empserver/tests/version/journal.log
Markus Armbruster 826fcf009b config: Define sector build cost per 100% instead of 1%
Sector build cost is defined by sect-chr column build (struct dchrstr
member d_build).  It's the cost per point of efficiency.  In contrast,
unit build cost is defined for 100%, by ship-chr, plane-chr, land-chr,
nuke-chr column cost.

Switch sectors to cost per 100%, for flexibility and consistency:
replace struct dchrstr member d_build by d_cost, and replace selector
build by selector cost.  Naming it cost for consistency with units is
possible only because the previous commit made the name available.

This is an xdump compatibility break.  To provide the customary grace
period, we'd have to make selector build virtual instead, with value
bcost / 100 rounded up, and deprecate it.  Deities would have to avoid
bcost values that aren't multiples of 100 for this to work fully.  But
we're not bothering with maintaining xdump compatibility in this
release.

With bcost values that aren't multiple of 100, the cost of sector
building may have to be rounded.  On the one hand, the cost of sector
demolition has always been rounded up.  On the other hand, the cost of
producing stuff is rounded randomly.  For now, round up, because
rounding randomly would affect subsequent random rounding, and upset
the smoke test.

Fortunately, show se b already shows build costs per 100%, since
commit 48ff096, v4.3.23.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:58 +02:00

3047 lines
185 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun POGO
Conn1 output Conn1 0 country name POGO
Conn1 input pass peter
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input version
Play#0 command version
Play#0 output Play#0 1 Wolfpack Empire 4.3.34
Play#0 output Play#0 1
Play#0 output Play#0 1 The following parameters have been set for this game:
Play#0 output Play#0 1 World size is 64 by 32.
Play#0 output Play#0 1 There can be up to 99 countries.
Play#0 output Play#0 1 By default, countries use their own coordinate system.
Play#0 output Play#0 1
Play#0 output Play#0 1 Use the 'show' command to find out the time of the next update.
Play#0 output Play#0 1 The current time is Thu Jan 1 00:00:00.
Play#0 output Play#0 1 An update consists of 60 empire time units.
Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#0 output Play#0 1
Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
Play#0 output Play#0 1 No food is needed!
Play#0 output Play#0 1
Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
Play#0 output Play#0 1 Up to 50 avail can roll over an update.
Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
Play#0 output Play#0 1 Happiness is averaged over 48 time units.
Play#0 output Play#0 1 Education is averaged over 192 time units.
Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
Play#0 output Play#0 1 Nation levels (tech etc.) decline 1% every 96 time units.
Play#0 output Play#0 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
Play#0 output Play#0 1
Play#0 output Play#0 1 Sectors Ships Planes Units
Play#0 output Play#0 1 Maximum mobility 127 127 127 127
Play#0 output Play#0 1 Max mob gain per update 60 90 60 60
Play#0 output Play#0 1 Max eff gain per update -- 100 100 100
Play#0 output Play#0 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
Play#0 output Play#0 1 Max interdiction range 8 8 -- 8
Play#0 output Play#0 1
Play#0 output Play#0 1 The maximum amount of mobility used for land unit combat is 5.00.
Play#0 output Play#0 1
Play#0 output Play#0 1 Fire ranges are scaled by 1.00.
Play#0 output Play#0 1 Flak damage is scaled by 1.75.
Play#0 output Play#0 1 Torpedo damage is 2d40+38.
Play#0 output Play#0 1 The attack factor for para & assault troops is 0.50.
Play#0 output Play#0 1 12% of fallout leaks into each surrounding sector.
Play#0 output Play#0 1 Fallout decays by 28% per update.
Play#0 output Play#0 1
Play#0 output Play#0 1 Damage to Spills to
Play#0 output Play#0 1 Sector People Mater. Ships Planes LandU.
Play#0 output Play#0 1 Sector -- 100% 100% 0% 4% 30%
Play#0 output Play#0 1 People 10% -- -- -- -- --
Play#0 output Play#0 1 Materials 10% -- -- -- -- --
Play#0 output Play#0 1 Efficiency 10% -- -- -- -- --
Play#0 output Play#0 1 Ships 10% 100% 100% -- 0% 0%
Play#0 output Play#0 1 Planes 10% 0% 0% -- -- --
Play#0 output Play#0 1 Land units 10% 0% 100% -- 0% 0%
Play#0 output Play#0 1
Play#0 output Play#0 1 You can have at most 640 BTUs.
Play#0 output Play#0 1 You are disconnected after 15 minutes of idle time.
Play#0 output Play#0 1 Visitors are disconnected after 5 minutes of idle time.
Play#0 output Play#0 1
Play#0 output Play#0 1 Options enabled in this game:
Play#0 output Play#0 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
Play#0 output Play#0 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
Play#0 output Play#0 1
Play#0 output Play#0 1 Options disabled in this game:
Play#0 output Play#0 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
Play#0 output Play#0 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
Play#0 output Play#0 1 SUPER_BARS, TECH_POP
Play#0 output Play#0 1
Play#0 output Play#0 1 See "info Options" for a detailed list of options and descriptions.
Play#0 output Play#0 1
Play#0 output Play#0 1 The person to annoy if something goes wrong is:
Play#0 output Play#0 1 Deity forgot to edit econfig <careless@invalid>.
Play#0 output Play#0 1
Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#0 output Play#0 1
Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#0 output Play#0 6 0 640
Play#0 input show sect b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 build 100% eff maint
Play#0 output Play#0 1 sector type lcm hcm $ $
Play#0 output Play#0 1 - wilderness 0 0 0 0
Play#0 output Play#0 1 c capital 0 0 100 60
Play#0 output Play#0 1 f fortress 0 100 500 0
Play#0 output Play#0 1 any other 0 0 100 0
Play#0 output Play#0 1
Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
Play#0 output Play#0 1 type lcms hcms mobility $$$$
Play#0 output Play#0 1 road network 2 2 1 2
Play#0 output Play#0 6 0 640
Play#0 input show sect c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 sector type product p.e. capabilities
Play#0 output Play#0 1 . sea deity
Play#0 output Play#0 1 ^ mountain dust 75% deity
Play#0 output Play#0 1 s sanctuary deity
Play#0 output Play#0 1 \\ wasteland deity
Play#0 output Play#0 1 u uranium mine rad 100%
Play#0 output Play#0 1 p park happy 100%
Play#0 output Play#0 1 d defense plant guns 100%
Play#0 output Play#0 1 i shell industry shells 100%
Play#0 output Play#0 1 m mine iron 100%
Play#0 output Play#0 1 g gold mine dust 100%
Play#0 output Play#0 1 a agribusiness food 900%
Play#0 output Play#0 1 o oil field oil 100%
Play#0 output Play#0 1 j light manufacturing lcm 100%
Play#0 output Play#0 1 k heavy manufacturing hcm 100%
Play#0 output Play#0 1 t technical center tech 100%
Play#0 output Play#0 1 r research lab medical 100%
Play#0 output Play#0 1 l library/school edu 100%
Play#0 output Play#0 1 = bridge span deity
Play#0 output Play#0 1 b bank bars 100%
Play#0 output Play#0 1 % refinery petrol 1000%
Play#0 output Play#0 1 ~ plains deity
Play#0 output Play#0 1 @ bridge tower deity
Play#0 output Play#0 6 0 640
Play#0 input show sect s
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 mob cost max max naviga packing max
Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop
Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0
Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100
Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000
Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0
Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000
Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000
Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000
Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000
Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000
Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000
Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000
Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000
Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100
Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
Play#0 output Play#0 6 0 640
Play#0 input show ship b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 lcm hcm avail tech $
Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180
Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300
Play#0 output Play#0 1 frg frigate 30 30 110 0 $600
Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800
Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500
Play#0 output Play#0 1 os ore ship 60 40 160 20 $500
Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300
Play#0 output Play#0 1 tk tanker 60 40 160 35 $600
Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800
Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300
Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400
Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800
Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800
Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500
Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200
Play#0 output Play#0 1 sb submarine 30 30 110 60 $650
Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600
Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500
Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700
Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500
Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000
Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200
Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500
Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500
Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800
Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200
Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500
Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200
Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000
Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500
Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000
Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500
Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000
Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800
Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800
Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500
Play#0 output Play#0 6 0 640
Play#0 input show ship c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 cargos & capabilities
Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land
Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply
Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r
Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal
Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply
Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal
Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal
Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal
Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine
Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f
Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil
Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f
Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub
Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine
Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f
Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane
Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile
Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land
Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply
Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane
Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss
Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp
Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub
Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp
Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp
Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile
Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub
Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss
Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile
Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply
Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile
Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp
Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply
Play#0 output Play#0 6 0 640
Play#0 input show ship s
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 s v s r f l p h x
Play#0 output Play#0 1 p i p n i n l e p
Play#0 output Play#0 1 def d s y g r d n l l
Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0
Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1
Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1
Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1
Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1
Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1
Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0
Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1
Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0
Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0
Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0
Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1
Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1
Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2
Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1
Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0
Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1
Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1
Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4
Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1
Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2
Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0
Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10
Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0
Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4
Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0
Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10
Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0
Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30
Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0
Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2
Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8
Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20
Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10
Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25
Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10
Play#0 output Play#0 6 0 640
Play#0 input show plan b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 lcm hcm crew avail tech $
Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400
Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550
Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000
Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400
Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000
Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000
Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700
Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100
Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550
Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000
Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000
Play#0 output Play#0 1 re recon 12 4 2 40 130 $800
Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800
Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800
Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800
Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800
Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200
Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400
Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800
Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500
Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300
Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200
Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000
Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400
Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800
Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000
Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000
Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500
Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500
Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000
Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000
Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000
Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000
Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000
Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000
Play#0 output Play#0 6 0 640
Play#0 input show plan c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 capabilities
Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL
Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light
Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy
Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light
Play#0 output Play#0 1 mb medium bomber bomber tactical
Play#0 output Play#0 1 tr C-56 Lodestar cargo para
Play#0 output Play#0 1 es P-38 Lightning tactical escort
Play#0 output Play#0 1 hb B-26B Marauder bomber
Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep
Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light
Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light
Play#0 output Play#0 1 re recon spy
Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep
Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para
Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical
Play#0 output Play#0 1 ssm V2 tactical VTOL missile
Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber
Play#0 output Play#0 1 jes F-14E jet escort tactical escort
Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep
Play#0 output Play#0 1 jt C-141 Starlifter cargo para
Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine
Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light
Play#0 output Play#0 1 sp E2-C Hawkeye spy
Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light
Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo
Play#0 output Play#0 1 srbm Atlas tactical VTOL missile
Play#0 output Play#0 1 lst landsat satellite
Play#0 output Play#0 1 irbm Titan tactical VTOL missile
Play#0 output Play#0 1 abm Patriot VTOL missile SDI
Play#0 output Play#0 1 slbm Trident tactical VTOL missile light
Play#0 output Play#0 1 ss KH-7 spysat spy image satellite
Play#0 output Play#0 1 asat anti-sat VTOL missile satellite
Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile
Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light
Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical
Play#0 output Play#0 6 0 640
Play#0 input show plan s
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 acc load att def ran fuel stlth
Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0%
Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0%
Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0%
Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0%
Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0%
Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0%
Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0%
Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0%
Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0%
Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0%
Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0%
Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20%
Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0%
Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40%
Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0%
Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0%
Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0%
Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0%
Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0%
Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0%
Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0%
Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0%
Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50%
Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0%
Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40%
Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0%
Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0%
Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0%
Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
Play#0 output Play#0 6 0 640
Play#0 input show land b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 lcm hcm guns avail tech $
Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500
Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800
Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300
Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500
Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750
Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500
Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500
Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500
Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500
Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500
Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800
Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500
Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000
Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000
Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600
Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000
Play#0 output Play#0 1 sec security 10 5 0 40 170 $600
Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400
Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800
Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000
Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500
Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000
Play#0 output Play#0 6 0 640
Play#0 input show land c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 capabilities
Play#0 output Play#0 1 cav cavalry 20m 12f light recon
Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light
Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault
Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy
Play#0 output Play#0 1 spy infiltrator light recon assault spy
Play#0 output Play#0 1 inf infantry 100m 24f light assault
Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light
Play#0 output Play#0 1 com commando 3s light recon assault spy
Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak
Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light
Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f
Play#0 output Play#0 1 har hvy armor 100m 3s 48f
Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault
Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault
Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon
Play#0 output Play#0 1 arm armor 50m 4s 30f light
Play#0 output Play#0 1 sec security 50m 4s 30f security light
Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light
Play#0 output Play#0 1 mif mech inf 100m 8s 60f light
Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light
Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault
Play#0 output Play#0 1 rad radar unit 10m 7f light radar
Play#0 output Play#0 6 0 640
Play#0 input show land s
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 s v s r r a f a a x l
Play#0 output Play#0 1 p i p a n c i m a p n
Play#0 output Play#0 1 att def vul d s y d g c r m f l d
Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0
Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0
Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0
Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12
Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0
Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0
Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0
Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0
Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0
Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0
Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0
Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0
Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0
Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0
Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0
Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0
Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0
Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0
Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0
Play#0 output Play#0 6 0 640
Play#0 input show nuke b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 lcm hcm oil rad avail tech res $
Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000
Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000
Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000
Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000
Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500
Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000
Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000
Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000
Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000
Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000
Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000
Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000
Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000
Play#0 output Play#0 6 0 640
Play#0 input show nuke c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 blst dam lbs tech res $ abilities
Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
Play#0 output Play#0 6 0 640
Play#0 input show nuke s
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 blst dam lbs tech res $ abilities
Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
Play#0 output Play#0 6 0 640
Play#0 input show bridge
Play#0 command show
Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers,
Play#0 output Play#0 1 40 available workforce, and cost $1000
Play#0 output Play#0 6 0 640
Play#0 input show tower
Play#0 command show
Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers,
Play#0 output Play#0 1 120 available workforce, and cost $3000
Play#0 output Play#0 6 0 640
Play#0 input show item
Play#0 command show
Play#0 output Play#0 1 item power value sell lbs packing melt item
Play#0 output Play#0 1 mnem in no wh ur bk deno name
Play#0 output Play#0 1 c 50 1 no 1 1 10 10 10 10 4 civilians
Play#0 output Play#0 1 m 100 0 yes 1 1 1 1 1 1 20 military
Play#0 output Play#0 1 s 125 5 yes 1 1 1 10 1 1 80 shells
Play#0 output Play#0 1 g 950 60 yes 10 1 1 10 1 1 100 guns
Play#0 output Play#0 1 p 7 4 yes 1 1 1 10 1 1 50 petrol
Play#0 output Play#0 1 i 10 2 yes 1 1 1 10 1 1 100 iron ore
Play#0 output Play#0 1 d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
Play#0 output Play#0 1 b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
Play#0 output Play#0 1 f 0 0 yes 1 1 1 10 1 1 2 food
Play#0 output Play#0 1 o 50 8 yes 1 1 1 10 1 1 50 oil
Play#0 output Play#0 1 l 20 2 yes 1 1 1 10 1 1 100 light products
Play#0 output Play#0 1 h 40 4 yes 1 1 1 10 1 1 100 heavy products
Play#0 output Play#0 1 u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
Play#0 output Play#0 1 r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
Play#0 output Play#0 6 0 640
Play#0 input show updates
Play#0 command show
Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0
Play#0 output Play#0 1 There are no updates scheduled.
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 0
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect 0
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "xloc" 9 0 0 -1
Play#0 output Play#0 1 "yloc" 10 0 0 -1
Play#0 output Play#0 1 "des" 4 0 0 18
Play#0 output Play#0 1 "effic" 4 0 0 -1
Play#0 output Play#0 1 "mobil" 4 0 0 -1
Play#0 output Play#0 1 "off" 5 0 0 -1
Play#0 output Play#0 1 "loyal" 5 1 0 -1
Play#0 output Play#0 1 "terr0" 5 0 0 -1
Play#0 output Play#0 1 "terr1" 5 0 0 -1
Play#0 output Play#0 1 "terr2" 5 0 0 -1
Play#0 output Play#0 1 "terr3" 5 0 0 -1
Play#0 output Play#0 1 "dterr" 5 1 0 -1
Play#0 output Play#0 1 "xdist" 9 0 0 -1
Play#0 output Play#0 1 "ydist" 10 0 0 -1
Play#0 output Play#0 1 "avail" 6 0 0 -1
Play#0 output Play#0 1 "elev" 6 1 0 -1
Play#0 output Play#0 1 "work" 5 0 0 -1
Play#0 output Play#0 1 "coastal" 5 0 0 -1
Play#0 output Play#0 1 "newdes" 4 0 0 18
Play#0 output Play#0 1 "min" 5 0 0 -1
Play#0 output Play#0 1 "gold" 5 0 0 -1
Play#0 output Play#0 1 "fert" 5 0 0 -1
Play#0 output Play#0 1 "ocontent" 5 0 0 -1
Play#0 output Play#0 1 "uran" 5 0 0 -1
Play#0 output Play#0 1 "oldown" 5 0 0 8
Play#0 output Play#0 1 "civil" 6 0 0 -1
Play#0 output Play#0 1 "milit" 6 0 0 -1
Play#0 output Play#0 1 "shell" 6 0 0 -1
Play#0 output Play#0 1 "gun" 6 0 0 -1
Play#0 output Play#0 1 "petrol" 6 0 0 -1
Play#0 output Play#0 1 "iron" 6 0 0 -1
Play#0 output Play#0 1 "dust" 6 0 0 -1
Play#0 output Play#0 1 "bar" 6 0 0 -1
Play#0 output Play#0 1 "food" 6 0 0 -1
Play#0 output Play#0 1 "oil" 6 0 0 -1
Play#0 output Play#0 1 "lcm" 6 0 0 -1
Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "c_dist" 6 0 0 -1
Play#0 output Play#0 1 "m_dist" 6 0 0 -1
Play#0 output Play#0 1 "s_dist" 6 0 0 -1
Play#0 output Play#0 1 "g_dist" 6 0 0 -1
Play#0 output Play#0 1 "p_dist" 6 0 0 -1
Play#0 output Play#0 1 "i_dist" 6 0 0 -1
Play#0 output Play#0 1 "d_dist" 6 0 0 -1
Play#0 output Play#0 1 "b_dist" 6 0 0 -1
Play#0 output Play#0 1 "f_dist" 6 0 0 -1
Play#0 output Play#0 1 "o_dist" 6 0 0 -1
Play#0 output Play#0 1 "l_dist" 6 0 0 -1
Play#0 output Play#0 1 "h_dist" 6 0 0 -1
Play#0 output Play#0 1 "u_dist" 6 0 0 -1
Play#0 output Play#0 1 "r_dist" 6 0 0 -1
Play#0 output Play#0 1 "c_del" 6 0 0 -1
Play#0 output Play#0 1 "m_del" 6 0 0 -1
Play#0 output Play#0 1 "s_del" 6 0 0 -1
Play#0 output Play#0 1 "g_del" 6 0 0 -1
Play#0 output Play#0 1 "p_del" 6 0 0 -1
Play#0 output Play#0 1 "i_del" 6 0 0 -1
Play#0 output Play#0 1 "d_del" 6 0 0 -1
Play#0 output Play#0 1 "b_del" 6 0 0 -1
Play#0 output Play#0 1 "f_del" 6 0 0 -1
Play#0 output Play#0 1 "o_del" 6 0 0 -1
Play#0 output Play#0 1 "l_del" 6 0 0 -1
Play#0 output Play#0 1 "h_del" 6 0 0 -1
Play#0 output Play#0 1 "u_del" 6 0 0 -1
Play#0 output Play#0 1 "r_del" 6 0 0 -1
Play#0 output Play#0 1 "mines" 6 1 0 -1
Play#0 output Play#0 1 "pstage" 6 1 0 42
Play#0 output Play#0 1 "ptime" 6 1 0 -1
Play#0 output Play#0 1 "che" 5 1 0 -1
Play#0 output Play#0 1 "che_target" 5 1 0 8
Play#0 output Play#0 1 "fallout" 7 0 0 -1
Play#0 output Play#0 1 "access" 6 0 0 -1
Play#0 output Play#0 1 "road" 5 0 0 -1
Play#0 output Play#0 1 "rail" 5 0 0 -1
Play#0 output Play#0 1 "dfense" 5 0 0 -1
Play#0 output Play#0 1 /78
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 1
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship 0
Play#0 output Play#0 1 "uid" 8 0 0 1
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "xloc" 9 0 0 -1
Play#0 output Play#0 1 "yloc" 10 0 0 -1
Play#0 output Play#0 1 "type" 4 0 0 19
Play#0 output Play#0 1 "effic" 4 0 0 -1
Play#0 output Play#0 1 "mobil" 4 0 0 -1
Play#0 output Play#0 1 "off" 5 0 0 -1
Play#0 output Play#0 1 "tech" 6 0 0 -1
Play#0 output Play#0 1 "opx" 9 0 0 -1
Play#0 output Play#0 1 "opy" 10 0 0 -1
Play#0 output Play#0 1 "mission" 6 0 0 34
Play#0 output Play#0 1 "radius" 6 0 0 -1
Play#0 output Play#0 1 "fleet" 13 0 1 -1
Play#0 output Play#0 1 "civil" 6 0 0 -1
Play#0 output Play#0 1 "milit" 6 0 0 -1
Play#0 output Play#0 1 "shell" 6 0 0 -1
Play#0 output Play#0 1 "gun" 6 0 0 -1
Play#0 output Play#0 1 "petrol" 6 0 0 -1
Play#0 output Play#0 1 "iron" 6 0 0 -1
Play#0 output Play#0 1 "dust" 6 0 0 -1
Play#0 output Play#0 1 "bar" 6 0 0 -1
Play#0 output Play#0 1 "food" 6 0 0 -1
Play#0 output Play#0 1 "oil" 6 0 0 -1
Play#0 output Play#0 1 "lcm" 6 0 0 -1
Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "pstage" 6 1 0 42
Play#0 output Play#0 1 "ptime" 6 1 0 -1
Play#0 output Play#0 1 "access" 6 0 0 -1
Play#0 output Play#0 1 "name" 13 0 24 -1
Play#0 output Play#0 1 "xbuilt" 9 1 0 -1
Play#0 output Play#0 1 "ybuilt" 10 1 0 -1
Play#0 output Play#0 1 "builder" 5 1 0 8
Play#0 output Play#0 1 "rflags" 8 8 0 46
Play#0 output Play#0 1 "rpath" 13 0 10 -1
Play#0 output Play#0 1 /37
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 2
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane 0
Play#0 output Play#0 1 "uid" 8 0 0 2
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "xloc" 9 0 0 -1
Play#0 output Play#0 1 "yloc" 10 0 0 -1
Play#0 output Play#0 1 "type" 4 0 0 20
Play#0 output Play#0 1 "effic" 4 0 0 -1
Play#0 output Play#0 1 "mobil" 4 0 0 -1
Play#0 output Play#0 1 "off" 5 0 0 -1
Play#0 output Play#0 1 "tech" 6 0 0 -1
Play#0 output Play#0 1 "opx" 9 0 0 -1
Play#0 output Play#0 1 "opy" 10 0 0 -1
Play#0 output Play#0 1 "mission" 6 0 0 34
Play#0 output Play#0 1 "radius" 6 0 0 -1
Play#0 output Play#0 1 "wing" 13 0 1 -1
Play#0 output Play#0 1 "range" 5 0 0 -1
Play#0 output Play#0 1 "harden" 4 0 0 -1
Play#0 output Play#0 1 "ship" 8 0 0 1
Play#0 output Play#0 1 "land" 8 0 0 3
Play#0 output Play#0 1 "flags" 8 8 0 44
Play#0 output Play#0 1 "access" 6 0 0 -1
Play#0 output Play#0 1 "theta" 12 0 0 -1
Play#0 output Play#0 1 /21
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 3
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land 0
Play#0 output Play#0 1 "uid" 8 0 0 3
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "xloc" 9 0 0 -1
Play#0 output Play#0 1 "yloc" 10 0 0 -1
Play#0 output Play#0 1 "type" 4 0 0 21
Play#0 output Play#0 1 "effic" 4 0 0 -1
Play#0 output Play#0 1 "mobil" 4 0 0 -1
Play#0 output Play#0 1 "off" 5 0 0 -1
Play#0 output Play#0 1 "tech" 6 0 0 -1
Play#0 output Play#0 1 "opx" 9 0 0 -1
Play#0 output Play#0 1 "opy" 10 0 0 -1
Play#0 output Play#0 1 "mission" 6 0 0 34
Play#0 output Play#0 1 "radius" 6 0 0 -1
Play#0 output Play#0 1 "army" 13 0 1 -1
Play#0 output Play#0 1 "ship" 8 0 0 1
Play#0 output Play#0 1 "harden" 4 0 0 -1
Play#0 output Play#0 1 "retreat" 6 0 0 -1
Play#0 output Play#0 1 "rflags" 8 8 0 46
Play#0 output Play#0 1 "rpath" 13 0 10 -1
Play#0 output Play#0 1 "civil" 6 0 0 -1
Play#0 output Play#0 1 "milit" 6 0 0 -1
Play#0 output Play#0 1 "shell" 6 0 0 -1
Play#0 output Play#0 1 "gun" 6 0 0 -1
Play#0 output Play#0 1 "petrol" 6 0 0 -1
Play#0 output Play#0 1 "iron" 6 0 0 -1
Play#0 output Play#0 1 "dust" 6 0 0 -1
Play#0 output Play#0 1 "bar" 6 0 0 -1
Play#0 output Play#0 1 "food" 6 0 0 -1
Play#0 output Play#0 1 "oil" 6 0 0 -1
Play#0 output Play#0 1 "lcm" 6 0 0 -1
Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "pstage" 6 1 0 42
Play#0 output Play#0 1 "ptime" 6 1 0 -1
Play#0 output Play#0 1 "land" 8 0 0 3
Play#0 output Play#0 1 "access" 6 0 0 -1
Play#0 output Play#0 1 /37
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 4
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke 0
Play#0 output Play#0 1 "uid" 8 0 0 4
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "xloc" 9 0 0 -1
Play#0 output Play#0 1 "yloc" 10 0 0 -1
Play#0 output Play#0 1 "type" 4 0 0 22
Play#0 output Play#0 1 "effic" 4 0 0 -1
Play#0 output Play#0 1 "mobil" 4 0 0 -1
Play#0 output Play#0 1 "off" 5 0 0 -1
Play#0 output Play#0 1 "tech" 6 0 0 -1
Play#0 output Play#0 1 "opx" 9 0 0 -1
Play#0 output Play#0 1 "opy" 10 0 0 -1
Play#0 output Play#0 1 "mission" 6 0 0 34
Play#0 output Play#0 1 "radius" 6 0 0 -1
Play#0 output Play#0 1 "stockpile" 13 0 1 -1
Play#0 output Play#0 1 "plane" 8 0 0 2
Play#0 output Play#0 1 /15
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 5
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta news 0
Play#0 output Play#0 1 "actor" 5 0 0 8
Play#0 output Play#0 1 "action" 5 0 0 23
Play#0 output Play#0 1 "victim" 5 0 0 8
Play#0 output Play#0 1 "times" 4 0 0 -1
Play#0 output Play#0 1 "duration" 6 0 0 -1
Play#0 output Play#0 1 "time" 11 0 0 -1
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 6
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta trade 0
Play#0 output Play#0 1 "uid" 8 0 0 6
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "type" 6 0 0 26
Play#0 output Play#0 1 "unitid" 8 0 0 -1
Play#0 output Play#0 1 "price" 8 0 0 -1
Play#0 output Play#0 1 "maxbidder" 8 0 0 8
Play#0 output Play#0 1 "markettime" 11 0 0 -1
Play#0 output Play#0 1 "xloc" 9 1 0 -1
Play#0 output Play#0 1 "yloc" 10 1 0 -1
Play#0 output Play#0 1 /9
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 7
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 8
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nat 0
Play#0 output Play#0 1 "cnum" 5 0 0 8
Play#0 output Play#0 1 "stat" 8 0 0 38
Play#0 output Play#0 1 "flags" 8 9 0 35
