1529 lines
93 KiB
Text
1529 lines
93 KiB
Text
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 640
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Play#1 input retr 0 garbage i
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Play#1 command retreat
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Play#1 output Play#1 1 'a' is not a valid direction...
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Play#1 output Play#1 1 Legal directions are:
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Play#1 output Play#1 1 y u
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Play#1 output Play#1 1 g j
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Play#1 output Play#1 1 b n
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Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
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Play#1 output Play#1 6 0 640
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Play#1 input __cmd added 0 -1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 639
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Play#1 input retr 1 g
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Play#1 command retreat
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input ?
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Play#1 output Play#1 1 i retreat when injured
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Play#1 output Play#1 1 t retreat when torped
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Play#1 output Play#1 1 s retreat when sonared
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Play#1 output Play#1 1 h retreat when helpless
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Play#1 output Play#1 1 b retreat when bombed
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Play#1 output Play#1 1 d retreat when depth-charged
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Play#1 output Play#1 1 u retreat when boarded
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Play#1 output Play#1 1 c cancel retreat order
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input junk
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Play#1 output Play#1 1 Bad retreat condition 'j'
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Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
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Play#1 output Play#1 6 0 639
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Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
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Play#1 command retreat
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
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Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
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Play#1 output Play#1 1 2 ships
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Play#1 output Play#1 6 0 638
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Play#1 input retr 3 h c
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Play#1 command retreat
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 3 cs cargo ship -3,1 a
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Play#1 output Play#1 1 1 ship
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Play#1 output Play#1 6 0 637
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Play#1 input retr a ?uid=4 b h
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Play#1 command retreat
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h
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Play#1 output Play#1 1 1 ship
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Play#1 output Play#1 6 0 636
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Play#1 input fleet a 7
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Play#1 command fleetadd
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Play#1 output Play#1 1 1 ship added to fleet `a'
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Play#1 output Play#1 6 0 636
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Play#1 input __cmd added 1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 636
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Play#1 input retr
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Play#1 command retreat
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Play#1 output Play#1 4 ship(s)?
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Play#1 input 0/1/2/3/4/7
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Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
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Play#1 output Play#1 1 0 cs cargo ship -3,1 a
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Play#1 output Play#1 1 1 cs cargo ship -3,1 a
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Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
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Play#1 output Play#1 1 3 cs cargo ship -3,1 a
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Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h
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Play#1 output Play#1 1 7 cs cargo ship -5,1 a b Yes h
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Play#1 output Play#1 1 6 ships
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Play#1 output Play#1 6 0 635
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Play#1 input lret 0 garbage i
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Play#1 command lretreat
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Play#1 output Play#1 1 'a' is not a valid direction...
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Play#1 output Play#1 1 Legal directions are:
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Play#1 output Play#1 1 y u
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Play#1 output Play#1 1 g j
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Play#1 output Play#1 1 b n
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Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
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Play#1 output Play#1 6 0 635
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Play#1 input __cmd added 0 -1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 634
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Play#1 input lret 1 g
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Play#1 command lretreat
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input ?
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Play#1 output Play#1 1 i retreat when injured
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Play#1 output Play#1 1 h retreat when helpless
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Play#1 output Play#1 1 b retreat when bombed
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Play#1 output Play#1 1 c cancel retreat order
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Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
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Play#1 input junk
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Play#1 output Play#1 1 Bad retreat condition 'j'
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Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
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Play#1 output Play#1 6 0 634
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Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
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Play#1 command lretreat
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
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Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
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Play#1 output Play#1 1 2 units
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Play#1 output Play#1 6 0 633
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Play#1 input lret 3 h c
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Play#1 command lretreat
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 3 inf infantry -3,1 a
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Play#1 output Play#1 1 1 unit
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Play#1 output Play#1 6 0 632
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Play#1 input lret a ?uid=4 b h
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Play#1 command lretreat
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
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Play#1 output Play#1 1 1 unit
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Play#1 output Play#1 6 0 631
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Play#1 input army a 7
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Play#1 command army
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Play#1 output Play#1 1 1 unit added to army `a'
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Play#1 output Play#1 6 0 631
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Play#1 input __cmd added 1 0 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 631
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Play#1 input lret
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Play#1 command lretreat
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Play#1 output Play#1 4 land(s)?
