines
10 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
|
* related information and legal notices. It is expected that any future
|
|
* projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* new.c: Create a new capital for a player
|
|
*
|
|
* Known contributors to this file:
|
|
* Dave Pare, 1986
|
|
*/
|
|
|
|
#include "misc.h"
|
|
#include "player.h"
|
|
#include "var.h"
|
|
#include "nat.h"
|
|
#include "sect.h"
|
|
#include "path.h"
|
|
#include "file.h"
|
|
#include "xy.h"
|
|
#include "tel.h"
|
|
#include "land.h"
|
|
#include "nsc.h"
|
|
#include "options.h"
|
|
#include "optlist.h"
|
|
#include "commands.h"
|
|
|
|
#include <fcntl.h>
|
|
#include <math.h>
|
|
|
|
#ifdef START_UNITS
|
|
static int deity_build_land(int, coord, coord, natid, int);
|
|
#endif
|
|
static int isok(int x, int y);
|
|
static void ok(s_char *map, int x, int y);
|
|
|
|
static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
|
|
|
|
#define MAXAVAIL 300
|
|
|
|
int
|
|
new(void)
|
|
{
|
|
struct sctstr sect;
|
|
struct natstr *natp;
|
|
struct boundstr newrealms;
|
|
struct range absrealm;
|
|
natid num;
|
|
time_t now;
|
|
coord x, y;
|
|
int i;
|
|
s_char *p;
|
|
int n;
|
|
s_char buf[1024];
|
|
|
|
natp = getnatp(player->cnum);
|
|
if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
|
|
pr("Must be at 0,0 to add a new country\n");
|
|
return 0;
|
|
}
|
|
if ((n = natarg(player->argp[1], "Country? ")) < 0) {
|
|
pr("Bad country number\n");
|
|
return 0;
|
|
}
|
|
num = n;
|
|
natp = getnatp(num);
|
|
if ((natp->nat_stat & STAT_NEW) == 0) {
|
|
pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
|
|
return RET_SYN;
|
|
}
|
|
if (player->argp[2] != 0) {
|
|
if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
|
|
return RET_SYN;
|
|
if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
|
|
return RET_SYN;
|
|
if (sect.sct_type != SCT_RURAL) {
|
|
pr("%s is a %s; try again...\n",
|
|
xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
|
|
return RET_SYN;
|
|
}
|
|
getsect(x + 2, y, §);
|
|
if (sect.sct_type != SCT_RURAL) {
|
|
pr("%s is a %s; try again...\n",
|
|
xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
|
|
return RET_SYN;
|
|
}
|
|
} else {
|
|
(void)time(&now);
|
|
#if !defined(_WIN32)
|
|
srandom(now);
|
|
#else
|
|
srand(now);
|
|
#endif
|
|
for (i = 0; i < 300 && !player->aborted; i++) {
|
|
/* Both x and y should be either odd or even */
|
|
x = (random() % WORLD_X) - (WORLD_X / 2);
|
|
y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
|
|
/*
|
|
* If either of the two potential
|
|
* sanctuary sectors are already
|
|
* owned by someone else, pick
|
|
* another place on the map.
