empserver/src/lib/commands/carg.c
Markus Armbruster 7e63185007 commands: Rename the command functions
Command functions are traditionally named like the command shortened
to four characters.  When this name collides with a keyword or library
function, we abbreviate more: brea(), rea().  A few are unabbreviated,
e.g.  execute().  A few have different names, e.g. explain(), not
list().

Commit 23726b379 (v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.

Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".

Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-18 06:16:26 +01:00

133 lines
3.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* carg.c: List cargo contents of a ship
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "commands.h"
#include "land.h"
#include "ship.h"
int
c_cargo(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, &ship)) {
if (ship.shp_own == 0)
continue;
if ((player->cnum != ship.shp_own) && !player->god)
continue;
if (nships++ == 0)
pr("shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-4.4s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
pr("%1.1s", &ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
pr("%4d", ship.shp_item[I_CIVIL]);
pr("%4d", ship.shp_item[I_MILIT]);
pr("%4d", ship.shp_item[I_UW]);
pr("%4d", ship.shp_item[I_SHELL]);
pr("%4d", ship.shp_item[I_GUN]);
pr("%4d", ship.shp_item[I_PETROL]);
pr("%4d", ship.shp_item[I_IRON]);
pr("%4d", ship.shp_item[I_DUST]);
pr("%4d", ship.shp_item[I_BAR]);
pr("%4d", ship.shp_item[I_OIL]);
pr("%4d", ship.shp_item[I_LCM]);
pr("%4d", ship.shp_item[I_HCM]);
pr("%4d\n", ship.shp_item[I_RAD]);
if (ship.shp_name[0] != 0)
pr(" %s\n", ship.shp_name);
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}
int
c_lcargo(void)
{
int nunits;
struct nstr_item ni;
struct lndstr land;
if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
nunits = 0;
while (nxtitem(&ni, &land)) {
if (!land.lnd_own)
continue;
if ((player->cnum != land.lnd_own) && !player->god)
continue;
if (nunits++ == 0)
pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
pr("%1.1s ", &land.lnd_army);
pr("%4d%%", land.lnd_effic);
pr("%4d", land.lnd_item[I_CIVIL]);
pr("%4d", land.lnd_item[I_MILIT]);
pr("%4d", land.lnd_item[I_UW]);
pr("%4d", land.lnd_item[I_SHELL]);
pr("%4d", land.lnd_item[I_GUN]);
pr("%4d", land.lnd_item[I_PETROL]);
pr("%4d", land.lnd_item[I_IRON]);
pr("%4d", land.lnd_item[I_DUST]);
pr("%4d", land.lnd_item[I_BAR]);
pr("%4d", land.lnd_item[I_OIL]);
pr("%4d", land.lnd_item[I_LCM]);
pr("%4d", land.lnd_item[I_HCM]);
pr("%4d\n", land.lnd_item[I_RAD]);
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("No unit(s)\n");
return RET_FAIL;
} else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}