Use new pln_is_in_orbit() when we want to test for orbit specifically, and test PLN_LAUNCHED when we want to test whether the plane not sitting in the sector (because it is flying). This distinction is pointless at this time, because the only way PLN_LAUNCHED gets set is when a satellite goes into orbit. It will become useful in a later commit, which will use PLN_LAUNCHED to mark flying planes.
1263 lines
30 KiB
C
1263 lines
30 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation; either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
|
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* plnsub.c: Plane subroutine stuff
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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* Steve McClure, 1998-2000
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* Markus Armbruster, 2004-2008
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*/
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#include <config.h>
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|
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#include "file.h"
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#include "item.h"
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#include "land.h"
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#include "lost.h"
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#include "map.h"
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#include "misc.h"
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#include "nat.h"
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#include "nsc.h"
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#include "nuke.h"
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#include "optlist.h"
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#include "path.h"
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#include "plane.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "xy.h"
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|
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static int pln_equip(struct plist *, struct ichrstr *, int, char);
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static int fit_plane_on_ship(struct plnstr *, struct shpstr *);
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/*
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* Get assembly point argument.
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* If INPUT is not empty, use it, else prompt for more input using PROMPT.
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* If this yields a valid assembly point, read it into *AP_SECT and
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* return AP_SECT.
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* Else complain and return NULL.
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* *AP_SECT and BUF[1024] may be modified in either case.
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*/
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struct sctstr *
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get_assembly_point(char *input, struct sctstr *ap_sect, char *buf)
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|
{
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char *p;
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coord x, y;
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struct nstr_item ni;
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struct shpstr ship;
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|
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p = getstarg(input, "assembly point? ", buf);
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if (!p || *p == 0)
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return NULL;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, ap_sect))
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return NULL;
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|
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|
/* over own or allied sector is fine */
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if (ap_sect->sct_own == player->cnum
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|| getrel(getnatp(ap_sect->sct_own), player->cnum) == ALLIED)
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return ap_sect;
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|
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|
/* over own or allied ship is fine */
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snxtitem_xy(&ni, EF_SHIP, x, y);
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_effic < SHIP_MINEFF || ship.shp_own == 0)
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continue;
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if (ship.shp_own == player->cnum
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|| getrel(getnatp(ship.shp_own), player->cnum) == ALLIED)
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return ap_sect;
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}
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|
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pr("Assembly point not owned by you or an ally!\n");
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return NULL;
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|
}
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|
|
|
int
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|
pln_onewaymission(struct sctstr *target, int *shipno, int *flagp)
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|
{
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int nships;
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|
int cno;
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|
int flags, fl;
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|
struct shpstr ship;
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char buf[1024];
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char *p;
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|
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|
flags = *flagp;
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|
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|
/* offer carriers */
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nships = carriersatxy(target->sct_x, target->sct_y, player->cnum);
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if (nships) {
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for (;;) {
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if (!(p = getstarg(0, "Carrier #? ", buf)) || !*p)
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break;
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cno = atoi(p);
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if (cno < 0
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|| !getship(cno, &ship)
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|| (!player->owner
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&& (getrel(getnatp(ship.shp_own), player->cnum)
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|
!= ALLIED))) {
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pr("Not yours\n");
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continue;
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|
}
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if (ship.shp_x != target->sct_x || ship.shp_y != target->sct_y) {
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pr("Ship #%d not in %s\n", cno,
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xyas(target->sct_x, target->sct_y, player->cnum));
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continue;
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|
}
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fl = carrier_planes(&ship, 0);
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if (fl == 0) {
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pr("Can't land on %s.\n", prship(&ship));
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continue;
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|
}
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/* clear to land on ship#CNO */
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pr("landing on carrier %d\n", cno);
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flags |= fl;
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*shipno = cno;
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*flagp = flags;
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return 0;
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|
}
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}
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|
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|
/* try to land at sector */
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|
if (target->sct_own != player->cnum
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&& getrel(getnatp(target->sct_own), player->cnum) != ALLIED) {
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pr("Nowhere to land at sector %s!\n",
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xyas(target->sct_x, target->sct_y, player->cnum));
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|
return -1;
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|
}
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|
if (target->sct_type == SCT_MOUNT) {
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pr("Nowhere to land at sector %s!\n",
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xyas(target->sct_x, target->sct_y, player->cnum));
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|
return -1;
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|
}
