Sector build cost is defined by sect-chr column build (struct dchrstr
member d_build). It's the cost per point of efficiency. In contrast,
unit build cost is defined for 100%, by ship-chr, plane-chr, land-chr,
nuke-chr column cost.
Switch sectors to cost per 100%, for flexibility and consistency:
replace struct dchrstr member d_build by d_cost, and replace selector
build by selector cost. Naming it cost for consistency with units is
possible only because the previous commit made the name available.
This is an xdump compatibility break. To provide the customary grace
period, we'd have to make selector build virtual instead, with value
bcost / 100 rounded up, and deprecate it. Deities would have to avoid
bcost values that aren't multiples of 100 for this to work fully. But
we're not bothering with maintaining xdump compatibility in this
release.
With bcost values that aren't multiple of 100, the cost of sector
building may have to be rounded. On the one hand, the cost of sector
demolition has always been rounded up. On the other hand, the cost of
producing stuff is rounded randomly. For now, round up, because
rounding randomly would affect subsequent random rounding, and upset
the smoke test.
Fortunately, show se b already shows build costs per 100%, since
commit 48ff096
, v4.3.23.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
3047 lines
185 KiB
Text
3047 lines
185 KiB
Text
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun POGO
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Conn1 output Conn1 0 country name POGO
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Conn1 input pass peter
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 0 127.0.0.1 tester
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Play#0 output Play#0 2 2
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Play#0 output Play#0 1
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Play#0 output Play#0 1 *** Server configured for testing ***
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Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
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Play#0 output Play#0 6 0 640
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Play#0 input version
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Play#0 command version
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Play#0 output Play#0 1 Wolfpack Empire 4.3.34
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Play#0 output Play#0 1
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Play#0 output Play#0 1 The following parameters have been set for this game:
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Play#0 output Play#0 1 World size is 64 by 32.
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Play#0 output Play#0 1 There can be up to 99 countries.
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Play#0 output Play#0 1 By default, countries use their own coordinate system.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Use the 'show' command to find out the time of the next update.
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Play#0 output Play#0 1 The current time is Thu Jan 1 00:00:00.
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Play#0 output Play#0 1 An update consists of 60 empire time units.
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Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
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Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
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Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
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Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
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Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
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Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
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Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
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Play#0 output Play#0 1 No food is needed!
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
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Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
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Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
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Play#0 output Play#0 1 Up to 50 avail can roll over an update.
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Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
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Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
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Play#0 output Play#0 1 Happiness is averaged over 48 time units.
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Play#0 output Play#0 1 Education is averaged over 192 time units.
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Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
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Play#0 output Play#0 1 Nation levels (tech etc.) decline 1% every 96 time units.
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Play#0 output Play#0 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Sectors Ships Planes Units
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Play#0 output Play#0 1 Maximum mobility 127 127 127 127
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Play#0 output Play#0 1 Max mob gain per update 60 90 60 60
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Play#0 output Play#0 1 Max eff gain per update -- 100 100 100
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Play#0 output Play#0 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
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Play#0 output Play#0 1 Max interdiction range 8 8 -- 8
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Play#0 output Play#0 1
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Play#0 output Play#0 1 The maximum amount of mobility used for land unit combat is 5.00.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Fire ranges are scaled by 1.00.
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Play#0 output Play#0 1 Flak damage is scaled by 1.75.
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Play#0 output Play#0 1 Torpedo damage is 2d40+38.
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Play#0 output Play#0 1 The attack factor for para & assault troops is 0.50.
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Play#0 output Play#0 1 12% of fallout leaks into each surrounding sector.
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Play#0 output Play#0 1 Fallout decays by 28% per update.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Damage to Spills to
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Play#0 output Play#0 1 Sector People Mater. Ships Planes LandU.
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Play#0 output Play#0 1 Sector -- 100% 100% 0% 4% 30%
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Play#0 output Play#0 1 People 10% -- -- -- -- --
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Play#0 output Play#0 1 Materials 10% -- -- -- -- --
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Play#0 output Play#0 1 Efficiency 10% -- -- -- -- --
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Play#0 output Play#0 1 Ships 10% 100% 100% -- 0% 0%
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Play#0 output Play#0 1 Planes 10% 0% 0% -- -- --
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Play#0 output Play#0 1 Land units 10% 0% 100% -- 0% 0%
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Play#0 output Play#0 1
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Play#0 output Play#0 1 You can have at most 640 BTUs.
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Play#0 output Play#0 1 You are disconnected after 15 minutes of idle time.
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Play#0 output Play#0 1 Visitors are disconnected after 5 minutes of idle time.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Options enabled in this game:
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Play#0 output Play#0 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
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Play#0 output Play#0 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Options disabled in this game:
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Play#0 output Play#0 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
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Play#0 output Play#0 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
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Play#0 output Play#0 1 SUPER_BARS, TECH_POP
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Play#0 output Play#0 1
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Play#0 output Play#0 1 See "info Options" for a detailed list of options and descriptions.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 The person to annoy if something goes wrong is:
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Play#0 output Play#0 1 Deity forgot to edit econfig <careless@invalid>.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
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Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
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Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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Play#0 output Play#0 6 0 640
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Play#0 input show sect b
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 build 100% eff maint
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Play#0 output Play#0 1 sector type lcm hcm $ $
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Play#0 output Play#0 1 - wilderness 0 0 0 0
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Play#0 output Play#0 1 c capital 0 0 100 60
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Play#0 output Play#0 1 f fortress 0 100 500 0
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Play#0 output Play#0 1 any other 0 0 100 0
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
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Play#0 output Play#0 1 type lcms hcms mobility $$$$
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Play#0 output Play#0 1 road network 2 2 1 2
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Play#0 output Play#0 6 0 640
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Play#0 input show sect c
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 sector type product p.e. capabilities
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Play#0 output Play#0 1 . sea deity
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Play#0 output Play#0 1 ^ mountain dust 75% deity
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Play#0 output Play#0 1 s sanctuary deity
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Play#0 output Play#0 1 \\ wasteland deity
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Play#0 output Play#0 1 u uranium mine rad 100%
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Play#0 output Play#0 1 p park happy 100%
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Play#0 output Play#0 1 d defense plant guns 100%
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Play#0 output Play#0 1 i shell industry shells 100%
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Play#0 output Play#0 1 m mine iron 100%
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Play#0 output Play#0 1 g gold mine dust 100%
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Play#0 output Play#0 1 a agribusiness food 900%
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Play#0 output Play#0 1 o oil field oil 100%
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Play#0 output Play#0 1 j light manufacturing lcm 100%
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Play#0 output Play#0 1 k heavy manufacturing hcm 100%
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Play#0 output Play#0 1 t technical center tech 100%
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Play#0 output Play#0 1 r research lab medical 100%
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Play#0 output Play#0 1 l library/school edu 100%
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Play#0 output Play#0 1 = bridge span deity
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Play#0 output Play#0 1 b bank bars 100%
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Play#0 output Play#0 1 % refinery petrol 1000%
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Play#0 output Play#0 1 ~ plains deity
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Play#0 output Play#0 1 @ bridge tower deity
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Play#0 output Play#0 6 0 640
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Play#0 input show sect s
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 mob cost max max naviga packing max
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Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop
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Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0
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Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100
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Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000
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Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0
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Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
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Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
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Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000
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Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000
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Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000
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Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000
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Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100
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Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
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Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
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Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
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Play#0 output Play#0 6 0 640
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Play#0 input show ship b
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 lcm hcm avail tech $
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Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180
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Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300
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Play#0 output Play#0 1 frg frigate 30 30 110 0 $600
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Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800
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Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500
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Play#0 output Play#0 1 os ore ship 60 40 160 20 $500
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Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300
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Play#0 output Play#0 1 tk tanker 60 40 160 35 $600
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Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800
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Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300
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Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400
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Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800
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Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800
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Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500
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Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200
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Play#0 output Play#0 1 sb submarine 30 30 110 60 $650
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Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600
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Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500
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Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700
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Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500
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Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000
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Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200
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Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500
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Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500
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Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800
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Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200
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Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500
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Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200
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Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000
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Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500
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Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000
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Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500
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Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000
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Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800
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Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800
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Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500
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Play#0 output Play#0 6 0 640
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Play#0 input show ship c
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 cargos & capabilities
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Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
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Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
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Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
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Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land
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Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply
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Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r
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Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal
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Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply
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Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal
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Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal
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Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal
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Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine
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Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f
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Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil
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Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f
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Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub
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Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine
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Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f
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Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane
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Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile
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Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land
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Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply
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Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane
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Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss
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Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp
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Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub
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Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp
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Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp
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Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile
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Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub
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Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss
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Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile
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Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply
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Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile
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Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp
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Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply
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Play#0 output Play#0 6 0 640
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Play#0 input show ship s
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 s v s r f l p h x
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Play#0 output Play#0 1 p i p n i n l e p
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Play#0 output Play#0 1 def d s y g r d n l l
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Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0
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Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1
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Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1
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Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1
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Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1
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Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1
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Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0
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Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1
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Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0
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Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0
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Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0
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Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1
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Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1
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Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2
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Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1
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Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0
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Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1
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Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1
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Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4
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Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1
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Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2
|
|
Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10
|
|
Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0
|
|
Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4
|
|
Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0
|
|
Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10
|
|
Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0
|
|
Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30
|
|
Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0
|
|
Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2
|
|
Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8
|
|
Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20
|
|
Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10
|
|
Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25
|
|
Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show plan b
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 lcm hcm crew avail tech $
|
|
Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400
|
|
Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550
|
|
Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000
|
|
Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400
|
|
Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000
|
|
Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000
|
|
Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700
|
|
Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100
|
|
Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550
|
|
Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000
|
|
Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000
|
|
Play#0 output Play#0 1 re recon 12 4 2 40 130 $800
|
|
Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800
|
|
Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800
|
|
Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800
|
|
Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800
|
|
Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200
|
|
Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400
|
|
Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800
|
|
Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500
|
|
Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300
|
|
Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200
|
|
Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000
|
|
Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400
|
|
Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800
|
|
Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000
|
|
Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000
|
|
Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500
|
|
Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500
|
|
Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000
|
|
Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000
|
|
Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000
|
|
Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000
|
|
Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000
|
|
Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show plan c
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 capabilities
|
|
Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL
|
|
Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light
|
|
Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy
|
|
Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light
|
|
Play#0 output Play#0 1 mb medium bomber bomber tactical
|
|
Play#0 output Play#0 1 tr C-56 Lodestar cargo para
|
|
Play#0 output Play#0 1 es P-38 Lightning tactical escort
|
|
Play#0 output Play#0 1 hb B-26B Marauder bomber
|
|
Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep
|
|
Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light
|
|
Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light
|
|
Play#0 output Play#0 1 re recon spy
|
|
Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep
|
|
Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para
|
|
Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical
|
|
Play#0 output Play#0 1 ssm V2 tactical VTOL missile
|
|
Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber
|
|
Play#0 output Play#0 1 jes F-14E jet escort tactical escort
|
|
Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep
|
|
Play#0 output Play#0 1 jt C-141 Starlifter cargo para
|
|
Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine
|
|
Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light
|
|
Play#0 output Play#0 1 sp E2-C Hawkeye spy
|
|
Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light
|
|
Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo
|
|
Play#0 output Play#0 1 srbm Atlas tactical VTOL missile
|
|
Play#0 output Play#0 1 lst landsat satellite
|
|
Play#0 output Play#0 1 irbm Titan tactical VTOL missile
|
|
Play#0 output Play#0 1 abm Patriot VTOL missile SDI
|
|
Play#0 output Play#0 1 slbm Trident tactical VTOL missile light
|
|
Play#0 output Play#0 1 ss KH-7 spysat spy image satellite
|
|
Play#0 output Play#0 1 asat anti-sat VTOL missile satellite
|
|
Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile
|
|
Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light
|
|
Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show plan s
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 acc load att def ran fuel stlth
|
|
Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0%
|
|
Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0%
|
|
Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0%
|
|
Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0%
|
|
Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0%
|
|
Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0%
|
|
Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0%
|
|
Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0%
|
|
Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0%
|
|
Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0%
|
|
Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0%
|
|
Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20%
|
|
Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0%
|
|
Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40%
|
|
Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0%
|
|
Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0%
|
|
Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0%
|
|
Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0%
|
|
Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0%
|
|
Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0%
|
|
Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0%
|
|
Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0%
|
|
Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50%
|
|
Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0%
|
|
Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40%
|
|
Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0%
|
|
Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0%
|
|
Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0%
|
|
Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
|
|
Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
|
|
Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
|
|
Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
|
|
Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
|
|
Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
|
|
Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show land b
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 lcm hcm guns avail tech $
|
|
Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500
|
|
Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800
|
|
Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300
|
|
Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500
|
|
Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750
|
|
Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500
|
|
Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500
|
|
Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500
|
|
Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500
|
|
Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500
|
|
Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800
|
|
Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500
|
|
Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000
|
|
Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000
|
|
Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600
|
|
Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000
|
|
Play#0 output Play#0 1 sec security 10 5 0 40 170 $600
|
|
Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400
|
|
Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800
|
|
Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000
|
|
Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500
|
|
Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show land c
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 capabilities
|
|
Play#0 output Play#0 1 cav cavalry 20m 12f light recon
|
|
Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light
|
|
Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault
|
|
Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy
|
|
Play#0 output Play#0 1 spy infiltrator light recon assault spy
|
|
Play#0 output Play#0 1 inf infantry 100m 24f light assault
|
|
Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light
|
|
Play#0 output Play#0 1 com commando 3s light recon assault spy
|
|
Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak
|
|
Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light
|
|
Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f
|
|
Play#0 output Play#0 1 har hvy armor 100m 3s 48f
|
|
Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault
|
|
Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault
|
|
Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon
|
|
Play#0 output Play#0 1 arm armor 50m 4s 30f light
|
|
Play#0 output Play#0 1 sec security 50m 4s 30f security light
|
|
Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light
|
|
Play#0 output Play#0 1 mif mech inf 100m 8s 60f light
|
|
Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light
|
|
Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault
|
|
Play#0 output Play#0 1 rad radar unit 10m 7f light radar
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show land s
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 s v s r r a f a a x l
|
|
Play#0 output Play#0 1 p i p a n c i m a p n
|
|
Play#0 output Play#0 1 att def vul d s y d g c r m f l d
|
|
Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0
|
|
Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0
|
|
Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12
|
|
Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0
|
|
Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0
|
|
Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0
|
|
Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0
|
|
Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0
|
|
Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0
|
|
Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0
|
|
Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0
|
|
Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0
|
|
Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0
|
|
Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0
|
|
Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0
|
|
Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0
|
|
Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show nuke b
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 lcm hcm oil rad avail tech res $
|
|
Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000
|
|
Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000
|
|
Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000
|
|
Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000
|
|
Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500
|
|
Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000
|
|
Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000
|
|
Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000
|
|
Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000
|
|
Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000
|
|
Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000
|
|
Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000
|
|
Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show nuke c
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 blst dam lbs tech res $ abilities
|
|
Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
|
|
Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
|
|
Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
|
|
Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
|
|
Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
|
|
Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
|
|
Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
|
|
Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
|
|
Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
|
|
Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
|
|
Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
|
|
Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
|
|
Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show nuke s
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Printing for tech level '1000'
|
|
Play#0 output Play#0 1 blst dam lbs tech res $ abilities
|
|
Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
|
|
Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
|
|
Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
|
|
Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
|
|
Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
|
|
Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
|
|
Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
|
|
Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
|
|
Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
|
|
Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
|
|
Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
|
|
Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
|
|
Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show bridge
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers,
|
|
Play#0 output Play#0 1 40 available workforce, and cost $1000
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show tower
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers,
|
|
Play#0 output Play#0 1 120 available workforce, and cost $3000
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show item
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 item power value sell lbs packing melt item
|
|
Play#0 output Play#0 1 mnem in no wh ur bk deno name
|
|
Play#0 output Play#0 1 c 50 1 no 1 1 10 10 10 10 4 civilians
|
|
Play#0 output Play#0 1 m 100 0 yes 1 1 1 1 1 1 20 military
|
|
Play#0 output Play#0 1 s 125 5 yes 1 1 1 10 1 1 80 shells
|
|
Play#0 output Play#0 1 g 950 60 yes 10 1 1 10 1 1 100 guns
|
|
Play#0 output Play#0 1 p 7 4 yes 1 1 1 10 1 1 50 petrol
|
|
Play#0 output Play#0 1 i 10 2 yes 1 1 1 10 1 1 100 iron ore
|
|
Play#0 output Play#0 1 d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
|
|
Play#0 output Play#0 1 b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
|
|
Play#0 output Play#0 1 f 0 0 yes 1 1 1 10 1 1 2 food
|
|
Play#0 output Play#0 1 o 50 8 yes 1 1 1 10 1 1 50 oil
|
|
Play#0 output Play#0 1 l 20 2 yes 1 1 1 10 1 1 100 light products
|
|
Play#0 output Play#0 1 h 40 4 yes 1 1 1 10 1 1 100 heavy products
|
|
Play#0 output Play#0 1 u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
|
|
Play#0 output Play#0 1 r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input show updates
|
|
Play#0 command show
|
|
Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0
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Play#0 output Play#0 1 There are no updates scheduled.