Play#0 output Play#0 1 "cname" 13 0 20 -1
Play#0 output Play#0 1 "passwd" 13 1 20 -1
Play#0 output Play#0 1 "ip" 13 1 46 -1
Play#0 output Play#0 1 "hostname" 13 1 0 -1
Play#0 output Play#0 1 "userid" 13 1 32 -1
Play#0 output Play#0 1 "xcap" 9 1 0 -1
Play#0 output Play#0 1 "ycap" 10 1 0 -1
Play#0 output Play#0 1 "xorg" 9 1 0 -1
Play#0 output Play#0 1 "yorg" 10 1 0 -1
Play#0 output Play#0 1 "update" 4 1 0 -1
Play#0 output Play#0 1 "tgms" 7 1 0 -1
Play#0 output Play#0 1 "ann" 7 1 0 -1
Play#0 output Play#0 1 "timeused" 8 1 0 -1
Play#0 output Play#0 1 "btu" 6 1 0 -1
Play#0 output Play#0 1 "access" 6 1 0 -1
Play#0 output Play#0 1 "milreserve" 8 1 0 -1
Play#0 output Play#0 1 "money" 8 1 0 -1
Play#0 output Play#0 1 "login" 11 1 0 -1
Play#0 output Play#0 1 "logout" 11 1 0 -1
Play#0 output Play#0 1 "newstim" 11 1 0 -1
Play#0 output Play#0 1 "annotim" 11 1 0 -1
Play#0 output Play#0 1 "tech" 12 1 0 -1
Play#0 output Play#0 1 "research" 12 1 0 -1
Play#0 output Play#0 1 "education" 12 1 0 -1
Play#0 output Play#0 1 "happiness" 12 1 0 -1
Play#0 output Play#0 1 "relations" 5 16 99 37
Play#0 output Play#0 1 "contacts" 5 1 99 -1
Play#0 output Play#0 1 "rejects" 5 8 99 36
Play#0 output Play#0 1 /31
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 9
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta loan 0
Play#0 output Play#0 1 "uid" 8 0 0 9
Play#0 output Play#0 1 "loaner" 5 0 0 8
Play#0 output Play#0 1 "loanee" 5 0 0 8
Play#0 output Play#0 1 "status" 4 0 0 29
Play#0 output Play#0 1 "irate" 8 0 0 -1
Play#0 output Play#0 1 "ldur" 8 0 0 -1
Play#0 output Play#0 1 "amtpaid" 8 0 0 -1
Play#0 output Play#0 1 "amtdue" 8 0 0 -1
Play#0 output Play#0 1 "lastpay" 11 0 0 -1
Play#0 output Play#0 1 "duedate" 11 0 0 -1
Play#0 output Play#0 1 /10
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 10
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 11
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 12
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta commodity 0
Play#0 output Play#0 1 "uid" 8 0 0 12
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "type" 4 0 0 16
Play#0 output Play#0 1 "amount" 8 0 0 -1
Play#0 output Play#0 1 "price" 12 0 0 -1
Play#0 output Play#0 1 "maxbidder" 8 0 0 8
Play#0 output Play#0 1 "markettime" 11 0 0 -1
Play#0 output Play#0 1 "xbuy" 9 1 0 -1
Play#0 output Play#0 1 "ybuy" 9 1 0 -1
Play#0 output Play#0 1 "xsell" 9 1 0 -1
Play#0 output Play#0 1 "ysell" 10 1 0 -1
Play#0 output Play#0 1 /11
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 13
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta lost 0
Play#0 output Play#0 1 "timestamp" 11 0 0 -1
Play#0 output Play#0 1 "owner" 5 0 0 8
Play#0 output Play#0 1 "type" 6 0 0 26
Play#0 output Play#0 1 "id" 8 0 0 -1
Play#0 output Play#0 1 "x" 9 0 0 -1
Play#0 output Play#0 1 "y" 10 0 0 -1
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 14
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta realm 0
Play#0 output Play#0 1 "cnum" 5 0 0 8
Play#0 output Play#0 1 "realm" 7 0 0 -1
Play#0 output Play#0 1 "xl" 9 0 0 -1
Play#0 output Play#0 1 "xh" 9 0 0 -1
Play#0 output Play#0 1 "yl" 10 0 0 -1
Play#0 output Play#0 1 "yh" 10 0 0 -1
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 15
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta game 0
Play#0 output Play#0 1 "upd_disable" 4 0 0 -1
Play#0 output Play#0 1 "down" 4 0 0 -1
Play#0 output Play#0 1 "turn" 6 0 0 -1
Play#0 output Play#0 1 "tick" 6 1 0 -1
Play#0 output Play#0 1 "rt" 11 1 0 -1
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 16
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta item 0
Play#0 output Play#0 1 "uid" 4 0 0 16
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "mnem" 13 0 1 -1
Play#0 output Play#0 1 "power" 8 0 0 -1
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "sell" 8 0 0 -1
Play#0 output Play#0 1 "lbs" 8 0 0 -1
Play#0 output Play#0 1 "pkg" 8 0 5 -1
Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
Play#0 output Play#0 1 /9
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 17
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta product 0
Play#0 output Play#0 1 "uid" 8 0 0 17
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "sname" 3 0 0 -1
Play#0 output Play#0 1 "ctype" 4 0 3 16
Play#0 output Play#0 1 "camt" 7 0 3 -1
Play#0 output Play#0 1 "type" 4 0 0 16
Play#0 output Play#0 1 "level" 8 0 0 31
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "nrndx" 8 0 0 45
Play#0 output Play#0 1 "nrdep" 8 0 0 -1
Play#0 output Play#0 1 "nlndx" 8 0 0 31
Play#0 output Play#0 1 "nlmin" 8 0 0 -1
Play#0 output Play#0 1 "nllag" 8 0 0 -1
Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 18
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect-chr 0
Play#0 output Play#0 1 "uid" 5 0 0 18
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "mnem" 13 0 1 -1
Play#0 output Play#0 1 "terrain" 5 0 0 18
Play#0 output Play#0 1 "prd" 8 0 0 17
Play#0 output Play#0 1 "peffic" 8 0 0 -1
Play#0 output Play#0 1 "mob0" 12 0 0 -1
Play#0 output Play#0 1 "mob1" 12 0 0 -1
Play#0 output Play#0 1 "nav" 8 0 0 47
Play#0 output Play#0 1 "pkg" 8 0 0 40
Play#0 output Play#0 1 "ostr" 12 0 0 -1
Play#0 output Play#0 1 "dstr" 12 0 0 -1
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "lcms" 8 0 0 -1
Play#0 output Play#0 1 "hcms" 8 0 0 -1
Play#0 output Play#0 1 "maint" 8 0 0 -1
Play#0 output Play#0 1 "maxpop" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 48
Play#0 output Play#0 1 /19
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 19
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr 0
Play#0 output Play#0 1 "type" 4 0 0 19
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "civil" 6 0 0 -1
Play#0 output Play#0 1 "milit" 6 0 0 -1
Play#0 output Play#0 1 "shell" 6 0 0 -1
Play#0 output Play#0 1 "gun" 6 0 0 -1
Play#0 output Play#0 1 "petrol" 6 0 0 -1
Play#0 output Play#0 1 "iron" 6 0 0 -1
Play#0 output Play#0 1 "dust" 6 0 0 -1
Play#0 output Play#0 1 "bar" 6 0 0 -1
Play#0 output Play#0 1 "food" 6 0 0 -1
Play#0 output Play#0 1 "oil" 6 0 0 -1
Play#0 output Play#0 1 "lcm" 6 0 0 -1
Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "armor" 8 0 0 -1
Play#0 output Play#0 1 "speed" 8 0 0 -1
Play#0 output Play#0 1 "visib" 8 0 0 -1
Play#0 output Play#0 1 "vrnge" 8 0 0 -1
Play#0 output Play#0 1 "frnge" 8 0 0 -1
Play#0 output Play#0 1 "glim" 8 0 0 -1
Play#0 output Play#0 1 "nxlight" 5 0 0 -1
Play#0 output Play#0 1 "nchoppers" 5 0 0 -1
Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 49
Play#0 output Play#0 1 "nplanes" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1
Play#0 output Play#0 1 /44
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 20
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr 0
Play#0 output Play#0 1 "type" 4 0 0 20
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "acc" 8 0 0 -1
Play#0 output Play#0 1 "load" 8 0 0 -1
Play#0 output Play#0 1 "att" 8 0 0 -1
Play#0 output Play#0 1 "def" 8 0 0 -1
Play#0 output Play#0 1 "range" 8 0 0 -1
Play#0 output Play#0 1 "fuel" 8 0 0 -1
Play#0 output Play#0 1 "stealth" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 43
Play#0 output Play#0 1 /27
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 21
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land-chr 0
Play#0 output Play#0 1 "type" 4 0 0 21
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "civil" 6 0 0 -1
Play#0 output Play#0 1 "milit" 6 0 0 -1
Play#0 output Play#0 1 "shell" 6 0 0 -1
Play#0 output Play#0 1 "gun" 6 0 0 -1
Play#0 output Play#0 1 "petrol" 6 0 0 -1
Play#0 output Play#0 1 "iron" 6 0 0 -1
Play#0 output Play#0 1 "dust" 6 0 0 -1
Play#0 output Play#0 1 "bar" 6 0 0 -1
Play#0 output Play#0 1 "food" 6 0 0 -1
Play#0 output Play#0 1 "oil" 6 0 0 -1
Play#0 output Play#0 1 "lcm" 6 0 0 -1
Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "att" 12 0 0 -1
Play#0 output Play#0 1 "def" 12 0 0 -1
Play#0 output Play#0 1 "vul" 8 0 0 -1
Play#0 output Play#0 1 "spd" 8 0 0 -1
Play#0 output Play#0 1 "vis" 8 0 0 -1
Play#0 output Play#0 1 "spy" 8 0 0 -1
Play#0 output Play#0 1 "rmax" 8 0 0 -1
Play#0 output Play#0 1 "frg" 8 0 0 -1
Play#0 output Play#0 1 "acc" 8 0 0 -1
Play#0 output Play#0 1 "dam" 8 0 0 -1
Play#0 output Play#0 1 "ammo" 8 0 0 -1
Play#0 output Play#0 1 "aaf" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 30
Play#0 output Play#0 1 "nxlight" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1
Play#0 output Play#0 1 /48
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 22
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke-chr 0
Play#0 output Play#0 1 "type" 4 0 0 22
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "blast" 8 0 0 -1
Play#0 output Play#0 1 "dam" 8 0 0 -1
Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "weight" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 39
Play#0 output Play#0 1 /23
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 23
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta news-chr 0
Play#0 output Play#0 1 "uid" 4 0 0 23
Play#0 output Play#0 1 "newstory" 3 0 2 -1
Play#0 output Play#0 1 "good_will" 8 0 0 -1
Play#0 output Play#0 1 "newspage" 8 0 0 41
Play#0 output Play#0 1 /4
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 24
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta infrastructure 0
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "lcms" 5 0 0 -1
Play#0 output Play#0 1 "hcms" 5 0 0 -1
Play#0 output Play#0 1 "dcost" 5 0 0 -1
Play#0 output Play#0 1 "mcost" 5 0 0 -1
Play#0 output Play#0 1 "enable" 5 0 0 -1
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 25
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta updates 0
Play#0 output Play#0 1 "time" 11 0 0 -1
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 26
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta table 0
Play#0 output Play#0 1 "uid" 8 0 0 26
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 27
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta version 0
Play#0 output Play#0 1 "version" 13 0 23 -1
Play#0 output Play#0 1 "maxnoc" 1 0 0 -1
Play#0 output Play#0 1 "privname" 3 0 0 -1
Play#0 output Play#0 1 "privlog" 3 0 0 -1
Play#0 output Play#0 1 "WORLD_X" 8 0 0 -1
Play#0 output Play#0 1 "WORLD_Y" 8 0 0 -1
Play#0 output Play#0 1 "etu_per_update" 8 0 0 -1
Play#0 output Play#0 1 "update_window" 8 0 0 -1
Play#0 output Play#0 1 "update_demand" 8 0 0 -1
Play#0 output Play#0 1 "update_wantmin" 8 0 0 -1
Play#0 output Play#0 1 "update_demandtimes" 3 0 0 -1
Play#0 output Play#0 1 "game_days" 3 0 0 -1
Play#0 output Play#0 1 "game_hours" 3 0 0 -1
Play#0 output Play#0 1 "ALL_BLEED" 8 0 0 -1
Play#0 output Play#0 1 "AUTO_POWER" 8 0 0 -1
Play#0 output Play#0 1 "BLITZ" 8 0 0 -1
Play#0 output Play#0 1 "BRIDGETOWERS" 8 0 0 -1
Play#0 output Play#0 1 "EASY_BRIDGES" 8 0 0 -1
Play#0 output Play#0 1 "FALLOUT" 8 0 0 -1
Play#0 output Play#0 1 "GODNEWS" 8 0 0 -1
Play#0 output Play#0 1 "GO_RENEW" 8 0 0 -1
Play#0 output Play#0 1 "GUINEA_PIGS" 8 0 0 -1
Play#0 output Play#0 1 "HIDDEN" 8 0 0 -1
Play#0 output Play#0 1 "INTERDICT_ATT" 8 0 0 -1
Play#0 output Play#0 1 "LOANS" 8 0 0 -1
Play#0 output Play#0 1 "LOSE_CONTACT" 8 0 0 -1
Play#0 output Play#0 1 "MARKET" 8 0 0 -1
Play#0 output Play#0 1 "MOB_ACCESS" 8 0 0 -1
Play#0 output Play#0 1 "NOFOOD" 8 0 0 -1
Play#0 output Play#0 1 "NOMOBCOST" 8 0 0 -1
Play#0 output Play#0 1 "NO_FORT_FIRE" 8 0 0 -1
Play#0 output Play#0 1 "NO_PLAGUE" 8 0 0 -1
Play#0 output Play#0 1 "RAILWAYS" 8 0 0 -1
Play#0 output Play#0 1 "RES_POP" 8 0 0 -1
Play#0 output Play#0 1 "SUPER_BARS" 8 0 0 -1
Play#0 output Play#0 1 "TECH_POP" 8 0 0 -1
Play#0 output Play#0 1 "btu_build_rate" 12 0 0 -1
Play#0 output Play#0 1 "m_m_p_d" 8 0 0 -1
Play#0 output Play#0 1 "max_btus" 8 0 0 -1
Play#0 output Play#0 1 "max_idle" 8 0 0 -1
Play#0 output Play#0 1 "max_idle_visitor" 8 0 0 -1
Play#0 output Play#0 1 "login_grace_time" 8 0 0 -1
Play#0 output Play#0 1 "players_at_00" 8 0 0 -1
Play#0 output Play#0 1 "easy_tech" 12 0 0 -1
Play#0 output Play#0 1 "level_age_rate" 12 0 0 -1
Play#0 output Play#0 1 "tech_log_base" 12 0 0 -1
Play#0 output Play#0 1 "ally_factor" 12 0 0 -1
Play#0 output Play#0 1 "edu_avg" 12 0 0 -1
Play#0 output Play#0 1 "hap_avg" 12 0 0 -1
Play#0 output Play#0 1 "edu_cons" 2 0 0 -1
