Find a file
Markus Armbruster 8227d8c8ef Don't let designate check total cost before doing anything
desi() ran the designate code twice, first for adding up the cost,
then for changing designation.  However, the checking pass already
changed the sector when that cost nothing.  The checking pass also
suppressed messages.  There was at least one message that never got
printed because it was suppressed in the checking pass, and the
condition for it was no longer true in the changing pass, due to the
premature sector change: when a deity changed a non-coastal sector to
harbor or bridge head.

The total cost check is of limited value: designate costing money is a
bad idea, and the stock game has no such sectors.  Not enough value to
justify keeping and fixing this disgusting mess.  Remove it instead.
2008-02-17 08:47:23 +01:00
doc 4.3.11 late changes. 2008-01-01 19:22:59 +00:00
include Fix confused and buggy bridge splashing code 2008-02-16 20:57:38 +01:00
info Fix mobility cost for marines assaulting from non-landing ships 2008-02-17 06:56:46 +01:00
m4 Update from http://autoconf-archive.cryp.to/ 2007-07-28 13:09:00 +00:00
man Fix title and section header in manual pages 2008-02-07 08:01:54 +01:00
scripts Update copyright notice 2008-01-19 10:15:37 +01:00
src Don't let designate check total cost before doing anything 2008-02-17 08:47:23 +01:00
.gitignore Fix unintentionally broad patterns in .gitignore 2008-02-07 08:01:53 +01:00
bootstrap Use touch to touch stamp files, > doesn't update mtime of existing 2006-03-09 21:21:58 +00:00
compile Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.guess Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.sub Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
configure.ac Update copyright notice 2008-01-19 10:15:37 +01:00
COPYING Update to current version from http://www.gnu.org/licenses/gpl.txt: 2006-01-22 21:29:04 +00:00
CREDITS Update. 2006-03-07 19:06:36 +00:00
depcomp Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
GNUmakefile.in Update copyright notice 2008-01-19 10:15:37 +01:00
INSTALL Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
install-sh Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
Make.mk Clean up library dependencies 2008-02-03 08:11:13 +01:00
README Update copyright notice 2008-01-19 10:15:37 +01:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken
Stevens, Steve McClure

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you're pulling from CVS, check out and run bootstrap.  This
    requires recent versions of Autoconf and Automake to be installed.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
http://sourceforge.net/projects/empserver (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at "http://www.wolfpackempire.com".

Have fun!

Wolfpack!