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 0
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta sect 0
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Play#0 output Play#0 1 "owner" 5 0 0 8
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Play#0 output Play#0 1 "xloc" 9 0 0 -1
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Play#0 output Play#0 1 "yloc" 10 0 0 -1
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Play#0 output Play#0 1 "des" 4 0 0 18
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Play#0 output Play#0 1 "effic" 4 0 0 -1
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Play#0 output Play#0 1 "mobil" 4 0 0 -1
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Play#0 output Play#0 1 "off" 5 0 0 -1
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Play#0 output Play#0 1 "loyal" 5 1 0 -1
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Play#0 output Play#0 1 "terr0" 5 0 0 -1
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Play#0 output Play#0 1 "terr1" 5 0 0 -1
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Play#0 output Play#0 1 "terr2" 5 0 0 -1
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Play#0 output Play#0 1 "terr3" 5 0 0 -1
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Play#0 output Play#0 1 "dterr" 5 1 0 -1
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Play#0 output Play#0 1 "xdist" 9 0 0 -1
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Play#0 output Play#0 1 "ydist" 10 0 0 -1
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Play#0 output Play#0 1 "avail" 6 0 0 -1
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Play#0 output Play#0 1 "elev" 6 1 0 -1
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Play#0 output Play#0 1 "work" 5 0 0 -1
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Play#0 output Play#0 1 "coastal" 5 0 0 -1
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Play#0 output Play#0 1 "newdes" 4 0 0 18
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Play#0 output Play#0 1 "min" 5 0 0 -1
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Play#0 output Play#0 1 "gold" 5 0 0 -1
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Play#0 output Play#0 1 "fert" 5 0 0 -1
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Play#0 output Play#0 1 "ocontent" 5 0 0 -1
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Play#0 output Play#0 1 "uran" 5 0 0 -1
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Play#0 output Play#0 1 "oldown" 5 0 0 8
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Play#0 output Play#0 1 "civil" 6 0 0 -1
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Play#0 output Play#0 1 "milit" 6 0 0 -1
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Play#0 output Play#0 1 "shell" 6 0 0 -1
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Play#0 output Play#0 1 "gun" 6 0 0 -1
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Play#0 output Play#0 1 "petrol" 6 0 0 -1
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Play#0 output Play#0 1 "iron" 6 0 0 -1
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Play#0 output Play#0 1 "dust" 6 0 0 -1
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Play#0 output Play#0 1 "bar" 6 0 0 -1
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Play#0 output Play#0 1 "food" 6 0 0 -1
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Play#0 output Play#0 1 "oil" 6 0 0 -1
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Play#0 output Play#0 1 "lcm" 6 0 0 -1
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Play#0 output Play#0 1 "hcm" 6 0 0 -1
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Play#0 output Play#0 1 "uw" 6 0 0 -1
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Play#0 output Play#0 1 "rad" 6 0 0 -1
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Play#0 output Play#0 1 "c_dist" 6 0 0 -1
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Play#0 output Play#0 1 "m_dist" 6 0 0 -1
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Play#0 output Play#0 1 "s_dist" 6 0 0 -1
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Play#0 output Play#0 1 "g_dist" 6 0 0 -1
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Play#0 output Play#0 1 "p_dist" 6 0 0 -1
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Play#0 output Play#0 1 "i_dist" 6 0 0 -1
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Play#0 output Play#0 1 "d_dist" 6 0 0 -1
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Play#0 output Play#0 1 "b_dist" 6 0 0 -1
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Play#0 output Play#0 1 "f_dist" 6 0 0 -1
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Play#0 output Play#0 1 "o_dist" 6 0 0 -1
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Play#0 output Play#0 1 "l_dist" 6 0 0 -1
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Play#0 output Play#0 1 "h_dist" 6 0 0 -1
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Play#0 output Play#0 1 "u_dist" 6 0 0 -1
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Play#0 output Play#0 1 "r_dist" 6 0 0 -1
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Play#0 output Play#0 1 "c_del" 6 0 0 -1
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Play#0 output Play#0 1 "m_del" 6 0 0 -1
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Play#0 output Play#0 1 "s_del" 6 0 0 -1
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Play#0 output Play#0 1 "g_del" 6 0 0 -1
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Play#0 output Play#0 1 "p_del" 6 0 0 -1
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Play#0 output Play#0 1 "i_del" 6 0 0 -1
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Play#0 output Play#0 1 "d_del" 6 0 0 -1
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Play#0 output Play#0 1 "b_del" 6 0 0 -1
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Play#0 output Play#0 1 "f_del" 6 0 0 -1
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Play#0 output Play#0 1 "o_del" 6 0 0 -1
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Play#0 output Play#0 1 "l_del" 6 0 0 -1
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Play#0 output Play#0 1 "h_del" 6 0 0 -1
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Play#0 output Play#0 1 "u_del" 6 0 0 -1
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Play#0 output Play#0 1 "r_del" 6 0 0 -1
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Play#0 output Play#0 1 "mines" 6 1 0 -1
|
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Play#0 output Play#0 1 "pstage" 6 1 0 42
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Play#0 output Play#0 1 "ptime" 6 1 0 -1
|
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Play#0 output Play#0 1 "che" 5 1 0 -1
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Play#0 output Play#0 1 "che_target" 5 1 0 8
|
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Play#0 output Play#0 1 "fallout" 7 0 0 -1
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Play#0 output Play#0 1 "access" 6 0 0 -1
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Play#0 output Play#0 1 "road" 5 0 0 -1
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Play#0 output Play#0 1 "rail" 5 0 0 -1
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Play#0 output Play#0 1 "dfense" 5 0 0 -1
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Play#0 output Play#0 1 /78
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 1
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta ship 0
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Play#0 output Play#0 1 "uid" 8 0 0 1
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Play#0 output Play#0 1 "owner" 5 0 0 8
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Play#0 output Play#0 1 "xloc" 9 0 0 -1
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Play#0 output Play#0 1 "yloc" 10 0 0 -1
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Play#0 output Play#0 1 "type" 4 0 0 19
|
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Play#0 output Play#0 1 "effic" 4 0 0 -1
|
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Play#0 output Play#0 1 "mobil" 4 0 0 -1
|
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Play#0 output Play#0 1 "off" 5 0 0 -1
|
|
Play#0 output Play#0 1 "tech" 6 0 0 -1
|
|
Play#0 output Play#0 1 "opx" 9 0 0 -1
|
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Play#0 output Play#0 1 "opy" 10 0 0 -1
|
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Play#0 output Play#0 1 "mission" 6 0 0 34
|
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Play#0 output Play#0 1 "radius" 6 0 0 -1
|
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Play#0 output Play#0 1 "fleet" 13 0 1 -1
|
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Play#0 output Play#0 1 "civil" 6 0 0 -1
|
|
Play#0 output Play#0 1 "milit" 6 0 0 -1
|
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Play#0 output Play#0 1 "shell" 6 0 0 -1
|
|
Play#0 output Play#0 1 "gun" 6 0 0 -1
|
|
Play#0 output Play#0 1 "petrol" 6 0 0 -1
|
|
Play#0 output Play#0 1 "iron" 6 0 0 -1
|
|
Play#0 output Play#0 1 "dust" 6 0 0 -1
|
|
Play#0 output Play#0 1 "bar" 6 0 0 -1
|
|
Play#0 output Play#0 1 "food" 6 0 0 -1
|
|
Play#0 output Play#0 1 "oil" 6 0 0 -1
|
|
Play#0 output Play#0 1 "lcm" 6 0 0 -1
|
|
Play#0 output Play#0 1 "hcm" 6 0 0 -1
|
|
Play#0 output Play#0 1 "uw" 6 0 0 -1
|
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Play#0 output Play#0 1 "rad" 6 0 0 -1
|
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Play#0 output Play#0 1 "pstage" 6 1 0 42
|
|
Play#0 output Play#0 1 "ptime" 6 1 0 -1
|
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Play#0 output Play#0 1 "access" 6 0 0 -1
|
|
Play#0 output Play#0 1 "name" 13 0 24 -1
|
|
Play#0 output Play#0 1 "xbuilt" 9 1 0 -1
|
|
Play#0 output Play#0 1 "ybuilt" 10 1 0 -1
|
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Play#0 output Play#0 1 "builder" 5 1 0 8
|
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Play#0 output Play#0 1 "rflags" 8 8 0 46
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Play#0 output Play#0 1 "rpath" 13 0 10 -1
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Play#0 output Play#0 1 /37
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 2
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta plane 0
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Play#0 output Play#0 1 "uid" 8 0 0 2
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Play#0 output Play#0 1 "owner" 5 0 0 8
|
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Play#0 output Play#0 1 "xloc" 9 0 0 -1
|
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Play#0 output Play#0 1 "yloc" 10 0 0 -1
|
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Play#0 output Play#0 1 "type" 4 0 0 20
|
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Play#0 output Play#0 1 "effic" 4 0 0 -1
|
|
Play#0 output Play#0 1 "mobil" 4 0 0 -1
|
|
Play#0 output Play#0 1 "off" 5 0 0 -1
|
|
Play#0 output Play#0 1 "tech" 6 0 0 -1
|
|
Play#0 output Play#0 1 "opx" 9 0 0 -1
|
|
Play#0 output Play#0 1 "opy" 10 0 0 -1
|
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Play#0 output Play#0 1 "mission" 6 0 0 34
|
|
Play#0 output Play#0 1 "radius" 6 0 0 -1
|
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Play#0 output Play#0 1 "wing" 13 0 1 -1
|
|
Play#0 output Play#0 1 "range" 5 0 0 -1
|
|
Play#0 output Play#0 1 "harden" 4 0 0 -1
|
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Play#0 output Play#0 1 "ship" 8 0 0 1
|
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Play#0 output Play#0 1 "land" 8 0 0 3
|
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Play#0 output Play#0 1 "flags" 8 8 0 44
|
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Play#0 output Play#0 1 "access" 6 0 0 -1
|
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Play#0 output Play#0 1 "theta" 12 0 0 -1
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Play#0 output Play#0 1 /21
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 3
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta land 0
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Play#0 output Play#0 1 "uid" 8 0 0 3
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Play#0 output Play#0 1 "owner" 5 0 0 8
|
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Play#0 output Play#0 1 "xloc" 9 0 0 -1
|
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Play#0 output Play#0 1 "yloc" 10 0 0 -1
|
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Play#0 output Play#0 1 "type" 4 0 0 21
|
|
Play#0 output Play#0 1 "effic" 4 0 0 -1
|
|
Play#0 output Play#0 1 "mobil" 4 0 0 -1
|
|
Play#0 output Play#0 1 "off" 5 0 0 -1
|
|
Play#0 output Play#0 1 "tech" 6 0 0 -1
|
|
Play#0 output Play#0 1 "opx" 9 0 0 -1
|
|
Play#0 output Play#0 1 "opy" 10 0 0 -1
|
|
Play#0 output Play#0 1 "mission" 6 0 0 34
|
|
Play#0 output Play#0 1 "radius" 6 0 0 -1
|
|
Play#0 output Play#0 1 "army" 13 0 1 -1
|
|
Play#0 output Play#0 1 "ship" 8 0 0 1
|
|
Play#0 output Play#0 1 "harden" 4 0 0 -1
|
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Play#0 output Play#0 1 "retreat" 6 0 0 -1
|
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Play#0 output Play#0 1 "rflags" 8 8 0 46
|
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Play#0 output Play#0 1 "rpath" 13 0 10 -1
|
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Play#0 output Play#0 1 "civil" 6 0 0 -1
|
|
Play#0 output Play#0 1 "milit" 6 0 0 -1
|
|
Play#0 output Play#0 1 "shell" 6 0 0 -1
|
|
Play#0 output Play#0 1 "gun" 6 0 0 -1
|
|
Play#0 output Play#0 1 "petrol" 6 0 0 -1
|
|
Play#0 output Play#0 1 "iron" 6 0 0 -1
|
|
Play#0 output Play#0 1 "dust" 6 0 0 -1
|
|
Play#0 output Play#0 1 "bar" 6 0 0 -1
|
|
Play#0 output Play#0 1 "food" 6 0 0 -1
|
|
Play#0 output Play#0 1 "oil" 6 0 0 -1
|
|
Play#0 output Play#0 1 "lcm" 6 0 0 -1
|
|
Play#0 output Play#0 1 "hcm" 6 0 0 -1
|
|
Play#0 output Play#0 1 "uw" 6 0 0 -1
|
|
Play#0 output Play#0 1 "rad" 6 0 0 -1
|
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Play#0 output Play#0 1 "pstage" 6 1 0 42
|
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Play#0 output Play#0 1 "ptime" 6 1 0 -1
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Play#0 output Play#0 1 "land" 8 0 0 3
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Play#0 output Play#0 1 "access" 6 0 0 -1
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Play#0 output Play#0 1 /37
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 4
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nuke 0
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Play#0 output Play#0 1 "uid" 8 0 0 4
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Play#0 output Play#0 1 "owner" 5 0 0 8
|
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Play#0 output Play#0 1 "xloc" 9 0 0 -1
|
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Play#0 output Play#0 1 "yloc" 10 0 0 -1
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Play#0 output Play#0 1 "type" 4 0 0 22
|
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Play#0 output Play#0 1 "effic" 4 0 0 -1
|
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Play#0 output Play#0 1 "mobil" 4 0 0 -1
|
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Play#0 output Play#0 1 "off" 5 0 0 -1
|
|
Play#0 output Play#0 1 "tech" 6 0 0 -1
|
|
Play#0 output Play#0 1 "opx" 9 0 0 -1
|
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Play#0 output Play#0 1 "opy" 10 0 0 -1
|
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Play#0 output Play#0 1 "mission" 6 0 0 34
|
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Play#0 output Play#0 1 "radius" 6 0 0 -1
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Play#0 output Play#0 1 "stockpile" 13 0 1 -1
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Play#0 output Play#0 1 "plane" 8 0 0 2
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Play#0 output Play#0 1 /15
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 5
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta news 0
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Play#0 output Play#0 1 "actor" 5 0 0 8
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Play#0 output Play#0 1 "action" 5 0 0 23
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Play#0 output Play#0 1 "victim" 5 0 0 8
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Play#0 output Play#0 1 "times" 4 0 0 -1
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Play#0 output Play#0 1 "duration" 6 0 0 -1
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Play#0 output Play#0 1 "time" 11 0 0 -1
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Play#0 output Play#0 1 /6
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 6
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta trade 0
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Play#0 output Play#0 1 "uid" 8 0 0 6
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Play#0 output Play#0 1 "owner" 5 0 0 8
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Play#0 output Play#0 1 "type" 6 0 0 26
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Play#0 output Play#0 1 "unitid" 8 0 0 -1
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Play#0 output Play#0 1 "price" 8 0 0 -1
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Play#0 output Play#0 1 "maxbidder" 8 0 0 8
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Play#0 output Play#0 1 "markettime" 11 0 0 -1
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Play#0 output Play#0 1 "xloc" 9 1 0 -1
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Play#0 output Play#0 1 "yloc" 10 1 0 -1
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Play#0 output Play#0 1 /9
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 7
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Play#0 command xdump
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Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 8
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nat 0
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Play#0 output Play#0 1 "cnum" 5 0 0 8
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Play#0 output Play#0 1 "stat" 8 0 0 38
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Play#0 output Play#0 1 "flags" 8 9 0 35
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Play#0 output Play#0 1 "cname" 13 0 20 -1
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Play#0 output Play#0 1 "passwd" 13 1 20 -1
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Play#0 output Play#0 1 "ip" 13 1 46 -1