Play#0 output Play#0 1 "hap_cons" 2 0 0 -1
Play#0 output Play#0 1 "sect_mob_scale" 12 0 0 -1
Play#0 output Play#0 1 "sect_mob_max" 8 0 0 -1
Play#0 output Play#0 1 "buil_bh" 8 0 0 -1
Play#0 output Play#0 1 "buil_bc" 2 0 0 -1
Play#0 output Play#0 1 "buil_bt" 2 0 0 -1
Play#0 output Play#0 1 "buil_tower_bh" 8 0 0 -1
Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1
Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1
Play#0 output Play#0 1 "land_mob_scale" 12 0 0 -1
Play#0 output Play#0 1 "land_grow_scale" 12 0 0 -1
Play#0 output Play#0 1 "land_mob_max" 8 0 0 -1
Play#0 output Play#0 1 "money_land" 2 0 0 -1
Play#0 output Play#0 1 "plane_mob_scale" 12 0 0 -1
Play#0 output Play#0 1 "plane_grow_scale" 12 0 0 -1
Play#0 output Play#0 1 "plane_mob_max" 8 0 0 -1
Play#0 output Play#0 1 "money_plane" 2 0 0 -1
Play#0 output Play#0 1 "ship_mob_scale" 12 0 0 -1
Play#0 output Play#0 1 "ship_grow_scale" 12 0 0 -1
Play#0 output Play#0 1 "ship_mob_max" 8 0 0 -1
Play#0 output Play#0 1 "money_ship" 2 0 0 -1
Play#0 output Play#0 1 "torpedo_damage" 8 0 0 -1
Play#0 output Play#0 1 "fort_max_interdiction_range" 8 0 0 -1
Play#0 output Play#0 1 "land_max_interdiction_range" 8 0 0 -1
Play#0 output Play#0 1 "ship_max_interdiction_range" 8 0 0 -1
Play#0 output Play#0 1 "flakscale" 12 0 0 -1
Play#0 output Play#0 1 "combat_mob" 2 0 0 -1
Play#0 output Play#0 1 "people_damage" 2 0 0 -1
Play#0 output Play#0 1 "unit_damage" 2 0 0 -1
Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1
Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1
Play#0 output Play#0 1 "fire_range_factor" 12 0 0 -1
Play#0 output Play#0 1 "sect_mob_neg_factor" 8 0 0 -1
Play#0 output Play#0 1 "uwbrate" 2 0 0 -1
Play#0 output Play#0 1 "money_civ" 2 0 0 -1
Play#0 output Play#0 1 "money_mil" 2 0 0 -1
Play#0 output Play#0 1 "money_res" 2 0 0 -1
Play#0 output Play#0 1 "money_uw" 2 0 0 -1
Play#0 output Play#0 1 "babyeat" 2 0 0 -1
Play#0 output Play#0 1 "bankint" 2 0 0 -1
Play#0 output Play#0 1 "eatrate" 2 0 0 -1
Play#0 output Play#0 1 "fcrate" 2 0 0 -1
Play#0 output Play#0 1 "fgrate" 2 0 0 -1
Play#0 output Play#0 1 "obrate" 2 0 0 -1
Play#0 output Play#0 1 "rollover_avail_max" 8 0 0 -1
Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1
Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1
Play#0 output Play#0 1 "drnuke_const" 12 0 0 -1
Play#0 output Play#0 1 "MARK_DELAY" 8 0 0 -1
Play#0 output Play#0 1 "TRADE_DELAY" 8 0 0 -1
Play#0 output Play#0 1 "buytax" 2 0 0 -1
Play#0 output Play#0 1 "tradetax" 2 0 0 -1
Play#0 output Play#0 1 "trade_1_dist" 8 0 0 -1
Play#0 output Play#0 1 "trade_2_dist" 8 0 0 -1
Play#0 output Play#0 1 "trade_3_dist" 8 0 0 -1
Play#0 output Play#0 1 "trade_1" 12 0 0 -1
Play#0 output Play#0 1 "trade_2" 12 0 0 -1
Play#0 output Play#0 1 "trade_3" 12 0 0 -1
Play#0 output Play#0 1 "trade_ally_bonus" 12 0 0 -1
Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1
Play#0 output Play#0 1 /110
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 28
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta 0
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "type" 8 0 0 33
Play#0 output Play#0 1 "flags" 8 8 0 32
Play#0 output Play#0 1 "len" 7 0 0 -1
Play#0 output Play#0 1 "table" 8 0 0 26
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 29
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta agreement-status 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 30
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 31
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta level 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 32
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 33
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta-type 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 34
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta missions 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 35
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 36
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-rejects 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 37
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-relationships 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 38
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-status 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 39
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 40
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta packing 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 41
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta page-headings 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 42
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plague-stages 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 43
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 44
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 45
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta resources 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 46
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta retreat-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 47
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sector-navigation 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 48
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 49
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 50
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta country 0
Play#0 output Play#0 1 "cnum" 5 0 0 8
Play#0 output Play#0 1 "flags" 8 8 0 35
Play#0 output Play#0 1 "ip" 13 0 46 -1
Play#0 output Play#0 1 "hostname" 13 0 0 -1
Play#0 output Play#0 1 "userid" 13 0 32 -1
Play#0 output Play#0 1 "xcap" 9 0 0 -1
Play#0 output Play#0 1 "ycap" 10 0 0 -1
Play#0 output Play#0 1 "update" 4 0 0 -1
Play#0 output Play#0 1 "tgms" 7 0 0 -1
Play#0 output Play#0 1 "ann" 7 0 0 -1
Play#0 output Play#0 1 "timeused" 8 0 0 -1
Play#0 output Play#0 1 "btu" 6 0 0 -1
Play#0 output Play#0 1 "access" 6 0 0 -1
Play#0 output Play#0 1 "milreserve" 8 0 0 -1
Play#0 output Play#0 1 "money" 8 0 0 -1
Play#0 output Play#0 1 "login" 11 0 0 -1
Play#0 output Play#0 1 "logout" 11 0 0 -1
Play#0 output Play#0 1 "newstim" 11 0 0 -1
Play#0 output Play#0 1 "annotim" 11 0 0 -1
Play#0 output Play#0 1 "tech" 12 0 0 -1
Play#0 output Play#0 1 "research" 12 0 0 -1
Play#0 output Play#0 1 "education" 12 0 0 -1
Play#0 output Play#0 1 "happiness" 12 0 0 -1
Play#0 output Play#0 1 /23
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 51
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
Play#0 input xdump item *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP item 0
Play#0 output Play#0 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
Play#0 output Play#0 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
Play#0 output Play#0 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
Play#0 output Play#0 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
Play#0 output Play#0 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
Play#0 output Play#0 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
Play#0 output Play#0 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
Play#0 output Play#0 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
Play#0 output Play#0 1 /14
Play#0 output Play#0 6 0 640
Play#0 input xdump product *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP product 0
Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
Play#0 output Play#0 1 /15
Play#0 output Play#0 6 0 640
Play#0 input xdump sect-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr 0
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1
Play#0 output Play#0 1 /34
Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship-chr 0
Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0
Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 70 0 0 80 35 40 7 2 2 10 40 220 160 4500 8 40 0
Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 70 80 0 0 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0
Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6
Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 4 0 120 220 800 4166 0 0
Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0
Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0
Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 55 35 2 6 0 0 0 0 130 270 1500 592 20 0
Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 35 30 3 3 0 0 0 0 110 230 1200 592 10 0
Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 20 0 0 15 40 15 3 2 2 0 0 80 180 500 16 10 0
Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 2 0 120 280 1000 16 20 0
Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0
Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4
Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0
Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0
Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0
Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2
Play#0 output Play#0 1 /36
Play#0 output Play#0 6 0 640
Play#0 input xdump plane-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane-chr 0
Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 195 1400 30 1 17 17 14 3 0 86
Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 3000 45 3 19 19 20 4 80 70
Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 0 2 0 0 0 0 0 0 0 0 14 8 0 0 50 160 1400 60 1 10 10 25 3 0 131074
Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 0 2 0 0 0 0 0 0 0 0 14 4 0 0 42 130 1000 25 3 0 9 11 3 0 67
Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 0 5 0 0 0 0 0 0 0 0 20 10 0 0 60 140 1800 30 7 8 8 20 5 0 3
Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 0 5 0 0 0 0 0 0 0 0 26 13 0 0 72 150 3200 80 12 0 11 35 6 0 1
Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 4000 25 8 0 15 28 5 80 3
Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 0 4 0 0 0 0 0 0 0 0 20 10 0 0 60 135 1800 70 3 0 4 28 2 0 819274
Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 160 800 55 2 0 3 11 2 0 573458
Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 200 800 15 1 0 9 11 2 40 16402
Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 135 800 0 5 0 3 7 2 40 81944
Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 0 3 0 0 0 0 0 0 0 0 18 5 0 0 48 160 1500 0 16 0 9 35 4 0 65544
Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 130 800 0 0 0 4 15 2 20 128
Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 190 2000 0 0 0 11 32 5 50 128
Play#0 output Play#0 1 24 "lst\\040\\040landsat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 245 2000 0 0 0 3 41 9 0 512
Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 4000 0 0 0 3 61 9 0 896
Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 0 0 0 0 0 0 0 0 0 0 8 2 0 0 32 160 300 50 6 0 5 6 0 0 1048690
Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 0 0 0 0 0 0 0 0 0 0 3 1 0 0 25 180 200 0 0 0 18 2 0 0 8308
Play#0 output Play#0 1 28 "ssm\\040\\040V2" 0 0 0 0 0 0 0 0 0 0 15 15 0 0 65 145 800 60 3 0 3 4 0 0 50
Play#0 output Play#0 1 29 "srbm\\040Atlas" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 200 1000 60 6 0 5 9 0 0 50
Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560
Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
Play#0 output Play#0 1 /35
Play#0 output Play#0 6 0 640
Play#0 input xdump land-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP land-chr 0
Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
Play#0 output Play#0 1 /22
Play#0 output Play#0 6 0 640
Play#0 input xdump nuke-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nuke-chr 0
Play#0 output Play#0 1 0 "10kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 70 3 70 49 280 10000 4 0
Play#0 output Play#0 1 1 "15kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 80 3 90 51 290 15000 5 0
Play#0 output Play#0 1 2 "50kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 30 60 60 0 90 3 100 60 300 25000 6 0
Play#0 output Play#0 1 3 "100kt\\040fission" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 4 125 77 310 30000 8 0
Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 15 15 15 0 30 2 80 18 315 12500 1 0
Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 0 0 0 0 0 0 0 0 0 35 40 40 0 50 3 90 41 320 20000 3 0
