Why upgrade? I'm not a lawyer, but here's my take on the differences to version 2: * Software patents: better protection against abuse of patents to prevent users from exercising the rights under the GPL. I doubt we'll get hit with a patent suit, but it's a good move just on general principles. * License compatibility: compatible with more free licenses, i.e. can "steal" more free software for use in Empire. I don't expect to steal much, but it's nice to have the option. * Definition of "source code": modernization of some details for today's networked world, to make it easier to distribute the software. Not really relevant to us now, as we normally distribute full source code. * Tivoization: this is about putting GPL-licensed software in hardware, then make the hardware refuse to run modified software. "Neat" trick to effectively deny its users their rights under the GPL. Abuse was "pioneered" by TiVo (popular digital video recorders). GPLv3 forbids it. Unlikely to become a problem for us. * Internationalization: more careful wording, to harden the license outside the US. The lawyers tell us it better be done that way. * License violations: friendlier way to deal with license violations. This has come out of past experience enforcing the GPL. * Additional permissions: Probably not relevant to us. Also include myself in the list of principal authors.
263 lines
7 KiB
C
263 lines
7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* spy.c: Spy on your neighbors
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1998-2000
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* Markus Armbruster, 2005-2011
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*/
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#include <config.h>
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#include "commands.h"
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#include "item.h"
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#include "land.h"
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#include "map.h"
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#include "news.h"
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#include "optlist.h"
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#include "path.h"
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#include "plane.h"
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/*
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* format: spy <SECTS>
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*/
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static void spy_report(struct sctstr *sp);
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static void prplanes(int, int);
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static void prunits(int, int);
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static char *player_relstr(natid);
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int
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spy(void)
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{
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natid own;
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int relat;
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coord x, y;
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coord nx, ny;
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int military;
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int btucost;
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int i;
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unsigned char *bitmap;
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int nrecon;
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struct nstr_sect nstr;
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struct nstr_item ni;
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struct natstr *natp;
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struct sctstr from;
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struct sctstr dsect;
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struct lndstr land;
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int changed = 0;
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int nsects;
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/*
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* first arg should be the range of sectors
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*/
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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nsects = (nstr.range.width + 1) * nstr.range.height / 2;
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btucost = (nsects / 40) + 1;
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natp = getnatp(player->cnum);
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if (natp->nat_btu < btucost) {
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pr("You don't have the BTU's for spying on that scale!\n");
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return RET_FAIL;
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}
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bitmap = calloc((WORLD_SZ() + 7) / 8, 1);
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if (!bitmap) {
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logerror("malloc failed in do_look\n");
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pr("Memory error. Tell the deity.\n");
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return RET_FAIL;
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}
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pr("SPY report\n");
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prdate();
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pr(" old sct rd rl def\n");
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pr(" sect de own own eff eff eff eff civ mil shl gun pet food bars\n");
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while (nxtsct(&nstr, &from)) {
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if (!player->owner && !player->god)
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continue;
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military = from.sct_item[I_MILIT];
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if (military == 0)
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continue;
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x = from.sct_x;
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y = from.sct_y;
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nrecon = 0;
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snxtitem_xy(&ni, EF_LAND, x, y);
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while (nxtitem(&ni, &land)) {
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if (lchr[(int)land.lnd_type].l_flags & L_RECON)
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nrecon++;
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}
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/* Print out the units/planes in this sector */
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prunits(x, y);
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prplanes(x, y);
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/*
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* check the neighboring sectors.