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Play#0 output Play#0 1 "hostname" 13 1 0 -1
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Play#0 output Play#0 1 "userid" 13 1 32 -1
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Play#0 output Play#0 1 "xcap" 9 1 0 -1
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Play#0 output Play#0 1 "ycap" 10 1 0 -1
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Play#0 output Play#0 1 "xorg" 9 1 0 -1
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Play#0 output Play#0 1 "yorg" 10 1 0 -1
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Play#0 output Play#0 1 "update" 4 1 0 -1
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Play#0 output Play#0 1 "tgms" 7 1 0 -1
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Play#0 output Play#0 1 "ann" 7 1 0 -1
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Play#0 output Play#0 1 "timeused" 8 1 0 -1
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Play#0 output Play#0 1 "btu" 6 1 0 -1
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Play#0 output Play#0 1 "access" 6 1 0 -1
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Play#0 output Play#0 1 "milreserve" 8 1 0 -1
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Play#0 output Play#0 1 "money" 8 1 0 -1
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Play#0 output Play#0 1 "login" 11 1 0 -1
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Play#0 output Play#0 1 "logout" 11 1 0 -1
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Play#0 output Play#0 1 "newstim" 11 1 0 -1
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Play#0 output Play#0 1 "annotim" 11 1 0 -1
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Play#0 output Play#0 1 "tech" 12 1 0 -1
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Play#0 output Play#0 1 "research" 12 1 0 -1
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Play#0 output Play#0 1 "education" 12 1 0 -1
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Play#0 output Play#0 1 "happiness" 12 1 0 -1
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Play#0 output Play#0 1 "relations" 5 16 99 37
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Play#0 output Play#0 1 "contacts" 5 1 99 -1
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Play#0 output Play#0 1 "rejects" 5 8 99 36
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Play#0 output Play#0 1 /31
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 9
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta loan 0
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Play#0 output Play#0 1 "uid" 8 0 0 9
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Play#0 output Play#0 1 "loaner" 5 0 0 8
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Play#0 output Play#0 1 "loanee" 5 0 0 8
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Play#0 output Play#0 1 "status" 4 0 0 29
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Play#0 output Play#0 1 "irate" 8 0 0 -1
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Play#0 output Play#0 1 "ldur" 8 0 0 -1
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Play#0 output Play#0 1 "amtpaid" 8 0 0 -1
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Play#0 output Play#0 1 "amtdue" 8 0 0 -1
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Play#0 output Play#0 1 "lastpay" 11 0 0 -1
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Play#0 output Play#0 1 "duedate" 11 0 0 -1
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Play#0 output Play#0 1 /10
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 10
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Play#0 command xdump
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Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 11
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Play#0 command xdump
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Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 12
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta commodity 0
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Play#0 output Play#0 1 "uid" 8 0 0 12
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Play#0 output Play#0 1 "owner" 5 0 0 8
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Play#0 output Play#0 1 "type" 4 0 0 16
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Play#0 output Play#0 1 "amount" 8 0 0 -1
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Play#0 output Play#0 1 "price" 12 0 0 -1
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Play#0 output Play#0 1 "maxbidder" 8 0 0 8
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Play#0 output Play#0 1 "markettime" 11 0 0 -1
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Play#0 output Play#0 1 "xbuy" 9 1 0 -1
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Play#0 output Play#0 1 "ybuy" 9 1 0 -1
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Play#0 output Play#0 1 "xsell" 9 1 0 -1
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Play#0 output Play#0 1 "ysell" 10 1 0 -1
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Play#0 output Play#0 1 /11
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 13
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta lost 0
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Play#0 output Play#0 1 "timestamp" 11 0 0 -1
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Play#0 output Play#0 1 "owner" 5 0 0 8
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Play#0 output Play#0 1 "type" 6 0 0 26
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Play#0 output Play#0 1 "id" 8 0 0 -1
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Play#0 output Play#0 1 "x" 9 0 0 -1
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Play#0 output Play#0 1 "y" 10 0 0 -1
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Play#0 output Play#0 1 /6
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 14
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta realm 0
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Play#0 output Play#0 1 "cnum" 5 0 0 8
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Play#0 output Play#0 1 "realm" 7 0 0 -1
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Play#0 output Play#0 1 "xl" 9 0 0 -1
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Play#0 output Play#0 1 "xh" 9 0 0 -1
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Play#0 output Play#0 1 "yl" 10 0 0 -1
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Play#0 output Play#0 1 "yh" 10 0 0 -1
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Play#0 output Play#0 1 /6
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 15
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta game 0
|
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Play#0 output Play#0 1 "upd_disable" 4 0 0 -1
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Play#0 output Play#0 1 "down" 4 0 0 -1
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Play#0 output Play#0 1 "turn" 6 0 0 -1
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Play#0 output Play#0 1 "tick" 6 1 0 -1
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Play#0 output Play#0 1 "rt" 11 1 0 -1
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Play#0 output Play#0 1 /5
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 16
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta item 0
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Play#0 output Play#0 1 "uid" 4 0 0 16
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "mnem" 13 0 1 -1
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Play#0 output Play#0 1 "power" 8 0 0 -1
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "sell" 8 0 0 -1
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Play#0 output Play#0 1 "lbs" 8 0 0 -1
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Play#0 output Play#0 1 "pkg" 8 0 5 -1
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Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
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Play#0 output Play#0 1 /9
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 17
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta product 0
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Play#0 output Play#0 1 "uid" 8 0 0 17
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "sname" 3 0 0 -1
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Play#0 output Play#0 1 "ctype" 4 0 3 16
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Play#0 output Play#0 1 "camt" 7 0 3 -1
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Play#0 output Play#0 1 "type" 4 0 0 16
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Play#0 output Play#0 1 "level" 8 0 0 31
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Play#0 output Play#0 1 "cost" 8 0 0 -1
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Play#0 output Play#0 1 "nrndx" 8 0 0 45
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Play#0 output Play#0 1 "nrdep" 8 0 0 -1
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Play#0 output Play#0 1 "nlndx" 8 0 0 31
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Play#0 output Play#0 1 "nlmin" 8 0 0 -1
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Play#0 output Play#0 1 "nllag" 8 0 0 -1
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Play#0 output Play#0 1 /13
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 18
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta sect-chr 0
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Play#0 output Play#0 1 "uid" 5 0 0 18
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "mnem" 13 0 1 -1
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Play#0 output Play#0 1 "terrain" 5 0 0 18
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Play#0 output Play#0 1 "prd" 8 0 0 17
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Play#0 output Play#0 1 "peffic" 8 0 0 -1
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Play#0 output Play#0 1 "mob0" 12 0 0 -1
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Play#0 output Play#0 1 "mob1" 12 0 0 -1
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Play#0 output Play#0 1 "nav" 8 0 0 47
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Play#0 output Play#0 1 "pkg" 8 0 0 40
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Play#0 output Play#0 1 "ostr" 12 0 0 -1
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Play#0 output Play#0 1 "dstr" 12 0 0 -1
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "cost" 8 0 0 -1
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Play#0 output Play#0 1 "lcms" 8 0 0 -1
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Play#0 output Play#0 1 "hcms" 8 0 0 -1
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Play#0 output Play#0 1 "maint" 8 0 0 -1
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Play#0 output Play#0 1 "maxpop" 8 0 0 -1
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Play#0 output Play#0 1 "flags" 8 8 0 48
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Play#0 output Play#0 1 /19
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 19
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta ship-chr 0
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Play#0 output Play#0 1 "type" 4 0 0 19
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "civil" 6 0 0 -1
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Play#0 output Play#0 1 "milit" 6 0 0 -1
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Play#0 output Play#0 1 "shell" 6 0 0 -1
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Play#0 output Play#0 1 "gun" 6 0 0 -1
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Play#0 output Play#0 1 "petrol" 6 0 0 -1
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Play#0 output Play#0 1 "iron" 6 0 0 -1
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Play#0 output Play#0 1 "dust" 6 0 0 -1
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Play#0 output Play#0 1 "bar" 6 0 0 -1
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Play#0 output Play#0 1 "food" 6 0 0 -1
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Play#0 output Play#0 1 "oil" 6 0 0 -1
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Play#0 output Play#0 1 "lcm" 6 0 0 -1
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Play#0 output Play#0 1 "hcm" 6 0 0 -1
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Play#0 output Play#0 1 "uw" 6 0 0 -1
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Play#0 output Play#0 1 "rad" 6 0 0 -1
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Play#0 output Play#0 1 "c_build" 6 0 0 -1
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Play#0 output Play#0 1 "m_build" 6 0 0 -1
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Play#0 output Play#0 1 "s_build" 6 0 0 -1
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Play#0 output Play#0 1 "g_build" 6 0 0 -1
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Play#0 output Play#0 1 "p_build" 6 0 0 -1
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Play#0 output Play#0 1 "i_build" 6 0 0 -1
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Play#0 output Play#0 1 "d_build" 6 0 0 -1
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Play#0 output Play#0 1 "b_build" 6 0 0 -1
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Play#0 output Play#0 1 "f_build" 6 0 0 -1
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Play#0 output Play#0 1 "o_build" 6 0 0 -1
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Play#0 output Play#0 1 "l_build" 6 0 0 -1
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Play#0 output Play#0 1 "h_build" 6 0 0 -1
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Play#0 output Play#0 1 "u_build" 6 0 0 -1
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Play#0 output Play#0 1 "r_build" 6 0 0 -1
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Play#0 output Play#0 1 "armor" 8 0 0 -1
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Play#0 output Play#0 1 "speed" 8 0 0 -1
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Play#0 output Play#0 1 "visib" 8 0 0 -1
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Play#0 output Play#0 1 "vrnge" 8 0 0 -1
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Play#0 output Play#0 1 "frnge" 8 0 0 -1
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Play#0 output Play#0 1 "glim" 8 0 0 -1
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Play#0 output Play#0 1 "nxlight" 5 0 0 -1
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Play#0 output Play#0 1 "nchoppers" 5 0 0 -1
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Play#0 output Play#0 1 "bwork" 8 0 0 -1
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Play#0 output Play#0 1 "tech" 8 0 0 -1
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Play#0 output Play#0 1 "cost" 8 0 0 -1
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Play#0 output Play#0 1 "flags" 8 8 0 49
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Play#0 output Play#0 1 "nplanes" 5 0 0 -1
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Play#0 output Play#0 1 "nland" 5 0 0 -1
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Play#0 output Play#0 1 /44
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 20
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta plane-chr 0
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Play#0 output Play#0 1 "type" 4 0 0 20
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "c_build" 6 0 0 -1
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Play#0 output Play#0 1 "m_build" 6 0 0 -1
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Play#0 output Play#0 1 "s_build" 6 0 0 -1
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Play#0 output Play#0 1 "g_build" 6 0 0 -1
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Play#0 output Play#0 1 "p_build" 6 0 0 -1
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Play#0 output Play#0 1 "i_build" 6 0 0 -1
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Play#0 output Play#0 1 "d_build" 6 0 0 -1
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Play#0 output Play#0 1 "b_build" 6 0 0 -1
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Play#0 output Play#0 1 "f_build" 6 0 0 -1
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Play#0 output Play#0 1 "o_build" 6 0 0 -1
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Play#0 output Play#0 1 "l_build" 6 0 0 -1
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Play#0 output Play#0 1 "h_build" 6 0 0 -1
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Play#0 output Play#0 1 "u_build" 6 0 0 -1
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Play#0 output Play#0 1 "r_build" 6 0 0 -1
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Play#0 output Play#0 1 "bwork" 8 0 0 -1
|
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Play#0 output Play#0 1 "tech" 8 0 0 -1
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Play#0 output Play#0 1 "cost" 8 0 0 -1
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Play#0 output Play#0 1 "acc" 8 0 0 -1
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Play#0 output Play#0 1 "load" 8 0 0 -1
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Play#0 output Play#0 1 "att" 8 0 0 -1
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Play#0 output Play#0 1 "def" 8 0 0 -1
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Play#0 output Play#0 1 "range" 8 0 0 -1
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Play#0 output Play#0 1 "fuel" 8 0 0 -1
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Play#0 output Play#0 1 "stealth" 8 0 0 -1
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Play#0 output Play#0 1 "flags" 8 8 0 43
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Play#0 output Play#0 1 /27
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 21
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta land-chr 0
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Play#0 output Play#0 1 "type" 4 0 0 21
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "civil" 6 0 0 -1
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Play#0 output Play#0 1 "milit" 6 0 0 -1
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Play#0 output Play#0 1 "shell" 6 0 0 -1
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Play#0 output Play#0 1 "gun" 6 0 0 -1
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Play#0 output Play#0 1 "petrol" 6 0 0 -1