Play#0 output Play#0 1 6 "250kt\\040fusion" 0 0 0 0 0 0 0 0 0 45 50 50 0 60 4 110 51 330 25000 4 0
Play#0 output Play#0 1 7 "500kt\\040fusion" 0 0 0 0 0 0 0 0 0 50 60 60 0 80 5 120 62 340 35000 5 0
Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 50 75 75 0 110 6 150 77 350 40000 5 0
Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 0 0 0 0 0 0 0 0 0 30 60 60 0 100 3 30 62 355 30000 2 1
Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 75 100 100 0 130 7 170 101 360 45000 6 0
Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 100 120 120 0 150 8 190 122 370 50000 8 0
Play#0 output Play#0 1 12 "120kt\\040neutron" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 5 50 77 375 36000 3 1
Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640
Play#0 input xdump news-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP news-chr 0
Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
Play#0 output Play#0 1 /72
Play#0 output Play#0 6 0 640
Play#0 input xdump infrastructure *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP infrastructure 0
Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1
Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0
Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump updates *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP updates 0
Play#0 output Play#0 1 /0
Play#0 output Play#0 6 0 640
Play#0 input xdump table *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP table 0
Play#0 output Play#0 1 0 "sect"
Play#0 output Play#0 1 1 "ship"
Play#0 output Play#0 1 2 "plane"
Play#0 output Play#0 1 3 "land"
Play#0 output Play#0 1 4 "nuke"
Play#0 output Play#0 1 5 "news"
Play#0 output Play#0 1 6 "trade"
Play#0 output Play#0 1 8 "nat"
Play#0 output Play#0 1 9 "loan"
Play#0 output Play#0 1 12 "commodity"
Play#0 output Play#0 1 13 "lost"
Play#0 output Play#0 1 14 "realm"
Play#0 output Play#0 1 15 "game"
Play#0 output Play#0 1 16 "item"
Play#0 output Play#0 1 17 "product"
Play#0 output Play#0 1 18 "sect-chr"
Play#0 output Play#0 1 19 "ship-chr"
Play#0 output Play#0 1 20 "plane-chr"
Play#0 output Play#0 1 21 "land-chr"
Play#0 output Play#0 1 22 "nuke-chr"
Play#0 output Play#0 1 23 "news-chr"
Play#0 output Play#0 1 24 "infrastructure"
Play#0 output Play#0 1 25 "updates"
Play#0 output Play#0 1 26 "table"
Play#0 output Play#0 1 27 "version"
Play#0 output Play#0 1 28 "meta"
Play#0 output Play#0 1 29 "agreement-status"
Play#0 output Play#0 1 30 "land-chr-flags"
Play#0 output Play#0 1 31 "level"
Play#0 output Play#0 1 32 "meta-flags"
Play#0 output Play#0 1 33 "meta-type"
Play#0 output Play#0 1 34 "missions"
Play#0 output Play#0 1 35 "nation-flags"
Play#0 output Play#0 1 36 "nation-rejects"
Play#0 output Play#0 1 37 "nation-relationships"
Play#0 output Play#0 1 38 "nation-status"
Play#0 output Play#0 1 39 "nuke-chr-flags"
Play#0 output Play#0 1 40 "packing"
Play#0 output Play#0 1 41 "page-headings"
Play#0 output Play#0 1 42 "plague-stages"
Play#0 output Play#0 1 43 "plane-chr-flags"
Play#0 output Play#0 1 44 "plane-flags"
Play#0 output Play#0 1 45 "resources"
Play#0 output Play#0 1 46 "retreat-flags"
Play#0 output Play#0 1 47 "sector-navigation"
Play#0 output Play#0 1 48 "sect-chr-flags"
Play#0 output Play#0 1 49 "ship-chr-flags"
Play#0 output Play#0 1 50 "country"
Play#0 output Play#0 1 /48
Play#0 output Play#0 6 0 640
Play#0 input xdump version *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP version 0
Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump meta *
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
Play#0 input xdump agreement-status *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP agreement-status 0
Play#0 output Play#0 1 0 "free"
Play#0 output Play#0 1 1 "proposed"
Play#0 output Play#0 1 2 "signed"
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump land-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP land-chr-flags 0
Play#0 output Play#0 1 2 "engineer"
Play#0 output Play#0 1 4 "supply"
Play#0 output Play#0 1 8 "security"
Play#0 output Play#0 1 16 "light"
Play#0 output Play#0 1 32 "marine"
Play#0 output Play#0 1 64 "recon"
Play#0 output Play#0 1 128 "radar"
Play#0 output Play#0 1 256 "assault"
Play#0 output Play#0 1 512 "flak"
Play#0 output Play#0 1 1024 "spy"
Play#0 output Play#0 1 2048 "train"
Play#0 output Play#0 1 4096 "heavy"
Play#0 output Play#0 1 /12
Play#0 output Play#0 6 0 640
Play#0 input xdump level *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP level 0
Play#0 output Play#0 1 -1 "none"
Play#0 output Play#0 1 0 "technology"
Play#0 output Play#0 1 1 "research"
Play#0 output Play#0 1 2 "education"
Play#0 output Play#0 1 3 "happiness"
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump meta-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta-flags 0
Play#0 output Play#0 1 1 "deity"
Play#0 output Play#0 1 8 "bits"
Play#0 output Play#0 1 16 "hidden"
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump meta-type *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta-type 0
Play#0 output Play#0 1 1 "d"
Play#0 output Play#0 1 2 "g"
Play#0 output Play#0 1 3 "s"
Play#0 output Play#0 1 4 "d"
Play#0 output Play#0 1 5 "d"
Play#0 output Play#0 1 6 "d"
Play#0 output Play#0 1 7 "d"
Play#0 output Play#0 1 8 "d"
Play#0 output Play#0 1 9 "d"
Play#0 output Play#0 1 10 "d"
Play#0 output Play#0 1 11 "d"
Play#0 output Play#0 1 12 "g"
Play#0 output Play#0 1 13 "c"
Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640
Play#0 input xdump missions *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP missions 0
Play#0 output Play#0 1 0 "none"
Play#0 output Play#0 1 1 "interdiction"
Play#0 output Play#0 1 2 "support"
Play#0 output Play#0 1 3 "reserve"
Play#0 output Play#0 1 4 "escort"
Play#0 output Play#0 1 6 "air\\040defense"
Play#0 output Play#0 1 7 "defensive\\040support"
Play#0 output Play#0 1 8 "offensive\\040support"
Play#0 output Play#0 1 /8
Play#0 output Play#0 6 0 640
Play#0 input xdump nation-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nation-flags 0
Play#0 output Play#0 1 1 "inform"
Play#0 output Play#0 1 2 "flash"
Play#0 output Play#0 1 4 "beep"
Play#0 output Play#0 1 8 "coastwatch"
Play#0 output Play#0 1 16 "sonar"
Play#0 output Play#0 1 32 "techlists"
Play#0 output Play#0 1 64 "sacked"
Play#0 output Play#0 1 /7
Play#0 output Play#0 6 0 640
Play#0 input xdump nation-rejects *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nation-rejects 0
Play#0 output Play#0 1 1 "telegrams"
Play#0 output Play#0 1 2 "announcements"
Play#0 output Play#0 1 4 "loans"
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump nation-relationships *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nation-relationships 0
Play#0 output Play#0 1 -1 "unknown"
Play#0 output Play#0 1 0 "at-war"
Play#0 output Play#0 1 1 "hostile"
Play#0 output Play#0 1 2 "neutral"
Play#0 output Play#0 1 3 "friendly"
Play#0 output Play#0 1 4 "allied"
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump nation-status *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nation-status 0
Play#0 output Play#0 1 0 "unused"
Play#0 output Play#0 1 1 "new"
Play#0 output Play#0 1 2 "visitor"
Play#0 output Play#0 1 3 "sanctuary"
Play#0 output Play#0 1 4 "active"
Play#0 output Play#0 1 5 "deity"
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump nuke-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nuke-chr-flags 0
Play#0 output Play#0 1 1 "neutron"
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump packing *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP packing 0
Play#0 output Play#0 1 0 "inefficient"
Play#0 output Play#0 1 1 "normal"
Play#0 output Play#0 1 2 "warehouse"
Play#0 output Play#0 1 3 "urban"
Play#0 output Play#0 1 4 "bank"
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump page-headings *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP page-headings 0
Play#0 output Play#0 1 0 "Comics"
Play#0 output Play#0 1 1 "Foreign\\040Affairs"
Play#0 output Play#0 1 2 "The\\040Front\\040Line"
Play#0 output Play#0 1 3 "The\\040High\\040Seas"
Play#0 output Play#0 1 4 "Sky\\040Watch"
Play#0 output Play#0 1 5 "Guidance\\040Systems"
Play#0 output Play#0 1 6 "Firestorms"
Play#0 output Play#0 1 7 "Business\\040&\\040Economics"
Play#0 output Play#0 1 8 "The\\040Frontier"
Play#0 output Play#0 1 9 "The\\040Home\\040Front"
Play#0 output Play#0 1 10 "Espionage"
Play#0 output Play#0 1 11 "Telecommunications"
Play#0 output Play#0 1 /12
Play#0 output Play#0 6 0 640
Play#0 input xdump plague-stages *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plague-stages 0
Play#0 output Play#0 1 0 "healthy"
Play#0 output Play#0 1 1 "dying"
Play#0 output Play#0 1 2 "infect"
Play#0 output Play#0 1 3 "incubate"
Play#0 output Play#0 1 4 "exposed"
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump plane-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane-chr-flags 0
Play#0 output Play#0 1 2 "tactical"
Play#0 output Play#0 1 1 "bomber"
Play#0 output Play#0 1 4 "intercept"
Play#0 output Play#0 1 8 "cargo"
Play#0 output Play#0 1 16 "VTOL"
Play#0 output Play#0 1 32 "missile"
Play#0 output Play#0 1 64 "light"
Play#0 output Play#0 1 128 "spy"
Play#0 output Play#0 1 256 "image"
Play#0 output Play#0 1 512 "satellite"
Play#0 output Play#0 1 2048 "SDI"
Play#0 output Play#0 1 8192 "x-light"
Play#0 output Play#0 1 16384 "helo"
Play#0 output Play#0 1 32768 "ASW"
Play#0 output Play#0 1 65536 "para"
Play#0 output Play#0 1 131072 "escort"
Play#0 output Play#0 1 262144 "mine"
Play#0 output Play#0 1 524288 "sweep"
Play#0 output Play#0 1 1048576 "marine"
Play#0 output Play#0 1 /19
Play#0 output Play#0 6 0 640
Play#0 input xdump plane-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane-flags 0
Play#0 output Play#0 1 1 "launched"
Play#0 output Play#0 1 2 "synchronous"
Play#0 output Play#0 1 4 "airburst"
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump resources *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP resources 0
Play#0 output Play#0 1 0 "none"
Play#0 output Play#0 1 0 "min"
Play#0 output Play#0 1 0 "gold"
Play#0 output Play#0 1 0 "fert"
Play#0 output Play#0 1 0 "ocontent"
Play#0 output Play#0 1 0 "uran"
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump retreat-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP retreat-flags 0
Play#0 output Play#0 1 1 "group"
Play#0 output Play#0 1 2 "injured"
Play#0 output Play#0 1 4 "torpedoed"
Play#0 output Play#0 1 8 "sonared"
Play#0 output Play#0 1 16 "helpless"
Play#0 output Play#0 1 32 "bombed"
Play#0 output Play#0 1 64 "depth-charged"
Play#0 output Play#0 1 128 "boarded"
Play#0 output Play#0 1 /8
Play#0 output Play#0 6 0 640
Play#0 input xdump sector-navigation *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sector-navigation 0
Play#0 output Play#0 1 0 "land"
Play#0 output Play#0 1 1 "sea"
Play#0 output Play#0 1 2 "harbor"
Play#0 output Play#0 1 3 "canal"
Play#0 output Play#0 1 4 "bridge"
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump sect-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr-flags 0
Play#0 output Play#0 1 1 "deity"
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship-chr-flags 0
Play#0 output Play#0 1 1 "fish"
Play#0 output Play#0 1 2 "torp"
Play#0 output Play#0 1 4 "dchrg"
Play#0 output Play#0 1 8 "plane"
Play#0 output Play#0 1 16 "miss"
Play#0 output Play#0 1 32 "oil"
Play#0 output Play#0 1 64 "sonar"
Play#0 output Play#0 1 128 "mine"
Play#0 output Play#0 1 256 "sweep"
Play#0 output Play#0 1 512 "sub"
Play#0 output Play#0 1 2048 "land"
Play#0 output Play#0 1 4096 "sub-torp"
Play#0 output Play#0 1 8192 "trade"
Play#0 output Play#0 1 16384 "semi-land"
Play#0 output Play#0 1 262144 "supply"
Play#0 output Play#0 1 524288 "canal"
Play#0 output Play#0 1 1048576 "anti-missile"
Play#0 output Play#0 1 /17
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun 1
Conn2 output Conn2 0 country name 1
Conn2 input pass 1
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 0
Play#1 input show s b
Play#1 command show
Play#1 output Play#1 1 Printing for tech level '125'
Play#1 output Play#1 1 lcm hcm avail tech $
Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
Play#1 output Play#1 6 0 0
Play#1 input toggle techlists
Play#1 command toggle
