Command functions are traditionally named like the command shortened
to four characters. When this name collides with a keyword or library
function, we abbreviate more: brea(), rea(). A few are unabbreviated,
e.g. execute(). A few have different names, e.g. explain(), not
list().
Commit 23726b379
(v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.
Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".
Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
133 lines
3.8 KiB
C
133 lines
3.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* carg.c: List cargo contents of a ship
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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#include "ship.h"
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int
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c_cargo(void)
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{
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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nships = 0;
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_own == 0)
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continue;
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if ((player->cnum != ship.shp_own) && !player->god)
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continue;
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if (nships++ == 0)
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pr("shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-4.4s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
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pr("%1.1s", &ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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pr("%4d", ship.shp_item[I_CIVIL]);
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pr("%4d", ship.shp_item[I_MILIT]);
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pr("%4d", ship.shp_item[I_UW]);
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pr("%4d", ship.shp_item[I_SHELL]);
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pr("%4d", ship.shp_item[I_GUN]);
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pr("%4d", ship.shp_item[I_PETROL]);
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pr("%4d", ship.shp_item[I_IRON]);
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pr("%4d", ship.shp_item[I_DUST]);
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pr("%4d", ship.shp_item[I_BAR]);
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pr("%4d", ship.shp_item[I_OIL]);
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pr("%4d", ship.shp_item[I_LCM]);
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pr("%4d", ship.shp_item[I_HCM]);
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pr("%4d\n", ship.shp_item[I_RAD]);
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if (ship.shp_name[0] != 0)
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pr(" %s\n", ship.shp_name);
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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c_lcargo(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, &land)) {
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if (!land.lnd_own)
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continue;
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if ((player->cnum != land.lnd_own) && !player->god)
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continue;
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if (nunits++ == 0)
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pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
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pr("%1.1s ", &land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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pr("%4d", land.lnd_item[I_CIVIL]);
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pr("%4d", land.lnd_item[I_MILIT]);
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pr("%4d", land.lnd_item[I_UW]);
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pr("%4d", land.lnd_item[I_SHELL]);
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pr("%4d", land.lnd_item[I_GUN]);
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pr("%4d", land.lnd_item[I_PETROL]);
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pr("%4d", land.lnd_item[I_IRON]);
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pr("%4d", land.lnd_item[I_DUST]);
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pr("%4d", land.lnd_item[I_BAR]);
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pr("%4d", land.lnd_item[I_OIL]);
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pr("%4d", land.lnd_item[I_LCM]);
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pr("%4d", land.lnd_item[I_HCM]);
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pr("%4d\n", land.lnd_item[I_RAD]);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("No unit(s)\n");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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