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Play#1 input 0/1/2/3/4/7
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Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
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Play#1 output Play#1 1 0 inf infantry -3,1 a
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Play#1 output Play#1 1 1 inf infantry -3,1 a
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Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
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Play#1 output Play#1 1 3 inf infantry -3,1 a
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Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
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Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
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Play#1 output Play#1 1 6 units
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Play#1 output Play#1 6 0 630
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Play#1 input fire se -2,2 30
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
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Play#1 output Play#1 1 cs cargo ship (#30) sunk!
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Play#1 output Play#1 6 0 629
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Play#1 input __cmd added -2 -2 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 627
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Play#1 input fire se -2,2 31
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 4,0 for 8 damage.
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Play#1 output Play#1 6 0 626
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 627
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Play#1 input fire se -2,2 33
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
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Play#1 output Play#1 6 0 626
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Play#1 input fire se -2,2 34
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
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Play#1 output Play#1 6 0 625
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Play#1 input __cmd added -1 -1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 624
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Play#1 input fire se -2,2 40
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
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Play#1 output Play#1 6 0 623
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Play#1 input fire se -2,2 41
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
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Play#1 output Play#1 6 0 622
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Play#1 input fire se -2,2 42
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
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Play#1 output Play#1 6 0 621
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Play#1 input fire se -2,2 44
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
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Play#1 output Play#1 6 0 620
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Play#1 input fire se -2,2 46
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#46) in 5,1 for 11 damage.
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Play#1 output Play#1 6 0 619
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 620
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Play#1 input fire se -2,2 10
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
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Play#1 output Play#1 6 0 619
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Play#1 input fire se -2,2 10
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
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Play#1 output Play#1 6 0 618
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Play#1 input fire se -2,2 10
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
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Play#1 output Play#1 6 0 617
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Play#1 input fire se -2,2 2
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
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Play#1 output Play#1 1 cs cargo ship (#2) takes 9
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Play#1 output Play#1 6 0 616
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Play#1 input fire se -2,2 11
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
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Play#1 output Play#1 6 0 615
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Play#1 input fire se -2,-2 20
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,-2 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
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Play#1 output Play#1 1 \007
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Play#1 output Play#1 1 Defenders fire back!
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Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
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Play#1 output Play#1 6 0 614
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Play#1 input fire se -2,2 25
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Play#1 command fire
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Play#1 output Play#1 1 Sector -2,2 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit cs cargo ship (#25) in -4,2 for 11 damage.
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Play#1 output Play#1 6 0 613
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 614
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Play#1 input fire sh 5 50
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 1.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
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Play#1 output Play#1 6 0 613
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Play#1 input fire sh 5 51
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 1.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
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Play#1 output Play#1 6 0 612
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Play#1 input fire sh 5 52
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
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Play#1 output Play#1 6 0 611
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Play#1 input navi 5 gyuh
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Play#1 command navigate
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Play#1 output Play#1 1 Flagship is dd destroyer (#5)
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Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
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Play#1 output Play#1 6 0 610
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Play#1 input fire sh 5 53
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
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Play#1 output Play#1 1 \007
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Play#1 output Play#1 1 Defenders fire back!
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Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
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Play#1 output Play#1 1 dd destroyer (#5) takes 4
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Play#1 output Play#1 6 0 609
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Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
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Play#1 command bomb
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Play#1 output Play#1 1 No escorts...
