92 lines
4.2 KiB
Perl
92 lines
4.2 KiB
Perl
.TH Concept Technology
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.NA Technology "How technology level is calculated each update"
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.LV Expert
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.s1
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Your technology level affects the range that guns can fire,
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the range over which radar is effective,
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the range that planes can fly
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and the range that torpedoes can travel, among other things.
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.s1
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The \*Qnation\*U command will display your current technology level
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and technology factor.
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.s1
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.nf
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This is how your new technology level is determined every update:
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(1) Technological breakthroughs are produced in tech centres.
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See "info Products" or the "production" command to find out how many
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technological breakthroughs you are going to produce. Your update
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telegram will tell you the number of technological breakthroughs
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produced in your various tech centres in a line like this:
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technological breakthroughs (7.2) produced in 3,1
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(2) Calculate tech delta from technological breakthroughs
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In the output of the "version" command, you will see a line like this:
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Tech Buildup is limited to logarithmic growth (base 2.00) after 3.00.
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In this example, the "tech log base" is 2.00 and the "easy tech" is
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3.00. To find out what your tech delta for an update will be, subtract
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"easy tech" from the number of technological breakthroughs you are
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producing and then add 1, then take the logorithm with base "tech log
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base" and then add the "easy tech" back on.
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For example, say you had a number of tech centres producing a total of
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18.0 tech units. Then to calculate your delta, first subtract "easy
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tech" from it and then add 1 to obtain 16.0, then take the log base 2.0
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of that which is 4.0 (since 2 to the power 4 is equal to 16), and then
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add the "easy tech" back on to get a tech delta of 7.0.
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(3) Tech bleed
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If the ALL_BLEED option is enabled, then you will gain extra technology from
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all countries producing tech, and there will be a line in the
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"version" output like this:
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The technology/research boost you get from the world is 50.00%.
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If the ALL_BLEED option is turned off, then you will gain extra
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technology from the countries with whom you share a two-way alliance,
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and the line in the "version" output will look like this:
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The technology/research boost you get from your allies is 50.00%.
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In both cases, the amount of tech you get is 50% of the average amount
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of tech delta for all eligible "bleeders". Note that a fundamental
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difference between these two cases is that in the ALL_BLEED case, only
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countries which are producing tech are counted in the average, whereas
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in the case where ALL_BLEED is turned off, the amount of tech bleed is
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averaged among all of your allies whether they are producing tech or not.
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Your net tech delta will be printed in your update telegram as:
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3.000 technology (2.0000 + 1.0000)
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where the 3.0000 is your net tech level gain, and that is broken down into
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how much you produced (2.0000) and how much you got from tech bleed (1.0000).
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(4) Tech decay
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After your net tech increase has been added to your country's
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technology level, then your technology level will decay. The amount of tech
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decay is printed in the version output as:
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Nation levels (tech etc.) decline 1% every 96 time units.
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The number of time units in an update is printed in the version output as:
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An update consists of 60 empire time units.
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Every update, your tech is reduced by
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decay = (tech level) * (decay rate) * (etu per update) / (decay etus).
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So if your tech level was 200.0, and the decay rate was as above, then
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you would lose:
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decay = 200 * 0.01 * 60 / 96 = 1.25
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and so your tech would go down to 198.75 from decay.
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(5) Tech leak
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If your tech level is much lower than the tech level of the highest
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tech country in the world, then every update, there is a chance that
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one of their high tech secrets will get leaked into your country.
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Take the tech level of the highest tech country in the world and
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divide by 5. Call this the "minimum tech". If your tech level is
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lower than the "minimum tech", then every update, there is a 20%
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chance that your tech level will increase by one third of the
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difference between your tech level and the minimum tech.
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.fi
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.s1
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Note that if the TECH_POP option is enabled, technology costs
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proportionately more $$$ to make as your civilian population grows
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past 50,000 civilians.
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.s1
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.SA "Innards, nation, Research, Nation, Production, Update"
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