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if (target->sct_type != SCT_AIRPT || target->sct_effic < 60)
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flags |= P_V;
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|
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|
/* clear to land at sector */
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*shipno = -1;
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*flagp = flags;
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return 0;
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|
}
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|
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|
int
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|
pln_oneway_to_carrier_ok(struct emp_qelem *bomb_list,
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struct emp_qelem *esc_list, int cno)
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|
{
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|
struct emp_qelem *list, *qp;
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|
struct plist *plp;
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|
struct shpstr ship;
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|
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|
if (cno < 0 || !getship(cno, &ship))
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return 0;
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|
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|
count_planes(&ship);
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|
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|
/* for both lists */
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|
for (list = bomb_list;
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list;
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list = list == bomb_list ? esc_list : NULL) {
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for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
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plp = (struct plist *)qp;
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if (plp->plane.pln_ship == ship.shp_uid)
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continue;
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if (!fit_plane_on_ship(&plp->plane, &ship))
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return 0;
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}
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|
}
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return 1;
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|
}
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|
|
|
void
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|
pln_newlanding(struct emp_qelem *list, coord tx, coord ty, int cno)
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|
{
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|
struct emp_qelem *qp;
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|
struct plist *plp;
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|
struct shpstr ship;
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|
struct sctstr sect;
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|
|
|
if (cno >= 0)
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|
getship(cno, &ship);
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|
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
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|
plp = (struct plist *)qp;
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|
if (cno >= 0) {
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|
count_planes(&ship);
|
|
if (!could_be_on_ship(&plp->plane, &ship))
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|
pr("\t%s cannot land on ship #%d! %s aborts!\n",
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|
prplane(&plp->plane), cno, prplane(&plp->plane));
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|
else if (!put_plane_on_ship(&plp->plane, &ship))
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|
pr("\tNo room on ship #%d! %s aborts!\n",
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|
cno, prplane(&plp->plane));
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|
else {
|
|
if (plp->plane.pln_own != ship.shp_own) {
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|
/* plp->plane.pln_own = ship.shp_own;*/
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|
wu(0, ship.shp_own, "%s %s lands on your %s\n",
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|
cname(player->cnum), prplane(&plp->plane),
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|
prship(&ship));
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|
}
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|
}
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|
} else {
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|
plp->plane.pln_x = tx;
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|
plp->plane.pln_y = ty;
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|
getsect(tx, ty, §);
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|
if (plp->plane.pln_own != sect.sct_own) {
|
|
/* plp->plane.pln_own = sect.sct_own;*/
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|
wu(0, sect.sct_own,
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|
"%s %s lands at your sector %s\n",
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|
cname(player->cnum),
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|
prplane(&plp->plane), xyas(tx, ty, sect.sct_own));
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|
}
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|
plp->plane.pln_ship = cno;
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|
}
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|
}
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|
if (cno >= 0)
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|
putship(ship.shp_uid, &ship);
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|
}
|
|
|
|
void
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|
pln_dropoff(struct emp_qelem *list, struct ichrstr *ip, coord tx, coord ty,
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|
void *ptr, int type)
|
|
{
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|
struct emp_qelem *qp;
|
|
struct plist *plp;
|
|
int amt;
|
|
struct sctstr *sectp;
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|
struct shpstr *sp;
|
|
int there;
|
|
int max;
|
|
struct mchrstr *mp;
|
|
|
|
if (ip == 0)
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|
return;
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|
amt = 0;
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|
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
|
plp = (struct plist *)qp;
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|
amt += plp->misc;
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|
}
|
|
if (type == EF_SECTOR) {
|
|
sectp = ptr;
|
|
if (!sectp->sct_own) {
|
|
if (sectp->sct_type == SCT_WATER)
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|
pr("Your %s sink like a rock!\n", ip->i_name);
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|
else
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|
pr("Your %s vanish without a trace.\n", ip->i_name);
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|
return;
|
|
}
|
|
if (sectp->sct_own != player->cnum
|
|
&& getrel(getnatp(sectp->sct_own), player->cnum) != ALLIED) {
|
|
pr("You don't own %s! Cargo jettisoned...\n",
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|
xyas(tx, ty, player->cnum));
|
|
return;
|
|
}
|
|
if (ip->i_uid == I_CIVIL && sectp->sct_own != sectp->sct_oldown) {
|
|
pr("%s is occupied. Your civilians suffer from identity crisis and die.\n",
|
|
xyas(tx, ty, player->cnum));
|
|
return;
|
|
}
|
|
there = sectp->sct_item[ip->i_uid];
|
|
max = ITEM_MAX;
|
|
} else {
|
|
sp = ptr;
|
|
there = sp->shp_item[ip->i_uid];
|
|
mp = &mchr[(int)sp->shp_type];
|
|
max = mp->m_item[ip->i_uid];
|
|
}
|
|
there += amt;
|
|
if (there > max) {
|
|
pr("%d excess %s discarded\n", max - there, ip->i_name);
|
|
amt = max - there;
|
|
there = max;
|
|
}
|
|
pr("%d %s landed safely", amt, ip->i_name);
|
|
if (type == EF_SECTOR) {
|
|
sectp = ptr;
|
|
sectp->sct_item[ip->i_uid] = there;
|
|
if (sectp->sct_own != player->cnum)
|
|
wu(0, sectp->sct_own, "%s planes drop %d %s in %s\n",
|
|
cname(player->cnum), amt, ip->i_name,
|
|
xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
|
|
pr(" at %s\n", xyas(tx, ty, player->cnum));
|
|
putsect((struct sctstr *)ptr);
|
|
} else {
|
|
struct shpstr *sp = (struct shpstr *)ptr;
|
|
sp->shp_item[ip->i_uid] = there;
|
|
if (sp->shp_own != player->cnum)
|
|
wu(0, sp->shp_own, "%s planes land %d %s on carrier %d\n",
|
|
cname(player->cnum), amt, ip->i_name, sp->shp_uid);
|
|
pr(" on carrier #%d\n", sp->shp_uid);
|
|
putship(sp->shp_uid, sp);
|
|
}
|
|
}
|
|
|
|
void
|
|
pln_mine(struct emp_qelem *list, struct sctstr *sectp)
|
|
{
|
|
struct emp_qelem *qp;
|
|
struct plist *plp;
|
|
int amt;
|
|
|
|
amt = 0;
|
|
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
|
plp = (struct plist *)qp;
|
|
amt += plp->misc;
|
|
|
|
}
|
|
if (amt > 0) {
|
|
if (sectp->sct_type != SCT_WATER) {
|
|
pr("Your seamines have no effect here.\n");
|
|
return;
|
|
}
|
|
sectp->sct_mines = MIN(sectp->sct_mines + amt, MINES_MAX);
|
|
pr("%d mines laid in %s.\n", amt,
|
|
xyas(sectp->sct_x, sectp->sct_y, player->cnum));
|
|
if (map_set(player->cnum, sectp->sct_x, sectp->sct_y, 'X', 0))
|
|
writemap(player->cnum);
|
|
putsect(sectp);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Has PP's type capabilities satisfying WANTFLAGS and NOWANTFLAGS?
