Why upgrade? I'm not a lawyer, but here's my take on the differences to version 2: * Software patents: better protection against abuse of patents to prevent users from exercising the rights under the GPL. I doubt we'll get hit with a patent suit, but it's a good move just on general principles. * License compatibility: compatible with more free licenses, i.e. can "steal" more free software for use in Empire. I don't expect to steal much, but it's nice to have the option. * Definition of "source code": modernization of some details for today's networked world, to make it easier to distribute the software. Not really relevant to us now, as we normally distribute full source code. * Tivoization: this is about putting GPL-licensed software in hardware, then make the hardware refuse to run modified software. "Neat" trick to effectively deny its users their rights under the GPL. Abuse was "pioneered" by TiVo (popular digital video recorders). GPLv3 forbids it. Unlikely to become a problem for us. * Internationalization: more careful wording, to harden the license outside the US. The lawyers tell us it better be done that way. * License violations: friendlier way to deal with license violations. This has come out of past experience enforcing the GPL. * Additional permissions: Probably not relevant to us. Also include myself in the list of principal authors.
192 lines
4.5 KiB
C
192 lines
4.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* hours.c: Game hours determination; is it legal to play now?
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Doug Hay, 1998
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* Steve McClure, 1998
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* Markus Armbruster, 2004-2009
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*/
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#include <config.h>
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#include <ctype.h>
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#include <time.h>
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#include "misc.h"
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#include "optlist.h"
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#include "prototypes.h"
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static char *weekday(char *str, int *wday);
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static char *daytime(char *str, int *min);
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static char *daytime_range(char *str, int *from_min, int *to_min);
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/*
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* Is week day WDAY (Sunday is 0) allowed by restriction DAYS?
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* If DAYS is not empty, it lists the allowed week day names. See
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* weekday() for syntax.
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*/
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int
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is_wday_allowed(int wday, char *days)
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{
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int wd;
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if (!days || !*days)
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return 1;
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while (NULL != (days = weekday(days, &wd)))
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if (wd == wday)
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return 1;
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return 0;
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}
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/*
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* Is day time DTIME (minutes since midnight) allowed by restriction TIMES?
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* If TIMES is not empty, it lists the allowed day time ranges. See
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* daytime_range() for syntax.
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*/
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int
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is_daytime_allowed(int dtime, char *times)
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{
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int from, to;
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if (!times || !*times)
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return 1;
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while (NULL != (times = daytime_range(times, &from, &to)))
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if (from <= dtime && dtime < to)
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return 1;
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return 0;
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}
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/*
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* Can the game played at time T?
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*/
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int
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gamehours(time_t t)
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{
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struct tm *tm;
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tm = localtime(&t);
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if (!is_wday_allowed(tm->tm_wday, game_days))
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return 0;
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return is_daytime_allowed(60 * tm->tm_hour + tm->tm_min, game_hours);
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}
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/*
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* Parse weekday name in STR.
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* On success assign day number (Sunday is 0) to *WDAY and return
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* pointer to first character not parsed.
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* Else return NULL.
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* Abbreviated names are recognized, but not single characters.
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* Initial whitespace is ignored.
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*/
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static char *
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weekday(char *str, int *wday)
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{
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/*
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* strptime() format " %a" would do fine, but it's XPG and Windows
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* doesn't have it. Besides, Empire accepts more abbreviations.
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*/
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static char *day_name[7] = {
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"sunday", "monday", "tuesday", "wednesday",
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"thursday", "friday", "saturday"
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};
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int i, j;
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for (; isspace(*str); ++str) ;
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for (i = 0; i < 7; ++i) {
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j = 0;
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while (str[j] && tolower(str[j]) == day_name[i][j])
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++j;
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if (j > 1) {
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*wday = i;
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return str + j;
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}
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}
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return NULL;
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}
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/*
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* Parse day time in STR.
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* On success store minutes since midnight in *MIN and return pointer
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* to first character not parsed.
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* Else return NULL.
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* Time format is HOUR:MINUTE. Initial whitespace is ignored.
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*/
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static char *
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daytime(char *str, int *min)
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{
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/*
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* strptime() format " %H:%M" would do fine, but it's XPG and
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* Windows doesn't have it.
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*/
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char *end;
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unsigned long h, m;
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h = strtoul(str, &end, 10);
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if (end == str || h > 24)
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return NULL;
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if (*end++ != ':')
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return NULL;
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str = end;
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m = strtoul(str, &end, 10);
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if (end == str || m > 59)
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return NULL;
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else if (h == 24 && m != 0)
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return NULL;
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*min = 60 * h + m;
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return end;
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}
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/*
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* Parse a day time range in STR.
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* On success store minutes since midnight in *FROM and *TO, return
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* pointer to first character not parsed.
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* Else return NULL.
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* Format is HOUR:MINUTE-HOUR:MINUTE. Initial whitespace is ignored.
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*/
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static char *
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daytime_range(char *str, int *from_min, int *to_min)
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{
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char *end;
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end = daytime(str, from_min);
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if (!end)
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return NULL;
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while (isspace(*end)) ++end;
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if (*end++ != '-')
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return NULL;
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return daytime(end, to_min);
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}
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