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*/
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for (i = 1; i <= 6; i++) {
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if (military == 0)
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break;
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nx = x + diroff[i][0];
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ny = y + diroff[i][1];
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if (emp_getbit(nx, ny, bitmap))
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continue; /* spied already */
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getsect(nx, ny, &dsect);
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if (player->owner || dsect.sct_type == SCT_WATER)
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continue;
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own = dsect.sct_own;
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relat = relations_with(own, player->cnum);
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if (relat <= NEUTRAL
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&& chance(dsect.sct_item[I_MILIT] / 200.0)) {
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/* spy caught */
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if (relat == NEUTRAL) {
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/* deport spy */
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pr("Spy deported from %s\n",
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xyas(nx, ny, player->cnum));
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if (own != 0)
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wu(0, own, "%s (#%d) spy deported from %s\n",
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cname(player->cnum), player->cnum,
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xyas(nx, ny, own));
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} else {
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/* execute spy */
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pr("BANG!! A spy was shot in %s\n",
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xyas(nx, ny, player->cnum));
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military--;
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if (own != 0)
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wu(0, own, "%s (#%d) spy caught in %s\n",
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cname(player->cnum), player->cnum,
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xyas(nx, ny, own));
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nreport(player->cnum, N_SPY_SHOT, own, 1);
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}
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if (opt_HIDDEN)
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setcont(own, player->cnum, FOUND_SPY);
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if (!nrecon) /* unless you have a recon unit */
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continue; /* no report from caught spy */
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}
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/* spy report */
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emp_setbit(nx, ny, bitmap);
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spy_report(&dsect);
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changed += map_set(player->cnum, dsect.sct_x, dsect.sct_y,
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dchr[dsect.sct_type].d_mnem, 0);
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if (opt_HIDDEN)
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setcont(player->cnum, own, FOUND_SPY);
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}
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/* subtract any military if necessary */
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if (from.sct_item[I_MILIT] != military) {
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from.sct_item[I_MILIT] = military;
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putsect(&from);
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}
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}
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if (changed)
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writemap(player->cnum);
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player->btused += btucost;
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free(bitmap);
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return RET_OK;
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}
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static void
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spy_report(struct sctstr *sp)
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{
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prxy("%4d,%-4d", sp->sct_x, sp->sct_y);
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pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d\n",
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dchr[sp->sct_type].d_mnem,
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sp->sct_newtype == sp->sct_type ? ' ' : dchr[sp->sct_newtype].d_mnem,
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sp->sct_own,
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sp->sct_oldown,
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roundintby((int)sp->sct_effic, 10),
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roundintby((int)sp->sct_road, 10),
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opt_RAILWAYS ? !!sct_rail_track(sp) : roundintby(sp->sct_rail, 10),
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roundintby((int)sp->sct_defense, 10),
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roundintby(sp->sct_item[I_CIVIL], 10),
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roundintby(sp->sct_item[I_MILIT], 10),
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roundintby(sp->sct_item[I_SHELL], 10),
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roundintby(sp->sct_item[I_GUN], 10),
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roundintby(sp->sct_item[I_PETROL], 10),
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roundintby(sp->sct_item[I_FOOD], 10),
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roundintby(sp->sct_item[I_BAR], 10));
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prunits(sp->sct_x, sp->sct_y);
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prplanes(sp->sct_x, sp->sct_y);
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}
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static void
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prunits(int x, int y)
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{
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struct lndstr land;
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struct nstr_item ni;
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char report[128];
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snxtitem_xy(&ni, EF_LAND, x, y);
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == player->cnum || land.lnd_own == 0)
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continue;
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if (land.lnd_ship >= 0 || land.lnd_land >= 0)
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continue;
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/* Don't always see spies */
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if (lchr[(int)land.lnd_type].l_flags & L_SPY) {
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if (!(chance(LND_SPY_DETECT_CHANCE(land.lnd_effic))))
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continue;
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}
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sprintf(report, "%s (%s) unit in %s: ",
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player_relstr(land.lnd_own),
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cname(land.lnd_own),
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xyas(land.lnd_x, land.lnd_y, player->cnum));
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intelligence_report(player->cnum, &land, 3, report);
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}
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}
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static void
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prplanes(int x, int y)
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{
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struct plnstr plane;
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struct nstr_item ni;
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snxtitem_xy(&ni, EF_PLANE, x, y);
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while (nxtitem(&ni, &plane)) {
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if (plane.pln_own == player->cnum || plane.pln_own == 0)
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continue;
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if (plane.pln_ship >= 0 || plane.pln_land >= 0)
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continue;
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if (plane.pln_flags & PLN_LAUNCHED)
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continue;
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pr("%s (%s) plane in %s: %s\n",
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player_relstr(plane.pln_own),
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cname(plane.pln_own),
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xyas(plane.pln_x, plane.pln_y, player->cnum),
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prplane(&plane));
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}
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}
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static char *
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player_relstr(natid them)
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{
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int rel = relations_with(player->cnum, them);
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if (rel == ALLIED)
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return "Allied";
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if (rel >= NEUTRAL)
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return "Neutral";
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return "Enemy";
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}
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