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Play#0 output Play#0 1 "iron" 6 0 0 -1
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Play#0 output Play#0 1 "dust" 6 0 0 -1
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Play#0 output Play#0 1 "bar" 6 0 0 -1
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Play#0 output Play#0 1 "food" 6 0 0 -1
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Play#0 output Play#0 1 "oil" 6 0 0 -1
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Play#0 output Play#0 1 "lcm" 6 0 0 -1
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Play#0 output Play#0 1 "hcm" 6 0 0 -1
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Play#0 output Play#0 1 "uw" 6 0 0 -1
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Play#0 output Play#0 1 "rad" 6 0 0 -1
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Play#0 output Play#0 1 "c_build" 6 0 0 -1
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Play#0 output Play#0 1 "m_build" 6 0 0 -1
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Play#0 output Play#0 1 "s_build" 6 0 0 -1
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Play#0 output Play#0 1 "g_build" 6 0 0 -1
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Play#0 output Play#0 1 "p_build" 6 0 0 -1
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Play#0 output Play#0 1 "i_build" 6 0 0 -1
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Play#0 output Play#0 1 "d_build" 6 0 0 -1
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Play#0 output Play#0 1 "b_build" 6 0 0 -1
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Play#0 output Play#0 1 "f_build" 6 0 0 -1
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Play#0 output Play#0 1 "o_build" 6 0 0 -1
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Play#0 output Play#0 1 "l_build" 6 0 0 -1
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Play#0 output Play#0 1 "h_build" 6 0 0 -1
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Play#0 output Play#0 1 "u_build" 6 0 0 -1
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Play#0 output Play#0 1 "r_build" 6 0 0 -1
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Play#0 output Play#0 1 "bwork" 8 0 0 -1
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Play#0 output Play#0 1 "tech" 8 0 0 -1
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Play#0 output Play#0 1 "cost" 8 0 0 -1
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Play#0 output Play#0 1 "att" 12 0 0 -1
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Play#0 output Play#0 1 "def" 12 0 0 -1
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Play#0 output Play#0 1 "vul" 8 0 0 -1
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Play#0 output Play#0 1 "spd" 8 0 0 -1
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Play#0 output Play#0 1 "vis" 8 0 0 -1
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Play#0 output Play#0 1 "spy" 8 0 0 -1
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Play#0 output Play#0 1 "rmax" 8 0 0 -1
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Play#0 output Play#0 1 "frg" 8 0 0 -1
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Play#0 output Play#0 1 "acc" 8 0 0 -1
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Play#0 output Play#0 1 "dam" 8 0 0 -1
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Play#0 output Play#0 1 "ammo" 8 0 0 -1
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Play#0 output Play#0 1 "aaf" 8 0 0 -1
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Play#0 output Play#0 1 "flags" 8 8 0 30
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Play#0 output Play#0 1 "nxlight" 5 0 0 -1
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Play#0 output Play#0 1 "nland" 5 0 0 -1
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Play#0 output Play#0 1 /48
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 22
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nuke-chr 0
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Play#0 output Play#0 1 "type" 4 0 0 22
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "c_build" 6 0 0 -1
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Play#0 output Play#0 1 "m_build" 6 0 0 -1
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Play#0 output Play#0 1 "s_build" 6 0 0 -1
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Play#0 output Play#0 1 "g_build" 6 0 0 -1
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Play#0 output Play#0 1 "p_build" 6 0 0 -1
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Play#0 output Play#0 1 "i_build" 6 0 0 -1
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Play#0 output Play#0 1 "d_build" 6 0 0 -1
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Play#0 output Play#0 1 "b_build" 6 0 0 -1
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Play#0 output Play#0 1 "f_build" 6 0 0 -1
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Play#0 output Play#0 1 "o_build" 6 0 0 -1
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Play#0 output Play#0 1 "l_build" 6 0 0 -1
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Play#0 output Play#0 1 "h_build" 6 0 0 -1
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Play#0 output Play#0 1 "u_build" 6 0 0 -1
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Play#0 output Play#0 1 "r_build" 6 0 0 -1
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Play#0 output Play#0 1 "blast" 8 0 0 -1
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Play#0 output Play#0 1 "dam" 8 0 0 -1
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Play#0 output Play#0 1 "bwork" 8 0 0 -1
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Play#0 output Play#0 1 "tech" 8 0 0 -1
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Play#0 output Play#0 1 "cost" 8 0 0 -1
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Play#0 output Play#0 1 "weight" 8 0 0 -1
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Play#0 output Play#0 1 "flags" 8 8 0 39
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Play#0 output Play#0 1 /23
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 23
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta news-chr 0
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Play#0 output Play#0 1 "uid" 4 0 0 23
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Play#0 output Play#0 1 "newstory" 3 0 2 -1
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Play#0 output Play#0 1 "good_will" 8 0 0 -1
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Play#0 output Play#0 1 "newspage" 8 0 0 41
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Play#0 output Play#0 1 /4
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 24
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta infrastructure 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "lcms" 5 0 0 -1
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Play#0 output Play#0 1 "hcms" 5 0 0 -1
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Play#0 output Play#0 1 "dcost" 5 0 0 -1
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Play#0 output Play#0 1 "mcost" 5 0 0 -1
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Play#0 output Play#0 1 "enable" 5 0 0 -1
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Play#0 output Play#0 1 /6
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 25
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta updates 0
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Play#0 output Play#0 1 "time" 11 0 0 -1
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Play#0 output Play#0 1 /1
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 26
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Play#0 command xdump
|
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Play#0 output Play#0 1 XDUMP meta table 0
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Play#0 output Play#0 1 "uid" 8 0 0 26
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 27
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta version 0
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Play#0 output Play#0 1 "version" 13 0 23 -1
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Play#0 output Play#0 1 "maxnoc" 1 0 0 -1
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Play#0 output Play#0 1 "privname" 3 0 0 -1
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Play#0 output Play#0 1 "privlog" 3 0 0 -1
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Play#0 output Play#0 1 "WORLD_X" 8 0 0 -1
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Play#0 output Play#0 1 "WORLD_Y" 8 0 0 -1
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Play#0 output Play#0 1 "etu_per_update" 8 0 0 -1
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Play#0 output Play#0 1 "update_window" 8 0 0 -1
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Play#0 output Play#0 1 "update_demand" 8 0 0 -1
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Play#0 output Play#0 1 "update_wantmin" 8 0 0 -1
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Play#0 output Play#0 1 "update_demandtimes" 3 0 0 -1
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Play#0 output Play#0 1 "game_days" 3 0 0 -1
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Play#0 output Play#0 1 "game_hours" 3 0 0 -1
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Play#0 output Play#0 1 "ALL_BLEED" 8 0 0 -1
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Play#0 output Play#0 1 "AUTO_POWER" 8 0 0 -1
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Play#0 output Play#0 1 "BLITZ" 8 0 0 -1
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Play#0 output Play#0 1 "BRIDGETOWERS" 8 0 0 -1
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Play#0 output Play#0 1 "EASY_BRIDGES" 8 0 0 -1
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Play#0 output Play#0 1 "FALLOUT" 8 0 0 -1
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Play#0 output Play#0 1 "GODNEWS" 8 0 0 -1
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Play#0 output Play#0 1 "GO_RENEW" 8 0 0 -1
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Play#0 output Play#0 1 "GUINEA_PIGS" 8 0 0 -1
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Play#0 output Play#0 1 "HIDDEN" 8 0 0 -1
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Play#0 output Play#0 1 "INTERDICT_ATT" 8 0 0 -1
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Play#0 output Play#0 1 "LOANS" 8 0 0 -1
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Play#0 output Play#0 1 "LOSE_CONTACT" 8 0 0 -1
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Play#0 output Play#0 1 "MARKET" 8 0 0 -1
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Play#0 output Play#0 1 "MOB_ACCESS" 8 0 0 -1
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Play#0 output Play#0 1 "NOFOOD" 8 0 0 -1
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Play#0 output Play#0 1 "NOMOBCOST" 8 0 0 -1
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Play#0 output Play#0 1 "NO_FORT_FIRE" 8 0 0 -1
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Play#0 output Play#0 1 "NO_PLAGUE" 8 0 0 -1
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Play#0 output Play#0 1 "RAILWAYS" 8 0 0 -1
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Play#0 output Play#0 1 "RES_POP" 8 0 0 -1
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Play#0 output Play#0 1 "SUPER_BARS" 8 0 0 -1
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Play#0 output Play#0 1 "TECH_POP" 8 0 0 -1
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Play#0 output Play#0 1 "btu_build_rate" 12 0 0 -1
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Play#0 output Play#0 1 "m_m_p_d" 8 0 0 -1
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Play#0 output Play#0 1 "max_btus" 8 0 0 -1
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Play#0 output Play#0 1 "max_idle" 8 0 0 -1
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Play#0 output Play#0 1 "max_idle_visitor" 8 0 0 -1
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Play#0 output Play#0 1 "login_grace_time" 8 0 0 -1
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Play#0 output Play#0 1 "players_at_00" 8 0 0 -1
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Play#0 output Play#0 1 "easy_tech" 12 0 0 -1
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Play#0 output Play#0 1 "level_age_rate" 12 0 0 -1
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Play#0 output Play#0 1 "tech_log_base" 12 0 0 -1
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Play#0 output Play#0 1 "ally_factor" 12 0 0 -1
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Play#0 output Play#0 1 "edu_avg" 12 0 0 -1
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Play#0 output Play#0 1 "hap_avg" 12 0 0 -1
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Play#0 output Play#0 1 "edu_cons" 2 0 0 -1
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Play#0 output Play#0 1 "hap_cons" 2 0 0 -1
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Play#0 output Play#0 1 "sect_mob_scale" 12 0 0 -1
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Play#0 output Play#0 1 "sect_mob_max" 8 0 0 -1
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Play#0 output Play#0 1 "buil_bh" 8 0 0 -1
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Play#0 output Play#0 1 "buil_bc" 2 0 0 -1
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Play#0 output Play#0 1 "buil_bt" 2 0 0 -1
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Play#0 output Play#0 1 "buil_tower_bh" 8 0 0 -1
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Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1
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Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1
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Play#0 output Play#0 1 "land_mob_scale" 12 0 0 -1
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Play#0 output Play#0 1 "land_grow_scale" 12 0 0 -1
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Play#0 output Play#0 1 "land_mob_max" 8 0 0 -1
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Play#0 output Play#0 1 "money_land" 2 0 0 -1
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Play#0 output Play#0 1 "plane_mob_scale" 12 0 0 -1
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Play#0 output Play#0 1 "plane_grow_scale" 12 0 0 -1
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Play#0 output Play#0 1 "plane_mob_max" 8 0 0 -1
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Play#0 output Play#0 1 "money_plane" 2 0 0 -1
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Play#0 output Play#0 1 "ship_mob_scale" 12 0 0 -1
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Play#0 output Play#0 1 "ship_grow_scale" 12 0 0 -1
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Play#0 output Play#0 1 "ship_mob_max" 8 0 0 -1
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Play#0 output Play#0 1 "money_ship" 2 0 0 -1
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Play#0 output Play#0 1 "torpedo_damage" 8 0 0 -1
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Play#0 output Play#0 1 "fort_max_interdiction_range" 8 0 0 -1
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Play#0 output Play#0 1 "land_max_interdiction_range" 8 0 0 -1
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Play#0 output Play#0 1 "ship_max_interdiction_range" 8 0 0 -1
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Play#0 output Play#0 1 "flakscale" 12 0 0 -1
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Play#0 output Play#0 1 "combat_mob" 2 0 0 -1
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Play#0 output Play#0 1 "people_damage" 2 0 0 -1
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Play#0 output Play#0 1 "unit_damage" 2 0 0 -1
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Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1
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Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1
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Play#0 output Play#0 1 "fire_range_factor" 12 0 0 -1
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Play#0 output Play#0 1 "sect_mob_neg_factor" 8 0 0 -1
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Play#0 output Play#0 1 "uwbrate" 2 0 0 -1
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Play#0 output Play#0 1 "money_civ" 2 0 0 -1
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Play#0 output Play#0 1 "money_mil" 2 0 0 -1
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Play#0 output Play#0 1 "money_res" 2 0 0 -1
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Play#0 output Play#0 1 "money_uw" 2 0 0 -1
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Play#0 output Play#0 1 "babyeat" 2 0 0 -1
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Play#0 output Play#0 1 "bankint" 2 0 0 -1
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Play#0 output Play#0 1 "eatrate" 2 0 0 -1
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Play#0 output Play#0 1 "fcrate" 2 0 0 -1
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Play#0 output Play#0 1 "fgrate" 2 0 0 -1
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Play#0 output Play#0 1 "obrate" 2 0 0 -1
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Play#0 output Play#0 1 "rollover_avail_max" 8 0 0 -1
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Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1
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Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1
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Play#0 output Play#0 1 "drnuke_const" 12 0 0 -1
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Play#0 output Play#0 1 "MARK_DELAY" 8 0 0 -1
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Play#0 output Play#0 1 "TRADE_DELAY" 8 0 0 -1
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Play#0 output Play#0 1 "buytax" 2 0 0 -1
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Play#0 output Play#0 1 "tradetax" 2 0 0 -1
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Play#0 output Play#0 1 "trade_1_dist" 8 0 0 -1
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Play#0 output Play#0 1 "trade_2_dist" 8 0 0 -1
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Play#0 output Play#0 1 "trade_3_dist" 8 0 0 -1