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Play#1 output Play#1 1 target sector is -6,2
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Play#1 output Play#1 1 range to target is 2
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Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
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Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
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Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
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Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
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Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
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Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
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Play#1 output Play#1 1 flying over fortress at -2,2
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Play#1 output Play#1 1 flying over sea at -4,2
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Play#1 output Play#1 1 flying over harbor at -6,2
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Play#1 output Play#1 1 Target sector is a completely constructed harbor
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
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Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
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Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
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Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
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Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
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Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
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Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
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Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
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Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
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Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
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Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
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Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
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Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
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Play#1 input s
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
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Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
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Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
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Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
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Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
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Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
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Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
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Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
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Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
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Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
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Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 60
|
|
Play#1 output Play#1 1 50% hitchance...splash
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
|
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 61
|
|
Play#1 output Play#1 1 50% hitchance...blam-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 62
|
|
Play#1 output Play#1 1 50% hitchance...Blam-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 63
|
|
Play#1 output Play#1 1 50% hitchance...BLAM-Blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 64
|
|
Play#1 output Play#1 1 50% hitchance...BLAM-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 6 0 607
|
|
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is -6,2
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over sea at -4,2
|
|
Play#1 output Play#1 1 flying over harbor at -6,2
|
|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input s
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 65
|
|
Play#1 output Play#1 1 50% hitchance...blam-BLAM
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 66
|
|
Play#1 output Play#1 1 50% hitchance...blam-blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 67
|
|
Play#1 output Play#1 1 50% hitchance...splash
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 68
|
|
Play#1 output Play#1 1 50% hitchance...blam-Blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
|
|
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
|
|
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
|
|
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
|
|
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
|
|
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
|
|
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
|
|
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 69
|
|
Play#1 output Play#1 1 50% hitchance...blam-Blam
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 6 0 605
|
|
Play#1 input launch 10 80
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 602
|
|
Play#1 input launch 11 81
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 599
|
|
Play#1 input launch 12 82
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 596
|
|
Play#1 input launch 13 83
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...HIT!
|
|
Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input launch 14 84
|
|
Play#1 command launch
|
|
Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
|
|
Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
|
|
Play#1 output Play#1 1 Launching from -2,2
|
|
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
|
|
Play#1 output Play#1 1 50% hitchance...miss
|
|
Play#1 output Play#1 1 splash
|
|
Play#1 output Play#1 6 0 590
|
|
Play#1 input torp 6 100
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 BOOM!...
|
|
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
|
|
Play#1 output Play#1 6 0 587
|
|
Play#1 input torp 6 101
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 Missed
|
|
Play#1 output Play#1 6 0 584
|
|
Play#1 input torp 6 102
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 BOOM!...
|
|
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
|
|
Play#1 output Play#1 6 0 581
|
|
Play#1 input torp 6 103
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 BOOM!...
|
|
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input torp 6 104
|
|
Play#1 command torpedo
|
|
Play#1 output Play#1 1 1 ships are eligible to torp
|
|
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
|
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
|
Play#1 output Play#1 1 Missed
|
|
Play#1 output Play#1 6 0 575
|
|
Play#1 input navi 5 bsh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
|
|
Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
|
|
Play#1 output Play#1 1 . . . .
|
|
Play#1 output Play#1 1 . . . .
|
|
Play#1 output Play#1 1 . . . . a
|
|
Play#1 output Play#1 1 . . . 0 a
|
|
Play#1 output Play#1 1 . . . T
|
|
Play#1 output Play#1 1 . . ? .
|
|
Play#1 output Play#1 1 . .