|
|
* A plane type is capable unless
|
|
* - it lacks all of the P_F, P_ESC in WANTFLAGS, or
|
|
* - it lacks all of the P_E, P_L, P_K in WANTFLAGS, or
|
|
* - it lacks any of the other capabilities in WANTFLAGS, or
|
|
* - it has any of the capabilities in NOWANTFLAGS.
|
|
*/
|
|
int
|
|
pln_capable(struct plnstr *pp, int wantflags, int nowantflags)
|
|
{
|
|
int flags = plchr[(int)pp->pln_type].pl_flags;
|
|
|
|
if (wantflags & (P_F | P_ESC)) {
|
|
if ((flags & wantflags & (P_F | P_ESC)) == 0)
|
|
return 0;
|
|
wantflags &= ~(P_F | P_ESC);
|
|
}
|
|
|
|
if (wantflags & (P_E | P_L | P_K)) {
|
|
if ((flags & wantflags & (P_E | P_L | P_K)) == 0)
|
|
return 0;
|
|
wantflags &= ~(P_E | P_L | P_K);
|
|
}
|
|
|
|
if ((flags & wantflags) != wantflags)
|
|
return 0;
|
|
|
|
if (flags & nowantflags)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Find plane types that can operate from carrier SP.
|
|
* If MSL find missile types, else non-missile types.
|
|
* Return a combination of P_L, P_K, P_E.
|
|
* It's zero if SP can't support air operations due to its type or
|
|
* state (low efficiency).
|
|
*/
|
|
int
|
|
carrier_planes(struct shpstr *sp, int msl)
|
|
{
|
|
struct mchrstr *mcp = mchr + sp->shp_type;
|
|
int res;
|
|
|
|
if (sp->shp_effic < SHP_AIROPS_EFF)
|
|
return 0;
|
|
|
|
res = 0;
|
|
if (mcp->m_flags & M_FLY)
|
|
res |= P_L;
|
|
if ((mcp->m_flags & M_MSL) && msl)
|
|
res |= P_L;
|
|
if (mcp->m_nchoppers && !msl)
|
|
res |= P_K;
|
|
if (mcp->m_nxlight)
|
|
res |= P_E;
|
|
return res;
|
|
}
|
|
|
|
int
|
|
pln_airbase_ok(struct plnstr *pp, int oneway, int noisy)
|
|
{
|
|
struct shpstr ship;
|
|
struct lndstr land;
|
|
struct sctstr sect;
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
|
|
if (CANT_HAPPEN(noisy && pp->pln_own != player->cnum))
|
|
noisy = 0;
|
|
|
|
if (pp->pln_ship >= 0) {
|
|
/* ship: needs to be own or allied, efficient */
|
|
if (!getship(pp->pln_ship, &ship)) {
|
|
CANT_REACH();
|
|
return 0;
|
|
}
|
|
if (ship.shp_own != pp->pln_own
|
|
&& getrel(getnatp(ship.shp_own), pp->pln_own) != ALLIED) {
|
|
if (noisy)
|
|
pr("(note) An ally does not own the ship %s is on\n",
|
|
prplane(pp));
|
|
return 0;
|
|
}
|
|
if (!(carrier_planes(&ship, pcp->pl_flags & P_M) & pcp->pl_flags))
|
|
return 0;
|
|
|
|
} else if (pp->pln_land >= 0) {
|
|
/* land: needs to be own or allied, efficient, not embarked */
|
|
if (!getland(pp->pln_land, &land)) {
|
|
CANT_REACH();
|
|
return 0;
|
|
}
|
|
if (land.lnd_own != pp->pln_own
|
|
&& getrel(getnatp(land.lnd_own), pp->pln_own) != ALLIED) {
|
|
if (noisy)
|
|
pr("(note) An ally does not own the unit %s is on\n",
|
|
prplane(pp));
|
|
return 0;
|
|
}
|
|
if (land.lnd_effic < LND_AIROPS_EFF || !(pcp->pl_flags & P_E))
|
|
return 0;
|
|
if (land.lnd_ship >= 0 || land.lnd_land >= 0)
|
|
return 0;
|
|
|
|
} else {
|
|
/* sector: needs to be own or allied, efficient airfield */
|
|
if (!getsect(pp->pln_x, pp->pln_y, §)) {
|
|
CANT_REACH();
|
|
return 0;
|
|
}
|
|
|
|
if (sect.sct_own != pp->pln_own
|
|
&& getrel(getnatp(sect.sct_own), pp->pln_own) != ALLIED) {
|
|
if (noisy)
|
|
pr("(note) An ally does not own the sector %s is in\n",
|
|
prplane(pp));
|
|
return 0;
|
|
}
|
|
/* need airfield unless VTOL */
|
|
if ((pcp->pl_flags & P_V) == 0) {
|
|
if (sect.sct_type != SCT_AIRPT) {
|
|
if (noisy)
|
|
pr("%s not at airport\n", prplane(pp));
|
|
return 0;
|
|
}
|
|
if (sect.sct_effic < 40) {
|
|
if (noisy)
|
|
pr("%s is not 40%% efficient, %s can't take off from there.\n",
|
|
xyas(sect.sct_x, sect.sct_y, pp->pln_own),
|
|
prplane(pp));
|
|
return 0;
|
|
}
|
|
if (!oneway && sect.sct_effic < 60) {
|
|
if (noisy)
|
|
pr("%s is not 60%% efficient, %s can't land there.\n",
|
|
xyas(sect.sct_x, sect.sct_y, pp->pln_own),
|
|
prplane(pp));
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap,
|
|
int ap_to_target, int rangemult, int wantflags, int nowantflags)
|
|
{
|
|
struct plnstr plane;
|
|
int range;
|
|
struct plchrstr *pcp;
|
|
struct plist *plp;
|
|
|
|
emp_initque(list);
|
|
while (nxtitem(ni, &plane)) {