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Play#0 output Play#0 1 "trade_1" 12 0 0 -1
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Play#0 output Play#0 1 "trade_2" 12 0 0 -1
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Play#0 output Play#0 1 "trade_3" 12 0 0 -1
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Play#0 output Play#0 1 "trade_ally_bonus" 12 0 0 -1
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Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1
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Play#0 output Play#0 1 /110
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 28
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta meta 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 "type" 8 0 0 33
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Play#0 output Play#0 1 "flags" 8 8 0 32
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Play#0 output Play#0 1 "len" 7 0 0 -1
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Play#0 output Play#0 1 "table" 8 0 0 26
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Play#0 output Play#0 1 /5
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 29
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta agreement-status 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 30
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta land-chr-flags 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 31
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta level 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 32
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta meta-flags 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 33
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta meta-type 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 34
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta missions 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 35
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nation-flags 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 36
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nation-rejects 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 37
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nation-relationships 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 38
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nation-status 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 39
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 40
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta packing 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 41
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta page-headings 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 42
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta plague-stages 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 43
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
|
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 44
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta plane-flags 0
|
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 45
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta resources 0
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 46
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta retreat-flags 0
|
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 47
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta sector-navigation 0
|
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Play#0 output Play#0 1 "value" 8 0 0 -1
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 48
|
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
|
|
Play#0 output Play#0 1 "value" 8 0 0 -1
|
|
Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 49
|
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
|
|
Play#0 output Play#0 1 "value" 8 0 0 -1
|
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /2
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 50
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP meta country 0
|
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Play#0 output Play#0 1 "cnum" 5 0 0 8
|
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Play#0 output Play#0 1 "flags" 8 8 0 35
|
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Play#0 output Play#0 1 "ip" 13 0 46 -1
|
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Play#0 output Play#0 1 "hostname" 13 0 0 -1
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Play#0 output Play#0 1 "userid" 13 0 32 -1
|
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Play#0 output Play#0 1 "xcap" 9 0 0 -1
|
|
Play#0 output Play#0 1 "ycap" 10 0 0 -1
|
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Play#0 output Play#0 1 "update" 4 0 0 -1
|
|
Play#0 output Play#0 1 "tgms" 7 0 0 -1
|
|
Play#0 output Play#0 1 "ann" 7 0 0 -1
|
|
Play#0 output Play#0 1 "timeused" 8 0 0 -1
|
|
Play#0 output Play#0 1 "btu" 6 0 0 -1
|
|
Play#0 output Play#0 1 "access" 6 0 0 -1
|
|
Play#0 output Play#0 1 "milreserve" 8 0 0 -1
|
|
Play#0 output Play#0 1 "money" 8 0 0 -1
|
|
Play#0 output Play#0 1 "login" 11 0 0 -1
|
|
Play#0 output Play#0 1 "logout" 11 0 0 -1
|
|
Play#0 output Play#0 1 "newstim" 11 0 0 -1
|
|
Play#0 output Play#0 1 "annotim" 11 0 0 -1
|
|
Play#0 output Play#0 1 "tech" 12 0 0 -1
|
|
Play#0 output Play#0 1 "research" 12 0 0 -1
|
|
Play#0 output Play#0 1 "education" 12 0 0 -1
|
|
Play#0 output Play#0 1 "happiness" 12 0 0 -1
|
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Play#0 output Play#0 1 /23
|
|
Play#0 output Play#0 6 0 640
|
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Play#0 input xdump meta 51
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump item *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP item 0
|
|
Play#0 output Play#0 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
|
|
Play#0 output Play#0 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
|
|
Play#0 output Play#0 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
|
|
Play#0 output Play#0 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
|
|
Play#0 output Play#0 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
|
|
Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
|
|
Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
|
|
Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
|
|
Play#0 output Play#0 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
|
|
Play#0 output Play#0 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
|
|
Play#0 output Play#0 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
|
|
Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
|
|
Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
|
|
Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
|
|
Play#0 output Play#0 1 /14
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump product *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP product 0
|
|
Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
|
|
Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
|
|
Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
|
|
Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
|
|
Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
|
|
Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
|
|
Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
|
|
Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
|
|
Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
|
|
Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
|
|
Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
|
|
Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
|
|
Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
|
|
Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
|
|
Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
|
|
Play#0 output Play#0 1 /15
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump sect-chr *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP sect-chr 0
|
|
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
|
|
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1
|
|
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
|
|
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
|
|
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
|
|
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0
|
|
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0
|
|
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1
|
|
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0
|
|
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1
|
|
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1
|
|
Play#0 output Play#0 1 /34
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump ship-chr *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP ship-chr 0
|
|
Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
|
|
Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
|
|
Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
|
|
Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
|
|
Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
|
|
Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
|
|
Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
|
|
Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
|
|
Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
|
|
Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
|
|
Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
|
|
Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
|
|
Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
|
|
Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
|
|
Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
|
|
Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
|
|
Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
|
|
Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
|
|
Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0
|
|
Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
|
|
Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 70 0 0 80 35 40 7 2 2 10 40 220 160 4500 8 40 0
|
|
Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 70 80 0 0 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0
|
|
Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6
|
|
Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 4 0 120 220 800 4166 0 0
|
|
Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0
|
|
Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0
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|
Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 55 35 2 6 0 0 0 0 130 270 1500 592 20 0
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|
Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 35 30 3 3 0 0 0 0 110 230 1200 592 10 0
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|
Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 20 0 0 15 40 15 3 2 2 0 0 80 180 500 16 10 0
|
|
Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 2 0 120 280 1000 16 20 0
|
|
Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0
|
|
Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4
|
|
Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0
|
|
Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0
|
|
Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0
|
|
Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2
|
|
Play#0 output Play#0 1 /36
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump plane-chr *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP plane-chr 0
|
|
Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
|
|
Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
|
|
Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
|
|
Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 195 1400 30 1 17 17 14 3 0 86
|
|
Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 3000 45 3 19 19 20 4 80 70
|
|
Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
|
|
Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 0 2 0 0 0 0 0 0 0 0 14 8 0 0 50 160 1400 60 1 10 10 25 3 0 131074
|
|
Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
|
|
Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 0 2 0 0 0 0 0 0 0 0 14 4 0 0 42 130 1000 25 3 0 9 11 3 0 67
|
|
Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
|
|
Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 0 5 0 0 0 0 0 0 0 0 20 10 0 0 60 140 1800 30 7 8 8 20 5 0 3
|
|
Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
|
|
Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 0 5 0 0 0 0 0 0 0 0 26 13 0 0 72 150 3200 80 12 0 11 35 6 0 1
|
|
Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 4000 25 8 0 15 28 5 80 3
|
|
Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
|
|
Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 0 4 0 0 0 0 0 0 0 0 20 10 0 0 60 135 1800 70 3 0 4 28 2 0 819274
|
|
Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 160 800 55 2 0 3 11 2 0 573458
|
|
Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 200 800 15 1 0 9 11 2 40 16402
|
|
Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 135 800 0 5 0 3 7 2 40 81944
|
|
Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
|
|
Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 0 3 0 0 0 0 0 0 0 0 18 5 0 0 48 160 1500 0 16 0 9 35 4 0 65544
|
|
Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
|
|
Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 130 800 0 0 0 4 15 2 20 128
|
|
Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 190 2000 0 0 0 11 32 5 50 128
|
|
Play#0 output Play#0 1 24 "lst\\040\\040landsat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 245 2000 0 0 0 3 41 9 0 512
|
|
Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 4000 0 0 0 3 61 9 0 896
|
|
Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 0 0 0 0 0 0 0 0 0 0 8 2 0 0 32 160 300 50 6 0 5 6 0 0 1048690
|
|
Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 0 0 0 0 0 0 0 0 0 0 3 1 0 0 25 180 200 0 0 0 18 2 0 0 8308
|
|
Play#0 output Play#0 1 28 "ssm\\040\\040V2" 0 0 0 0 0 0 0 0 0 0 15 15 0 0 65 145 800 60 3 0 3 4 0 0 50
|
|
Play#0 output Play#0 1 29 "srbm\\040Atlas" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 200 1000 60 6 0 5 9 0 0 50
|
|
Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
|
|
Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
|
|
Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
|
|
Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560
|
|
Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
|
|
Play#0 output Play#0 1 /35
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump land-chr *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP land-chr 0
|
|
Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
|
|
Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
|
|
Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
|
|
Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
|
|
Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
|
|
Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
|
|
Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
|
|
Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
|
|
Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
|
|
Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
|
|
Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
|
|
Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
|
|
Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
|
|
Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
|
|
Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
|
|
Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
|
|
Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
|
|
Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
|
|
Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
|
|
Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
|
|
Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
|
|
Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
|
|
Play#0 output Play#0 1 /22
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump nuke-chr *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP nuke-chr 0
|
|
Play#0 output Play#0 1 0 "10kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 70 3 70 49 280 10000 4 0
|
|
Play#0 output Play#0 1 1 "15kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 80 3 90 51 290 15000 5 0
|
|
Play#0 output Play#0 1 2 "50kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 30 60 60 0 90 3 100 60 300 25000 6 0
|
|
Play#0 output Play#0 1 3 "100kt\\040fission" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 4 125 77 310 30000 8 0
|
|
Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 15 15 15 0 30 2 80 18 315 12500 1 0
|
|
Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 0 0 0 0 0 0 0 0 0 35 40 40 0 50 3 90 41 320 20000 3 0
|
|
Play#0 output Play#0 1 6 "250kt\\040fusion" 0 0 0 0 0 0 0 0 0 45 50 50 0 60 4 110 51 330 25000 4 0
|
|
Play#0 output Play#0 1 7 "500kt\\040fusion" 0 0 0 0 0 0 0 0 0 50 60 60 0 80 5 120 62 340 35000 5 0
|
|
Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 50 75 75 0 110 6 150 77 350 40000 5 0
|
|
Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 0 0 0 0 0 0 0 0 0 30 60 60 0 100 3 30 62 355 30000 2 1
|
|
Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 75 100 100 0 130 7 170 101 360 45000 6 0
|
|
Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 100 120 120 0 150 8 190 122 370 50000 8 0
|
|
Play#0 output Play#0 1 12 "120kt\\040neutron" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 5 50 77 375 36000 3 1
|
|
Play#0 output Play#0 1 /13
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump news-chr *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP news-chr 0
|
|
Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
|
|
Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
|
|
Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
|
|
Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
|
|
Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
|
|
Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
|
|
Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
|
|
Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
|
|
Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
|
|
Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
|
|
Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
|
|
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
|
|
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
|
|
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
|
|
Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
|
|
Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
|
|
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
|
|
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
|
|
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
