empserver/src/lib/commands/coll.c
Markus Armbruster 7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00

151 lines
4.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* coll.c: Collet on a loan
*
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996-2000
*/
#include <config.h>
#include "commands.h"
#include "item.h"
#include "loan.h"
#include "lost.h"
#include "news.h"
#include "optlist.h"
int
coll(void)
{
int arg;
int i;
int val;
time_t now;
char *p;
struct lonstr loan;
struct sctstr sect;
coord x, y;
double owed;
double pay;
char buf[1024];
if (!opt_LOANS) {
pr("Loans are not enabled.\n");
return RET_FAIL;
}
if ((arg = onearg(player->argp[1], "Collect on loan # ")) < 0)
return RET_SYN;
/* Check if it's a valid loan. That means, is it a valid loan,
owed to this player, with a valid duration and it's been signed. */
if (!getloan(arg, &loan) || (loan.l_loner != player->cnum) ||
(loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
pr("You aren't owed anything on that loan...\n");
return RET_FAIL;
}
/* If we got here, we check to see if it's been defaulted on. We
already know it's owed to this player. */
owed = loan_owed(&loan, time(&now));
if (now <= loan.l_duedate) {
pr("There has been no default on loan %d\n", arg);
return RET_FAIL;
}
pr("You are owed $%.2f on that loan.\n", owed);
p = getstarg(player->argp[2],
"What sector do you wish to confiscate? ", buf);
if (!p)
return RET_SYN;
if (!check_loan_ok(&loan))
return RET_FAIL;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &sect))
return RET_SYN;
if (!neigh(x, y, player->cnum)) {
pr("You are not adjacent to %s\n", xyas(x, y, player->cnum));
return RET_FAIL;
}
if (sect.sct_own != loan.l_lonee) {
pr("%s is not owned by %s.\n",
xyas(x, y, player->cnum), cname(loan.l_lonee));
return RET_FAIL;
}
pay = dchr[sect.sct_type].d_value * (sect.sct_effic + 100.0);
for (i = 0; ichr[i].i_name; i++) {
if (ichr[i].i_value == 0 || ichr[i].i_uid == I_NONE)
continue;
val = sect.sct_item[ichr[i].i_uid];
pay += val * ichr[i].i_value;
}
pr("That sector (and its contents) is valued at $%.2f\n", pay);
if (pay > owed * 1.2) {
pr("That is more than is owed!\n");
return RET_FAIL;
}
sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
/*
* Used to call takeover() here a long time ago, but that does
* unwanted things, like generate che.
*/
sect.sct_own = player->cnum;
memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
memset(sect.sct_del, 0, sizeof(sect.sct_del));
sect.sct_off = 1;
sect.sct_dist_x = sect.sct_x;
sect.sct_dist_y = sect.sct_y;
if (sect.sct_type == SCT_CAPIT || sect.sct_type == SCT_MOUNT)
caploss(&sect, loan.l_lonee, "that was %s's capital!\n");
putsect(&sect);
nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
owed = loan_owed(&loan, time(&now));
if (pay >= owed) {
loan.l_status = LS_FREE;
loan.l_ldur = 0;
nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
wu(0, loan.l_lonee,
"%s seized %s to satisfy loan #%d\n",
cname(player->cnum),
xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
pr("That loan is now considered repaid.\n");
} else {
(void)time(&loan.l_lastpay);
owed -= pay;
loan.l_amtdue = (long)owed;
pay += loan.l_amtpaid;
loan.l_amtpaid = pay;
wu(0, loan.l_lonee,
"%s seized %s in partial payment of loan %d.\n",
cname(player->cnum),
xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
pr("You are still owed $%.2f on loan %d.\n", owed, arg);
}
putloan(arg, &loan);
return RET_OK;
}