|
|
if (!player->owner)
|
|
continue;
|
|
if (plane.pln_mobil <= 0)
|
|
continue;
|
|
if (opt_MARKET) {
|
|
if (ontradingblock(EF_PLANE, &plane)) {
|
|
pr("plane #%d inelligible - it's for sale.\n",
|
|
plane.pln_uid);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
range = mapdist(plane.pln_x, plane.pln_y, ap->sct_x, ap->sct_y);
|
|
if (range > 4) {
|
|
pr("%s too far from assembly point\n", prplane(&plane));
|
|
continue;
|
|
}
|
|
if (plane.pln_effic < 40) {
|
|
pr("%s not efficient enough (must be 40%%)\n",
|
|
prplane(&plane));
|
|
continue;
|
|
}
|
|
range += ap_to_target;
|
|
range *= rangemult;
|
|
pcp = &plchr[(int)plane.pln_type];
|
|
if (!pln_capable(&plane, wantflags, nowantflags))
|
|
continue;
|
|
if (plane.pln_range < range) {
|
|
pr("%s out of range (%d:%d)\n",
|
|
prplane(&plane), plane.pln_range, range);
|
|
continue;
|
|
}
|
|
if (!pln_airbase_ok(&plane, rangemult != 2, 1))
|
|
continue;
|
|
pr("%s standing by\n", prplane(&plane));
|
|
plane.pln_mission = 0;
|
|
putplane(plane.pln_uid, &plane);
|
|
plp = malloc(sizeof(struct plist));
|
|
plp->misc = 0;
|
|
plp->bombs = 0;
|
|
plp->pcp = pcp;
|
|
plp->plane = plane;
|
|
emp_insque(&plp->queue, list);
|
|
}
|
|
}
|
|
|
|
int
|
|
pln_arm(struct emp_qelem *list, int dist, char mission, struct ichrstr *ip,
|
|
int flags, int mission_flags)
|
|
{
|
|
struct emp_qelem *qp;
|
|
struct emp_qelem *next;
|
|
struct plist *plp;
|
|
|
|
for (qp = list->q_forw; qp != list; qp = next) {
|
|
next = qp->q_forw;
|
|
plp = (struct plist *)qp;
|
|
if (pln_equip(plp, ip, flags, mission) < 0) {
|
|
emp_remque(qp);
|
|
free(qp);
|
|
continue;
|
|
}
|
|
if (flags & (P_S | P_I)) {
|
|
if (plp->pcp->pl_flags & P_S)
|
|
mission_flags |= P_S;
|
|
if (plp->pcp->pl_flags & P_I)
|
|
mission_flags |= P_I;
|
|
}
|
|
if (!(plp->pcp->pl_flags & P_H))
|
|
/* no stealth on this mission */
|
|
mission_flags &= ~P_H;
|
|
if (!(plp->pcp->pl_flags & P_X))
|
|
/* no stealth on this mission */
|
|
mission_flags &= ~P_X;
|
|
if (!(plp->pcp->pl_flags & P_A)) {
|
|
/* no asw on this mission */
|
|
mission_flags &= ~P_A;
|
|
/* FIXME escorts turn ASW patrol into ordinary recon */
|
|
}
|
|
if (!(plp->pcp->pl_flags & P_MINE)) {
|
|
/* no asw on this mission */
|
|
mission_flags &= ~P_MINE;
|
|
/* FIXME no effect */
|
|
}
|
|
plp->plane.pln_mobil -= pln_mobcost(dist, &plp->plane, flags);
|
|
pr("%s equipped\n", prplane(&plp->plane));
|
|
}
|
|
return mission_flags;
|
|
}
|
|
|
|
static int
|
|
pln_equip(struct plist *plp, struct ichrstr *ip, int flags, char mission)
|
|
{
|
|
struct plchrstr *pcp;
|
|
struct plnstr *pp;
|
|
int load, needed;
|
|
struct lndstr land;
|
|
struct shpstr ship;
|
|
struct sctstr sect;
|
|
i_type itype;
|
|
int rval;
|
|
short *item;
|
|
int own;
|
|
int abandon_needed;
|
|
|
|
pp = &plp->plane;
|
|
pcp = plp->pcp;
|
|
if (pp->pln_ship >= 0) {
|
|
getship(pp->pln_ship, &ship);
|
|
item = ship.shp_item;
|
|
own = ship.shp_own;
|
|
} else if (pp->pln_land >= 0) {
|
|
getland(pp->pln_land, &land);
|
|
item = land.lnd_item;
|
|
own = land.lnd_own;
|
|
} else {
|
|
getsect(pp->pln_x, pp->pln_y, §);
|
|
item = sect.sct_item;
|
|
own = sect.sct_oldown;
|
|
}
|
|
if (ip) {
|
|
if (ip->i_uid == I_CIVIL) {
|
|
if (pp->pln_own != own) {
|
|
pr("You don't control those civilians!\n");
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
if (pcp->pl_fuel > item[I_PETROL]) {
|
|
pr("%s not enough petrol there!\n", prplane(pp));
|
|
return -1;
|
|
}
|
|
item[I_PETROL] -= pcp->pl_fuel;
|
|
rval = 0;
|
|
if ((flags & P_F) == 0) {
|
|
load = pln_load(pp);
|
|
itype = I_NONE;
|
|
needed = 0;
|
|
switch (mission) {
|
|
case 's':
|
|
case 'p':
|
|
if (pp->pln_nuketype == -1) {
|
|
itype = I_SHELL;
|
|
needed = load;
|
|
}
|
|
break;
|
|
case 't':
|
|
case 'd':
|
|
if ((pcp->pl_flags & P_C) == 0 || ip == 0)
|
|
break;
|
|
itype = ip->i_uid;
|
|
needed = (load * 2) / ip->i_lbs;
|
|
break;
|
|
case 'm':
|
|
if ((pcp->pl_flags & P_MINE) == 0)
|
|
break;
|
|
itype = I_SHELL;
|
|
needed = (load * 2) / ip->i_lbs;
|
|
break;
|
|
case 'a':
