empserver/include/budg.h
Markus Armbruster 5507e8a1dc Replace the revolting build pointer data structure by a proper data
type.  Make it abstract because that's possible.  Change data layout
so that the slots belonging to a sector are together in memory, it's
nicer to the cache.
(bp): The new type.  Users changed.
(get_wp): Update accordingly.
(alloc_bp): New.
(update_main, calc_all): Use it.  Before, calc_all() allocated 1/7
more than necessary.
2007-01-13 09:07:59 +00:00

56 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* budg.h: Budget related definitions
*
* Known contributors to this file:
* Ville Virrankoski, 1995
*/
#ifndef BUDG_H
#define BUDG_H
#include "types.h"
#include "item.h"
#define SCT_EFFIC (SCT_TYPE_MAX + 1)
struct bp *alloc_bp(void);
void fill_update_array(struct bp *, struct sctstr *);
int gt_bg_nmbr(struct bp *, struct sctstr *, i_type);
void pt_bg_nmbr(struct bp *, struct sctstr *, i_type, int);
int get_materials(struct sctstr *, struct bp *, int *, int);
extern long money[MAXNOC];
extern long pops[MAXNOC];
extern long sea_money[MAXNOC];
extern long lnd_money[MAXNOC];
extern long air_money[MAXNOC];
extern long tpops[MAXNOC];
extern float levels[MAXNOC][4];
#endif