|
|
Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
|
|
Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
|
|
Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
|
|
Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
|
|
Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
|
|
Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
|
|
Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
|
|
Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
|
|
Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
|
|
Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
|
|
Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
|
|
Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
|
|
Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
|
|
Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
|
|
Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
|
|
Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
|
|
Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
|
|
Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
|
|
Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
|
|
Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
|
|
Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
|
|
Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
|
|
Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
|
|
Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
|
|
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
|
|
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
|
|
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
|
|
Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
|
|
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
|
|
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
|
|
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
|
|
Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
|
|
Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
|
|
Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
|
|
Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
|
|
Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
|
|
Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
|
|
Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
|
|
Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
|
|
Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
|
|
Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
|
|
Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
|
|
Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
|
|
Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
|
|
Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
|
|
Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
|
|
Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
|
|
Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
|
|
Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
|
|
Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
|
|
Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
|
|
Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
|
|
Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
|
|
Play#0 output Play#0 1 /72
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump infrastructure *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP infrastructure 0
|
|
Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1
|
|
Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0
|
|
Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0
|
|
Play#0 output Play#0 1 /3
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump updates *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP updates 0
|
|
Play#0 output Play#0 1 /0
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump table *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP table 0
|
|
Play#0 output Play#0 1 0 "sect"
|
|
Play#0 output Play#0 1 1 "ship"
|
|
Play#0 output Play#0 1 2 "plane"
|
|
Play#0 output Play#0 1 3 "land"
|
|
Play#0 output Play#0 1 4 "nuke"
|
|
Play#0 output Play#0 1 5 "news"
|
|
Play#0 output Play#0 1 6 "trade"
|
|
Play#0 output Play#0 1 8 "nat"
|
|
Play#0 output Play#0 1 9 "loan"
|
|
Play#0 output Play#0 1 12 "commodity"
|
|
Play#0 output Play#0 1 13 "lost"
|
|
Play#0 output Play#0 1 14 "realm"
|
|
Play#0 output Play#0 1 15 "game"
|
|
Play#0 output Play#0 1 16 "item"
|
|
Play#0 output Play#0 1 17 "product"
|
|
Play#0 output Play#0 1 18 "sect-chr"
|
|
Play#0 output Play#0 1 19 "ship-chr"
|
|
Play#0 output Play#0 1 20 "plane-chr"
|
|
Play#0 output Play#0 1 21 "land-chr"
|
|
Play#0 output Play#0 1 22 "nuke-chr"
|
|
Play#0 output Play#0 1 23 "news-chr"
|
|
Play#0 output Play#0 1 24 "infrastructure"
|
|
Play#0 output Play#0 1 25 "updates"
|
|
Play#0 output Play#0 1 26 "table"
|
|
Play#0 output Play#0 1 27 "version"
|
|
Play#0 output Play#0 1 28 "meta"
|
|
Play#0 output Play#0 1 29 "agreement-status"
|
|
Play#0 output Play#0 1 30 "land-chr-flags"
|
|
Play#0 output Play#0 1 31 "level"
|
|
Play#0 output Play#0 1 32 "meta-flags"
|
|
Play#0 output Play#0 1 33 "meta-type"
|
|
Play#0 output Play#0 1 34 "missions"
|
|
Play#0 output Play#0 1 35 "nation-flags"
|
|
Play#0 output Play#0 1 36 "nation-rejects"
|
|
Play#0 output Play#0 1 37 "nation-relationships"
|
|
Play#0 output Play#0 1 38 "nation-status"
|
|
Play#0 output Play#0 1 39 "nuke-chr-flags"
|
|
Play#0 output Play#0 1 40 "packing"
|
|
Play#0 output Play#0 1 41 "page-headings"
|
|
Play#0 output Play#0 1 42 "plague-stages"
|
|
Play#0 output Play#0 1 43 "plane-chr-flags"
|
|
Play#0 output Play#0 1 44 "plane-flags"
|
|
Play#0 output Play#0 1 45 "resources"
|
|
Play#0 output Play#0 1 46 "retreat-flags"
|
|
Play#0 output Play#0 1 47 "sector-navigation"
|
|
Play#0 output Play#0 1 48 "sect-chr-flags"
|
|
Play#0 output Play#0 1 49 "ship-chr-flags"
|
|
Play#0 output Play#0 1 50 "country"
|
|
Play#0 output Play#0 1 /48
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump version *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP version 0
|
|
Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
|
|
Play#0 output Play#0 1 /1
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump meta *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump agreement-status *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP agreement-status 0
|
|
Play#0 output Play#0 1 0 "free"
|
|
Play#0 output Play#0 1 1 "proposed"
|
|
Play#0 output Play#0 1 2 "signed"
|
|
Play#0 output Play#0 1 /3
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump land-chr-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP land-chr-flags 0
|
|
Play#0 output Play#0 1 2 "engineer"
|
|
Play#0 output Play#0 1 4 "supply"
|
|
Play#0 output Play#0 1 8 "security"
|
|
Play#0 output Play#0 1 16 "light"
|
|
Play#0 output Play#0 1 32 "marine"
|
|
Play#0 output Play#0 1 64 "recon"
|
|
Play#0 output Play#0 1 128 "radar"
|
|
Play#0 output Play#0 1 256 "assault"
|
|
Play#0 output Play#0 1 512 "flak"
|
|
Play#0 output Play#0 1 1024 "spy"
|
|
Play#0 output Play#0 1 2048 "train"
|
|
Play#0 output Play#0 1 4096 "heavy"
|
|
Play#0 output Play#0 1 /12
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump level *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP level 0
|
|
Play#0 output Play#0 1 -1 "none"
|
|
Play#0 output Play#0 1 0 "technology"
|
|
Play#0 output Play#0 1 1 "research"
|
|
Play#0 output Play#0 1 2 "education"
|
|
Play#0 output Play#0 1 3 "happiness"
|
|
Play#0 output Play#0 1 /5
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump meta-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP meta-flags 0
|
|
Play#0 output Play#0 1 1 "deity"
|
|
Play#0 output Play#0 1 8 "bits"
|
|
Play#0 output Play#0 1 16 "hidden"
|
|
Play#0 output Play#0 1 /3
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump meta-type *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP meta-type 0
|
|
Play#0 output Play#0 1 1 "d"
|
|
Play#0 output Play#0 1 2 "g"
|
|
Play#0 output Play#0 1 3 "s"
|
|
Play#0 output Play#0 1 4 "d"
|
|
Play#0 output Play#0 1 5 "d"
|
|
Play#0 output Play#0 1 6 "d"
|
|
Play#0 output Play#0 1 7 "d"
|
|
Play#0 output Play#0 1 8 "d"
|
|
Play#0 output Play#0 1 9 "d"
|
|
Play#0 output Play#0 1 10 "d"
|
|
Play#0 output Play#0 1 11 "d"
|
|
Play#0 output Play#0 1 12 "g"
|
|
Play#0 output Play#0 1 13 "c"
|
|
Play#0 output Play#0 1 /13
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump missions *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP missions 0
|
|
Play#0 output Play#0 1 0 "none"
|
|
Play#0 output Play#0 1 1 "interdiction"
|
|
Play#0 output Play#0 1 2 "support"
|
|
Play#0 output Play#0 1 3 "reserve"
|
|
Play#0 output Play#0 1 4 "escort"
|
|
Play#0 output Play#0 1 6 "air\\040defense"
|
|
Play#0 output Play#0 1 7 "defensive\\040support"
|
|
Play#0 output Play#0 1 8 "offensive\\040support"
|
|
Play#0 output Play#0 1 /8
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump nation-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP nation-flags 0
|
|
Play#0 output Play#0 1 1 "inform"
|
|
Play#0 output Play#0 1 2 "flash"
|
|
Play#0 output Play#0 1 4 "beep"
|
|
Play#0 output Play#0 1 8 "coastwatch"
|
|
Play#0 output Play#0 1 16 "sonar"
|
|
Play#0 output Play#0 1 32 "techlists"
|
|
Play#0 output Play#0 1 64 "sacked"
|
|
Play#0 output Play#0 1 /7
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump nation-rejects *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP nation-rejects 0
|
|
Play#0 output Play#0 1 1 "telegrams"
|
|
Play#0 output Play#0 1 2 "announcements"
|
|
Play#0 output Play#0 1 4 "loans"
|
|
Play#0 output Play#0 1 /3
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump nation-relationships *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP nation-relationships 0
|
|
Play#0 output Play#0 1 -1 "unknown"
|
|
Play#0 output Play#0 1 0 "at-war"
|
|
Play#0 output Play#0 1 1 "hostile"
|
|
Play#0 output Play#0 1 2 "neutral"
|
|
Play#0 output Play#0 1 3 "friendly"
|
|
Play#0 output Play#0 1 4 "allied"
|
|
Play#0 output Play#0 1 /6
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump nation-status *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP nation-status 0
|
|
Play#0 output Play#0 1 0 "unused"
|
|
Play#0 output Play#0 1 1 "new"
|
|
Play#0 output Play#0 1 2 "visitor"
|
|
Play#0 output Play#0 1 3 "sanctuary"
|
|
Play#0 output Play#0 1 4 "active"
|
|
Play#0 output Play#0 1 5 "deity"
|
|
Play#0 output Play#0 1 /6
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump nuke-chr-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP nuke-chr-flags 0
|
|
Play#0 output Play#0 1 1 "neutron"
|
|
Play#0 output Play#0 1 /1
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump packing *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP packing 0
|
|
Play#0 output Play#0 1 0 "inefficient"
|
|
Play#0 output Play#0 1 1 "normal"
|
|
Play#0 output Play#0 1 2 "warehouse"
|
|
Play#0 output Play#0 1 3 "urban"
|
|
Play#0 output Play#0 1 4 "bank"
|
|
Play#0 output Play#0 1 /5
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump page-headings *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP page-headings 0
|
|
Play#0 output Play#0 1 0 "Comics"
|
|
Play#0 output Play#0 1 1 "Foreign\\040Affairs"
|
|
Play#0 output Play#0 1 2 "The\\040Front\\040Line"
|
|
Play#0 output Play#0 1 3 "The\\040High\\040Seas"
|
|
Play#0 output Play#0 1 4 "Sky\\040Watch"
|
|
Play#0 output Play#0 1 5 "Guidance\\040Systems"
|
|
Play#0 output Play#0 1 6 "Firestorms"
|
|
Play#0 output Play#0 1 7 "Business\\040&\\040Economics"
|
|
Play#0 output Play#0 1 8 "The\\040Frontier"
|
|
Play#0 output Play#0 1 9 "The\\040Home\\040Front"
|
|
Play#0 output Play#0 1 10 "Espionage"
|
|
Play#0 output Play#0 1 11 "Telecommunications"
|
|
Play#0 output Play#0 1 /12
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump plague-stages *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP plague-stages 0
|
|
Play#0 output Play#0 1 0 "healthy"
|
|
Play#0 output Play#0 1 1 "dying"
|
|
Play#0 output Play#0 1 2 "infect"
|
|
Play#0 output Play#0 1 3 "incubate"
|
|
Play#0 output Play#0 1 4 "exposed"
|
|
Play#0 output Play#0 1 /5
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump plane-chr-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP plane-chr-flags 0
|
|
Play#0 output Play#0 1 2 "tactical"
|
|
Play#0 output Play#0 1 1 "bomber"
|
|
Play#0 output Play#0 1 4 "intercept"
|
|
Play#0 output Play#0 1 8 "cargo"
|
|
Play#0 output Play#0 1 16 "VTOL"
|
|
Play#0 output Play#0 1 32 "missile"
|
|
Play#0 output Play#0 1 64 "light"
|
|
Play#0 output Play#0 1 128 "spy"
|
|
Play#0 output Play#0 1 256 "image"
|
|
Play#0 output Play#0 1 512 "satellite"
|
|
Play#0 output Play#0 1 2048 "SDI"
|
|
Play#0 output Play#0 1 8192 "x-light"
|
|
Play#0 output Play#0 1 16384 "helo"
|
|
Play#0 output Play#0 1 32768 "ASW"
|
|
Play#0 output Play#0 1 65536 "para"
|
|
Play#0 output Play#0 1 131072 "escort"
|
|
Play#0 output Play#0 1 262144 "mine"
|
|
Play#0 output Play#0 1 524288 "sweep"
|
|
Play#0 output Play#0 1 1048576 "marine"
|
|
Play#0 output Play#0 1 /19
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump plane-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP plane-flags 0
|
|
Play#0 output Play#0 1 1 "launched"
|
|
Play#0 output Play#0 1 2 "synchronous"
|
|
Play#0 output Play#0 1 4 "airburst"
|
|
Play#0 output Play#0 1 /3
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump resources *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP resources 0
|
|
Play#0 output Play#0 1 0 "none"
|
|
Play#0 output Play#0 1 0 "min"
|
|
Play#0 output Play#0 1 0 "gold"
|
|
Play#0 output Play#0 1 0 "fert"
|
|
Play#0 output Play#0 1 0 "ocontent"
|
|
Play#0 output Play#0 1 0 "uran"
|
|
Play#0 output Play#0 1 /6
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump retreat-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP retreat-flags 0
|
|
Play#0 output Play#0 1 1 "group"
|
|
Play#0 output Play#0 1 2 "injured"
|
|
Play#0 output Play#0 1 4 "torpedoed"
|
|
Play#0 output Play#0 1 8 "sonared"
|
|
Play#0 output Play#0 1 16 "helpless"
|
|
Play#0 output Play#0 1 32 "bombed"
|
|
Play#0 output Play#0 1 64 "depth-charged"
|
|
Play#0 output Play#0 1 128 "boarded"
|
|
Play#0 output Play#0 1 /8
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump sector-navigation *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP sector-navigation 0
|
|
Play#0 output Play#0 1 0 "land"
|
|
Play#0 output Play#0 1 1 "sea"
|
|
Play#0 output Play#0 1 2 "harbor"
|
|
Play#0 output Play#0 1 3 "canal"
|
|
Play#0 output Play#0 1 4 "bridge"
|
|
Play#0 output Play#0 1 /5
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump sect-chr-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP sect-chr-flags 0
|
|
Play#0 output Play#0 1 1 "deity"
|
|
Play#0 output Play#0 1 /1
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input xdump ship-chr-flags *
|
|
Play#0 command xdump
|
|
Play#0 output Play#0 1 XDUMP ship-chr-flags 0
|
|
Play#0 output Play#0 1 1 "fish"
|
|
Play#0 output Play#0 1 2 "torp"
|
|
Play#0 output Play#0 1 4 "dchrg"
|
|
Play#0 output Play#0 1 8 "plane"
|
|
Play#0 output Play#0 1 16 "miss"
|
|
Play#0 output Play#0 1 32 "oil"
|
|
Play#0 output Play#0 1 64 "sonar"
|
|
Play#0 output Play#0 1 128 "mine"
|
|
Play#0 output Play#0 1 256 "sweep"
|
|
Play#0 output Play#0 1 512 "sub"
|
|
Play#0 output Play#0 1 2048 "land"
|
|
Play#0 output Play#0 1 4096 "sub-torp"
|
|
Play#0 output Play#0 1 8192 "trade"
|
|
Play#0 output Play#0 1 16384 "semi-land"
|
|
Play#0 output Play#0 1 262144 "supply"
|
|
Play#0 output Play#0 1 524288 "canal"
|
|
Play#0 output Play#0 1 1048576 "anti-missile"
|
|
Play#0 output Play#0 1 /17
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn2 output Conn2 2 Empire server ready
|
|
Conn2 input user tester
|
|
Conn2 output Conn2 0 hello tester
|
|
Conn2 input coun 1
|
|
Conn2 output Conn2 0 country name 1
|
|
Conn2 input pass 1
|
|
Conn2 output Conn2 0 password ok
|
|
Conn2 input play
|
|
Conn2 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input show s b
|
|
Play#1 command show
|
|
Play#1 output Play#1 1 Printing for tech level '125'
|
|
Play#1 output Play#1 1 lcm hcm avail tech $
|
|
Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
|
|
Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
|
|
Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
|
|
Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
|
|
Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
|
|
Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
|
|
Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
|
|
Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
|
|
Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
|
|
Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
|
|
Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
|
|
Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
|
|
Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
|
|
Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
|
|
Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
|
|
Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
|
|
Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
|
|
Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
|
|
Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input toggle techlists
|
|
Play#1 command toggle
|
|
Play#1 output Play#1 1 techlists flag off
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input show s b
|
|
Play#1 command show
|
|
Play#1 output Play#1 1 Printing for tech level '125'
|
|
Play#1 output Play#1 1 lcm hcm avail tech $
|
|
Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
|
|
Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
|
|
Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
|
|
Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
|
|
Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
|
|
Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
|
|
Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
|
|
Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
|
|
Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
|
|
Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
|
|
Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
|
|
Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
|
|
Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
|
|
Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
|
|
Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
|
|
Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
|
|
Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
|
|
Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
|
|
Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump meta game
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP meta game 0
|
|
Play#1 output Play#1 1 "upd_disable" 4 0 0 -1