|
|
if ((pcp->pl_flags & (P_V | P_C)) == 0)
|
|
break;
|
|
itype = I_MILIT;
|
|
needed = load / ip->i_lbs;
|
|
break;
|
|
case 'n':
|
|
if (pp->pln_nuketype == -1)
|
|
rval = -1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (rval < 0 || (itype != I_NONE && needed <= 0)) {
|
|
pr("%s can't contribute to mission\n", prplane(pp));
|
|
return -1;
|
|
}
|
|
if (itype != I_NONE) {
|
|
#if 0
|
|
/* Supply is broken somewhere, so don't use it for now */
|
|
if (itype == I_SHELL && item[itype] < needed)
|
|
item[itype] += supply_commod(plp->plane.pln_own,
|
|
plp->plane.pln_x,
|
|
plp->plane.pln_y,
|
|
I_SHELL, needed);
|
|
#endif
|
|
abandon_needed = !!would_abandon(§, itype, needed, NULL);
|
|
if (item[itype] < needed + abandon_needed) {
|
|
pr("Not enough %s for %s\n", ichr[itype].i_name, prplane(pp));
|
|
return -1;
|
|
}
|
|
item[itype] -= needed;
|
|
}
|
|
if (itype == I_SHELL && (mission == 's' || mission == 'p'))
|
|
plp->bombs = needed;
|
|
else
|
|
plp->misc = needed;
|
|
}
|
|
if (pp->pln_ship >= 0) {
|
|
if (pp->pln_own != ship.shp_own) {
|
|
wu(0, ship.shp_own,
|
|
"%s %s prepares for takeoff from ship %s\n",
|
|
cname(pp->pln_own), prplane(pp), prship(&ship));
|
|
}
|
|
putship(ship.shp_uid, &ship);
|
|
} else if (pp->pln_land >= 0) {
|
|
if (pp->pln_own != land.lnd_own) {
|
|
wu(0, land.lnd_own,
|
|
"%s %s prepares for takeoff from unit %s\n",
|
|
cname(pp->pln_own), prplane(pp), prland(&land));
|
|
}
|
|
putland(land.lnd_uid, &land);
|
|
} else {
|
|
if (pp->pln_own != sect.sct_own) {
|
|
wu(0, sect.sct_own, "%s %s prepares for takeoff from %s\n",
|
|
cname(pp->pln_own), prplane(pp),
|
|
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
|
|
}
|
|
putsect(§);
|
|
}
|
|
return rval;
|
|
}
|
|
|
|
void
|
|
pln_put(struct emp_qelem *list)
|
|
{
|
|
struct emp_qelem *qp, *next;
|
|
|
|
for (qp = list->q_forw; qp != list; qp = next) {
|
|
next = qp->q_forw;
|
|
pln_put1((struct plist *)qp);
|
|
}
|
|
}
|
|
|
|
void
|
|
pln_put1(struct plist *plp)
|
|
{
|
|
struct plnstr *pp;
|
|
struct shpstr ship;
|
|
struct lndstr land;
|
|
struct sctstr sect;
|
|
|
|
pp = &plp->plane;
|
|
if (!pp->pln_own) {
|
|
/* crashed */
|
|
if (pp->pln_ship >= 0) {
|
|
getship(pp->pln_ship, &ship);
|
|
take_plane_off_ship(pp, &ship);
|
|
}
|
|
if (pp->pln_land >= 0) {
|
|
getland(pp->pln_land, &land);
|
|
take_plane_off_land(pp, &land);
|
|
}
|
|
} else if (pp->pln_ship >= 0) {
|
|
/* It is landing on a carrier */
|
|
getship(pp->pln_ship, &ship);
|
|
/* We should do more, like make sure it's really
|
|
a carrier, etc. but for now just make sure it's
|
|
not sunk. */
|
|
if (ship.shp_effic < SHIP_MINEFF) {
|
|
mpr(pp->pln_own,
|
|
"Ship #%d has been sunk, plane #%d has nowhere to land, and\n"
|
|
"splashes into the sea.\n",
|
|
pp->pln_ship, pp->pln_uid);
|
|
pp->pln_effic = 0;
|
|
}
|
|
} else {
|
|
/* Presume we are landing back in a sector. */
|
|
getsect(pp->pln_x, pp->pln_y, §);
|
|
if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_WASTE) {
|
|
mpr(pp->pln_own,
|
|
"Nowhere to land at %s, plane #%d crashes and burns...\n",
|
|
xyas(pp->pln_x, pp->pln_y, pp->pln_own), pp->pln_uid);
|
|
pp->pln_effic = 0;
|
|
}
|
|
}
|
|
putplane(pp->pln_uid, pp);
|
|
emp_remque(&plp->queue);
|
|
free(plp);
|
|
}
|
|
|
|
void
|
|
pln_removedupes(struct emp_qelem *bomb_list, struct emp_qelem *esc_list)
|
|
{
|
|
struct emp_qelem *bomb;
|
|
struct emp_qelem *esc;
|
|
struct plist *bombp;
|
|
struct plist *escp;
|
|
|
|
if (QEMPTY(bomb_list) || QEMPTY(esc_list))
|
|
return;
|
|
bomb = bomb_list->q_forw;
|
|
while (bomb != bomb_list) {
|
|
if (QEMPTY(esc_list)) {
|
|
bomb = bomb_list;
|
|
continue;
|
|
}
|
|
esc = esc_list->q_forw;
|
|
bombp = (struct plist *)bomb;
|
|
while (esc != esc_list) {
|
|
escp = (struct plist *)esc;
|
|
if (escp->plane.pln_uid == bombp->plane.pln_uid) {
|
|
emp_remque(esc);
|
|
free(esc);
|
|
esc = esc_list;
|
|
} else
|
|
esc = esc->q_forw;
|
|
}
|
|
bomb = bomb->q_forw;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Fit a plane of PP's type on ship SP.