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
|
|
Play#1 output Play#1 6 0 573
|
|
Play#1 input navi 5 nh
|
|
Play#1 command navigate
|
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
|
|
Play#1 output Play#1 6 0 572
|
|
Play#1 input board 130 5
|
|
Play#1 command board
|
|
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
|
|
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
|
|
Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
|
|
Play#1 input 1
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Initial attack strength: 1
|
|
Play#1 output Play#1 1 Final board strength: 1
|
|
Play#1 output Play#1 1 Final defense strength: 16
|
|
Play#1 output Play#1 1 Final odds: 5%
|
|
Play#1 output Play#1 1 @
|
|
Play#1 output Play#1 1 - Casualties -
|
|
Play#1 output Play#1 1 Yours: 1
|
|
Play#1 output Play#1 1 Theirs: 0
|
|
Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
|
|
Play#1 output Play#1 1 You have been repelled
|
|
Play#1 output Play#1 6 0 569
|
|
Play#1 input bomb 30 . p -2,2 jh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 0,2
|
|
Play#1 output Play#1 1 range to target is 1
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over harbor at 0,2
|
|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
|
|
Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
|
|
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
|
|
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
|
|
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
|
|
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
|
|
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
|
|
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
|
|
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
|
|
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 30
|
|
Play#1 output Play#1 1 83% hitchance...Blam
|
|
Play#1 output Play#1 6 0 567
|
|
Play#1 input __cmd added -1 -2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 565
|
|
Play#1 input bomb 30 . p -2,2 uh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is -1,1
|
|
Play#1 output Play#1 1 range to target is 1
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 33
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
|
|
Play#1 output Play#1 6 0 563
|
|
Play#1 input __cmd added -1 -2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 561
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 40
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 41
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 557
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 42
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input __cmd added -1 0 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 44
|
|
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
|
|
Play#1 output Play#1 1 72% hitchance...Blam
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input bomb 30 . p -2,2 ujh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 1,1
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
|
|
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
|
|
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 10
|
|
Play#1 output Play#1 1 71% hitchance...Blam
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input bomb 30 . p -2,2 ujjh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 3,1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 10
|
|
Play#1 output Play#1 1 73% hitchance...Blam
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input bomb 30 . p -2,2 ujjh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 3,1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 10
|
|
Play#1 output Play#1 1 74% hitchance...Blam
|
|
Play#1 output Play#1 6 0 547
|
|
Play#1 input bomb 30 . p -3,1 h
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is -3,1
|
|
Play#1 output Play#1 1 range to target is 0
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over harbor at -3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
|
|
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
|
|
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
|
|
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
|
|
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
|
|
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
|
|
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 2
|
|
Play#1 output Play#1 1 73% hitchance...Blam
|
|
Play#1 output Play#1 1 1 pinpoint bombing raid did 28 damage to inf infantry #2
|
|
Play#1 output Play#1 1 inf infantry #2 takes 8
|
|
Play#1 output Play#1 1 -3,1 takes 3% collateral damage
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input bomb 30 . p -2,2 ujjh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 3,1
|
|
Play#1 output Play#1 1 range to target is 3
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
|
|
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
|
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
|
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
|
|
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
|
|
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
|
|
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
|
|
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
|
Play#1 input 25
|
|
Play#1 output Play#1 1 71% hitchance...Blam
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input __cmd added 1 2 0
|
|
Play#1 command __cmd
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
|
|
Play#1 command bomb
|
|
Play#1 output Play#1 1 No escorts...
|
|
Play#1 output Play#1 1 target sector is 0,0
|
|
Play#1 output Play#1 1 range to target is 2
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
|
|
Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
|
|
Play#1 output Play#1 1 flying over fortress at -2,2
|
|
Play#1 output Play#1 1 flying over agribusiness at -1,1
|
|
Play#1 output Play#1 1 flying over agribusiness at 0,0
|
|
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
|
|
Play#1 input l
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 60
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 61
|
|
Play#1 output Play#1 1 50% hitchance...Blam-blam
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 62
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 63
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 1 # owner eff type
|
|
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
|
|
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
|
|
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
|
|
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
|
|
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
|
|
Play#1 input 64
|
|
Play#1 output Play#1 1 50% hitchance...thud
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn2 output Conn2 2 Empire server ready
|
|
Conn2 input user tester
|
|
Conn2 output Conn2 0 hello tester
|
|
Conn2 input coun POGO
|
|
Conn2 output Conn2 0 country name POGO
|
|
Conn2 input pass peter
|
|
Conn2 output Conn2 0 password ok
|
|
Conn2 input play
|
|
Conn2 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 1
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for 1 at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 2
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#30) takes 8
|
|
Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend,
|
|
Play#0 output Play#0 1 but had no crew, and couldn't retreat!
