217 lines
5.2 KiB
Text
217 lines
5.2 KiB
Text
|| create land
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desi @0,0:2 a
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desi 4,4 h
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des -6,2 h
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give c * ?des#. 100
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|| country#1
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add 1 1 1 p
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edit l * ?des#.&xloc>-6&xloc<0 o 1 O 1
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desi -2,0 c
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edit c 1 c -2,0 s 4 b 640 M 25000 T 100
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| two forts (-2,-2 with return fire, -2,2 without)
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desi -2,2 f
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desi -2,-2 f
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| harbor
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desi -3,1 h
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| ships for testing retreat command
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build s -3,1 cs 5
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edit s 4 L -5,1 U 7
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| fleet a defined below
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| ship to drop depth charges
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build s -3,1 dd
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edit s 5 g 1 s 40
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| ship to launch torpedoes
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build s -3,1 sb
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edit s 6 T 165 L -1,3 g 1 s 36
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| complete the ships
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edit s * ?own#0 E 100 M 127 m 10
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| p-bombers with 50% hit chance vs. dd in port
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build p -2,2 lb 5
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| marine missiles acc 50
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edit p 0 U 10 T mi t 160 U 11 U 12 U 13 U 14
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| p-bombers with 50% hit chance vs. cav
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edit p 0 U 20 t 400 U 21 U 22 U 23 U 24
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| very accurate p-bomber
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edit p 0 U 30 T ac t 400
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| complete the planes
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edit p * ?own#0 e 100 m 127
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| land units for testing retreat command
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build l -3,1 inf 5
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edit u 4 L -4,0 U 7
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| army a defined below
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| complete the land units (fortify to reduce unwanted collateral damage)
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edit u * ?own#0 e 100 M 127 m 10 F 127
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|| country#2
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add 2 2 2 p
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edit l * ?des#.&own=0 o 2 O 2
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| mountain, to test "can't retreat into mountain"
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desi 2,0 ^
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edit c 2 c 2,0 s 4 b 640 M 25000 T 100
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| a city for testing canals
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desi 4,0 c
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| harbors, 0,2 efficient, 2,2 construction zone
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desi 0:2,2 h
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edit l 2,2 e 1
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| ship that can return fire to -2,-2 and -5,-1 weakly
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edit s 5 U 9 O 2 L -4,-2 E 60
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| a train to carry land units
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edit u 0 U 9 O 2 T tra L 0,2
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| target ships gun fire: injured, helpless, not helpless
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edit s 0 U 20 O 2 U 10 L 0,2 U 11
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retr 10 nhhnj ih
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retr 11 n h
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retr 20 u h
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| crazy group retreat
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edit s 10 U 25 L -4,2 U 26 U 27 U 28 U 29 L 5,3
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edit s 25 U 24 O 1
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fleet g 24/25/26/27/28/29
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retr g ggg i
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retr 26 bn i
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retr g ?uid=27 bn i
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retr g ?uid=28 ggg b
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retr g ?uid=29 ggg i
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| target ships that want to retreat, but can't:
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| sunk
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edit s 10 U 30 E 20
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| in canal
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edit s 10 U 31 L 4,0
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| crewless
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edit s 10 U 32 m 0
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| in construction zone
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edit s 10 U 33 L 2,2
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| landlocked in 3,1
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edit s 10 U 34 L 3,1
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| no mobility
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edit s 10 U 35 M 0
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| on sale
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edit s 10 U 36
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| set as POGO doesn't work, done in setup-2
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fleet c 30/32/35/36
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retr c n i
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retr 31/33/34 n i
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| target ships having difficulties during retreat:
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edit s 10 U 40 t lc U 41 U 42
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| runs out of mobility
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edit s 40 M 5
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retr 40 nnnnh i
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| into construction zone 2,2
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retr 41 nuh i
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| into unfriendly -3,1
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edit s 42 L -4,2
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retr 42 ugggh i
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| as group into minefield -6,4
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edit s 10 U 43 t ms U 44
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fleet m 43/44
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edit s m L -4,4
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edit l -6,4 M 100
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retr m gg i
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| into canal 4,0
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edit s 10 U 46 L 5,1 U 47 t pt
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fleet n 46/47
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retr n y i
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| missions for retreat to clear
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miss s 40/41/42 int .