|
|
* Adjust SP's plane counters.
|
|
* Updating the plane accordingly is the caller's job.
|
|
* Return whether it fits.
|
|
*/
|
|
static int
|
|
fit_plane_on_ship(struct plnstr *pp, struct shpstr *sp)
|
|
{
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
struct mchrstr *mcp = mchr + sp->shp_type;
|
|
int wanted;
|
|
|
|
if (pcp->pl_flags & P_K) {
|
|
/* chopper, try chopper slot first */
|
|
if (sp->shp_nchoppers < mcp->m_nchoppers)
|
|
return ++sp->shp_nchoppers;
|
|
/* else try plane slot */
|
|
wanted = M_FLY;
|
|
} else if (pcp->pl_flags & P_E) {
|
|
/* x-light, try x-light slot first */
|
|
if (sp->shp_nxlight < mcp->m_nxlight)
|
|
return ++sp->shp_nxlight;
|
|
/* else try plane slot */
|
|
wanted = M_MSL | M_FLY;
|
|
} else if (!(pcp->pl_flags & P_L)) {
|
|
/* not light, no go */
|
|
wanted = 0;
|
|
} else if (pcp->pl_flags & P_M) {
|
|
/* missile, use plane slot */
|
|
wanted = M_MSL | M_FLY;
|
|
} else {
|
|
/* fixed-wing plane, use plane slot */
|
|
wanted = M_FLY;
|
|
}
|
|
|
|
if ((mcp->m_flags & wanted) == 0)
|
|
return 0; /* ship not capable */
|
|
|
|
if (sp->shp_nplane < mcp->m_nplanes)
|
|
return ++sp->shp_nplane;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Fit a plane of PP's type off ship SP.
|
|
* Adjust SP's plane counters, badly. You need to run count_planes()
|
|
* before the next fit_plane_on_ship().
|
|
* Updating the plane accordingly is the caller's job.
|
|
*/
|
|
static void
|
|
fit_plane_off_ship(struct plnstr *pp, struct shpstr *sp)
|
|
{
|
|
/*
|
|
* Frees chopper and nxlight slots first, which is why we need to
|
|
* run count_planes() before fit_plane_on_ship().
|
|
*/
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
|
|
if (pcp->pl_flags & P_K) {
|
|
if (sp->shp_nchoppers) {
|
|
sp->shp_nchoppers--;
|
|
return;
|
|
}
|
|
} else if (pcp->pl_flags & P_E) {
|
|
if (sp->shp_nxlight) {
|
|
sp->shp_nxlight--;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (CANT_HAPPEN(sp->shp_nplane == 0))
|
|
sp->shp_nplane = 1;
|
|
sp->shp_nplane--;
|
|
}
|
|
|
|
int
|
|
put_plane_on_ship(struct plnstr *plane, struct shpstr *ship)
|
|
{
|
|
if (plane->pln_ship == ship->shp_uid)
|
|
return 1; /* Already on ship */
|
|
|
|
if (!fit_plane_on_ship(plane, ship))
|
|
return 0;
|
|
|
|
plane->pln_x = ship->shp_x;
|
|
plane->pln_y = ship->shp_y;
|
|
plane->pln_ship = ship->shp_uid;
|
|
putplane(plane->pln_uid, plane);
|
|
putship(ship->shp_uid, ship);
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
take_plane_off_ship(struct plnstr *plane, struct shpstr *ship)
|
|
{
|
|
if (CANT_HAPPEN(plane->pln_ship != ship->shp_uid))
|
|
return;
|
|
|
|
fit_plane_off_ship(plane, ship);
|
|
plane->pln_ship = -1;
|
|
putship(ship->shp_uid, ship);
|
|
putplane(plane->pln_uid, plane);
|
|
}
|
|
|
|
/*
|
|
* Fit a plane of PP's type on land unit LP.
|
|
* Adjust LP's plane counters.
|
|
* Updating the plane accordingly is the caller's job.
|
|
* Return whether it fits.
|
|
*/
|
|
static int
|
|
fit_plane_on_land(struct plnstr *pp, struct lndstr *lp)
|
|
{
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
struct lchrstr *lcp = lchr + lp->lnd_type;
|
|
|
|
if ((pcp->pl_flags & P_E) && lp->lnd_nxlight < lcp->l_nxlight)
|
|
return ++lp->lnd_nxlight;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Fit a plane of PP's type off land unit LP.
|
|
* Adjust LP's plane counters.
|
|
* Updating the plane accordingly is the caller's job.