|
|
Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend,
|
|
Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
|
|
Play#0 output Play#0 1 cs cargo ship (#36) retreated with a damaged friend, and ended up at 1,3
|
|
Play#0 output Play#0 1 cs cargo ship (#30) sunk!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 4,0 for 8 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#31) takes 6
|
|
Play#0 output Play#0 1 cs cargo ship (#31) was damaged,
|
|
Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#33) takes 6
|
|
Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
|
|
Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#34) takes 8
|
|
Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
|
|
Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#40) takes 9
|
|
Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
|
|
Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#41) takes 4
|
|
Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
|
|
Play#0 output Play#0 1 but could not retreat to 2,2!
|
|
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
|
|
Play#0 output Play#0 1 lc light cruiser (#42) takes 5
|
|
Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
|
|
Play#0 output Play#0 1 but could not retreat to -3,1!
|
|
Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
|
|
Play#0 output Play#0 1 ms minesweeper (#44) takes 10
|
|
Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
|
|
Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
|
|
Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
|
|
Play#0 output Play#0 1 ms minesweeper (#44) takes 27
|
|
Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating
|
|
Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
|
|
Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
|
|
Play#0 output Play#0 1 ms minesweeper (#43) takes 28
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#46) takes 9
|
|
Play#0 output Play#0 1 cs cargo ship (#46) was damaged,
|
|
Play#0 output Play#0 1 but could not retreat to 4,0!
|
|
Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#10) takes 9
|
|
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#10) takes 5
|
|
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#10) takes 5
|
|
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#11) takes 9
|
|
Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#20) takes 5
|
|
Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
|
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#25) in -4,2 for 11 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#25) takes 9
|
|
Play#0 output Play#0 1 cs cargo ship (#25) was damaged, and retreated to -8,2
|
|
Play#0 output Play#0 1 cs cargo ship (#26) retreated with a damaged friend, and ended up at -4,4
|
|
Play#0 output Play#0 1 cs cargo ship (#27) retreated with a damaged friend, and ended up at -4,4
|
|
Play#0 output Play#0 1 cs cargo ship (#28) retreated with a damaged friend, and ended up at -8,2
|
|
Play#0 output Play#0 1 cs cargo ship (#29) retreated with a damaged friend, and ended up at 1,3
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
|
|
Play#0 output Play#0 1 sb submarine (#50) takes 33
|
|
Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
|
|
Play#0 output Play#0 1 sb submarine (#51) takes 36
|
|
Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#52) takes 27
|
|
Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
|
|
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
|
|
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
|
|
Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
|
|
Play#0 output Play#0 1 sb submarine (#53) takes 27
|
|
Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
|
|
Play#0 output Play#0 1 1 planes spotted over -4,2
|
|
Play#0 output Play#0 1 1 planes spotted over -6,2
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#61) takes 27
|
|
Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#62) takes 33
|
|
Play#0 output Play#0 1 dd destroyer (#62) was damaged, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#63) takes 44
|
|
Play#0 output Play#0 1 dd destroyer (#63) was damaged, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#64) takes 33
|
|
Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over -4,2
|
|
Play#0 output Play#0 1 1 planes spotted over -6,2
|
|
Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#65) takes 41
|
|
Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#66) takes 33
|
|
Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 -6,2 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#68) takes 30
|
|
Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
|
|
Play#0 output Play#0 1 dd destroyer (#69) takes 35
|
|
Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to -4,4
|
|
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 4% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 9% collateral damage
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile HIT!