|
|
*/
|
|
getsect(x, y, §);
|
|
if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
|
|
continue;
|
|
getsect(x + 2, y, §);
|
|
if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
|
|
continue;
|
|
if (isok(x, y))
|
|
break;
|
|
}
|
|
if (i == 300) {
|
|
pr("couldn't find an empty slot!\n");
|
|
return RET_FAIL;
|
|
}
|
|
}
|
|
|
|
if (player->aborted)
|
|
return RET_FAIL;
|
|
pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
|
|
getsect(x, y, §);
|
|
sect.sct_own = num;
|
|
sect.sct_type = SCT_SANCT;
|
|
sect.sct_newtype = SCT_SANCT;
|
|
sect.sct_effic = 100;
|
|
sect.sct_road = 0;
|
|
sect.sct_rail = 0;
|
|
sect.sct_defense = 0;
|
|
if (!opt_DEFENSE_INFRA)
|
|
sect.sct_defense = sect.sct_effic;
|
|
sect.sct_mobil = startmob;
|
|
sect.sct_work = 100;
|
|
sect.sct_oldown = num;
|
|
if (at_least_one_100) {
|
|
sect.sct_oil = 100;
|
|
sect.sct_fertil = 100;
|
|
sect.sct_uran = 100;
|
|
sect.sct_min = 100;
|
|
sect.sct_gmin = 100;
|
|
}
|
|
sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999;
|
|
sect.sct_item[I_MILIT] = 55;
|
|
sect.sct_item[I_FOOD] = 1000;
|
|
sect.sct_item[I_UW] = 75;
|
|
putsect(§);
|
|
getsect(x + 2, y, §);
|
|
sect.sct_own = num;
|
|
sect.sct_type = SCT_SANCT;
|
|
sect.sct_newtype = SCT_SANCT;
|
|
sect.sct_effic = 100;
|
|
sect.sct_road = 0;
|
|
sect.sct_rail = 0;
|
|
sect.sct_defense = 0;
|
|
if (!opt_DEFENSE_INFRA)
|
|
sect.sct_defense = sect.sct_effic;
|
|
sect.sct_work = 100;
|
|
sect.sct_oldown = num;
|
|
sect.sct_mobil = startmob;
|
|
if (at_least_one_100) {
|
|
sect.sct_oil = 100;
|
|
sect.sct_fertil = 100;
|
|
sect.sct_uran = 100;
|
|
sect.sct_min = 100;
|
|
sect.sct_gmin = 100;
|
|
}
|
|
sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999;
|
|
sect.sct_item[I_MILIT] = 55;
|
|
sect.sct_item[I_FOOD] = 100;
|
|
sect.sct_item[I_UW] = 75;
|
|
putsect(§);
|
|
natp->nat_btu = max_btus;
|
|
natp->nat_stat &= ~STAT_NEW;
|
|
natp->nat_stat |= STAT_SANCT;
|
|
natp->nat_xstart = x;
|
|
natp->nat_ystart = y;
|
|
natp->nat_xcap = x;
|
|
natp->nat_ycap = y;
|
|
if (players_at_00) {
|
|
natp->nat_xorg = 0;
|
|
natp->nat_yorg = 0;
|
|
} else {
|
|
natp->nat_xorg = x;
|
|
natp->nat_yorg = y;
|
|
}
|
|
xyabsrange(natp, &defrealm, &absrealm);
|
|
newrealms.b_xl = absrealm.lx;
|
|
newrealms.b_xh = absrealm.hx;
|
|
newrealms.b_yl = absrealm.ly;
|
|
newrealms.b_yh = absrealm.hy;
|
|
natp->nat_money = START_CASH;
|
|
natp->nat_level[NAT_HLEV] = start_happiness;
|
|
natp->nat_level[NAT_RLEV] = start_research;
|
|
natp->nat_level[NAT_TLEV] = start_technology;
|
|
natp->nat_level[NAT_ELEV] = start_education;
|
|
for (i = 0; i < MAXNOR; i++)
|
|
natp->nat_b[i] = newrealms;
|
|
natp->nat_tgms = 0;
|
|
(void)close(open(mailbox(buf, num), O_RDWR | O_TRUNC | O_CREAT, 0660));
|
|
#ifdef START_UNITS
|
|
for (n = 0; n < START_UNITS; n++)
|
|
deity_build_land(start_unit_type[n], x, y, num, 0);
|
|
#endif /* START_UNITS */
|
|
putnat(natp);
|
|
return 0;
|
|
}
|
|
|
|
static int nmin, ngold, noil, nur;
|
|
static int nfree, navail, nowned;
|
|
|
|
static int
|
|
isok(int x, int y)
|
|
{
|
|
s_char *map;
|
|
s_char *p;
|
|
s_char buf[1024];
|
|
|
|
nmin = ngold = noil = nur = 0;
|
|
navail = nfree = nowned = 0;
|
|
if ((map = (s_char *)malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
|
|
logerror("malloc failed in isok\n");
|
|
pr("Memory error. Tell the deity.\n");
|
|
return 0;
|
|
}
|
|
memset(map, 0, (WORLD_X * WORLD_Y) / 2);
|
|
ok(map, x, y);
|
|
free((s_char *)map);
|
|
if (nfree < 5)
|
|
return 0;
|
|
pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
|
|
xyas(x, y, player->cnum), nowned, nfree, navail);