|
|
*/
|
|
static void
|
|
fit_plane_off_land(struct plnstr *pp, struct lndstr *lp)
|
|
{
|
|
if (CANT_HAPPEN(lp->lnd_nxlight == 0))
|
|
lp->lnd_nxlight = 1;
|
|
lp->lnd_nxlight--;
|
|
}
|
|
|
|
int
|
|
put_plane_on_land(struct plnstr *plane, struct lndstr *land)
|
|
{
|
|
if (plane->pln_land == land->lnd_uid)
|
|
return 1; /* Already on unit */
|
|
|
|
if (!fit_plane_on_land(plane, land))
|
|
return 0;
|
|
|
|
plane->pln_x = land->lnd_x;
|
|
plane->pln_y = land->lnd_y;
|
|
plane->pln_land = land->lnd_uid;
|
|
putplane(plane->pln_uid, plane);
|
|
putland(land->lnd_uid, land);
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
take_plane_off_land(struct plnstr *plane, struct lndstr *land)
|
|
{
|
|
if (CANT_HAPPEN(plane->pln_land != land->lnd_uid))
|
|
return;
|
|
|
|
fit_plane_off_land(plane, land);
|
|
plane->pln_land = -1;
|
|
putland(land->lnd_uid, land);
|
|
putplane(plane->pln_uid, plane);
|
|
}
|
|
|
|
/*
|
|
* Could a plane of PP's type be on on ship SP?
|
|
*/
|
|
int
|
|
could_be_on_ship(struct plnstr *pp, struct shpstr *sp)
|
|
{
|
|
struct shpstr ship;
|
|
|
|
ship = *sp;
|
|
ship.shp_nplane = ship.shp_nchoppers = ship.shp_nxlight = 0;
|
|
return fit_plane_on_ship(pp, &ship);
|
|
}
|
|
|
|
void
|
|
plane_sweep(struct emp_qelem *plane_list, coord x, coord y)
|
|
{
|
|
struct plnstr *pp;
|
|
struct plchrstr *pcp;
|
|
struct emp_qelem *qp;
|
|
struct emp_qelem *next;
|
|
struct plist *ip;
|
|
struct sctstr sect;
|
|
int mines_there;
|
|
int found = 0;
|
|
|
|
getsect(x, y, §);
|
|
mines_there = sect.sct_mines;
|
|
|
|
if (mines_there == 0)
|
|
return;
|
|
|
|
if ((sect.sct_type != SCT_WATER) && (sect.sct_type != SCT_HARBR))
|
|
return;
|
|
|
|
for (qp = plane_list->q_forw; ((qp != plane_list) && (mines_there));
|
|
qp = next) {
|
|
next = qp->q_forw;
|
|
ip = (struct plist *)qp;
|
|
pp = &ip->plane;
|
|
pcp = ip->pcp;
|
|
if (!(pcp->pl_flags & P_SWEEP)) /* if it isn't an sweep plane */
|
|
continue;
|
|
|
|
if (chance((100.0 - pln_acc(pp)) / 100.0)) {
|
|
pr("Sweep! in %s\n",
|
|
xyas(sect.sct_x, sect.sct_y, pp->pln_own));
|
|
mines_there--;
|
|
found = 1;
|
|
}
|
|
}
|
|
|
|
if (found && map_set(player->cnum, sect.sct_x, sect.sct_y, 'X', 0))
|
|
writemap(player->cnum);
|
|
sect.sct_mines = mines_there;
|
|
putsect(§);
|
|
}
|
|
|
|
void
|
|
count_planes(struct shpstr *sp)
|
|
{
|
|
struct nstr_item ni;
|
|
struct plnstr plane;
|
|
int nplane, nchoppers, nxlight;
|
|
|
|
if (sp->shp_effic < SHIP_MINEFF)
|
|
return;
|
|
|
|
nplane = sp->shp_nplane;
|
|
sp->shp_nplane = 0;
|
|
nchoppers = sp->shp_nchoppers;
|
|
sp->shp_nchoppers = 0;
|
|
nxlight = sp->shp_nxlight;
|
|
sp->shp_nxlight = 0;
|
|
|
|
snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y);
|
|
while (nxtitem(&ni, &plane)) {
|
|
if (plane.pln_own == 0)
|
|
continue;
|
|
if (plane.pln_ship == sp->shp_uid) {
|
|
if (!fit_plane_on_ship(&plane, sp))
|
|
CANT_REACH();
|
|
}
|
|
}
|
|
|
|
if (nplane != sp->shp_nplane ||
|
|
nxlight != sp->shp_nxlight || nchoppers != sp->shp_nchoppers) {
|
|
putship(sp->shp_uid, sp);
|
|
}
|
|
}
|
|
|
|
void
|
|
count_land_planes(struct lndstr *lp)
|
|
{
|
|
struct nstr_item ni;
|
|
struct plnstr plane;
|
|
int nplane;
|
|
|
|
if (lp->lnd_effic < LAND_MINEFF)
|
|
return;
|
|
|
|
nplane = lp->lnd_nxlight;
|
|
lp->lnd_nxlight = 0;
|
|
|
|
snxtitem_all(&ni, EF_PLANE);
|
|
while (nxtitem(&ni, &plane)) {
|
|
if (plane.pln_own == 0)
|
|
continue;
|
|
if (plane.pln_land == lp->lnd_uid)
|
|
if (!fit_plane_on_land(&plane, lp))
|
|
CANT_REACH();
|
|
}
|
|
|
|
if (lp->lnd_nxlight != nplane)
|
|
putland(lp->lnd_uid, lp);
|
|
}
|
|
|
|
int
|
|
count_sect_planes(struct sctstr *sp)
|
|
{
|
|
int count = 0;
|
|
struct nstr_item ni;
|
|
struct plnstr plane;
|
|
|
|
snxtitem_all(&ni, EF_PLANE);
|
|
while (nxtitem(&ni, &plane)) {
|
|