|
|
Play#1 output Play#1 1 "down" 4 0 0 -1
|
|
Play#1 output Play#1 1 "turn" 6 0 0 -1
|
|
Play#1 output Play#1 1 /3
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump meta nat
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP meta nat 0
|
|
Play#1 output Play#1 1 "cnum" 5 0 0 8
|
|
Play#1 output Play#1 1 "stat" 8 0 0 38
|
|
Play#1 output Play#1 1 "cname" 13 0 20 -1
|
|
Play#1 output Play#1 1 "relations" 5 16 99 37
|
|
Play#1 output Play#1 1 "rejects" 5 8 99 36
|
|
Play#1 output Play#1 1 /5
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump meta cou
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP meta country 0
|
|
Play#1 output Play#1 1 "cnum" 5 0 0 8
|
|
Play#1 output Play#1 1 "flags" 8 8 0 35
|
|
Play#1 output Play#1 1 "ip" 13 0 46 -1
|
|
Play#1 output Play#1 1 "hostname" 13 0 0 -1
|
|
Play#1 output Play#1 1 "userid" 13 0 32 -1
|
|
Play#1 output Play#1 1 "xcap" 9 0 0 -1
|
|
Play#1 output Play#1 1 "ycap" 10 0 0 -1
|
|
Play#1 output Play#1 1 "update" 4 0 0 -1
|
|
Play#1 output Play#1 1 "tgms" 7 0 0 -1
|
|
Play#1 output Play#1 1 "ann" 7 0 0 -1
|
|
Play#1 output Play#1 1 "timeused" 8 0 0 -1
|
|
Play#1 output Play#1 1 "btu" 6 0 0 -1
|
|
Play#1 output Play#1 1 "access" 6 0 0 -1
|
|
Play#1 output Play#1 1 "milreserve" 8 0 0 -1
|
|
Play#1 output Play#1 1 "money" 8 0 0 -1
|
|
Play#1 output Play#1 1 "login" 11 0 0 -1
|
|
Play#1 output Play#1 1 "logout" 11 0 0 -1
|
|
Play#1 output Play#1 1 "newstim" 11 0 0 -1
|
|
Play#1 output Play#1 1 "annotim" 11 0 0 -1
|
|
Play#1 output Play#1 1 "tech" 12 0 0 -1
|
|
Play#1 output Play#1 1 "research" 12 0 0 -1
|
|
Play#1 output Play#1 1 "education" 12 0 0 -1
|
|
Play#1 output Play#1 1 "happiness" 12 0 0 -1
|
|
Play#1 output Play#1 1 /23
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump item *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP item 0
|
|
Play#1 output Play#1 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
|
|
Play#1 output Play#1 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
|
|
Play#1 output Play#1 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
|
|
Play#1 output Play#1 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
|
|
Play#1 output Play#1 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
|
|
Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
|
|
Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
|
|
Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
|
|
Play#1 output Play#1 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
|
|
Play#1 output Play#1 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
|
|
Play#1 output Play#1 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
|
|
Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
|
|
Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
|
|
Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
|
|
Play#1 output Play#1 1 /14
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump product *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP product 0
|
|
Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
|
|
Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
|
|
Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
|
|
Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
|
|
Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
|
|
Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
|
|
Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
|
|
Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
|
|
Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
|
|
Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
|
|
Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
|
|
Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
|
|
Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
|
|
Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
|
|
Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
|
|
Play#1 output Play#1 1 /15
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump sect-chr *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP sect-chr 0
|
|
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
|
|
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1
|
|
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
|
|
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
|
|
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
|
|
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0
|
|
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0
|
|
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1
|
|
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0
|
|
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1
|
|
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1
|
|
Play#1 output Play#1 1 /34
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump ship-chr *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP ship-chr 0
|
|
Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
|
|
Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
|
|
Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
|
|
Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
|
|
Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
|
|
Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
|
|
Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
|
|
Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
|
|
Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
|
|
Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
|
|
Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
|
|
Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
|
|
Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
|
|
Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
|
|
Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
|
|
Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
|
|
Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
|
|
Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
|
|
Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
|
|
Play#1 output Play#1 1 /19
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump plane-chr *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP plane-chr 0
|
|
Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
|
|
Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
|
|
Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
|
|
Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
|
|
Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
|
|
Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
|
|
Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
|
|
Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
|
|
Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
|
|
Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
|
|
Play#1 output Play#1 1 /10
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump land-chr *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP land-chr 0
|
|
Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
|
|
Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
|
|
Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
|
|
Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
|
|
Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
|
|
Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
|
|
Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
|
|
Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
|
|
Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
|
|
Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
|
|
Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
|
|
Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
|
|
Play#1 output Play#1 1 /12
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump nuke-chr *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP nuke-chr 0
|
|
Play#1 output Play#1 1 /0
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump news-chr *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP news-chr 0
|
|
Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
|
|
Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
|
|
Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
|
|
Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
|
|
Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
|
|
Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
|
|
Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
|
|
Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
|
|
Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
|
|
Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
|
|
Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
|
|
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
|
|
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
|
|
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
|
|
Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
|
|
Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
|
|
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
|
|
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
|
|
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
|
|
Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
|
|
Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
|
|
Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
|
|
Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
|
|
Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
|
|
Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
|
|
Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
|
|
Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
|
|
Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
|
|
Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
|
|
Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
|
|
Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
|
|
Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
|
|
Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
|
|
Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
|
|
Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
|
|
Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
|
|
Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
|
|
Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
|
|
Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
|
|
Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
|
|
Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
|
|
Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
|
|
Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
|
|
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
|
|
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
|
|
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
|
|
Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
|
|
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
|
|
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
|
|
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
|
|
Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
|
|
Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
|
|
Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
|
|
Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
|
|
Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
|
|
Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
|
|
Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
|
|
Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
|
|
Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
|
|
Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
|
|
Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
|
|
Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
|
|
Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
|
|
Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
|
|
Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
|
|
Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
|
|
Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
|
|
Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
|
|
Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
|
|
Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
|
|
Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
|
|
Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
|
|
Play#1 output Play#1 1 /72
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump infrastructure *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP infrastructure 0
|
|
Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1
|
|
Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0
|
|
Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0
|
|
Play#1 output Play#1 1 /3
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump updates *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP updates 0
|
|
Play#1 output Play#1 1 /0
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump table *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP table 0
|
|
Play#1 output Play#1 1 0 "sect"
|
|
Play#1 output Play#1 1 1 "ship"
|
|
Play#1 output Play#1 1 2 "plane"
|
|
Play#1 output Play#1 1 3 "land"
|
|
Play#1 output Play#1 1 4 "nuke"
|
|
Play#1 output Play#1 1 5 "news"
|
|
Play#1 output Play#1 1 6 "trade"
|
|
Play#1 output Play#1 1 8 "nat"
|
|
Play#1 output Play#1 1 9 "loan"
|
|
Play#1 output Play#1 1 12 "commodity"
|
|
Play#1 output Play#1 1 13 "lost"
|
|
Play#1 output Play#1 1 14 "realm"
|
|
Play#1 output Play#1 1 15 "game"
|
|
Play#1 output Play#1 1 16 "item"
|
|
Play#1 output Play#1 1 17 "product"
|
|
Play#1 output Play#1 1 18 "sect-chr"
|
|
Play#1 output Play#1 1 19 "ship-chr"
|
|
Play#1 output Play#1 1 20 "plane-chr"
|
|
Play#1 output Play#1 1 21 "land-chr"
|
|
Play#1 output Play#1 1 22 "nuke-chr"
|
|
Play#1 output Play#1 1 23 "news-chr"
|
|
Play#1 output Play#1 1 24 "infrastructure"
|
|
Play#1 output Play#1 1 25 "updates"
|
|
Play#1 output Play#1 1 26 "table"
|
|
Play#1 output Play#1 1 27 "version"
|
|
Play#1 output Play#1 1 28 "meta"
|
|
Play#1 output Play#1 1 29 "agreement-status"
|
|
Play#1 output Play#1 1 30 "land-chr-flags"
|
|
Play#1 output Play#1 1 31 "level"
|
|
Play#1 output Play#1 1 32 "meta-flags"
|
|
Play#1 output Play#1 1 33 "meta-type"
|
|
Play#1 output Play#1 1 34 "missions"
|
|
Play#1 output Play#1 1 35 "nation-flags"
|
|
Play#1 output Play#1 1 36 "nation-rejects"
|
|
Play#1 output Play#1 1 37 "nation-relationships"
|
|
Play#1 output Play#1 1 38 "nation-status"
|
|
Play#1 output Play#1 1 39 "nuke-chr-flags"
|
|
Play#1 output Play#1 1 40 "packing"
|
|
Play#1 output Play#1 1 41 "page-headings"
|
|
Play#1 output Play#1 1 42 "plague-stages"
|
|
Play#1 output Play#1 1 43 "plane-chr-flags"
|
|
Play#1 output Play#1 1 44 "plane-flags"
|
|
Play#1 output Play#1 1 45 "resources"
|
|
Play#1 output Play#1 1 46 "retreat-flags"
|
|
Play#1 output Play#1 1 47 "sector-navigation"
|
|
Play#1 output Play#1 1 48 "sect-chr-flags"
|
|
Play#1 output Play#1 1 49 "ship-chr-flags"
|
|
Play#1 output Play#1 1 50 "country"
|
|
Play#1 output Play#1 1 /48
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump version *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP version 0
|
|
Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
|
|
Play#1 output Play#1 1 /1
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump meta *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump sector-navigation *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP sector-navigation 0
|
|
Play#1 output Play#1 1 0 "land"
|
|
Play#1 output Play#1 1 1 "sea"
|
|
Play#1 output Play#1 1 2 "harbor"
|
|
Play#1 output Play#1 1 3 "canal"
|
|
Play#1 output Play#1 1 4 "bridge"
|
|
Play#1 output Play#1 1 /5
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump agreement-status *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP agreement-status 0
|
|
Play#1 output Play#1 1 0 "free"
|
|
Play#1 output Play#1 1 1 "proposed"
|
|
Play#1 output Play#1 1 2 "signed"
|
|
Play#1 output Play#1 1 /3
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump land-chr-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP land-chr-flags 0
|
|
Play#1 output Play#1 1 2 "engineer"
|
|
Play#1 output Play#1 1 4 "supply"
|
|
Play#1 output Play#1 1 8 "security"
|
|
Play#1 output Play#1 1 16 "light"
|
|
Play#1 output Play#1 1 32 "marine"
|
|
Play#1 output Play#1 1 64 "recon"
|
|
Play#1 output Play#1 1 128 "radar"
|
|
Play#1 output Play#1 1 256 "assault"
|
|
Play#1 output Play#1 1 512 "flak"
|
|
Play#1 output Play#1 1 1024 "spy"
|
|
Play#1 output Play#1 1 2048 "train"
|
|
Play#1 output Play#1 1 4096 "heavy"
|
|
Play#1 output Play#1 1 /12
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump level *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP level 0
|
|
Play#1 output Play#1 1 -1 "none"
|
|
Play#1 output Play#1 1 0 "technology"
|
|
Play#1 output Play#1 1 1 "research"
|
|
Play#1 output Play#1 1 2 "education"
|
|
Play#1 output Play#1 1 3 "happiness"
|
|
Play#1 output Play#1 1 /5
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump meta-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP meta-flags 0
|
|
Play#1 output Play#1 1 1 "deity"
|
|
Play#1 output Play#1 1 8 "bits"
|
|
Play#1 output Play#1 1 16 "hidden"
|
|
Play#1 output Play#1 1 /3
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump meta-type *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP meta-type 0
|
|
Play#1 output Play#1 1 1 "d"
|
|
Play#1 output Play#1 1 2 "g"
|
|
Play#1 output Play#1 1 3 "s"
|
|
Play#1 output Play#1 1 4 "d"
|
|
Play#1 output Play#1 1 5 "d"
|
|
Play#1 output Play#1 1 6 "d"
|
|
Play#1 output Play#1 1 7 "d"
|
|
Play#1 output Play#1 1 8 "d"
|
|
Play#1 output Play#1 1 9 "d"
|
|
Play#1 output Play#1 1 10 "d"
|
|
Play#1 output Play#1 1 11 "d"
|
|
Play#1 output Play#1 1 12 "g"
|
|
Play#1 output Play#1 1 13 "c"
|
|
Play#1 output Play#1 1 /13
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump missions *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP missions 0
|
|
Play#1 output Play#1 1 0 "none"
|
|
Play#1 output Play#1 1 1 "interdiction"
|
|
Play#1 output Play#1 1 2 "support"
|
|
Play#1 output Play#1 1 3 "reserve"
|
|
Play#1 output Play#1 1 4 "escort"
|
|
Play#1 output Play#1 1 6 "air\\040defense"
|
|
Play#1 output Play#1 1 7 "defensive\\040support"
|
|
Play#1 output Play#1 1 8 "offensive\\040support"
|
|
Play#1 output Play#1 1 /8
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump nation-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP nation-flags 0
|
|
Play#1 output Play#1 1 1 "inform"
|
|
Play#1 output Play#1 1 2 "flash"
|
|
Play#1 output Play#1 1 4 "beep"
|
|
Play#1 output Play#1 1 8 "coastwatch"
|
|
Play#1 output Play#1 1 16 "sonar"
|
|
Play#1 output Play#1 1 32 "techlists"
|
|
Play#1 output Play#1 1 64 "sacked"
|
|
Play#1 output Play#1 1 /7
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump nation-rejects *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP nation-rejects 0