|
|
pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
|
|
nmin, noil, ngold, nur);
|
|
p = getstring("This setup ok? ", buf);
|
|
if (p == 0 || *p != 'y')
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
ok(s_char *map, int x, int y)
|
|
{
|
|
struct sctstr sect;
|
|
int dir;
|
|
int id;
|
|
|
|
if (navail > MAXAVAIL)
|
|
return;
|
|
id = sctoff(x, y);
|
|
if (map[id])
|
|
return;
|
|
if (!ef_read(EF_SECTOR, id, (s_char *)§))
|
|
return;
|
|
if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
|
|
return;
|
|
navail++;
|
|
if (navail >= MAXAVAIL) {
|
|
pr("At least %d...\n", MAXAVAIL);
|
|
return;
|
|
}
|
|
if (sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_PLAINS) {
|
|
if (sect.sct_own == 0)
|
|
nfree++;
|
|
else
|
|
nowned++;
|
|
if (sect.sct_min > 9)
|
|
nmin++;
|
|
if (sect.sct_gmin > 9)
|
|
ngold++;
|
|
if (sect.sct_uran > 9)
|
|
nur++;
|
|
if (sect.sct_oil > 9)
|
|
noil++;
|
|
}
|
|
map[id] = 1;
|
|
for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
|
|
ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
|
|
}
|
|
|
|
#ifdef START_UNITS
|
|
static int
|
|
deity_build_land(int type, coord x, coord y, natid own, int tlev)
|
|
{
|
|
struct lndstr land;
|
|
struct lchrstr *lp;
|
|
struct nstr_item nstr;
|
|
struct natstr *natp;
|
|
int extend = 1;
|
|
|
|
natp = getnatp(own);
|
|
|
|
snxtitem_all(&nstr, EF_LAND);
|
|
while (nxtitem(&nstr, (s_char *)&land)) {
|
|
if (land.lnd_own == 0) {
|
|
extend = 0;
|
|
break;
|
|
}
|
|
}
|
|
if (extend)
|
|
ef_extend(EF_LAND, 50);
|
|
land.lnd_x = x;
|
|
land.lnd_y = y;
|
|
land.lnd_own = own;
|
|
land.lnd_mission = 0;
|
|
land.lnd_type = type;
|
|
land.lnd_effic = 100;
|
|
land.lnd_mobil = land_mob_max;
|
|
land.lnd_tech = tlev;
|
|
land.lnd_uid = nstr.cur;
|
|
land.lnd_army = ' ';
|
|
land.lnd_flags = 0;
|
|
land.lnd_ship = -1;
|
|
land.lnd_land = -1;
|
|
land.lnd_nland = 0;
|
|
land.lnd_harden = 0;
|
|
time(&land.lnd_access);
|
|
|
|
land.lnd_retreat = morale_base;
|
|
|
|
lp = &lchr[type];
|
|
land.lnd_fuel = lp->l_fuelc;
|
|
land.lnd_nxlight = 0;
|
|
land.lnd_rflags = 0;
|
|
memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
|
|
land.lnd_rad_max = lp->l_rad;
|
|
memset(land.lnd_item, 0, sizeof(land.lnd_item));
|
|
|
|
land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
|
|
land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
|
|
land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
|
|
land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech);
|
|
land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech);
|
|
land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech);
|
|
land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech);
|
|
land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech);
|
|
land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech);
|
|
land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech);
|
|
land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech);
|
|
land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech);
|
|
land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech);
|
|
land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
|
|
land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
|
|
land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
|
|
land.lnd_item[I_FOOD] = vl_find(V_FOOD, lp->l_vtype, lp->l_vamt, lp->l_nv);
|
|
|
|
putland(land.lnd_uid, &land);
|
|
makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
|
|
land.lnd_y);
|
|
pr("%s", prland(&land));
|
|
pr(" built in sector %s\n", xyas(x, y, player->cnum));
|
|
return 1;
|
|
}
|
|
#endif /* START_UNITS */
|