empserver/include/genitem.h

72 lines
2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* genitem.h: Definition for generic items
*
* Known contributors to this file:
*
*/
/*
* XXX cheap hack; this depends on the fact
* that units are all the same starting from the top.
* If you change the units, DON'T CHANGE the tops to
* be non-identical. Also, if you change types of
* parts of the tops, be sure to change this file!
*/
#ifndef _GENITEM_H_
#define _GENITEM_H_
struct genitem {
short ef_type;
natid own;
short uid;
coord x;
coord y;
s_char type;
s_char effic;
s_char mobil;
short sell;
short tech;
s_char group;
coord opx, opy;
short mission;
short radius;
};
struct genobject {
short ef_type;
natid own;
};
struct genchrstr {
u_char nv; /* current number of variables */
u_char vtype[MAXCHRNV];
u_short vamt[MAXCHRNV];
};
#endif /* _GENITEM_H_ */