|
|
Play#1 output Play#1 1 1 "telegrams"
|
|
Play#1 output Play#1 1 2 "announcements"
|
|
Play#1 output Play#1 1 4 "loans"
|
|
Play#1 output Play#1 1 /3
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump nation-relationships *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP nation-relationships 0
|
|
Play#1 output Play#1 1 -1 "unknown"
|
|
Play#1 output Play#1 1 0 "at-war"
|
|
Play#1 output Play#1 1 1 "hostile"
|
|
Play#1 output Play#1 1 2 "neutral"
|
|
Play#1 output Play#1 1 3 "friendly"
|
|
Play#1 output Play#1 1 4 "allied"
|
|
Play#1 output Play#1 1 /6
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump nation-status *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP nation-status 0
|
|
Play#1 output Play#1 1 0 "unused"
|
|
Play#1 output Play#1 1 1 "new"
|
|
Play#1 output Play#1 1 2 "visitor"
|
|
Play#1 output Play#1 1 3 "sanctuary"
|
|
Play#1 output Play#1 1 4 "active"
|
|
Play#1 output Play#1 1 5 "deity"
|
|
Play#1 output Play#1 1 /6
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump nuke-chr-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP nuke-chr-flags 0
|
|
Play#1 output Play#1 1 1 "neutron"
|
|
Play#1 output Play#1 1 /1
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump packing *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP packing 0
|
|
Play#1 output Play#1 1 0 "inefficient"
|
|
Play#1 output Play#1 1 1 "normal"
|
|
Play#1 output Play#1 1 2 "warehouse"
|
|
Play#1 output Play#1 1 3 "urban"
|
|
Play#1 output Play#1 1 4 "bank"
|
|
Play#1 output Play#1 1 /5
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump page-headings *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP page-headings 0
|
|
Play#1 output Play#1 1 0 "Comics"
|
|
Play#1 output Play#1 1 1 "Foreign\\040Affairs"
|
|
Play#1 output Play#1 1 2 "The\\040Front\\040Line"
|
|
Play#1 output Play#1 1 3 "The\\040High\\040Seas"
|
|
Play#1 output Play#1 1 4 "Sky\\040Watch"
|
|
Play#1 output Play#1 1 5 "Guidance\\040Systems"
|
|
Play#1 output Play#1 1 6 "Firestorms"
|
|
Play#1 output Play#1 1 7 "Business\\040&\\040Economics"
|
|
Play#1 output Play#1 1 8 "The\\040Frontier"
|
|
Play#1 output Play#1 1 9 "The\\040Home\\040Front"
|
|
Play#1 output Play#1 1 10 "Espionage"
|
|
Play#1 output Play#1 1 11 "Telecommunications"
|
|
Play#1 output Play#1 1 /12
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump plague-stages *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP plague-stages 0
|
|
Play#1 output Play#1 1 0 "healthy"
|
|
Play#1 output Play#1 1 1 "dying"
|
|
Play#1 output Play#1 1 2 "infect"
|
|
Play#1 output Play#1 1 3 "incubate"
|
|
Play#1 output Play#1 1 4 "exposed"
|
|
Play#1 output Play#1 1 /5
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump plane-chr-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP plane-chr-flags 0
|
|
Play#1 output Play#1 1 2 "tactical"
|
|
Play#1 output Play#1 1 1 "bomber"
|
|
Play#1 output Play#1 1 4 "intercept"
|
|
Play#1 output Play#1 1 8 "cargo"
|
|
Play#1 output Play#1 1 16 "VTOL"
|
|
Play#1 output Play#1 1 32 "missile"
|
|
Play#1 output Play#1 1 64 "light"
|
|
Play#1 output Play#1 1 128 "spy"
|
|
Play#1 output Play#1 1 256 "image"
|
|
Play#1 output Play#1 1 512 "satellite"
|
|
Play#1 output Play#1 1 2048 "SDI"
|
|
Play#1 output Play#1 1 8192 "x-light"
|
|
Play#1 output Play#1 1 16384 "helo"
|
|
Play#1 output Play#1 1 32768 "ASW"
|
|
Play#1 output Play#1 1 65536 "para"
|
|
Play#1 output Play#1 1 131072 "escort"
|
|
Play#1 output Play#1 1 262144 "mine"
|
|
Play#1 output Play#1 1 524288 "sweep"
|
|
Play#1 output Play#1 1 1048576 "marine"
|
|
Play#1 output Play#1 1 /19
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump plane-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP plane-flags 0
|
|
Play#1 output Play#1 1 1 "launched"
|
|
Play#1 output Play#1 1 2 "synchronous"
|
|
Play#1 output Play#1 1 4 "airburst"
|
|
Play#1 output Play#1 1 /3
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump resources *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP resources 0
|
|
Play#1 output Play#1 1 0 "none"
|
|
Play#1 output Play#1 1 0 "min"
|
|
Play#1 output Play#1 1 0 "gold"
|
|
Play#1 output Play#1 1 0 "fert"
|
|
Play#1 output Play#1 1 0 "ocontent"
|
|
Play#1 output Play#1 1 0 "uran"
|
|
Play#1 output Play#1 1 /6
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump retreat-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP retreat-flags 0
|
|
Play#1 output Play#1 1 1 "group"
|
|
Play#1 output Play#1 1 2 "injured"
|
|
Play#1 output Play#1 1 4 "torpedoed"
|
|
Play#1 output Play#1 1 8 "sonared"
|
|
Play#1 output Play#1 1 16 "helpless"
|
|
Play#1 output Play#1 1 32 "bombed"
|
|
Play#1 output Play#1 1 64 "depth-charged"
|
|
Play#1 output Play#1 1 128 "boarded"
|
|
Play#1 output Play#1 1 /8
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input xdump ship-chr-flags *
|
|
Play#1 command xdump
|
|
Play#1 output Play#1 1 XDUMP ship-chr-flags 0
|
|
Play#1 output Play#1 1 1 "fish"
|
|
Play#1 output Play#1 1 2 "torp"
|
|
Play#1 output Play#1 1 4 "dchrg"
|
|
Play#1 output Play#1 1 8 "plane"
|
|
Play#1 output Play#1 1 16 "miss"
|
|
Play#1 output Play#1 1 32 "oil"
|
|
Play#1 output Play#1 1 64 "sonar"
|
|
Play#1 output Play#1 1 128 "mine"
|
|
Play#1 output Play#1 1 256 "sweep"
|
|
Play#1 output Play#1 1 512 "sub"
|
|
Play#1 output Play#1 1 2048 "land"
|
|
Play#1 output Play#1 1 4096 "sub-torp"
|
|
Play#1 output Play#1 1 8192 "trade"
|
|
Play#1 output Play#1 1 16384 "semi-land"
|
|
Play#1 output Play#1 1 262144 "supply"
|
|
Play#1 output Play#1 1 524288 "canal"
|
|
Play#1 output Play#1 1 1048576 "anti-missile"
|
|
Play#1 output Play#1 1 /17
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn3 output Conn3 2 Empire server ready
|
|
Conn3 input user tester
|
|
Conn3 output Conn3 0 hello tester
|
|
Conn3 input coun v
|
|
Conn3 output Conn3 0 country name v
|
|
Conn3 input pass v
|
|
Conn3 output Conn3 0 password ok
|
|
Conn3 input play
|
|
Conn3 login 2 127.0.0.1 tester
|
|
Play#2 output Play#2 2 2
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 *** Server configured for testing ***
|
|
Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#2 output Play#2 6 0 640
|
|
Play#2 input version
|
|
Play#2 command version
|
|
Play#2 output Play#2 1 Wolfpack Empire 4.3.34
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 The following parameters have been set for this game:
|
|
Play#2 output Play#2 1 World size is 64 by 32.
|
|
Play#2 output Play#2 1 There can be up to 99 countries.
|
|
Play#2 output Play#2 1 By default, countries use their own coordinate system.
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update.
|
|
Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00.
|
|
Play#2 output Play#2 1 An update consists of 60 empire time units.
|
|
Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
|
|
Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
|
|
Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
|
|
Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
|
|
Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
|
|
Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
|
|
Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
|
|
Play#2 output Play#2 1 No food is needed!
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
|
|
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
|
|
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
|
|
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
|
|
Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
|
|
Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
|
|
Play#2 output Play#2 1 Happiness is averaged over 48 time units.
|
|
Play#2 output Play#2 1 Education is averaged over 192 time units.
|
|
Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
|
|
Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units.
|
|
Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Sectors Ships Planes Units
|
|
Play#2 output Play#2 1 Maximum mobility 127 127 127 127
|
|
Play#2 output Play#2 1 Max mob gain per update 60 90 60 60
|
|
Play#2 output Play#2 1 Max eff gain per update -- 100 100 100
|
|
Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
|
|
Play#2 output Play#2 1 Max interdiction range 8 8 -- 8
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00.
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Fire ranges are scaled by 1.00.
|
|
Play#2 output Play#2 1 Flak damage is scaled by 1.75.
|
|
Play#2 output Play#2 1 Torpedo damage is 2d40+38.
|
|
Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50.
|
|
Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector.
|
|
Play#2 output Play#2 1 Fallout decays by 28% per update.
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Damage to Spills to
|
|
Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU.
|
|
Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30%
|
|
Play#2 output Play#2 1 People 10% -- -- -- -- --
|
|
Play#2 output Play#2 1 Materials 10% -- -- -- -- --
|
|
Play#2 output Play#2 1 Efficiency 10% -- -- -- -- --
|
|
Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0%
|
|
Play#2 output Play#2 1 Planes 10% 0% 0% -- -- --
|
|
Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0%
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 You can have at most 640 BTUs.
|
|
Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time.
|
|
Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time.
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Options enabled in this game:
|
|
Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
|
|
Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
|
|
Play#2 output Play#2 1
|
|
Play#2 output Play#2 1 Options disabled in this game:
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|
Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
|
|
Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
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Play#2 output Play#2 1 SUPER_BARS, TECH_POP
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Play#2 output Play#2 1
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Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions.
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|
Play#2 output Play#2 1
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Play#2 output Play#2 1 The person to annoy if something goes wrong is:
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Play#2 output Play#2 1 Deity forgot to edit econfig <careless@invalid>.
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|
Play#2 output Play#2 1
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Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
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Play#2 output Play#2 1
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Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
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|
Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
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Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|
Play#2 output Play#2 6 0 640
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Play#2 input ctld
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Play#2 output Play#2 1 Bye-bye
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|
Play#2 logout 2
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|
Play#2 output Play#2 3 so long...
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Main shutdown
|
|
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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|
Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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|
Play#1 output Play#1 2 2
|
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Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
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|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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|
Play#1 output Play#1 6 0 0
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|
Play#1 input version
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|
Play#1 command version
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Play#1 output Play#1 1 Wolfpack Empire 4.3.34
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|
Play#1 output Play#1 1
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|
Play#1 output Play#1 1 The following parameters have been set for this game:
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|
Play#1 output Play#1 1 World size is 64 by 32.
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|
Play#1 output Play#1 1 There can be up to 99 countries.
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|
Play#1 output Play#1 1 By default, countries use their own coordinate system.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update.
|
|
Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00.
|
|
Play#1 output Play#1 1 An update consists of 60 empire time units.
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|
Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day.
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|
Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa.
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|
Play#1 output Play#1 1 Game hours are 00:00-24:00.
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|
Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
|
|
Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
|
|
Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
|
|
Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
|
|
Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
|
|
Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
|
|
Play#1 output Play#1 1 No food is needed!
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
|
|
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
|
|
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
|
|
Play#1 output Play#1 1 Up to 50 avail can roll over an update.
|
|
Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
|
|
Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
|
|
Play#1 output Play#1 1 Happiness is averaged over 48 time units.
|
|
Play#1 output Play#1 1 Education is averaged over 192 time units.
|
|
Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
|
|
Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units.
|
|
Play#1 output Play#1 1 Tech buildup is not limited.
|
|
Play#1 output Play#1 1
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|
Play#1 output Play#1 1 Sectors Ships Planes Units
|
|
Play#1 output Play#1 1 Maximum mobility 127 127 127 127
|
|
Play#1 output Play#1 1 Max mob gain per update 60 90 60 60
|
|
Play#1 output Play#1 1 Max eff gain per update -- 100 100 100
|
|
Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
|
|
Play#1 output Play#1 1 Max interdiction range 8 8 -- 8
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00.
|
|
Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%.
|
|
Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%.
|
|
Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds.
|
|
Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Fire ranges are scaled by 1.00.
|
|
Play#1 output Play#1 1 Flak damage is scaled by 1.75.
|
|
Play#1 output Play#1 1 Torpedo damage is 2d40+38.
|
|
Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50.
|
|
Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector.
|
|
Play#1 output Play#1 1 Fallout decays by 28% per update.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Damage to Spills to
|
|
Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU.
|
|
Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30%
|
|
Play#1 output Play#1 1 People 10% -- -- -- -- --
|
|
Play#1 output Play#1 1 Materials 10% -- -- -- -- --
|
|
Play#1 output Play#1 1 Efficiency 10% -- -- -- -- --
|
|
Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0%
|
|
Play#1 output Play#1 1 Planes 10% 0% 0% -- -- --
|
|
Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0%
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 You can have at most 640 BTUs.
|
|
Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time.
|
|
Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Options enabled in this game:
|
|
Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS,
|
|
Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Options disabled in this game:
|
|
Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS,
|
|
Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Customized in this game:
|
|
Play#1 output Play#1 1 sect-chr
|
|
Play#1 output Play#1 1 Check "show" for details.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 The person to annoy if something goes wrong is:
|
|
Play#1 output Play#1 1 Deity forgot to edit econfig <careless@invalid>.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
|
|
Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
|
|
Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input show sect s
|
|
Play#1 command show
|
|
Play#1 output Play#1 1 Printing for tech level '125'
|
|
Play#1 output Play#1 1 mob cost max max naviga packing max
|
|
Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop
|
|
Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0
|
|
Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55
|
|
Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550
|
|
Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0
|
|
Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550
|
|
Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499
|
|
Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550
|
|
Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550
|
|
Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550
|
|
Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550
|
|
Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550
|
|
Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550
|
|
Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550
|
|
Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550
|
|
Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550
|
|
Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550
|
|
Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55
|
|
Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
|
|
Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
|
|
Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
|
|
Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
|
|
Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
|
|
Play#1 output Play#1 6 0 0
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Main shutdown
|