Play#1 output Play#1 1 techlists flag off
Play#1 output Play#1 6 0 0
Play#1 input show s b
Play#1 command show
Play#1 output Play#1 1 Printing for tech level '125'
Play#1 output Play#1 1 lcm hcm avail tech $
Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
Play#1 output Play#1 6 0 0
Play#1 input xdump meta game
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta game 0
Play#1 output Play#1 1 "upd_disable" 4 0 0 -1
Play#1 output Play#1 1 "down" 4 0 0 -1
Play#1 output Play#1 1 "turn" 6 0 0 -1
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump meta nat
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta nat 0
Play#1 output Play#1 1 "cnum" 5 0 0 8
Play#1 output Play#1 1 "stat" 8 0 0 38
Play#1 output Play#1 1 "cname" 13 0 20 -1
Play#1 output Play#1 1 "relations" 5 16 99 37
Play#1 output Play#1 1 "rejects" 5 8 99 36
Play#1 output Play#1 1 /5
Play#1 output Play#1 6 0 0
Play#1 input xdump meta cou
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta country 0
Play#1 output Play#1 1 "cnum" 5 0 0 8
Play#1 output Play#1 1 "flags" 8 8 0 35
Play#1 output Play#1 1 "ip" 13 0 46 -1
Play#1 output Play#1 1 "hostname" 13 0 0 -1
Play#1 output Play#1 1 "userid" 13 0 32 -1
Play#1 output Play#1 1 "xcap" 9 0 0 -1
Play#1 output Play#1 1 "ycap" 10 0 0 -1
Play#1 output Play#1 1 "update" 4 0 0 -1
Play#1 output Play#1 1 "tgms" 7 0 0 -1
Play#1 output Play#1 1 "ann" 7 0 0 -1
Play#1 output Play#1 1 "timeused" 8 0 0 -1
Play#1 output Play#1 1 "btu" 6 0 0 -1
Play#1 output Play#1 1 "access" 6 0 0 -1
Play#1 output Play#1 1 "milreserve" 8 0 0 -1
Play#1 output Play#1 1 "money" 8 0 0 -1
Play#1 output Play#1 1 "login" 11 0 0 -1
Play#1 output Play#1 1 "logout" 11 0 0 -1
Play#1 output Play#1 1 "newstim" 11 0 0 -1
Play#1 output Play#1 1 "annotim" 11 0 0 -1
Play#1 output Play#1 1 "tech" 12 0 0 -1
Play#1 output Play#1 1 "research" 12 0 0 -1
Play#1 output Play#1 1 "education" 12 0 0 -1
Play#1 output Play#1 1 "happiness" 12 0 0 -1
Play#1 output Play#1 1 /23
Play#1 output Play#1 6 0 0
Play#1 input xdump item *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP item 0
Play#1 output Play#1 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
Play#1 output Play#1 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
Play#1 output Play#1 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
Play#1 output Play#1 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
Play#1 output Play#1 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
Play#1 output Play#1 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
Play#1 output Play#1 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
Play#1 output Play#1 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
Play#1 output Play#1 1 /14
Play#1 output Play#1 6 0 0
Play#1 input xdump product *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP product 0
Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
Play#1 output Play#1 1 /15
Play#1 output Play#1 6 0 0
Play#1 input xdump sect-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP sect-chr 0
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1
Play#1 output Play#1 1 /34
Play#1 output Play#1 6 0 0
Play#1 input xdump ship-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP ship-chr 0
Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
Play#1 output Play#1 1 /19
Play#1 output Play#1 6 0 0
Play#1 input xdump plane-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP plane-chr 0
Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
Play#1 output Play#1 1 /10
Play#1 output Play#1 6 0 0
Play#1 input xdump land-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP land-chr 0
Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
Play#1 output Play#1 1 /12
Play#1 output Play#1 6 0 0
Play#1 input xdump nuke-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP nuke-chr 0
Play#1 output Play#1 1 /0
Play#1 output Play#1 6 0 0
Play#1 input xdump news-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP news-chr 0
Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
Play#1 output Play#1 1 /72
Play#1 output Play#1 6 0 0
Play#1 input xdump infrastructure *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP infrastructure 0
Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1
Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0
Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump updates *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP updates 0
Play#1 output Play#1 1 /0
Play#1 output Play#1 6 0 0
Play#1 input xdump table *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP table 0
Play#1 output Play#1 1 0 "sect"
Play#1 output Play#1 1 1 "ship"
Play#1 output Play#1 1 2 "plane"
Play#1 output Play#1 1 3 "land"
Play#1 output Play#1 1 4 "nuke"
Play#1 output Play#1 1 5 "news"
Play#1 output Play#1 1 6 "trade"
Play#1 output Play#1 1 8 "nat"
Play#1 output Play#1 1 9 "loan"
Play#1 output Play#1 1 12 "commodity"
Play#1 output Play#1 1 13 "lost"
Play#1 output Play#1 1 14 "realm"
Play#1 output Play#1 1 15 "game"
Play#1 output Play#1 1 16 "item"
Play#1 output Play#1 1 17 "product"
Play#1 output Play#1 1 18 "sect-chr"
Play#1 output Play#1 1 19 "ship-chr"
Play#1 output Play#1 1 20 "plane-chr"
Play#1 output Play#1 1 21 "land-chr"
Play#1 output Play#1 1 22 "nuke-chr"
Play#1 output Play#1 1 23 "news-chr"
Play#1 output Play#1 1 24 "infrastructure"
Play#1 output Play#1 1 25 "updates"
Play#1 output Play#1 1 26 "table"
Play#1 output Play#1 1 27 "version"
Play#1 output Play#1 1 28 "meta"
Play#1 output Play#1 1 29 "agreement-status"
Play#1 output Play#1 1 30 "land-chr-flags"
Play#1 output Play#1 1 31 "level"
Play#1 output Play#1 1 32 "meta-flags"
Play#1 output Play#1 1 33 "meta-type"
Play#1 output Play#1 1 34 "missions"
Play#1 output Play#1 1 35 "nation-flags"
Play#1 output Play#1 1 36 "nation-rejects"
Play#1 output Play#1 1 37 "nation-relationships"
Play#1 output Play#1 1 38 "nation-status"
Play#1 output Play#1 1 39 "nuke-chr-flags"
Play#1 output Play#1 1 40 "packing"
Play#1 output Play#1 1 41 "page-headings"
Play#1 output Play#1 1 42 "plague-stages"
Play#1 output Play#1 1 43 "plane-chr-flags"
Play#1 output Play#1 1 44 "plane-flags"
Play#1 output Play#1 1 45 "resources"
Play#1 output Play#1 1 46 "retreat-flags"
Play#1 output Play#1 1 47 "sector-navigation"
Play#1 output Play#1 1 48 "sect-chr-flags"
Play#1 output Play#1 1 49 "ship-chr-flags"
Play#1 output Play#1 1 50 "country"
Play#1 output Play#1 1 /48
Play#1 output Play#1 6 0 0
Play#1 input xdump version *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP version 0
Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 0
Play#1 input xdump meta *
Play#1 command xdump
Play#1 output Play#1 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#1 output Play#1 6 0 0
Play#1 input xdump sector-navigation *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP sector-navigation 0
Play#1 output Play#1 1 0 "land"
Play#1 output Play#1 1 1 "sea"
Play#1 output Play#1 1 2 "harbor"
Play#1 output Play#1 1 3 "canal"
Play#1 output Play#1 1 4 "bridge"
Play#1 output Play#1 1 /5
Play#1 output Play#1 6 0 0
Play#1 input xdump agreement-status *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP agreement-status 0
Play#1 output Play#1 1 0 "free"
Play#1 output Play#1 1 1 "proposed"
Play#1 output Play#1 1 2 "signed"
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump land-chr-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP land-chr-flags 0
Play#1 output Play#1 1 2 "engineer"
Play#1 output Play#1 1 4 "supply"
Play#1 output Play#1 1 8 "security"
Play#1 output Play#1 1 16 "light"
Play#1 output Play#1 1 32 "marine"
Play#1 output Play#1 1 64 "recon"
Play#1 output Play#1 1 128 "radar"
Play#1 output Play#1 1 256 "assault"
Play#1 output Play#1 1 512 "flak"
Play#1 output Play#1 1 1024 "spy"
Play#1 output Play#1 1 2048 "train"
Play#1 output Play#1 1 4096 "heavy"
Play#1 output Play#1 1 /12
Play#1 output Play#1 6 0 0
Play#1 input xdump level *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP level 0
Play#1 output Play#1 1 -1 "none"
Play#1 output Play#1 1 0 "technology"
Play#1 output Play#1 1 1 "research"
Play#1 output Play#1 1 2 "education"
Play#1 output Play#1 1 3 "happiness"
Play#1 output Play#1 1 /5
Play#1 output Play#1 6 0 0
Play#1 input xdump meta-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta-flags 0
Play#1 output Play#1 1 1 "deity"
Play#1 output Play#1 1 8 "bits"
Play#1 output Play#1 1 16 "hidden"
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump meta-type *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta-type 0
Play#1 output Play#1 1 1 "d"
Play#1 output Play#1 1 2 "g"
Play#1 output Play#1 1 3 "s"
Play#1 output Play#1 1 4 "d"
Play#1 output Play#1 1 5 "d"
Play#1 output Play#1 1 6 "d"
Play#1 output Play#1 1 7 "d"
Play#1 output Play#1 1 8 "d"
Play#1 output Play#1 1 9 "d"
Play#1 output Play#1 1 10 "d"
Play#1 output Play#1 1 11 "d"
Play#1 output Play#1 1 12 "g"
Play#1 output Play#1 1 13 "c"
Play#1 output Play#1 1 /13
Play#1 output Play#1 6 0 0
Play#1 input xdump missions *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP missions 0
Play#1 output Play#1 1 0 "none"
Play#1 output Play#1 1 1 "interdiction"
Play#1 output Play#1 1 2 "support"
Play#1 output Play#1 1 3 "reserve"
Play#1 output Play#1 1 4 "escort"
Play#1 output Play#1 1 6 "air\\040defense"
Play#1 output Play#1 1 7 "defensive\\040support"
Play#1 output Play#1 1 8 "offensive\\040support"
Play#1 output Play#1 1 /8
Play#1 output Play#1 6 0 0
Play#1 input xdump nation-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP nation-flags 0
Play#1 output Play#1 1 1 "inform"
Play#1 output Play#1 1 2 "flash"
Play#1 output Play#1 1 4 "beep"
Play#1 output Play#1 1 8 "coastwatch"
Play#1 output Play#1 1 16 "sonar"
Play#1 output Play#1 1 32 "techlists"
Play#1 output Play#1 1 64 "sacked"
Play#1 output Play#1 1 /7
Play#1 output Play#1 6 0 0
Play#1 input xdump nation-rejects *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP nation-rejects 0
Play#1 output Play#1 1 1 "telegrams"
Play#1 output Play#1 1 2 "announcements"
Play#1 output Play#1 1 4 "loans"
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump nation-relationships *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP nation-relationships 0
Play#1 output Play#1 1 -1 "unknown"
Play#1 output Play#1 1 0 "at-war"
Play#1 output Play#1 1 1 "hostile"
Play#1 output Play#1 1 2 "neutral"
Play#1 output Play#1 1 3 "friendly"
Play#1 output Play#1 1 4 "allied"
Play#1 output Play#1 1 /6
Play#1 output Play#1 6 0 0
Play#1 input xdump nation-status *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP nation-status 0
Play#1 output Play#1 1 0 "unused"
Play#1 output Play#1 1 1 "new"
Play#1 output Play#1 1 2 "visitor"
Play#1 output Play#1 1 3 "sanctuary"
Play#1 output Play#1 1 4 "active"
Play#1 output Play#1 1 5 "deity"
Play#1 output Play#1 1 /6
Play#1 output Play#1 6 0 0
Play#1 input xdump nuke-chr-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP nuke-chr-flags 0
Play#1 output Play#1 1 1 "neutron"
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 0
Play#1 input xdump packing *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP packing 0
Play#1 output Play#1 1 0 "inefficient"
Play#1 output Play#1 1 1 "normal"
Play#1 output Play#1 1 2 "warehouse"
Play#1 output Play#1 1 3 "urban"
Play#1 output Play#1 1 4 "bank"
Play#1 output Play#1 1 /5
Play#1 output Play#1 6 0 0
Play#1 input xdump page-headings *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP page-headings 0
Play#1 output Play#1 1 0 "Comics"
Play#1 output Play#1 1 1 "Foreign\\040Affairs"
Play#1 output Play#1 1 2 "The\\040Front\\040Line"
Play#1 output Play#1 1 3 "The\\040High\\040Seas"
Play#1 output Play#1 1 4 "Sky\\040Watch"
Play#1 output Play#1 1 5 "Guidance\\040Systems"
Play#1 output Play#1 1 6 "Firestorms"
Play#1 output Play#1 1 7 "Business\\040&\\040Economics"
Play#1 output Play#1 1 8 "The\\040Frontier"
Play#1 output Play#1 1 9 "The\\040Home\\040Front"
Play#1 output Play#1 1 10 "Espionage"
Play#1 output Play#1 1 11 "Telecommunications"
Play#1 output Play#1 1 /12
Play#1 output Play#1 6 0 0
Play#1 input xdump plague-stages *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP plague-stages 0
Play#1 output Play#1 1 0 "healthy"
Play#1 output Play#1 1 1 "dying"