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| target ships depth-charges: injured vs. depth-charged, depth-charged,
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| helpless, not helpless
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edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2
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retr 50 gg dih
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retr 51 gg dh
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retr 52/53 gg h
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| target ships bombs: injured vs. bombed, bombed
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| five of each, to have a decent chance at getting both a hit and a miss
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edit s 10 U 60 t dd L -6,2 U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69
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retr 60/61/62/63/64 nn bih
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retr 65/66/67/68/69 nn bh
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| target ships missiles: injured (bombed doesn't apply)
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| five, to have a decent chance at getting both a hit and a miss
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edit s 60 U 80 L -6,2 U 81 U 82 U 83 U 84
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retr 80/81/82/83/84 nn bih
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| target ships torpedoes: torpedoed (injured not implemented)
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| five, to have a decent chance at getting both a hit and a miss
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edit s 10 U 100 L 0,4 U 101 U 102 U 103 U 104
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retr 100/101/102/103/104 nn tih
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| target ship sonar
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edit s 50 U 120
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retr 120 gg s
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| target ship boarding
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edit s 50 U 130 t tt
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retr 130 gg u
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| target land units bombs: bombed
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edit u 9 U 10 T cav L 1,1
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lret 10 jhhuy b
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| crazy group retreat
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edit u 10 U 25 L 3,1 a g U 26 U 27 U 28 U 29 L 4,0
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edit u 25 U 24 O 1
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army g 24/25/26/27/28/29
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lret g bhg b
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lret 26 uh b
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lret g ?uid=27 uh b
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lret g ?uid=28 bhg i
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lret g ?uid=29 bhg b
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| target land units that want to retreat, but can't:
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| destroyed
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edit u 10 U 30 L 0,2 e 10
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| loaded on ship
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edit u 10 U 31 L 0,2 S 35
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| crewless
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edit u 10 U 32 L 0,2 m 0
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| kidnapped
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edit u 10 U 33 L -1,1
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| loaded on train
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edit u 10 U 34 L 0,2 Y 9
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| no mobility
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edit u 10 U 35 L 0,2 M 0
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| on sale
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edit u 10 U 36 L 0,2
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| set as POGO doesn't work, done in setup-2
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army c 30/31/32/34/35/36
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lret c j b
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lret 33 j b
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| target land units having difficulties during retreat:
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| runs out of mobility
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edit u 10 U 40 M 5
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lret 40 nu b
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| into mountain 2,0
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edit u 10 U 41
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lret 41 jy b
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| into foreign sector -1,1
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edit u 10 U 42
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lret 42 g b
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| as group into minefield 0,0
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edit u 10 U 10 U 43 T eng U 44
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army m 43/44
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edit l 0,0 O 1 M 100
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lret m yu b
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| missions for retreat to clear
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miss l 40/41/42 res .
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| target land units bombs: injured vs. bombed
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| five, to have a decent chance at getting both a hit and a miss
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edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64
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lret 60/61/62/63/64 nj bih
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|| country#3, allied to #2
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add 3 3 3 p
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edit l 2:3,-2:-1 o 3 O 3
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|| country#4, friendly to #2
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add 4 4 4 p
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edit l 4,4 o 4 O 4
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|| finishing touches
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give m * ?des=f 5
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give g * ?des=f 2
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give s * ?des=f 100
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give p * ?des=f 100
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edit l * ?des#.&eff=0 e 100 m 127
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fleet a 0/1/3/4
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army a 0/1/3/4
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|| relations
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decl w 1 2
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decl w 2 1
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decl a 2 3
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decl f 2 4
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|| show initial state here to help maintainers
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map *
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cens * ?des#.
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ship *
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retr *
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land *
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lretr *
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plane *
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