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 dd destroyer (#83) takes 71
|
|
Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to -4,4
|
|
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
|
|
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
|
|
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#100) takes 62
|
|
Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6
|
|
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
|
|
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#102) takes 36
|
|
Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6
|
|
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
|
|
Play#0 output Play#0 1 cs cargo ship (#103) takes 79
|
|
Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo,
|
|
Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
|
|
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
|
|
Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
|
|
Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
|
|
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
|
|
Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
|
|
Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
|
|
Play#0 output Play#0 1 We lost 0 troops defending
|
|
Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
|
|
Play#0 output Play#0 1 1 planes spotted over 0,2
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
|
|
Play#0 output Play#0 1 cav cavalry #30 takes 17
|
|
Play#0 output Play#0 1 cav cavalry #31 retreated with a bombed friend, and ended up at 2,2
|
|
Play#0 output Play#0 1 cav cavalry #32 retreated with a bombed friend, and ended up at 2,2
|
|
Play#0 output Play#0 1 cav cavalry #34 retreated with a bombed friend, and ended up at 2,2
|
|
Play#0 output Play#0 1 cav cavalry #35 retreated with a bombed friend,
|
|
Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
|
|
Play#0 output Play#0 1 cav cavalry #36 retreated with a bombed friend, and ended up at 2,2
|
|
Play#0 output Play#0 1 0,2 takes 4% collateral damage
|
|
Play#0 output Play#0 1 tra train #9 takes 1
|
|
Play#0 output Play#0 1 1 planes spotted over -1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
|
|
Play#0 output Play#0 1 cav cavalry #33 takes 15
|
|
Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
|
|
Play#0 output Play#0 1 cav cavalry #40 takes 9
|
|
Play#0 output Play#0 1 cav cavalry #40 was bombed,
|
|
Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
|
|
Play#0 output Play#0 1 1,1 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 1,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
|
|
Play#0 output Play#0 1 cav cavalry #41 takes 11
|
|
Play#0 output Play#0 1 cav cavalry #41 was bombed,
|
|
Play#0 output Play#0 1 but could not retreat to 2,0!
|
|
Play#0 output Play#0 1 1,1 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
|
|
Play#0 output Play#0 1 cav cavalry #42 takes 14
|
|
Play#0 output Play#0 1 cav cavalry #42 was bombed,
|
|
Play#0 output Play#0 1 but could not retreat to -1,1!
|
|
Play#0 output Play#0 1 1,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 1,1
|
|
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
|
|
Play#0 output Play#0 1 eng engineer #44 takes 10
|
|
Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1
|
|
Play#0 output Play#0 1 1,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 14
|
|
Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
|
|
Play#0 output Play#0 1 1,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 3,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 12
|
|
Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
|
|
Play#0 output Play#0 1 3,1 takes 3% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 1,1
|
|
Play#0 output Play#0 1 1 planes spotted over 3,1
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #10
|
|
Play#0 output Play#0 1 cav cavalry #10 takes 9
|
|
Play#0 output Play#0 1 cav cavalry #10 was bombed,
|
|
Play#0 output Play#0 1 but could not retreat to 3,-1!