Play#1 output Play#1 1 2 "infect"
Play#1 output Play#1 1 3 "incubate"
Play#1 output Play#1 1 4 "exposed"
Play#1 output Play#1 1 /5
Play#1 output Play#1 6 0 0
Play#1 input xdump plane-chr-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP plane-chr-flags 0
Play#1 output Play#1 1 2 "tactical"
Play#1 output Play#1 1 1 "bomber"
Play#1 output Play#1 1 4 "intercept"
Play#1 output Play#1 1 8 "cargo"
Play#1 output Play#1 1 16 "VTOL"
Play#1 output Play#1 1 32 "missile"
Play#1 output Play#1 1 64 "light"
Play#1 output Play#1 1 128 "spy"
Play#1 output Play#1 1 256 "image"
Play#1 output Play#1 1 512 "satellite"
Play#1 output Play#1 1 2048 "SDI"
Play#1 output Play#1 1 8192 "x-light"
Play#1 output Play#1 1 16384 "helo"
Play#1 output Play#1 1 32768 "ASW"
Play#1 output Play#1 1 65536 "para"
Play#1 output Play#1 1 131072 "escort"
Play#1 output Play#1 1 262144 "mine"
Play#1 output Play#1 1 524288 "sweep"
Play#1 output Play#1 1 1048576 "marine"
Play#1 output Play#1 1 /19
Play#1 output Play#1 6 0 0
Play#1 input xdump plane-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP plane-flags 0
Play#1 output Play#1 1 1 "launched"
Play#1 output Play#1 1 2 "synchronous"
Play#1 output Play#1 1 4 "airburst"
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump resources *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP resources 0
Play#1 output Play#1 1 0 "none"
Play#1 output Play#1 1 0 "min"
Play#1 output Play#1 1 0 "gold"
Play#1 output Play#1 1 0 "fert"
Play#1 output Play#1 1 0 "ocontent"
Play#1 output Play#1 1 0 "uran"
Play#1 output Play#1 1 /6
Play#1 output Play#1 6 0 0
Play#1 input xdump retreat-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP retreat-flags 0
Play#1 output Play#1 1 1 "group"
Play#1 output Play#1 1 2 "injured"
Play#1 output Play#1 1 4 "torpedoed"
Play#1 output Play#1 1 8 "sonared"
Play#1 output Play#1 1 16 "helpless"
Play#1 output Play#1 1 32 "bombed"
Play#1 output Play#1 1 64 "depth-charged"
Play#1 output Play#1 1 128 "boarded"
Play#1 output Play#1 1 /8
Play#1 output Play#1 6 0 0
Play#1 input xdump ship-chr-flags *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP ship-chr-flags 0
Play#1 output Play#1 1 1 "fish"
Play#1 output Play#1 1 2 "torp"
Play#1 output Play#1 1 4 "dchrg"
Play#1 output Play#1 1 8 "plane"
Play#1 output Play#1 1 16 "miss"
Play#1 output Play#1 1 32 "oil"
Play#1 output Play#1 1 64 "sonar"
Play#1 output Play#1 1 128 "mine"
Play#1 output Play#1 1 256 "sweep"
Play#1 output Play#1 1 512 "sub"
Play#1 output Play#1 1 2048 "land"
Play#1 output Play#1 1 4096 "sub-torp"
Play#1 output Play#1 1 8192 "trade"
Play#1 output Play#1 1 16384 "semi-land"
Play#1 output Play#1 1 262144 "supply"
Play#1 output Play#1 1 524288 "canal"
Play#1 output Play#1 1 1048576 "anti-missile"
Play#1 output Play#1 1 /17
Play#1 output Play#1 6 0 0
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn3 output Conn3 2 Empire server ready
Conn3 input user tester
Conn3 output Conn3 0 hello tester
Conn3 input coun v
Conn3 output Conn3 0 country name v
Conn3 input pass v
Conn3 output Conn3 0 password ok
Conn3 input play
Conn3 login 2 127.0.0.1 tester
Play#2 output Play#2 2 2
Play#2 output Play#2 1
Play#2 output Play#2 1 *** Server configured for testing ***
Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
Play#2 output Play#2 6 0 640
Play#2 input version
Play#2 command version
Play#2 output Play#2 1 Wolfpack Empire 4.3.34
Play#2 output Play#2 1
Play#2 output Play#2 1 The following parameters have been set for this game:
Play#2 output Play#2 1 World size is 64 by 32.
Play#2 output Play#2 1 There can be up to 99 countries.
Play#2 output Play#2 1 By default, countries use their own coordinate system.
Play#2 output Play#2 1
Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update.
Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00.
Play#2 output Play#2 1 An update consists of 60 empire time units.
Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#2 output Play#2 1
Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
Play#2 output Play#2 1 No food is needed!
Play#2 output Play#2 1
Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
Play#2 output Play#2 1 Happiness is averaged over 48 time units.
Play#2 output Play#2 1 Education is averaged over 192 time units.
Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units.
Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
Play#2 output Play#2 1
Play#2 output Play#2 1 Sectors Ships Planes Units
Play#2 output Play#2 1 Maximum mobility 127 127 127 127
Play#2 output Play#2 1 Max mob gain per update 60 90 60 60
Play#2 output Play#2 1 Max eff gain per update -- 100 100 100
Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
Play#2 output Play#2 1 Max interdiction range 8 8 -- 8
Play#2 output Play#2 1
Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00.
Play#2 output Play#2 1
Play#2 output Play#2 1 Fire ranges are scaled by 1.00.
Play#2 output Play#2 1 Flak damage is scaled by 1.75.
Play#2 output Play#2 1 Torpedo damage is 2d40+38.
Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50.
Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector.
Play#2 output Play#2 1 Fallout decays by 28% per update.
Play#2 output Play#2 1
Play#2 output Play#2 1 Damage to Spills to
Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU.
Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30%
Play#2 output Play#2 1 People 10% -- -- -- -- --
Play#2 output Play#2 1 Materials 10% -- -- -- -- --
Play#2 output Play#2 1 Efficiency 10% -- -- -- -- --
Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0%
Play#2 output Play#2 1 Planes 10% 0% 0% -- -- --
Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0%
Play#2 output Play#2 1
Play#2 output Play#2 1 You can have at most 640 BTUs.
Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time.
Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time.
Play#2 output Play#2 1
Play#2 output Play#2 1 Options enabled in this game:
Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
Play#2 output Play#2 1
Play#2 output Play#2 1 Options disabled in this game:
Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
Play#2 output Play#2 1 SUPER_BARS, TECH_POP
Play#2 output Play#2 1
Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions.
Play#2 output Play#2 1
Play#2 output Play#2 1 The person to annoy if something goes wrong is:
Play#2 output Play#2 1 Deity forgot to edit econfig <careless@invalid>.
Play#2 output Play#2 1
Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#2 output Play#2 1
Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#2 output Play#2 6 0 640
Play#2 input ctld
Play#2 output Play#2 1 Bye-bye
Play#2 logout 2
Play#2 output Play#2 3 so long...
Main shutdown
Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 0
Play#1 input version
Play#1 command version
Play#1 output Play#1 1 Wolfpack Empire 4.3.34
Play#1 output Play#1 1
Play#1 output Play#1 1 The following parameters have been set for this game:
Play#1 output Play#1 1 World size is 64 by 32.
Play#1 output Play#1 1 There can be up to 99 countries.
Play#1 output Play#1 1 By default, countries use their own coordinate system.
Play#1 output Play#1 1
Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update.
Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00.
Play#1 output Play#1 1 An update consists of 60 empire time units.
Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day.
Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa.
Play#1 output Play#1 1 Game hours are 00:00-24:00.
Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#1 output Play#1 1
Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
Play#1 output Play#1 1 No food is needed!
Play#1 output Play#1 1
Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
Play#1 output Play#1 1 Up to 50 avail can roll over an update.
Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
Play#1 output Play#1 1 Happiness is averaged over 48 time units.
Play#1 output Play#1 1 Education is averaged over 192 time units.
Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units.
Play#1 output Play#1 1 Tech buildup is not limited.
Play#1 output Play#1 1
Play#1 output Play#1 1 Sectors Ships Planes Units
Play#1 output Play#1 1 Maximum mobility 127 127 127 127
Play#1 output Play#1 1 Max mob gain per update 60 90 60 60
Play#1 output Play#1 1 Max eff gain per update -- 100 100 100
Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
Play#1 output Play#1 1 Max interdiction range 8 8 -- 8
Play#1 output Play#1 1
Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00.
Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30.
Play#1 output Play#1 1
Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%.
Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%.
Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds.
Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds.
Play#1 output Play#1 1
Play#1 output Play#1 1 Fire ranges are scaled by 1.00.
Play#1 output Play#1 1 Flak damage is scaled by 1.75.
Play#1 output Play#1 1 Torpedo damage is 2d40+38.
Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50.
Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector.
Play#1 output Play#1 1 Fallout decays by 28% per update.
Play#1 output Play#1 1
Play#1 output Play#1 1 Damage to Spills to
Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU.
Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30%
Play#1 output Play#1 1 People 10% -- -- -- -- --
Play#1 output Play#1 1 Materials 10% -- -- -- -- --
Play#1 output Play#1 1 Efficiency 10% -- -- -- -- --
Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0%
Play#1 output Play#1 1 Planes 10% 0% 0% -- -- --
Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0%
Play#1 output Play#1 1
Play#1 output Play#1 1 You can have at most 640 BTUs.
Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time.
Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time.
Play#1 output Play#1 1
Play#1 output Play#1 1 Options enabled in this game:
Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS,
Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP
Play#1 output Play#1 1
Play#1 output Play#1 1 Options disabled in this game:
Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS,
Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP
Play#1 output Play#1 1
Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions.
Play#1 output Play#1 1
Play#1 output Play#1 1 Customized in this game:
Play#1 output Play#1 1 sect-chr
Play#1 output Play#1 1 Check "show" for details.
Play#1 output Play#1 1
Play#1 output Play#1 1 The person to annoy if something goes wrong is:
Play#1 output Play#1 1 Deity forgot to edit econfig <careless@invalid>.
Play#1 output Play#1 1
Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#1 output Play#1 1
Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#1 output Play#1 6 0 0
Play#1 input show sect s
Play#1 command show
Play#1 output Play#1 1 Printing for tech level '125'
Play#1 output Play#1 1 mob cost max max naviga packing max
Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop
Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0
Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55
Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550
Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0
Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550
Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499
Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550
Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550
Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550
Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550
Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550
Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550
Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550
Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550
Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550
Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550
Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55
Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
Play#1 output Play#1 6 0 0
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Main shutdown