if (!plane.pln_own)
|
|
continue;
|
|
if (plane.pln_flags & PLN_LAUNCHED)
|
|
continue;
|
|
if (plane.pln_x == sp->sct_x && plane.pln_y == sp->sct_y)
|
|
++count;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
int
|
|
pln_hitchance(struct plnstr *pp, int hardtarget, int type)
|
|
{
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
double tfact = (double)(pp->pln_tech - pcp->pl_tech) /
|
|
(pp->pln_tech - pcp->pl_tech / 2);
|
|
int acc = pln_acc(pp);
|
|
int hitchance;
|
|
|
|
if (type == EF_SHIP) {
|
|
if (pcp->pl_flags & P_A)
|
|
acc -= 20;
|
|
if (!(pcp->pl_flags & P_T))
|
|
acc += 35;
|
|
}
|
|
hitchance = (int)(pp->pln_effic * (1.0 - 0.1 * tfact) *
|
|
(1.0 - acc / 100.0)) - hardtarget;
|
|
|
|
/* smooth out the bottom of the graph with asymtote at 5 -KHS */
|
|
if (hitchance < 20)
|
|
hitchance = 5 + ldround(300.0 / (40.0 - hitchance), 1);
|
|
if (hitchance > 100)
|
|
hitchance = 100;
|
|
return hitchance;
|
|
}
|
|
|
|
/* return 0 if there was a nuclear detonation */
|
|
|
|
int
|
|
pln_damage(struct plnstr *pp, coord x, coord y, char type, int *nukedamp,
|
|
int noisy)
|
|
{
|
|
struct nukstr nuke;
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
int load, i;
|
|
int hitroll;
|
|
int dam = 0;
|
|
int aim;
|
|
int effective = 1;
|
|
int pinbomber = 0;
|
|
|
|
if (pp->pln_nuketype != -1) {
|
|
if (nuk_on_plane(&nuke, pp->pln_uid) >= 0) {
|
|
mpr(pp->pln_own, "Releasing RV's for %s detonation...\n",
|
|
pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst");
|
|
pp->pln_nuketype = -1;
|
|
*nukedamp = detonate(&nuke, x, y,
|
|
pp->pln_flags & PLN_AIRBURST);
|
|
return 0;
|
|
}
|
|
CANT_REACH();
|
|
}
|
|
*nukedamp = 0;
|
|
|
|
load = pln_load(pp);
|
|
if (!load) /* e.g. ab, blowing up on launch pad */
|
|
return 0;
|
|
|
|
i = roll(load) + 1;
|
|
if (i > load)
|
|
i = load;
|
|
|
|
if (pcp->pl_flags & P_M) {
|
|
if (pcp->pl_flags & P_MAR)
|
|
pinbomber = 1;
|
|
} else if (pcp->pl_flags & P_T)
|
|
pinbomber = 1;
|
|
|
|
aim = pln_acc(pp);
|
|
if (type == 's') {
|
|
effective = !pinbomber;
|
|
aim = 30 + (pinbomber ? aim : 100 - aim);
|
|
} else {
|
|
effective = pinbomber;
|
|
aim = 100 - aim;
|
|
}
|
|
|
|
while (i--) {
|
|
dam += roll(6);
|
|
hitroll = roll(100);
|
|
if (hitroll >= 90) {
|
|
dam += 8;
|
|
if (noisy)
|
|
mpr(pp->pln_own, "BLAM");
|
|
} else if (hitroll < aim) {
|
|
dam += 5;
|
|
if (noisy)
|
|
mpr(pp->pln_own, "Blam");
|
|
} else {
|
|
dam += 1;
|
|
if (noisy)
|
|
mpr(pp->pln_own, "blam");
|
|
}
|
|
if (i && noisy)
|
|
mpr(pp->pln_own, "-");
|
|
}
|
|
if (noisy)
|
|
mpr(pp->pln_own, "\n");
|
|
if (effective)
|
|
dam *= 2;
|
|
return dam;
|
|
}
|
|
|
|
int
|
|
pln_identchance(struct plnstr *pp, int hardtarget, int type)
|
|
{
|
|
double misschance =
|
|
(100.0 - pln_hitchance(pp, hardtarget, type)) / 100.0;
|
|
return (int)(100 - 100 * misschance * misschance);
|
|
}
|
|
|
|
int
|
|
pln_mobcost(int dist, struct plnstr *pp, int flags)
|
|
{
|
|
double cost;
|
|
|
|
cost = 20.0 / (pp->pln_effic / 100.0);
|
|
if ((flags & P_F) || (flags & P_ESC))
|
|
cost /= 2;
|
|
|
|
return ldround(cost * dist / pln_range_max(pp) + 5, 1);
|
|
}
|
|
|
|
int
|
|
pln_is_in_orbit(struct plnstr *pp)
|
|
{
|
|
return (plchr[pp->pln_type].pl_flags & (P_M | P_O)) == P_O
|
|
&& (pp->pln_flags & PLN_LAUNCHED);
|
|
}
|
|
|
|
/*
|
|
* Set PP's tech to TLEV along with everything else that depends on it.
|
|
*/
|
|
void
|
|
pln_set_tech(struct plnstr *pp, int tlev)
|
|
{
|
|
struct plchrstr *pcp = plchr + pp->pln_type;
|
|
int limited_range = pp->pln_range < pln_range_max(pp);
|
|
int range_max;
|
|
|
|
if (CANT_HAPPEN(tlev < pcp->pl_tech))
|
|
tlev = pcp->pl_tech;
|
|
pp->pln_tech = tlev;
|
|
|
|
range_max = pln_range_max(pp);
|
|
if (!limited_range || pp->pln_range > range_max)
|
|
pp->pln_range = range_max;
|
|
}
|