|
|
Play#0 output Play#0 1 3,1 takes 2% collateral damage
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #25
|
|
Play#0 output Play#0 1 cav cavalry #25 takes 14
|
|
Play#0 output Play#0 1 cav cavalry #25 was bombed, and retreated to 2,2
|
|
Play#0 output Play#0 1 cav cavalry #26 retreated with a bombed friend, and ended up at 4,0
|
|
Play#0 output Play#0 1 cav cavalry #27 retreated with a bombed friend, and ended up at 4,0
|
|
Play#0 output Play#0 1 cav cavalry #28 retreated with a bombed friend, and ended up at 2,2
|
|
Play#0 output Play#0 1 cav cavalry #29 retreated with a bombed friend, and ended up at 3,1
|
|
Play#0 output Play#0 1 3,1 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 planes spotted over 0,0
|
|
Play#0 output Play#0 1 0,0 takes 4% collateral damage
|
|
Play#0 output Play#0 1 1 pinpoint bombing raid did 56 damage to cav cavalry #61
|
|
Play#0 output Play#0 1 cav cavalry #61 takes 21
|
|
Play#0 output Play#0 1 cav cavalry #61 was damaged, and retreated to 3,1
|
|
Play#0 output Play#0 1 0,0 takes 6% collateral damage
|
|
Play#0 output Play#0 1 0,0 takes 4% collateral damage
|
|
Play#0 output Play#0 1 0,0 takes 3% collateral damage
|
|
Play#0 output Play#0 1 0,0 takes 3% collateral damage
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship *
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
|
|
Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
|
|
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
|
|
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 10 cs cargo ship 4,4 81% 0 9 0 0 0 0 0 0 53 20
|
|
Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
|
|
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
|
|
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 10 0 0 0 0 0 0 81 20
|
|
Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
|
|
Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
|
|
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20
|
|
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20
|
|
Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 10 0 0 0 0 0 0 119 20
|
|
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 10 0 0 0 0 0 0 119 20
|
|
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20
|
|
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20
|
|
Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20
|
|
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -8 45
|
|
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
|
|
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
|
|
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 72% 0 7 0 0 0 0 0 0 81 40
|
|
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 66% 0 6 0 0 0 0 0 0 72 40
|
|
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 10 0 0 0 0 0 0 116 20
|
|
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40
|
|
Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
|
|
Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60
|
|
Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60
|
|
Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
|
|
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70
|
|
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
|
|
Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
|
|
Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
|
|
Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 40 70
|
|
Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
|
|
Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
|
|
Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
|
|
Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
|
|
Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
|
Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20
|
|
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20
|
|
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20
|
|
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
|
|
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
|
|
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
|
|
Play#0 output Play#0 1 57 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input retr * ?rflags#0
|
|
Play#0 command retreat
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
|
|
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
|
|
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a b Yes h
|
|
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a b Yes h
|
|
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
|
|
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g ggg Yes i
|
|
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g g Yes i
|
|
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g g Yes b
|
|
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g g Yes i
|
|
Play#0 output Play#0 1 2 31 cs cargo ship 4,0 n i
|
|
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c n Yes i
|
|
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
|
|
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
|
|
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c n Yes i
|
|
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
|
|
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
|
|
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
|
|
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
|
|
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
|
|
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n y Yes i
|
|
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
|
|
Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
|
|
Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
|
|
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith
|
|
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith
|
|
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith
|
|
Play#0 output Play#0 1 29 ships
|
|
Play#0 output Play#0 6 0 639
|
|
Play#0 input miss s * ?mission#0 q
|
|
Play#0 command mission
|
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
|
Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
|
|
Play#0 output Play#0 6 0 637
|
|
Play#0 input land *
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 2 inf infantry -3,1 92% 10 127 117 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
|
|
Play#0 output Play#0 1 2 10 cav cavalry 4,0 70% 7 127 69 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 86% 9 127 89 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 117 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 31 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 35S
|
|
Play#0 output Play#0 1 2 32 cav cavalry 2,2 c 100% 0 127 107 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L
|
|
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 36 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0
|
|
Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0
|
|
Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 79 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
|
|
Play#0 output Play#0 1 30 units
|
|
Play#0 output Play#0 6 0 637
|
|
Play#0 input lretr * ?rflags#0
|
|
Play#0 command lretreat
|
|
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
|
|
Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
|
|
Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
|
|
Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
|
|
Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b
|
|
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
|
|
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
|
|
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
|
|
Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
|
|
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
|
|
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
|
|
Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
|
|
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
|
|
Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b
|
|
Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
|
|
Play#0 output Play#0 1 17 units
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input miss l * ?mission#0 q
|
|
Play#0 command mission
|
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
|
Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
|
|
Play#0 output Play#0 6 0 634
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Main shutdown
|