41 lines
1.9 KiB
Perl
41 lines
1.9 KiB
Perl
.TH Command FUEL
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.NA fuel "Give fuel to a ship/unit"
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.LV Basic
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.SY "fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]"
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The fuel command carries out the fueling of ships and units.
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The ship(s) must be in a harbor and
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the harbor must be at least 2% efficient.
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Land units may be in any sector.
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Alternatively, you can fuel at sea using an oiler, which is
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any ship with the oiler ability. (Note: if you are in a harbor,
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you can't fuel from an oiler, you must use the harbor)
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.s1
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Ships and units can be fueled by either petrol or oil, with petrol being
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used first. 1 unit of petrol = 5 fuel units. 1 unit of oil = 50
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fuel units. Each ship or unit, in turn, will attempt to take on the
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specified amount of fuel. Petrol/oil will be used for each ship or unit,
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the amount being rounded up individually. For example, if you have
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a harbor with 50 fuel in it, and you tell a ship with a 50 fuel
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capacity to load 50 fuel, it'll use 1 oil. If you tell it to load
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*1* fuel 50 times, it'll use *50* oil, with the round-up making
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it use 1 oil each time. The solution, of course, is to not load
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fuel in tiny, wasteful amounts.
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.s1
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Each update, ships and units use fuel to make mobility points. To produce
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10 mobility points requires the number of units of fuel listed
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for the ship or unit in the capability list. (see info show)
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(This number is usually 1, but may be more). If the number is a 0,
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the unit does not use fuel.
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.s1
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If the ship or unit has no fuel,
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it will attempt to get fuel using the supply procedure (see
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info supply). It will try to use first petrol, then oil, until it has enough
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fuel to get full mobility.
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If it can't get fuel by using the supply system, it won't get mobility.
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.s1
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See \*Qshow\*U for a table of the maximum amounts of
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fuel that can be carried on each type of unit or ship.
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.s1
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You can fuel friendly ships, but must fuel them one at a time, by number.
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.s1
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.SA "Ship-types, Unit-types, Ships, LandUnits"
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